I managed to overcome my fear and push past Mr. X on Claire's A scenario last night. I also spent some time and tried to find some patterns in Mr. X's behaviour.
What I think I learned so far:
- As long as you only hear his stomping but not his "pursuing" music, you're good, no danger at all
- If you run on floors that make loud noises (f.e. wooden floors), you're in danger, he will notice that if he is nearby. If he is not in your current room and you run on carpet or conrete, it does not seem to affect his pursuing mechanics.
- "Safe rooms" so far seem to be only the stars office, the clock tower room and the two save rooms in the police station
- If you run into rooms smashing the doors open, he is going to notice that as well. If you just carefully and gently push open doors, he is more likely to overhear it.
Great Horror game. Outdoes Re7 in every way and I already really really liked RE7.
Man, how is it I have no trouble playing RE2 yet playing RE7 freaks me right the fuck out? Especially in VR. Does the fact that RE2 is in third person add a layer of distance that my mind is OK with vs RE7's first person where my mind goes nope nope nope not gonna do it no no.
For me, it is exactly the other way around. I had absolutely no trouble with the Bakers in RE7 as it was clear that their chasing sequences only appeared in certain scripted situations. Mr. X is on another level in my opinion. Once he appears, he will chase you constantly. In Re7, I always "knew" then the chasing scene was over and that game returned to normal, not so in the Mr. X parts of RE2make.