Takedown was able get it fund after releasing a "we fucked" up vid after a disastrous Kickstarter campaign they had put out. Acknowledging where they mess up Though it helps their Kickstater was for it to hit 200k, if it was any higher they wouldn't have made it so late in the campaign. If this campaign fails and restart it again later on. They should lower the funding goal a bit from 500k to possibly to 300k-350k, also have it last longer than just 30 days, look at Jane Jensen's Kickstarter campaign, if she hadn't put more than 30 days she wouldn't have met her goal, which should reach it in a couple of days.
I have a problem with any Kickstarter that says "this is the base amount that we need in order to do this" because they never, ever take into consideration fees or rewards.
It's a sure-fire way to fail.
It's more of a consideration for this Kickstarter though, because Apple demands a 30% cut on all the App Store revenue. Apple isn't going to give Payton & Company hundreds of thousands worth of Free Download codes and allow Camoflaj to completely circumvent their own rake on the revenue. It may have come up in this thread already in this thread and I missed it, but this aspect hasn't really been addressed AFAIK.
The capricious nature of Apple's App Store policies makes me rather apprehensive. In theory Apple should only demand $3 for every download code issued, but there isn't much to stop them from demanding for 1/3 of the entire $500,000 raised....or at the very least 1/3 of the average donation. Nobody knows what their reaction to crowd-sourcing will be. Have the developers considered Apple's demands as of yet? What has been the policy for other iOS projects launched on Kickstarter?
You're creating generalizations without enough data to make them credible and then ignoring everything that doesn't fit with your theory.You have never heard of Bioware before? Just joking. We can bitch about this as long as there is a place to bitch. Nobody gives a shit because.... I could spell it out. But to speek it nicely, Payton needs to make an awesome game on his own. Until he does, ramdom people will not invest half a million dollars into his project.
It really saddens me, how many people are "donating" just because it is now coming to the computer. If they really wanted to fund the project, they just would have donated before all of this.
they need the linux push
It really saddens me, how many people are "donating" just because it is now coming to the computer. If they really wanted to fund the project, they just would have donated before all of this.
It really saddens me, how many people are "donating" just because it is now coming to the computer. If they really wanted to fund the project, they just would have donated before all of this.
Not just nostalgia, but fitting into a genre with a strong existing following.You're creating generalizations without enough data to make them credible and then ignoring everything that doesn't fit with your theory.
Projects that want to go over 1mln definitely seem to need a lot of nostalgia and incredibly stong one to add, but saying you can't reach 500K without that is flat out wrong. Banner Saga had no nostalgia behind it or recognizable developers, it just looked that awesome. Same with Yogventures!, it's on track to go a lot over 500K solely because people find it's writers funny.
Trying to explain Republique's failure by lack of nostalgia is simply wrong and other projects have proven. It's failing because it started as iOS-only project, nothing more. To this day every single big successful kickstarter project has been PC-centric. So why would you ignore the fact that ambitious non-PC centric projects are flopping left and right right now? Republique isn't the only one. Console-based Class of Heroes II also crashed and burned.
Except stealth is such genre :]Not just nostalgia, but fitting into a genre with a strong existing following.
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Except they never made a game in their life and have zero idea how to do it. Also..Banner Saga had no recognizable devs, in this area they were even worse than Yogventures, and yet they succeeded. Using your logic it should have been impossible. How come they succeeded, while Republique is failing?THe only real difference between those two projects is target platforms.Yogventures absolutely has "recognizable developers", given the size of their YouTube audience - not sure what you're talking about there.
Money. It was simply the first big Kickstarter that was aimed at console audienceI'm not sure why you'd call CoHII "ambitious," though.
Trying to explain Republique's failure by lack of nostalgia is simply wrong and other projects have proven. It's failing because it started as iOS-only project, nothing more. To this day every single big successful kickstarter project has been PC-centric. So why would you ignore the fact that ambitious non-PC centric projects are flopping left and right right now? Republique isn't the only one. Console-based Class of Heroes II also crashed and burned.
Trying to explain Republique's failure by lack of nostalgia is simply wrong and other projects have proven. It's failing because it started as iOS-only project, nothing more. To this day every single big successful kickstarter project has been PC-centric. So why would you ignore the fact that ambitious non-PC centric projects are flopping left and right right now? Republique isn't the only one. Console-based Class of Heroes II also crashed and burned.
It can be either or both, if it was just a pre-order nobody would pay more than the lowest possible amount either for the digital or boxed releases. Someone giving hundreds or thousands clearly isn't only preordering, the same goes for someone who would be content with just the game but wants to help a little more (but can't afford thousands) and so goes for a different tier that may or may not have goodies fully justifying it as a price (ie, I pledged $65 for the normal boxed Wasteland 2 copy, which is what, double the price of any boxed PC game I've previously bought, including AAA releases, which this most certainly isn't going to be).With Kickstarter projects, it's not really a donation. People are actually pre-ordering a product that wouldn't have existed otherwise. PC gamers aren't going to pre-order games that require an iPhone or Ipad.
I don't think it looks at all generic, and 4-6 hours is like, Portal fine, with a similar enough asking "price" for people who really want it to feel like a pre-order. I don't know if it would have failed or not, but I'm sure it would have been surrounded with much more positive discussion. The TA shit would have never happened, their adamant stance of being iOS only would not have soured anyone, the first impressions would have focused on it being a rather great looking indie game with a unique premise, etc. Even though PC outlets are doing the latter now, like RockPaperShotgun, the user comments are still filled with doubt over the previous shit that happened (again, imo, not justified to that degree, it's one thing to doubt a new developer and another to claim they can't be trusted, are evil, etc, just because they stumbled a bit when deciding platforms, but it's how people feel so, whatever).I think it would've failed even if it were a PC project. The interface seems interesting but visually it looks generic, a targeted 4-6 hour playtime is pretty short, and touting it's accessibility is pretty much the opposite direction you want to go in if you want to appeal to an audience that feels underserved and is ready to part with cash to see something materialize.
Except stealth is such genre :]
Except they never made a game in their life and have zero idea how to do it. Also..Banner Saga had no recognizable devs, in this area they were even worse than Yogventures, and yet they succeeded. Using your logic it should have been impossible. How come they succeeded, while Republique is failing?THe only real difference between those two projects is target platforms.
Republique has shown more in game content tbh. Not explaining the gameplay but I don't know how Banner Saga will play either, especially outside the battles, all I can do is speculate. I don't think that sentiment you claim exists. All they ever mentioned is working on The Old Republic, hardly the stuff CRPG fans have in mind. Their Kickstarter page didn't even mention Bioware. It's reaching to claim they're anywhere near having a wanted IP like Wasteland or Shadowrun or known developers like Double Fine. It's no more known or loved that they're "ex-Bioware" than the ties this project has to Metal Gear Solid or whatever.Banner Saga devs have work at Bioware in their life - and even better they are ex-Bioware stuff - aka the guys who made good Bioware games before company went to emo shooters with branching dialogue lines (this probably is nowhere near truth but such emotion certainly exist).
They also had screenshots and gameplay so the solid base showing game is in development.
Republique has shown more in game content tbh. Not explaining the gameplay but I don't know how Banner Saga will play either, especially outside the battles, all I can do is speculate. I don't think that sentiment you claim exists. All they ever mentioned is working on The Old Republic, hardly the stuff CRPG fans have in mind. Their Kickstarter page didn't even mention Bioware. It's reaching to claim they're anywhere near having a wanted IP like Wasteland or Shadowrun or known developers like Double Fine. It's no more known or loved that they're "ex-Bioware" than the ties this project has to Metal Gear Solid or whatever.
So what happens when a kickstarter doesn't meet its goal?
On the backer side, no one is charged.So what happens when a kickstarter doesn't meet its goal?
On the backer side, no one is charged.
On the developer side, the project is either cancelled or (especially when an established studio is involved) they try their luck pitching the project to traditional publishers/investors until the money runs out.
Sadly, it seems this endeavor blew up in their faces; traditional publishers may take this as an ill omen and avoid it like the plague.
They went big and ambitious with their goal. High risk, high reward.According to Ryan, this Kickstarter was supposed to "prove" that there's demand for a title of this nature. Sadly, it seems this endeavor blew up in their faces; traditional publishers may take this as an ill omen and avoid it like the plague.
Well, it all depends on how you look at it. The Kickstarter failed. They asked for a specific amount of money hoping to prove that the audience is there, and they didn't get it. On the other hand, this project has managed to get more money pledged than pretty much all other iOS gaming Kickstarters currently running and recently ended combined.Not likely, I reckon. A game that can drum up $150k in nothing but Kickstarter support (probably at least $200k by the end of it) isn't going to be shrugged off by publishers. That's a lot of money they'd be leaving on the table.
$150k really isn't much.Not likely, I reckon. A game that can drum up $150k in nothing but Kickstarter support (probably at least $200k by the end of it) isn't going to be shrugged off by publishers. That's a lot of money they'd be leaving on the table.
$150k really isn't much.
Especially considering the people that backed it are the ones that really really want it.
cvxfreak ‏ @cvxfreak
I'm proud to finally officially announce my involvement in the development of République by @Camouflaj and @ryanpayton. =)
For many projects each reward tier is a superset of the one before it, but that's not always the case. Here, people who want only one version of the game have cheaper choices, or can go the $20 if they want both.LSauchelli said:Is it just me or are the rewards a little weird? If I pledge $15 I'm pledging more than $10, so I should have the iOS version along with the desktop version, right? So why at $20 the reward is both, iOS+Desktop?
Banner Saga devs have work at Bioware in their life - and even better they are ex-Bioware stuff - aka the guys who made good Bioware games before company went to emo shooters with branching dialogue lines (this probably is nowhere near truth but such emotion certainly exist).
They also had screenshots and gameplay so the solid base showing game is in development.
For a game with a planned budget of 1 mil? It's a fair amount. The Kickstarter was obviously mismanaged but any publisher with a brain can see that this is a game that already has a relatively huge amount of mindshare, with all the coverage it's gotten.
The one problem I fear is that the publishers may likely force them to sway from the original vision of keeping iOS as lead platform, since PC is obviously safer. I wouldn't mind this personally but it would be a shame for Ryan and his team.
So if they're recruiting people at this stage, where it's almost a given the KS won't go through, I wonder if they know they'll release the game with or without the KS funding. If so that's good for them.Saw this on Twitter:cvxfreak ‏ @cvxfreak
I'm proud to finally officially announce my involvement in the development of République by @Camouflaj and @ryanpayton. =)
$150k really isn't much.
Especially considering the people that backed it are the ones that really really want it.
So if they're recruiting people at this stage, where it's almost a given the KS won't go through, I wonder if they know they'll release the game with or without the KS funding. If so that's good for them.
cvxfreak is a developer? Never knew.
So, not these guys.Anyone who has put more than 5 seconds of thought into their Kickstarter rewards and goal has accounted for this. You seriously think they make up all these rewards, then later on realize "oh fuck we have to make those things? And they cost money? Kickstarter takes 9% too?"
What are you basing this claim on?
He is, though I'm not sure what his regular role is. In the case of Republique, it basically sounds like they drafted him to get input from one of the world's leading Resident Evil experts. He writes more about it here.cvxfreak is a developer? Never knew.
Anyone who has put more than 5 seconds of thought into their Kickstarter rewards and goal has accounted for this. You seriously think they make up all these rewards, then later on realize "oh fuck we have to make those things? And they cost money? Kickstarter takes 9% too?"
What are you basing this claim on?
Why would someone who doesn't have iOS device donate to make iOS only game ?
With Kickstarter projects, it's not really a donation.
Why would someone donate their money to help fund someone's dream? You're right, that sounds completely foolish. Other people helping out other people for nothing in return.
Ice cold.Well, I guess he's pretty hot on static third-person cameras!