Thank you for responding. If you have the time, I recommend that you go back a few pages and just read some of the comments that people have made since you last posted. There's a lot of good perspective there. Here's just a few examples:
Thank you, Ignis, for providing those links. This is awesome. Again, I'm sorry for not checking this page this week. (I haven't had time to check GAF since the weekend, which I think is a first for me!)
We don't want iOS to be that platform. We are happy right where we are and always have been, on the PC. As more and more companies slouch towards Apple, we are told that it is inevitable that they will swallow core gaming as well. Whether that is true or not, it will certainly not happen with our facilitation. You are essentially asking us to help realize the future we fear most.
Your comments here, to me, are fascinating. I follow your logic and respect your opinion, even though I don't agree with everything. What might be really interesting is recording a one-off podcast discussion with you about this subject. I have a feeling some will tell me this is bad PR, but whatever, I think it would be really cool. Or, if you prefer, we can discuss this here.
I think the core of my disagreement is that I don't fear iOS or Apple, I don't think they will kill PC, and I think mobile touch devices can offer fresh gameplay experiences that currently don't exist. Hence, I don't think you should reject iOS as a viable gaming platform. I do, however, think you should demand better games than the garbage so many game companies are putting out on iOS and Android.
With Republique, this is how I have approached the design and story of the game. This is me opening up my mind and heart as to why I'm even in this industry:
-I believe 18-button game controllers significantly limit the appeal of the medium we love so much
-I lament that many of my favorite games of all-time (MGS3 / Bioshock) can't be played by my friends and family because: A) They refuse to buy a $300 console B) They are intimidated by the controller C) They suck at dual analog controls D) They don't want to game in front of a TV (plus loads of other reasons)
-There are roughly 400 million iOS devices out in the wild
-iOS devices allow for simple, almost-primal input methods (even babies can work an iPad)
-Hundreds of millions are people games on these devices, many of whom wouldn't consider buying a PS3 to play The Last Guardian
-Most of the games on iOS, in my opinion, have zero meaning and cultural relevance, and I don't see this changing any time soon. (Thankfully there are games like Sword & Sworcery out there classing up the joint, though!)
-I have and will continue to dedicate my life and career to this medium I love so much. My goal has been to create big, innovative, meaningful games for as many people on this planet as possible. I think games have the capacity to touch people on a deeper level than even the best films... I want to be part of this challenge.
-We decided to challenge ourselves to realize our vision for a game that doesn't currently exist on any platform: A game all about your connection with an AI on the other side of your phone... A game all about the big brother / 1984 craziness that's going on in the world right now... A game with deep and awesome gameplay that anybody can jump in and play...
This is how we landed on iOS and the vision for Republique. The onus is on us to prove to the world that this game is unlike anything you've played before, in large part because it's being carefully crafted for touch and mobile.
That's where my brain is right now.
Curious what everybody thinks!