Infested Goblin
Member
From Halo 1
To Crysis 360 port

To Crysis 360 port

Yeah this. You'd think if they could get a game like Mercenaries running on PS2 that we'd be miles ahead by now, but hey, at least we don't have goofy ragdoll collisions as much anymore.I dont what a gfx jump
I want a physics, AI and destruction jump more than anything
I agree OP. Even if objectively maybe that was not the biggest jump, for me it still feel like is. Though I think this current gen also surprised many of us, we saw some insane things. And to be honest if from now on all games would be like the technically best games now (TLoU 2, RDR 2, Order 1886 etc.) with some improvements like no aliasing, popup, shadow flickering etc. I would be content for nextgen.From Halo 1
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To Crysis 360 port
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We won't know for sure yet how much of a jump it'll be. Your comparing a launch game from one gen with a game that came out at the end of the gen after that. The next gen (PS5/XSX) hasn't even started and too many conclusions are being reached.From Halo 1
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To Crysis 360 port
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THIS.I dont want a gfx jump
I want a physics, AI and destruction jump more than anything
this and the more powerfull the baseline is the more it's true.People are still on this flawed notion that its always all about the Power avaliable when it has a Lot more to do with talent, time and budget.
Not everything.People are still on this flawed notion that its always all about the Power avaliable when it has a Lot more to do with talent, time and budget.
DS/PSP to 3DS/Vita was more impressive to me, personally. I got back into console gaming around DC/Xbox time and so the switch to 360/PS3 wasn't all that special to me because I was already playing that level of fidelity on PC. Wii was my standout system from that gen.
Yeah this. You'd think if they could get a game like Mercenaries running on PS2 that we'd be miles ahead by now, but hey, at least we don't have goofy ragdoll collisions as much anymore.![]()
Okay, and now let's compare two games from the same year on both consoles.From Halo 1
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To Crysis 360 port
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You must be young OP. PSone to PS2 was far more impressive. We went from a blocks of pixels to full fledged characters. Just look at Snake in MGS1 and then compare to MGS2.
Shame is that it looked like that when inFamous: Second Son came out and well then ummm....Control.I dont want a gfx jump
I want a physics, AI and destruction jump more than anything
Pretty please. Imagine your average shooters with F.E.A.R levels of enemy AI.I dont want a gfx jump
I want a physics, AI and destruction jump more than anything
I think OP means a jump forward.Clearly you haven't seen Halo Infinite.
The biggest jump is 16 to 32 bits and the transition from sprites to polygons. I don't see how this is even debatable.