I don't think you need a $50 million budget to be AAA, or even under your edited $25-$50 million description, and I think it can be lower on iOS.You didn't actually answer the question you quoted...
Yeah, and NES games cost even less to make!
And Angry Birds is AAA cos profit.
Nah, I just mostly replied to the first instance of his post which mostly mentioned PS2 budgets there, as irrelevant as they are at the end of the gen after theirs. And no, I don't think PSP/3DS/Vita and the like have any AAA games either, that I've seen or to my knowledge. Good games with at best medium budgets? Sure, but that's a different matter, one I didn't begin to discuss here. It's not like I ever said Republique or other, even far lower budget, games couldn't be good, great, awesome or anything of the sort, I love many indie, obscure, low budget games, and a few on iOS, I merely disagreed with its AAA description as it's there just as PR.You're trying way too hard.
Why must iOS games have $25-50 million budgets when they have at-best, PS2-level hardware?Yeah, and NES games cost even less to make!
And Angry Birds is AAA cos profit.
And I never implied it's anything but the development budget that defines AAA so I dunno why you keep talking about pricing.
And here:Alextended said:Not that your 2) there has any real basis since regardless of their immitation they're not AAA products, don't have AAA pricing, and don't have AAA revenue (a single AAA game would have the whole of Gameloft's revenue you cited if successful, though not all would go to the publisher, and revenue isn't what qualifies a product as AAA, or Angry Birds would be considered one too, lol).
none of their games come close to being AAA products, which their iOS friendly pricing also reflects
I think you have a very weird definition of AAA that does not fit with common usage. Both the gaming press and the gaming companies regularly refer to certain games on those platforms as being AAA. And they definitely referred to Gears of War, Mario Galaxy, and Uncharted 2 as AAA games despite falling short of your $25-50 million budget figure. I think production values and quality are far more important.Nah, I just mostly replied to the first instance of his post which mostly mentioned PS2 budgets there, as irrelevant as they are at the end of the gen after theirs. And no, I don't think PSP/3DS/Vita and the like have any AAA games either, that I've seen or to my knowledge. Good games with at best medium budgets? Sure, but that's a different matter, one I didn't begin to discuss here. It's not like I ever said Republique or other, even far lower budget, games couldn't be good, great, awesome or anything of the sort, I love many indie, obscure, low budget games, and a few on iOS, I merely disagreed with its AAA description as it's there just as PR.
A top tier game does not mean the most expensive to produce.AAA has always defined the top tier, and the current (not the PS2's or whatever) top tier is pretty damn high.
People on GAF really would say Mario Galaxy, Uncharted 2 and Gears of War aren't AAA? That you need a $25-50 million budget on any platform to be AAA? That the only platforms with AAA games are PS360? I doubt it.I meant the top tier production cost wise, as I said before. GTA etc. And I dunno if I'm weird, searching for the meaning of AAA on GAF shows lots of people have similar budget based definitions for it. I suppose when everyone started using it as just marketing speak things got muddled. 2 dudes in their basement might be able to make the best looking game ever and may sell it for $20 (heh, Hawken comes to mind as almost that situation, just not so exaggerated) but that wouldn't make it an AAA game to me, and others, even if it was so awesome I was willing to pay $60 for it and thought they're crazy asking for less and it went on to sell a billion copies or whatever. Anyway, still, as my first post said, it's just a reason for why people may not be going along with that AAA thing, ie, because their definition of AAA, like mine, differs to the definition people like Republique's devs have. Simple.
So he's one of those people who gets in the face of the more famous posters on GAF trying to make a name for himself.
What a chap.
Just not a fan of fake indies actually.
Just not a fan of fake indies actually.
Doesn't explain why you were hounding him before and calling him a liar and claiming he was fired when he first left 343i. Care to explain your fixation upon the man? When over a quarter of your entire post history is devoted to smearing someone personally across multiple threads, it begs the question: Who are you? A bitter colleague? Jealous rival? Jilted lover? All of the above? If your intent is to make him look bad you're only making him look like a champ for taking your creepy vendetta in stride.
was looking at other kickstarter projects and really dont understand why things are popular and others aren't theres no logic in what gets funded and what doesnt
some barely make it others manage to make 10x their funding. i dunno.
AAA was always a matter of it's importance to the publisher as I understand it. It means the equivalent of a summer blockbuster, and event movie etc. The actual cost to the publisher isn't what defines it I don't think. It's certainly not a question of quality.
Who are you? A bitter colleague? Jealous rival? Jilted lover? All of the above? If your intent is to make him look bad you're only making him look like a champ for taking your creepy vendetta in stride.
Believe what you want. I am just calling a spade a spade where I see it.
Payton claims that he's not creatively excited about Halo 4 but he's the creative director for the game? The creative director cant make the game creatively exciting? In Halo? ORly?
Then later when 343 set the record straight he changes his tune and admits he wasn't the creative director after all.
Now he's a scrappy indie but he needs a million dollars to keep paying himself a salary so he can make the worlds first "real" game on mobile.
Ok.
Haha, so bitter.
This thread is so.. not what I thought it would be like.
The creative director cant make the game creatively exciting? In Halo? ORly?
Half a million on Kickstarter for an iPhone game. Get. Freaking. Real.
This will not be made.
What happens when he doesn't reach his Kickstarter goal? Doesn't he lose all that pledge money?It's actually getting made right now.
What happens when he doesn't reach his Kickstarter goal? Doesn't he lose all that pledge money?
What happens when he doesn't reach his Kickstarter goal? Doesn't he lose all that pledge money?
was looking at other kickstarter projects and really dont understand why things are popular and others aren't theres no logic in what gets funded and what doesn't
The Banner Saga is a great example of something started by folks without an existing IP or "star power"; if that works for people, why doesn't Republique? Is it purely the "stigma" of iOS?
Oh it's galvanized core gamers, just not in the direction you want.I would have thought that the promise of AAA gaming on iOS that isn't Infinity Blade or Chaos Rings would have galvanized core gamers
This thread has many pages of answers to that. Here's the gist in a few posts.
Thanks for pointing the way back to those posts, I appreciate it. The insights are great.
Without data, it's hard to determine the truth, but can anyone say it true that most core gamers on PC and consoles do not own a smartphone (whether iOS or Android) and are therefore disinclined to support smartphone game projects, as you are suggesting?
If we're going to talk about market segmentation, I find it fairly hard to believe, based on the sheer number of iOS devices sold, that there is no significant overlap between the core gamer market and the market of iOS device owners.
If you consider yourself a core gamer, but also own an iOS device, is your inclination really to say "I'm only gonna use iOS to play timewasters, core-gaming experiences MUST stay on PC and consoles"? My impression is that people would be open to core-gaming experiences on any platform they own, but I seem to receiving information to the contrary.
EDIT: Just in case I've been mistaken - I'm not saying that this overlap between core gamer types and smartphone owners is necessarily comparable to the size of the full "hungry" core gamer market that backs stuff like DFA and Wasteland 2. But I generally thought the overlap would be large enough to sustain interest in projects like Republique.
If you consider yourself a core gamer, but also own an iOS device, is your inclination really to say "I'm only gonna use iOS to play timewasters, core-gaming experiences MUST stay on PC and consoles"? My impression is that people would be open to core-gaming experiences on any platform they own, but I seem to receiving information to the contrary.
EDIT: Just in case I've been mistaken - I'm not saying that this overlap between core gamer types and smartphone owners is necessarily comparable to the size of the full "hungry" core gamer market that backs stuff like DFA and Wasteland 2. But I generally thought the overlap would be large enough to sustain interest in projects like Republique.
I don't think it's a given that this project would make it on PC. It has an extremely high goal, a relatively thin pedigree, and the design doesn't match up well with any pools of burning passion waiting to be ignited. I don't have any stake in this project though so if I'm way off base I'd like to hear about it.
Is Ryan really wearing a leather hoodie in that video interview on there kickstarter page?
I didnt even know such a thing existed.
Is Ryan really wearing a leather hoodie in that video interview on there kickstarter page?
I didnt even know such a thing existed.
Nintendos Sales/Revenue for Quarter Ended 03/31/2011 is $206.35B
http://www.marketwatch.com/investing/stock/ntdoy/financials/income/quarter
$25.4 million for one of iOS most successful publishers isn't very impressive at all.
"After months of meetings and due diligence, we believe that we can raise the necessary additional funds to complete République from potential outside investors, but there is some risk that our efforts will be unsuccessful. Before we enter into any financial agreements, we want to prove through Kickstarter that there is a market for a serious AAA mobile game."
I think you underestimate just how divisive and clannish gamers can be, core gamers especially. The most passionate enthusiasts tend to have the strongest opinions, the strongest loyalties, and indeed the strongest biases. For a case in point, if you were following The Banner Saga's progress closely you might have noticed that a very vocal chunk of backers began rioting when console ports entered the discussion. These were tactical RPG gamers who had watched Dragon Age become mangled beyond recognition in the pursuit of console cash. Those of us who could consider the matter rationally realized that there's really almost no plausible way that a console port could damage a turn based strategy game, but a subset of gamers simply did not want to apply critical thinking. Their rage against the console crowd burned so hot that they didn't want to tolerate any console porting whatsoever.If you consider yourself a core gamer, but also own an iOS device, is your inclination really to say "I'm only gonna use iOS to play timewasters, core-gaming experiences MUST stay on PC and consoles"? My impression is that people would be open to core-gaming experiences on any platform they own, but I seem to receiving information to the contrary.
EDIT: Just in case I've been mistaken - I'm not saying that this overlap between core gamer types and smartphone owners is necessarily comparable to the size of the full "hungry" core gamer market that backs stuff like DFA and Wasteland 2. But I generally thought the overlap would be large enough to sustain interest in projects like Republique.
Have you and Ryan done the podcast yet, Ignis? It's coming, right? I'd actually love to hear you guys discuss the sphere of issues relating to Republique.
Just not a fan of fake indies actually.