Releasing Halo Infinite for Xbox One is a huge mistake

That's wrong IMO I remember being blown away by Halo 3 back in the day. Gears of War was one of the few shooters that looked better
IGN Review: "It may not be the prettiest game on Xbox 360, but it's also doing far more than any other game. "

Eurogamer Review: "Graphically, however, the game is impressive only in a muted sense. Here, too, comparisons with Halo 2 will be made, and justifiably so - Halo 3 feels very much like an improved version of the Halo 2 engine, not a cutting edge next-generation visual feast. The primary technical improvements are not graphical enhancements - although higher definition textures, lovely sky animations and lengthy vistas can combine to form impressive scenes in places. "

" It may not be gold, but it's the most perfectly polished silver we've seen. "

Gamespot Review: "Halo has always had a very strong artistic vision, and the graphics have always been just good enough to convey the necessary imagery without becoming huge technical powerhouses. That's not to say that the game isn't technically impressive, because it maintains a smooth frame rate throughout, and looks very sharp overall with plenty of great lighting and other nice effects. But the visual design overpowers its technical side and really stands out. "

I can go on but you get the picture. It wasn't a graphical powerhouse even back then, but people forgave that because of what it was doing behind those graphics. Lots of re-writing of history going on in this thread.
 
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This Sony warrior fud again. Consoles sell gamepass period. No consoles no gamepass it is simple. Stadia proved no one gives a shit about cloud gaming only device. Microsoft has 2 years to transition users over from the current generation to the new generation. Microsoft does not care if upgrade this fall or next just you do. Keep the good work!

Clam yourself. No need to get worked up over video games.

You don't need a console for Gamepass when you can get it on a PC. With xCloud you won't even need a dedicated device either.

Simple fact is Microsoft no longer care about selling a console and believe they would be more successful selling services and subscriptions. This is why all their games also come to PC and now even Steam.

I'm all for them giving it a go. I'll save me money as I can play all their exclusives without buying the console.
 
Spiderman is a 30fps PS4 game.

Halo Infinite is a 60fps XB1 game.

You're comparing apples to oranges.
It's included with Miles Morales, so safe to assume it'll get a res and framerate bump to match MM.

Spiderman also runs on a 1.8Tf machine with 8Gb RAM.
 
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So basically my opinion is that they should just scrap the Xbox Version, don't even release it for Xbox One, just make it exclusive for XBSX and tighten up the graphics to lvl 20.
Nah, there are plenty of cross gen games that look pretty good when you put them on a top of the line PC... This game has much deeper problems, watch NXgamer's video about it.



Remember the claim was that the game was developed for series x first and retrofitted to Xbox one... That doesn't pass the smell test.
 
It's included with Miles Morales, so safe to assume it'll get a res and framerate bump to match MM.

Spiderman also runs on a 1.8Tf machine with 8Gb RAM.
Yes......and Spiderman on the PS4 is 30fps lol.

Are you with me? Halo Infinite is a current gen 60fps game. Spiderman is a current gen 30fps game.

Spiderman remastered on PS5 is a 30fps current gen game being remastered for a console that is 5 times more powerful.

Halo Infinite on XSX is a 60fps XB1 game running in essentially backwards compatibility mode on the Series X.

What point are you trying to make?

For the which we saw the Xbox series x version... As a technical showcase for the platform.
We didn't see it as a technical showcase for the XSX lol. We saw it as a gameplay trailer for the game, which is a XB1 game.

Remember the claim was that the game was developed for series x first and retrofitted to Xbox one... That doesn't pass the smell test.
Unless 343 have been sitting on their hands for 3 years that's just PR speak. It has been in development as an XB1 game for 5 years.
 
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IGN Review: "It may not be the prettiest game on Xbox 360, but it's also doing far more than any other game. "

Eurogamer Review: "Graphically, however, the game is impressive only in a muted sense. Here, too, comparisons with Halo 2 will be made, and justifiably so - Halo 3 feels very much like an improved version of the Halo 2 engine, not a cutting edge next-generation visual feast. The primary technical improvements are not graphical enhancements - although higher definition textures, lovely sky animations and lengthy vistas can combine to form impressive scenes in places. "

" It may not be gold, but it's the most perfectly polished silver we've seen. "

Gamespot Review: "Halo has always had a very strong artistic vision, and the graphics have always been just good enough to convey the necessary imagery without becoming huge technical powerhouses. That's not to say that the game isn't technically impressive, because it maintains a smooth frame rate throughout, and looks very sharp overall with plenty of great lighting and other nice effects. But the visual design overpowers its technical side and really stands out. "

I can go on but you get the picture. It wasn't a graphical powerhouse even back then, but people forgave that because of what it was doing behind those graphics. Lots of re-writing of history going on in this thread.
I stand corrected. I didn't know those things were said about Halo 3 I always thought it looked great myself

With Halo 4 the general consensus was that it was a graphical showcase for the Xbox360 though
 
Yes......and Spiderman on the PS4 is 30fps lol.

Are you with me? Halo Infinite is a current gen 60fps game. Spiderman is a current gen 30fps game.

Spiderman remastered on PS5 is a 30fps current gen game being remastered for a console that is 5 times more powerful.

Halo Infinite on XSX is a 60fps XB1 game running in essentially backwards compatibility mode on the Series X.

What point are you trying to make?


We didn't see it as a technical showcase for the XSX lol. We saw it as a gameplay trailer for the game, which is a XB1 game.
But once it runs on PS4, it's still a PS4 cross-gen title with a PS5 update.

The same rules apply for Spiderman as they do for Halo Infinite.
 
Halo Infinite on XSX is a 60fps XB1 game running in essentially backwards compatibility mode on the Series X.
Well, we didn't see that. We have not seen any Series X game footage, really. At this point I am curious when MS would actually show Series X running a game.

It would certainly be an unusual speedbump, if the Xbox Studios end up being incapable of actually take advantage of their own in-house flagship machine.
 
But once it runs on PS4, it's still a PS4 cross-gen title with a PS5 update.

The same rules apply for Spiderman as they do for Halo Infinite.

No, that's not how it works at all lol.

Spiderman on the PS5 is not the PS4 version, it's a new PS5 remaster.

Spiderman on PS4 is 30fps. Halo Infinite on XB1 is 60fps.

I don't know how many more times I'll need to say this before you understand?

I stand corrected. I didn't know those things were said about Halo 3 I always thought it looked great myself

With Halo 4 the general consensus was that it was a graphical showcase for the Xbox360 though
Halo 4 definitely was, but it was also marked down because it was much smaller in scope due to those graphics.

Well, we didn't see that. We have not seen any Series X game footage, really. At this point I am curious when MS would actually show Series X running a game.

It would certainly be an unusual speedbump, if the Xbox Studios end up being incapable of actually take advantage of their own in-house flagship machine.
The series X is just a PC in a console box though, it's irrelevant what hardware it's running on. If you knew anything about game development you would know that literally all games are made on PC. Many, many trailers and gameplay demos that you've seen and thought were run on the actual consoles were not actually run on the consoles. Even the dev kits have significantly more RAM than the console you and I will buy. The PC they run on is set at a profile level of the console. There's nothing to be concerned about here at all.
 
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No, that's not how it works at all lol.

Spiderman on the PS5 is not the PS4 version, it's a new PS5 remaster.

Spiderman on PS4 is 30fps. Halo Infinite on XB1 is 60fps.

I don't know how many more times I'll need to say this before you understand?
Yes, a Remaster, just a fancy way of saying Optimised for PS5, which is basically a touched up version of current-gen for next-gen.

Sounds afwully similar to XB1 games Optimised for Series X, don't you think?

You would have a point if Spiderman PS4 would receive a Remake, but that won't be the case.
 
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Yes, a Remaster, which is basically a touched up version of current-gen for next-gen.

Sounds afwully similar to XB1 games Optimised for Series X, don't you think?

You would have a point if Spiderman PS4 would receive a Remake, but that won't be the case.
No, not at all similar lol.

Spiderman on PS5 has been "leaked" or "rumoured" as a literal remaster.

Halo Infinite, again, is 60fps on the Xbox One. There is not a separate XSX version of Halo Infinite.

Spiderman, again, is 30fps on PS4. There is a separate PS5 version that is going to run at 60fps.

This is getting ridiculous. Do you really not understand the difference?
 
The series X is just a PC in a console box though, it's irrelevant what hardware it's running on. If you knew anything about game development you would know that literally all games are made on PC. Many, many trailers and gameplay demos that you've seen and thought were run on the actual consoles were not actually run on the consoles. Even the dev kits have significantly more RAM than the console you and I will buy. The PC they run on is set at a profile level of the console. There's nothing to be concerned about here at all.
We are 4 months from launch. If MS couldn't show Series X in the best possible light by having it run a AAA game that blow our socks off NOW, do you think they could do it by launch?
 
We are 4 months from launch. If MS couldn't show Series X in the best possible light by having it run a AAA game that blow our socks off NOW, do you think they could do it by launch?
They are not making any Series X games for launch! They've said this over and over and over again.
 
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No, that's not how it works at all lol.

Spiderman on the PS5 is not the PS4 version, it's a new PS5 remaster.

Spiderman on PS4 is 30fps. Halo Infinite on XB1 is 60fps.

I don't know how many more times I'll need to say this before you understand?


Halo 4 definitely was, but it was also marked down because it was much smaller in scope due to those graphics.


The series X is just a PC in a console box though, it's irrelevant what hardware it's running on. If you knew anything about game development you would know that literally all games are made on PC. Many, many trailers and gameplay demos that you've seen and thought were run on the actual consoles were not actually run on the consoles. Even the dev kits have significantly more RAM than the console you and I will buy. The PC they run on is set at a profile level of the console. There's nothing to be concerned about here at all.
Also Halo 1 was highly praised for its visuals too
 
No, not at all similar lol.

Spiderman on PS5 has been "leaked" or "rumoured" as a literal remaster.

Halo Infinite, again, is 60fps on the Xbox One. There is not a separate XSX version of Halo Infinite.

Spiderman, again, is 30fps on PS4. There is a separate PS5 version that is going to run at 60fps.

This is getting ridiculous. Do you really not understand the difference?
Dude, the original PS4 will be included with Spiderman Miles Morales. It's a bundle.

It doesn't matter if XB1 Halo is running at 60fps on XB1, we'll be comparing Spiderman PS4 updated for PS5, running on PS5, vs Halo Infinite on XSX.

But this is a stupid back and forth. We'll see in a few months.
 
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Also Halo 1 was highly praised for its visuals too
Yep it was, because it was one of the first real games to employ lots of the new shader and lighting tech that wasn't even common on PC at the time. Halo 2 and 3 were not graphical powerhouses.

It doesn't matter if XB1 Halo is running at 60fps on XB1, we'll be comparing Spiderman PS4 updated for PS5, running on PS5, vs Halo Infinite on XSX.
It matters a lot lol.

One game was made for the 1.3TF machine at 60fps. To do that it has to make concessions. The other was made for 30fps on a more powerful 1.8TF machine. Those concessions to make it hit 60fps don't apply, because it's not 60fps. I honestly can't believe this conversation is even happening lol.
 
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The only reason why they are supporting new exclusives cross gen is to support and have it on Gamepass, that's the truth!
 
Yes......and Spiderman on the PS4 is 30fps lol.

Are you with me? Halo Infinite is a current gen 60fps game. Spiderman is a current gen 30fps game.

Spiderman remastered on PS5 is a 30fps current gen game being remastered for a console that is 5 times more powerful.

Halo Infinite on XSX is a 60fps XB1 game running in essentially backwards compatibility mode on the Series X.

What point are you trying to make?
Spiderman on PS4 still looks better than Halo on Series X, the spiderman game on PS5 will have a 60fps mode (and we have seen no gameplay footage of it).

If the rumors are true we will see the next god of war game revealed in August, if will be a PS5 game... probably still openworld and who knows about the frame rate, but even if it's 60fps I expect it to look better than the last one (which is one of the best looking game out there).
We didn't see it as a technical showcase for the XSX lol. We saw it as a gameplay trailer for the game, which is a XB1 game.
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You get it now? That event wasn't a normal games reveal, that was a showcase for their new product. They did not show it on the xb1 (nor on series x for some reason).
Unless 343 have been sitting on their hands for 3 years that's just PR speak. It has been in development as an XB1 game for 5 years.

Well, it looks like it has been the case, because Ms had to know internally that:
1 - Big AAA games take years to develop (I.E. their new game may end up being released early in the next-gen cycle)
2 - MS releases their games on PC now and they should make their assets and engine in a scalable manner so that it takes advantage of more powerful hardware no matter what

The PR speak is the damage control and excuses given by MS, if they have a better looking version they could take 5 minutes record a new demo and show it somehow.
 
Spiderman on PS4 still looks better than Halo on Series X, the spiderman game on PS5 will have a 60fps mode (and we have seen no gameplay footage of it).

If the rumors are true we will see the next god of war game revealed in August, if will be a PS5 game... probably still openworld and who knows about the frame rate, but even if it's 60fps I expect it to look better than the last one (which is one of the best looking game out there).

kdzmCeQ.png


You get it now? That event wasn't a normal games reveal, that was a showcase for their new product. They did not show it on the xb1 (nor on series x for some reason).


Well, it looks like it has been the case, because Ms had to know internally that:
1 - Big AAA games take years to develop (I.E. their new game may end up being released early in the next-gen cycle)
2 - MS releases their games on PC now and they should make their assets and engine in a scalable manner so that it takes advantage of more powerful hardware no matter what

The PR speak is the damage control and excuses given by MS, if they have a better looking version they could take 5 minutes record a new demo and show it somehow.
Spiderman on PS4 is a 30fps game. Halo Infinite on XSX is a 60fps XB1 game running in 4K. There would be something wrong if Spiderman didn't look better in pretty much every way other than resolution and framerate. 30fps vs 60fps.

What does god of war have to do with anything? A game made for the 10TF PS5 will look better than one made for a 1.8TF PS4. Why is this news?

"Xbox Series X Games Showcase". Emphasis on GAMES. I disagreed that it was a TECHNICAL SHOWCASE, and you just proved me right.

Big AAA games take years to develop (I.E. their new game may end up being released early in the next-gen cycle)

Sequels don't usually take 5+ years. They obviously had some problems.

MS releases their games on PC now and they should make their assets and engine in a scalable manner so that it takes advantage of more powerful hardware no matter what

They weren't making all their games on PC in 2014/15, when development on Halo Infinite started, so why would they make all their assets in 4K for a 1.3TF console that can't even play games at 4K?
 
The more people by PS5, the less people would want to buy a Series X. You are assuming people would buy a Series X without games to support the money spent.

MS WANT a 2 year transition period. Sony will not give MS that long. This is a two horse race and if someone buy a PS5, they are far less likely to subscribe to Gamepass. And Sony's gameplan is to pump out games to get PS5 into as many people's hands as possible, which affects Xbox directly.
So Sony is going to sell 120 million consoles in 2 years locking up all customers? I saw 1 built from the up ground for the PS5 tent pole game from Sony horizon 2 so far hardly pumping them out. Next generation does not really start until 2022 for both companies. When we see a steady stream of built from the ground up next generation games.

Clam yourself. No need to get worked up over video games.

You don't need a console for Gamepass when you can get it on a PC. With xCloud you won't even need a dedicated device either.

Simple fact is Microsoft no longer care about selling a console and believe they would be more successful selling services and subscriptions. This is why all their games also come to PC and now even Steam.

I'm all for them giving it a go. I'll save me money as I can play all their exclusives without buying the console.
Yes those 20 people who would support PC and cloud gamepass would keep the service going lol. Consoles drive gamepass as much as it pains you. Microsoft just has a grace period for its gamepass users before new games won't work for them. So they want to sell hardware. They did not spend hundreds of millions in R&D and up coming advertising to not sell hardware.
 
The only reason why they are supporting new exclusives cross gen is to support and have it on Gamepass, that's the truth!
They are not even doing that. Halo Infinite is the only cross gen title, everything else is in two years time when the cross gen no longer applies.

And one could argue that Halo Infinite isn't really cross gen, since it looks like an Xbox One title.
 
Eh? Try telling the 50 million owners of an xbox one that!

Halo will come out on time, and it will do very well regardless of how people think it looks.

And people will play it for years thanks to the fun MP.
 
From a business side releasing Craig on multiple systems is a smart idea.
Why do people blame it on XB1 when even going by current-gen standards, it's mediocre?
For someone who admits to hating xbox with zero interest, you sure spend a lot of time in Xbox threads.
 
Spiderman on PS4 is a 30fps game. Halo Infinite on XSX is a 60fps XB1 game running in 4K. There would be something wrong if Spiderman didn't look better in pretty much every way other than resolution and framerate. 30fps vs 60fps.

What does god of war have to do with anything? A game made for the 10TF PS5 will look better than one made for a 1.8TF PS4. Why is this news?

"Xbox Series X Games Showcase". Emphasis on GAMES. I disagreed that it was a TECHNICAL SHOWCASE, and you just proved me right.



Sequels don't usually take 5+ years. They obviously had some problems.



They weren't making all their games on PC in 2014/15, when development on Halo Infinite started, so why would they make all their assets in 4K for a 1.3TF console that can't even play games at 4K?
You really have no idea how gaming engines work, do you.
 
Bottom line is MS messed up this messaging, and shows visuals for halo that looked a step back instead of forward. It's the flag ship franchise for Xbox, and there is no way in hell it should look the way it did. It needs to look next gen. Period.

I'm starting to believe the rumor about other studios are helping out 343 to finish the game. With part of it being scrapped (getting rid of the non gated approach to the rin). The rumor stated turn 10 delayed forza to help with Halo ( hence the teaser we got instead of full showing) and that the Coalition also was helping (I'm actually going to ping someone i know there). They have had multiple teams do this on halo 4 and 5 split between single player and multiplayer teams in the past. This is the kind of thing that Rockstar does, where all studios contribute to GTA. Also when they stated it's larger then both halo 4 & 5 put together, that is a lot that needs to be created. In addition, Covid imo has to hurt a studio of that size. There is no way around the impact it has on software development. pretty much everyone i know of in the games biz is working from home.

I can understand them going for a visual style that lines up with the original halo, but visually it still needs to push boundaries and hardware. It has to look good, and with a team of that size, they have to be working towards a visual target. I can't see what we saw being the final visual target. Halo is the biggest franchise MS owns, and If it doesn't push the visuals ( which can be done without older hardware holding it back ), it's no longer a flagship franchise. So hope they got to work on improving the visuals. It can't ship with visuals that fall below halo 4 and 5.
 
From a business side releasing Craig on multiple systems is a smart idea.
For someone who admits to hating xbox with zero interest, you sure spend a lot of time in Xbox threads.
I have no interest in buying an Xbox.
A new gen launch, and everything that comes with it, is always Interesting.
There's a difference.

After the launch period and when the dust has settled, you'll barely see me in Xbox threads anymore, unless it directly relates to Playstation.

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And I don't hate Xbox, I just don't think they have a place as one of the big three console giants.
If they'd go 3rd party, I'd support GamePass if they have good deals. And they always have a handfull of games that interest me, just not nearly enough to warrant a purchase of Xbox.
Otherwise I'd buy both. 😉
 
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Similar story here. All of my friends and I bought Xbox Ones to play MCC after years of 2 and 3 on OG/360. Most of them ended up picking up Destiny. They didn't even bother with Halo 5 after not enjoying 4 and being disappointed by 4. We played D1 heavily until the launch of D2. They ended up falling off after D2 since they didn't want to maintain that level of grind. We mostly play Rainbow Six Siege, Apex, and Warzone now but we have returned to MCC on occasion since it has been "fixed".

Apex plays like Halo but modern.

Jedi Fallen Order is what I want from a Halo campaign, abilities gained and flashbacks back to being a kid in training.

Time for Respawn to have a crack at Halo.
 
Most people have never played a game in 4k and think there is no difference between HD and 4k. its a genius move even if it hindered the graphics a bit
 
If you look at this from a business perspective...Microsoft gaming division is investing in Gamepass --> Gamepass needs games --> Most gamepass subscribers are Xbox One (and PC) owners --> Halo Infinite has to be on Xbox One and PC's with average graphics card.

Do you see where I'm getting at?
 
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They could still make the Series X version look really nice


Some of the cross gen games this gen had some large visual differences with their last gen counterparts while being 1:1 in terms of content.



Seems to me like more than there being an Xb1 Version, the biggest problem is that they haven't taken the time to really enhance the Series X version beyond making it native 4K
 
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"Xbox Series X Games Showcase". Emphasis on GAMES. I disagreed that it was a TECHNICAL SHOWCASE, and you just proved me right.
Man they revealed their new console, this is the whole point of the event, it was presented as a response to Sony's stream--obviously their new machine is part of the xbox family, but the event was about showing off what the new machine is all about, and they did not deliver at all on that front.

Anyway, make some excuses, rationalize the debacle any way you want, this Halo game is not headed in the good direction... Many games were in development for 3-5 years, none of the major titles released this year looks as bad as this, 30 and/or 60fps, they can have different levels of assets for different target platforms or capabilities (look how Gears 5 handled it by example, or at the other major open world games). The base 60fps target has nothing to do with the asset and visual effects of the high end platforms, these things scale easily, the artists work on their textures at much higher resolutions than you may end up seeing in the final product, etc. The target frame rate on the base platform should not affect the look of the top end version THIS MUCH.

It looks bad for an xbox one 60fps game anyway, so what are we even arguing about? Halo 5 looked relatively good, and it was 60fps.

Like, I saw Sony's presentation in June and I was kind of lukewarm, some of that stuff is impressive--but nothing completely blew my mind--MS's presentation was a complete unmitigated disaster, pre-rendered trailers, bad looking marquee title, little to no gameplay, etc. a complete let down from start to finish.
 
There's no doubt developing HI for Xbone has held the game back in myriad design ways. But this ship sailed. There's less than a snowballs chance in hell they're gonna scrap it and restart development only for XseX.
 
It's not like the Xbox One has been doing fantastically well in the sales department. What Microsoft REALLY needed for next gen was a reset back to zero. Forget the Xbox One, it was a massive failure. Sure let all the XBO games be playable on the new console, but no more new first party releases on the thing for gods sakes.

Instead of going with a reset with Xbox Series X and starting off fresh with an exclusive Halo Infinite build from the ground up for Series X, they are coming out with an Xbox One title that is supported by Xbox Series X. And will get upgraded as time goes on but I have to wonder if the game will even be a huge seller for Microsoft with what they've shown now.

So basically my opinion is that they should just scrap the Xbox Version, don't even release it for Xbox One, just make it exclusive for XBSX and tighten up the graphics to lvl 20.

I think that's what many people were expecting, a new fresh Halo built from the ground up for a next gen platform. Alas.
Agree ms biggest franchise is losing steam with every generation passing.

Halo needed a nextgen reboot to regain some of that xbox360/xbox original market share.
 
Yes those 20 people who would support PC and cloud gamepass would keep the service going lol. Consoles drive gamepass as much as it pains you. Microsoft just has a grace period for its gamepass users before new games won't work for them. So they want to sell hardware. They did not spend hundreds of millions in R&D and up coming advertising to not sell hardware.

It doesn't pain me at all, but it sounds like you're a bit salty about the situation.

I'm loving this move from Microsoft. It means I can play their games without having to buy a XSX. It saves me money in the long run as well. I don't even need Gamepass and can purchase Halo on Steam (which I will do because I love Halo)

Think of how many millions of PC gamers there are. They no longer need to purchase an Xbox console because all of those Microsoft studio games are hitting PC the same time as console.

Microsoft really don't need to worry about console sales to get Gamepass subs or software sales.
 
No bro i disagree. Microsoft is right to release this for current gen consoles as well. Current gen is like a PC, you can just lower the quality settings on older consoles and make the game available to play for a wide audience. Also for those criticizing the graphics, you are right, graphics are lacking but don't forget that most people will play this for $1 so you're still going to get a lot more for your money than your typical $60 game.
 
Scrapping it for One at this point would be flushing money down the toilet and a betrayal of everyone who bought an Xbox since it was announced. It would also be futile because the Series X version launches in a just a few months, and would never benefit materially from dropping the One version. Best course of action would be getting to work on the sequel today if it hasn't already. And IMO, getting a new team to develop it. The product they showed off last week should be the last straw for a team trusted with the flagship series since OG Xbox launched.
 
A few questions.
Do systems hold each other back?
If true, will multiplatform games being made for XB1 hurt PS5 games?

Of course they do. You design for the lowest common denominator. They only thing you can then add is pixels and frame rate to use that horse power disparity.
 
Of course they do. You design for the lowest common denominator. They only thing you can then add is pixels and frame rate to use that horse power disparity.

Thats not the problem at all. The problem is the art style. A games graphics will always be as good as its art style. Always. If the games art style is average, the game will look average.

Just look at the last of us2 or god of war or red dead2. All these games look incredible on base ps4 or xbox one systems. Why arent those games limited by its hardware then? Its clearly weaker HW, so shouldnt the games also look worse? No, because the games graphics are as good as its art style. Which is those cases, are all beautiful.

If you go and watch trailers for all those games right now on youtube in 720p, youll still think the games look amazing. How come? Because its not about power or resolution. Its all art style.

343 arent good at art style. It either doesnt look like Halo at all (in the cases of halo4-5) or looks copy pasted right out of halo 3 (in regards to infinite) and that was a 360 game.

Your next gen game should not look like a high rez 360 game. It needed to take inspiration from those games, not copy them.

Again, the real problem here is art style, not power, not resolution. If that isnt good, then this is the result you will get.
 
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No. It makes more sense to release it only on Xbox One.. and release a heavily remastered version on XBX at a later date.
 
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Scale? Halo has an empty open world and it isn't even entirely open world.
Foliage is subpar.

Spiderman has much more going on and needs to render assets at a higher rate, which granted, we still have to see in action, but Halo has issues with rendering while slowly panning the camera away.

Even so, even going by Spiderman on PS4, we're talking 8GB of RAM and 1.8 Tflop vs 16Gb of RAM and 12Tflop.

All Spiderman would need, is a simple bump in res and framerate and it outclasses Halo easily.

And this is in no way a jab at the XSX, but 343 and Halo specifically.

Besides, isn't Destiny 2 running at 4K/60 on PC?
That's an even better comparison, since Halo Infinite gameplay was running on PC.
Destiny 2 is really event driven and at times isn't very open. I would say its hard to compare the two without seeing how populated or diverse in locals Halo is.
 
Destiny 2 is really event driven and at times isn't very open. I would say its hard to compare the two without seeing how populated or diverse in locals Halo is.
And Halo also isn't open-world, but pseudo-open world, going by 343s own words.
So it also won't be very open at times.
 
And Halo also isn't open-world, but pseudo-open world, going by 343s own words.
So it also won't be very open at times.
You still are just making assumptions. You have no idea how the areas vary, no idea how populated the world is, and no idea on the actual scope of the game. You also have no idea how the events occur. The 8 minute video they showed all occured outside and in multiple levels... So unless you've seen footage the rest of us haven't you aren't saying anything factual.
 
You still are just making assumptions. You have no idea how the areas vary, no idea how populated the world is, and no idea on the actual scope of the game. You also have no idea how the events occur. The 8 minute video they showed all occured outside and in multiple levels... So unless you've seen footage the rest of us haven't you aren't saying anything factual.
Again, going by 343, who themselves stated it isn't open-world.
Don't blame me for using their words.

Besides, we've seen gameplay footage of Halo already. Being "openworld" doesn't make it less bad.
 
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It's included with Miles Morales, so safe to assume it'll get a res and framerate bump to match MM.

Spiderman also runs on a 1.8Tf machine with 8Gb RAM.
Halo is going to run 1.3TF/8GB of Ram. But that does not mean, that Halo 5 looked better.
 
100% sure that Halo 5 looks better if PC Halo Infinite already looks like that.
*cough* Slayveen borrow me his keyboard.

Sadly my English broke, I meant opposite of what I wrote, that Halo 5 looked better.

Píči Angličtina, proč to pořád tak seru.
 
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