Shifty
Member
There are a couple of neat things in here that I didn't notice, neat. Classic IGN though, the entries toward the end amount to "look! this DLC exists!"
I thought Mr. X would be annoying at first, but it's really not that bad. He can definitely interrupt you and push you to play faster than you'd like, but he is actually only around for a small chunk of the game. He isn't there for the entire thing.
I'm about 7 hours into the game and I don't think it is excessive. The sections where he chases you are pretty quick except one where you gotta do a puzzle.
That's where a lot of people get stuck I guess.
Really? This is good to know because reviews are saying something like 2/3 of the game.
SSR implementation is very poor in this engine, those artifacts you are seeing are typical of some SSR techniques (Quantum Break suffered from this as well).Okay I did experimentation at key areas and the dips in performance are 100% from volumetric lighting. For me, just dropping it to medium fixed it. I don't think it's from maxing out the frame buffer because if I leave that at high and drop shadows to low it still does it, but I can have max everything else except volumetric lighting.
Also I think I might prefer having SSR off because they look so weird in this game. For some reason the player hitbox interferes with them and at times it can look like graphical artifacts rather than reflections. I'm not sure if it's even the engine's fault as DMCV seemed to have flawless visuals.
RE4 remake would be absurd. The game is not that old to receive this kind of treatment and the gameplay has stayed pretty much the same except for some minor tweaks (moving while aiming). It makes no sense to remake RE4 now, maybe in 10 more years.
I hope they do the RE3 Remake and then move on to new things. RE7 was a step to the right direction so its not like we're facing a Square-Enix situation here.
I get why he's there, blah, blah, blah - but it just feels cheap to me
It's like you're watching a clever, creepy psychological horror, but then all of a sudden you're just running from room to room like you're in some twisted version of a Benny fucking Hill film.
I thought I had him all figured out.MrX will not follow you into rooms that are a true dead end, so you can sit and wait for him to leave.
When the game was revealed and we saw concept art and screenshots, I thought the people saying Claire's face looked weird were crazy. I didn't see it. But damn, now that I'm playing it, what the fuck is up with her face? Leon looks so normal and she's like a troll doll that turned into a human.
The strong sales really make me excited about the future of Survival Horror. Remake 3 is a cert but I wonder if they will skip CV to go straight to 4. As excited as I am for Remake 4 I hope they do CV first, with Resi 2 graphics and detail it would be amazing.
Hope Silent Hill gets some love from Konami. Silent Hill 1 is my favourite in the franchise and the most complete story IMO. Imagine walking the streets of Silent Hill with modern graphics.
And lastly in this post of fantasy Evil Within 3 please!
Might as post this here as well, because this thread is largely where I see people complaining about the Tyrant.
Either play on a lower difficulty or come to grips with the idea that Resident Evil 2 isn't your type of game. You might be more at home in RE 4 - 6.
The people complaining about the Tyrant are, frankly, wrong. Problem is that the later RE games really warped people's expectations of what a RE game could/should be. It's about resource management and tension you can cut with a knife - not cutting everything in sight with a knife. Not to mention that this release is catering to a lot of new Resident Evil fans that don't understand this as well.
I can understand people getting frustrated with the Tyrant if their mindset is that they want a more relaxing experience and don't want to be directly pressured as much - maybe they had a long day at work or something. But that isn't the game's fault. It's a return to classic survival horror, and there's many facets to that. If people aren't willing to be pressured by Mr. X, they should just play something else until they can accept that this game isn't trying to baby or console them with its experience.
I think a lot of the responses to the Tyrant are purely reactionary.
I've literally never even killed one. Running away is totally an option, in fact in the station I think there's only one you can't get out of not alerting otherwise you can stealth pretty much all of them. They take so many hits and can seemingly knock you from fine to danger or caution orange in one hit, they're not worth fighting with anything less than the magnum.Fought my first:
Licker. Son of a bitch was hard to stop. Used like 8 shotgun shells and 1 first aide spray, and a G+R herb, and a flash grenade. Running away wouldn't work, as he jumps super fast. Had to hide in the S.T.A.R.S. office and heal up then go back out lol. Yikes.
Indeed. People asking for a RE3 remake next make me laugh; How do they think Nemesis is going to be in a remake? Mr X in this is a return to the much praised Nemesis back in the day and Jack in RE7. I'd get if he was always there throughout the whole game but he isn't. Though I do wish the game had some mechanics to escape him, like hiding RE Outbreak style.Might as well post this here as well, because this thread is largely where I see people complaining about the Tyrant.
Either play on a lower difficulty or come to grips with the idea that Resident Evil 2 isn't your type of game. You might be more at home in RE 4 - 6.
The people complaining about the Tyrant are, frankly, wrong. Problem is that the later RE games really warped people's expectations of what a RE game could/should be. It's about resource management and tension you can cut with a knife - not cutting everything in sight with a knife. Not to mention that this release is catering to a lot of new Resident Evil fans that don't understand this as well.
I can understand people getting frustrated with the Tyrant if their mindset is that they want a more relaxing experience and don't want to be directly pressured as much - maybe they had a long day at work or something. But that isn't the game's fault. It's a return to classic survival horror, and there's many facets to that. If people aren't willing to be pressured by Mr. X, they should just play something else until they can accept that this game isn't trying to baby or console them with its experience.
I think a lot of the responses to the Tyrant are purely reactionary.
I've literally never even killed one. Running away is totally an option, in fact in the station I think there's only one you can't get out of not alerting otherwise you can stealth pretty much all of them. They take so many hits and can seemingly knock you from fine to danger or caution orange in one hit, they're not worth fighting with anything less than the magnum.
Indeed. People asking for a RE3 remake next make me laugh; How do they think Nemesis is going to be in a remake? Mr X in this is a return to the much praised Nemesis back in the day and Jack in RE7. I'd get if he was always there throughout the whole game but he isn't. Though I do wish the game had some mechanics to escape him, like hiding RE Outbreak style.
Yes. Even if you shoot/knife one and then die it still counts as well. They also don't reappear after shooting, so it's easy to keep track of which you have.Does Mr. Racoon statue progress carry over to New Game if you happen to miss a few during your first and 2nd run ?
Will the game still know which ones I have found/shot or does it refresh for new game. Will be easier to keep track if they stay destroyed.
Told you guys he knew yoga teleport.
I figured he could teleport (or that the directional audio is poorly done). Playing on PC with a very solid audio setup, and way too many times would he come from a direction that didn't sound remotely close to what the audio was telling me.
Finished up my B run last night. Opted to go Claire A/Leon B as that was previously canon. Hardcore mode was rough going at first but ultimately I loved it. Hell of a game, just like the original. Have to admit I had my doubts after it was revealed that this was third person (RE7 in VR was stellar), but they nailed it.
Only complaints are:
- zombie skulls are unbelievably resilient to handgun bullets in Hardcore
- character running speed is slightly faster than my 90 year old grandpa
- default difficulty is some Game Journalist bullshit. Autosaves? In my Resident Evil? /oldmanrant
For the love of all that is good, someone make this a damn mod for the PC version!
I'm really interested to see how durable the zombies are in hardcore. On normal, the zombies really aren't all that more threatening than they ever were. I'd actually argue they're easier to deal with at this point.
****Posting this again for the new page****
DLC on Xbox One is either broken or can be corrupted by saves, resulting in all or some of it being removed from your inventory.
I've had a zombie continue to get up after 25 bullets, no joke. I was livid.Expect anywhere from one shot (rare critical) to 7-13 or even 15-17 shots.
All in the head, too.
I've had a zombie continue to get up after 25 bullets, no joke. I was livid.
I haven't seen him "teleport" and definitely not right next to me. You can hear his footsteps from 3 rooms away. If he managed to get the jump on you then... Turn up your volume from mute?I hate Mr X!
I have to sneak past a Licker but then Mr X decides to teleport beside me and if I run away the Licker gets me
I wish the Lickers would attack MR X for making so much noise.
so research and statistics have shown that most players choose leon as the starting character and i curious why that is . is it because subconsciously (male) players think a female character is weaker and cant survive against zombies because she cant fight and / or cant do the quests or it will be more diffiicult to solve the puzzles with her because they think women are stupid etc?. i more and more begin to understand the claims of misogyny in the gaming world...