Thank you for responding. If you have the time, I recommend that you go back a few pages and just read some of the comments that people have made since you last posted. There's a lot of good perspective there. Here's just a few examples:
thetrin:
Republique fills no underserved market.
Me:
The difference between core and phone gamers.
Dreams-Vision:
Gotta do what you gotta do.
areal:
The pitch is not good.
I believe the simple fact is that core gamers by and large do not want to play on iOS. If you look at the successful Kickstarters, one common theme you will find is that they all serve existing, passionate, and generally neglected demographics. No such demographic exists on iOS. You yourself have articulated very well many of the problems we've had with iOS gaming, but the disconnect comes when you say that you want to change this and make iOS a platform that is essential to the core gamer.
We don't
want iOS to be that platform. We are happy right where we are and always have been, on the PC. As more and more companies slouch towards Apple, we are told that it is inevitable that they will swallow core gaming as well. Whether that is true or not, it will certainly not happen with our facilitation. You are essentially asking us to help realize the future we fear most.
Just look at the comments in this thread and even on your own Kickstarter. People love your concept. But the platform is an absolute dealbreaker. We already know that you have a vision for this game that revolves around touch, but you also conceded it would be possible to revise it for PC and at one point it was even planned for Steam. Your refusal to make that adjustment is what we mean by not caring. The demand is loud and clear. We are banging on the door, Ryan, as loudly as we can. Let us in.
PC should be the lead platform. I have no doubt that you would have made your Kickstarter goal if it had been. Core gamers have a long memory. Don't leave us out in the cold.