Buckethead said:
They need to do fun/unique challenges like "Mario Style - Kill 10 enemies in multiplayer while jumping in the air" or "Noobtubers No More - End an opponent's killing spree using heavy weapons".
These kinds of challenges warp Multiplayer behaviour. They should save goofy or hyperspecific ones for Campaign or maybe Firefight. Multiplayer challenges are rightly vanilla, and even e.g. Throwing Fireballs feels like it tampers with how people play a little too much.
And yeah, this game has serious problems with host migration. It just seems to happen far, far too frequently. If the host quits, it's unavoidable, sure. If the game is intolerably laggy, cool, migrate the host.
But there are still plenty of games where we've gone through matchmaking, through 'match found', through at least one round of voting, through map loading, to black screen, to the Auntie Dot loading screen, back to black screen, to the scores coming up, back to black screen, to the game finally appearing with a countdown to choose loadouts, to spawning... and then five seconds later it decides to migrate the host when everyone has green bars. It's a nightmare when playing customs because whenever anyone jumps in the game decides it wants to reassess host,
even if the connections are fine for everyone, so if you're playing a sloppy pickup slayer game, you might see the host migration screen three or four times that match if people keep hopping in. And that means
everyone has power weapons by the end.
Tashi0106 said:
This is the problem. I think tomorrow I'm gonna fire up Halo 3 and test it out. Just to see what the differences are and then maybe we can come up with a good solution.
I mean you're more invested and knowledgeable about this than I am, but it seems step 1 should be making the assist window the exact length of a standard shield recharge.