Reminder: We will never get as impressive graphical jump as from gen 6 to gen 7 (xbox to xbox 360 example)

From Halo 1
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To Crysis 360 port
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Yeah I agree. Gears of war looked unbelievable compared to games before. Same with lost planet and dead rising
 
16 bits to 32 bits was the biggest graphical jump. Everything after that has been diminishing returns.
 
DS/PSP to 3DS/Vita was more impressive to me, personally. I got back into console gaming around DC/Xbox time and so the switch to 360/PS3 wasn't all that special to me because I was already playing that level of fidelity on PC. Wii was my standout system from that gen.

I dont what a gfx jump

I want a physics, AI and destruction jump more than anything
Yeah this. You'd think if they could get a game like Mercenaries running on PS2 that we'd be miles ahead by now, but hey, at least we don't have goofy ragdoll collisions as much anymore. 🤷‍♀️
 
You must be young OP. PSone to PS2 was far more impressive. We went from a blocks of pixels to full fledged characters. Just look at Snake in MGS1 and then compare to MGS2.
 
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Oh yeah the diminishing returns narrative, because we are so close to real life graphics or physics...

We can't see major improvement because the hardwares are still relatively weak not because we are close to photorealism.

Let's talk again when we are gonna reach love death robot (a damn low-mid budget netlifx cg movie) level of quality during real gameplay and then we can talk again about diminishing returns...




(And this stuff is not near top tier quality cg in stuff like avengers or star wars, so yeah...)
 
From Halo 1
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To Crysis 360 port
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I agree OP. Even if objectively maybe that was not the biggest jump, for me it still feel like is. Though I think this current gen also surprised many of us, we saw some insane things. And to be honest if from now on all games would be like the technically best games now (TLoU 2, RDR 2, Order 1886 etc.) with some improvements like no aliasing, popup, shadow flickering etc. I would be content for nextgen.
 
No, because the (PC) GPUs in the 360 and PS3 were very modern compared the previous graphical solutions in consoles.
 
From Halo 1
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To Crysis 360 port
maxresdefault.jpg
We won't know for sure yet how much of a jump it'll be. Your comparing a launch game from one gen with a game that came out at the end of the gen after that. The next gen (PS5/XSX) hasn't even started and too many conclusions are being reached.
 
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You know. There was something about playing MotorStorm on ps3 that blew my mind, I was 13 at the time the PS3 launched and going from PS2 to that I'll never forget
 
Yep, Gears of War and Oblivion were mind blowing back in the day.

Definitely at the point of diminishing returns. If we saw R&C: Rift Apart at the PS4 event, I don't think we'd have even been that blown away.
 
People are still on this flawed notion that its always all about the Power avaliable when it has a Lot more to do with talent, time and budget.
Not everything.

Real time physics and lights are resource hungry stuff, you can't have them without A LOT of power, no matter how telented or how much time you have.

Textures and assets are probably more talent based stuff, but even the most talented team can't have 8k textures on a ps4, you still need power for that.
 
While going from the PS2/Xbox to HD gaming was a revelation (still remember booting up Oblivion for the first time on an HD TV - wow), the biggest jump from me will always be the Genesis/SNES to Playstation/N64/Saturn. While there were some 3D games on 16 bit consoles, they were pretty rudimentary. Stuff like Mario 64 and Tomb Raider was basically like living in the future.
 
DS/PSP to 3DS/Vita was more impressive to me, personally. I got back into console gaming around DC/Xbox time and so the switch to 360/PS3 wasn't all that special to me because I was already playing that level of fidelity on PC. Wii was my standout system from that gen.


Yeah this. You'd think if they could get a game like Mercenaries running on PS2 that we'd be miles ahead by now, but hey, at least we don't have goofy ragdoll collisions as much anymore. 🤷‍♀️

I remember playing red faction on ps2, think wow I can't wait to see what a ps3/xbx destructions is gonna be like, didn't really happen

Teardown looks promising, and I hope someone does a bfbc2 style mod for it, other than that, the next BF is the only title evenshowing destruction as a 'feature'
 
No we won't. Graphics jumps like that are just no longer possible. The problem is that graphics quality is already so high and faking effects (through rasterization) is so good, that even RT doesn't make such a big impact. The "faking" techs are just to good.
Also graphics quality is no longer that important. More and more it is the graphic style that is important for the look of the game.

Meanwhile, I gladly play any game with Skyrim graphics if the story, gameplay the worldbuilding are good enough. Maybe I'm just to old to get impressed by any graphical features. :)
 
I think the changes are less obvious these days but no less impactful.

Let's not forget the death of fu*#ing aliasing. Biggest graphical advance this gen for mine.
 
You must be young OP. PSone to PS2 was far more impressive. We went from a blocks of pixels to full fledged characters. Just look at Snake in MGS1 and then compare to MGS2.

500% with you on that.

I remember when we first got our PS2... my first time lining up for a console with my dad and my older brother outside what was then "Electronics Boutique" (which then became GAME).

Went to Blockbuster and proceeded to rent every single game available at launch (quite a few actually). I remember being dazzled by:

- ESPN snowboarding...... the fucking snow actually deformed as you went over it.....
- Fantavision...... those fuuuuuuuuuuuuuucking firework particle effects
- WWE Smackdown - finally we had amazing (at the time) graphics and all sorts of stuff like interactive environments. I cannot count the number of times I smashed someone threw the commentator table.
- Metal Gear Solid 2 demo disc inside Zone of the Enders (nobody fucking played ZoE, admit it people) - I remember being in the little downstairs bar area just shooting the drinks and watching them smash one by one.
- Killzone - what the fuuuuuuuuuuuuuuck that looked realistic for the time
- Black - ditto

It was so mindbogglingly better than the previous generation.

The beauty of that generation (and the one before it) was games magazines with demo discs. It used to be a big event, every month go down to your local shop to buy the latest issue of PSM2 and see what demos were on it. It's been lost now it's all a bit sterile and.. dare I say.. boring these days.

The jump to PS1/N64 was of course astounding but I was still a young-ish kid at the time (6 or 7) so I probably didn't appreciate the differences as much. Kinda embarrassing to look back at the blocky, almost unrecognisable, mess that is Resident Evil 1 and think that it actually scared the shit balls out of me as a child.
 
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The biggest jump is 16 to 32 bits and the transition from sprites to polygons. I don't see how this is even debatable.
 
Whilst I agree it was a big leap, a fairer comparison would have been Riddick. This game was gorgeous at the time on OG Xbox.



Black springs to mind too.
 
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As the years go by and new consoles come out the graphical leap will become smaller and smaller. I am more impressed how games are optimized by good developers to look better, but that takes time and money.
 
I remember before the 360 came out seeing the firtst Gears promo shots and being amazed

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And that first trailer for Alan Wake (which sadly never turned into the game)

 
Nothing comes close to this.

Truly mindblowing at the time.

From 16BIT 2D

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To this the next generation. 32bit/64bit



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I don't agree, if your able to watch 4k on a big enough screen, you will clearly see the jump in res, I got this Pseudo 4k projector and when I just started gaming on it on the PS4pro, my jaw was on the floor the whole time. Next gen will bring this tech to the masses.
 


I really wish I liked the From games because damn they look great but the gameplay doesn't do a thing for me. At some point I'll have to watch a let's play once Demons Souls comes out.

Also no jump will blow the mind like the one where we got Mario 64. The jump from 2d to 3d was absolutely mind blowing at the time even if graphically it's weak sauce compared to today's capabilities.
 
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