QTEs are a stupid mechanic :/
Depends on how they're done.
I liked them in Shenmue, i hated them in Resident Evil 4.
in RE4 they're bad because (my experience with the GC version):
- They're random, alternating between different inputs without logic.
- If you fail, they don't branch out.
- Half the time it didn't register those damn shoulder triggers.
- They come out of nowhere (this one i'm not super sure of, it's been a while).
In Shenmue they're good because:
+ Every button press is related to actions taking place on screen, if Ryo throws a punch, you have to press the punch button, if he jumps, you have to press the kick button, and they don't change in subsequent retries, because they follow a logic.
+ Often, missing one doesn't mean game over, but the sequence playing out in a different manner.
+ They are introduced by a specific music, so you're not just watching a cutscene and BAM.. you have time to get ready.