Sorry, I'm not a cincephile and don't know what ridiculous things they do in that field.
How could you not understand what he said?
Sorry, I'm not a cincephile and don't know what ridiculous things they do in that field.
Sorry, I'm not a cincephile and don't know what ridiculous things they do in that field.
Okay, this is neither the music nor the movie industry...
And thatgamecompany is an independent studio (or was, did Sony buy them?), why wouldn't they be called as such?
Okay, this is neither the music nor the movie industry...
what? hey im just being aware? i think mgs4 controls are shit but i'm happy to admit that many people like it.
bro lettuce be cereal, im being cereal.
What it implies most, I think, is a budget that speaks to that independence (wherever that money may have come from).
What? No. Once you have another company owning you, then you are no longer an independent company.
Let's not make this a "you are not indie if you have money" discussion.
Because you never get a second chance to make a first impression. Even if people just hear about it now, they see it's far from the goal with half the time period gone, and don't even bother.why is this still not getting a push... ugh
Kicked in $20 to get my Mac version, whenever it arrives. Would love to play the game but don't have an iPhone or iPad, and I was waiting for the announcement. I look at it as a donation to support an interesting thing made by friends of friends (I used to work at Ziff, etc.) But it was this Touch Arcade BS that set my teeth on edge. Don't want to blanket generalize, but games journalism needs to find itself. It's a fucking joke. I am so glad to be out of that world.
Because you never get a second chance to make a first impression. Even if people just hear about it now, they see it's far from the goal with half the time period gone, and don't even bother.
Is it feasible to make a second attempt with PC and Mac as platforms? What if they tried a smaller goal?Because you never get a second chance to make a first impression. Even if people just hear about it now, they see it's far from the goal with half the time period gone, and don't even bother.
I don't get it: why do people actively want this game in particular to fail?
Is it feasible to make a second attempt with PC and Mac as platforms? What if they tried a smaller goal?
Does anyone else feel like not launching with a PC/Mac announcement is what killed this?
Does anyone else feel like not launching with a PC/Mac announcement is what killed this?
Does anyone else feel like not launching with a PC/Mac announcement is what killed this?
There is a photo with their small team on their site. It's pretty small. They say they have contract workers occasionally though, and of course they need to pay for voice actors and motion capture actors.This has possibly been answered already, but how many people are working on this project?
There is a photo with their small team on their site. It's pretty small. They say they have contract workers occasionally though, and of course they need to pay for voice actors and motion capture actors.
@ $140k?
yeah, should have started PC/Mac and then moved to iOS. I don't see this KS making it. Too little too late. They really fucked themselves; whats the precedent on KS on try and try again? eeek
the guy who said that the bannersaga is by "named" developers. Um, its not. Their pledge video was a bunch of dudes in a basement/garage.
Just cause many games are about killing doesn't means no killing = no gameplay
But just giving instruction sounds like its going to get old quick
Can you do other stuff like opening doors, distract guards, etc?
Or is just like one long masseffect conversation?
why is this still not getting a push... ugh
What's that?Because Camouflaj and Logan aren't what they think they are.
why is this still not getting a push... ugh
Does anyone else feel like not launching with a PC/Mac announcement is what killed this?
Camouflaj might not be, but Logan are very highly regarded.Because Camouflaj and Logan aren't what they think they are.
I came in ready and willing to fund, but then I saw it was only for iOS. After the clusterfuck of explanations, justifications and now flip-flops I would rather just keep my money.
Maybe because the PC version will come after the iOS version which means that it may utilise extra funding from the sales, and while there may be changes required to fit the new platform and its input methods in terms of dialogue, graphics and utility, it's still not as big a task as creating a whole new game as the majority of the content can be used on any platform? Also maybe while they previously were adamant on being iOS only, now that they're targeting a PC version also they can have that in mind while still working on the former in order to make the engine and content more platform agnostic? I dunno, it seems plausible. At least I don't think they'd lie about their commitment, even if it's new, and then put out a shitty PC version (like, really shitty, not shitty because it doesn't have all DX11 bells and whistles or something, so if that's what people want they probably shouldn't pledge, as it's still a very low budget project compared to real AAA stuff) because that would be much like any other Kickstarter project lying about their intention to put out a decent game with whatever consequences that would have on their future career.I am in the same situation. I still don't understand how a small company is now going to be able to make both versions of the game with the same funding without compromising on the vision of either.
Maybe because the PC version will come after the iOS version which means that it may utilise extra funding from the sales, and while there may be changes required to fit the new platform and its input methods in terms of dialogue, graphics and utility, it's still not as big a task as creating a whole new game as the majority of the content can be used on any platform? Also maybe while they previously were adamant on being iOS only, now that they're targeting a PC version also they can have that in mind while still working on the former in order to make the engine and content more platform agnostic? I dunno, it seems plausible.
Everything on Kickstarter is a maybe as far as the results go. All that you can know for sure is who is initially involved (well, sort of, I'm sure someone could impersonate someone else but if the project got any kind of visibility he'd be found out soon enough). Even if it was a PC only project right from the start you'd be able to have the exact same doubts about their capability to deliver a decent PC (or any platform) game, and all anyone could respond with would be a maybe. It is what it is. I'm not saying you should pledge. I haven't. But not because I think they'll be jerks and outsource the port to some clueless fuck that will butcher it and omit basics like resolution options and decent mouse controls, I'm just not sure I'll enjoy the vision they want to realise at this point, since it's not something I can relate to without seeing it in action. Maybe when/if they can show more/launch it I'll pre-order/buy it.And that is my problem. It quickly turns into a series of "maybe", "probably", and "possibly"
I'm not giving them money for that.
I don't hold anything against this game, it doesn't look like something I'd really like to play or anything.
Yet I am curious on what would happen to the game if the KS failed. Would it still release?
Do you have any evidence? Which projects in particular? It would be pretty assinine to take people's money (many give more than the price of a copy, it's not just like pre-orders) if it's not to be used for the production so it's a very serious accusation.Actually I think it will be released. I get the impression that many of these Kickstarter projects are already funded, they just use Kickstarter as a way to sell copies of the game before it's actually released and as a means of generating publicity
Ryan said something about inviting him to a podcast about the game, and then the guy turned into this ''Camouflaj paladin'' or something.I have to ask: Are you associated with this project in any way?
∀ Narayan;37398287 said:Absolutely. When the Kickstarter launched, I knew it would end up dead in the water due to iOS exclusivity.
Doesn't seem to me like the sort of project that would've been very successful regardless of platform.
I think the actual game, if made, would sell very well. But I just don't think it's something that people are crying out to fund.
I mean, you saw a huge response to 3 projects (TBS, SRR, WL2) because it was something that wasn't really being made anymore - turn based RPGs on the PC except for the Spiderweb guy)
This OTOH is a 3rd person stealth game, sort of in the vein of MGS but without combat. Neat idea, but not a formerly popular genre that is now virtually dead.
why is this still not getting a push... ugh
Because you never get a second chance to make a first impression. Even if people just hear about it now, they see it's far from the goal with half the time period gone, and don't even bother.
Takedown was able get it fund after releasing a "we fucked" up vid after a disastrous Kickstarter campaign they had put out. Acknowledging where they mess up Though it helps their Kickstater was for it to hit 200k, if it was any higher they wouldn't have made it so late in the campaign. If this campaign fails and restart it again later on. They should lower the funding goal a bit from 500k to possibly to 300k-350k, also have it last longer than just 30 days, look at Jane Jensen's Kickstarter campaign, if she hadn't put more than 30 days she wouldn't have met her goal, which should reach it in a couple of days.
this is what it sounds like. you have access to the surveillance and other stuff in this facility, you can manipulate things to give Hope an escape route. sounds pretty cool.