If you guys are actively developing the code base, it'd be great if you could fix bugs like the AA outline bug (Which may be related to the following .exe naming), as well as the extremely poor choice of .exe name. "Launcher.exe" already exists as a profile for Nvidia drivers for a profile called "Launcher", essentially nullifying any RE5 specific code changes in the Biohazard 5 and Resident Evil 5 profiles respectively .
It's imperative that you guys simply rename the .exe to re5dx9.exe/bh5dx9.exe
Examples>![]()
Very few of those hex values are pertaining to just the 3D Vision for the old DX10 build just an FYI. The majority are game specific and could very well be tied to issues this build of the game is currently having.
You guys also from this change broke HBAO+ from driver side (Not like it was an official feature). But according to Nvidia it's super easy to implement anyway, so not like it would be difficult for you guys to simply download the HBAO+ libraries and put it in the game now
Which would be free advertising for both parties, World of Warcraft just added HBAO+ as well.
I don't think it costs anything either(Literally any registered developer can download it. Which is a free program and free to download) beyond giving them a license to advertise your title with HBAO+ unless you wish to modify the sources. Which does cost some money. (And of course adding it to your license agreement)
still no tool wbacon? Unbelievable Capcom
Also Sectus if you're reading please check your PM
Just read this message.
You can add more than one nvidia profiles with the same exe name if you add a part of the path joined with the exe name.
Rename launcher.exe to NeoGAF.exe, add NeoGAF.exe to the RE5 nvidia profile with nvidia Inspector. Then export that profile to a .nip file. Open the .nip with notepad and change NeoGAF.exe for RE5folderLauncher.exe. Import the profile and finally restore the executable file original name.
Just read this message.
You can add more than one nvidia profiles with the same exe name if you add a part of the path joined with the exe name.
Rename launcher.exe to NeoGAF.exe, add NeoGAF.exe to the RE5 nvidia profile with nvidia Inspector. Then export that profile to a .nip file. Open the .nip with notepad and change NeoGAF.exe for RE5folderLauncher.exe. Import the profile and finally restore the executable file original name.
This is ridiculously superfluous.
<Profile>
<ProfileName>Resident Evil 5</ProfileName>
<Executables>
<string>re5dx10.exe</string>
<string>re5dx9.exe</string>
<string>Resident Evil 5\Launcher.exe</string>
</Executables>
<Settings>
........
It's only superfluous if you know how to add manually a new executable into a profile file (is faster), otherwise is the only way that works.
You can't add an exe to a nvidia inspector profile if the exe name is identical to another one into a different profile. But nvidia drivers can tell apart in the launch identification step same name executables if they are in different paths.
Your RE5 profile will work with Launcher.exe only if you add it this way
The development team is still figuring things out with Microsoft as apparently the migration feature is not 100% reliable when it comes to accessing the Live API, connecting to GFWL backend service, and synchronizing Achievement progress.
We should have something out very soon which will also include a number of other fixes, including:
- missin red flower in Ch. 5-1
- Sheva 'business' and Chris 'Warrior' costumes that didn't unlock for some users after completing the game once.
- general lighting issues
There may be others but I don't have all the information at the moment as things are still quite fluid. We'll announce once we get closer to release. Please stay tuned.
William
I feel like this is a pretty safe bet: Neither RE5 or DR2 are abandoned, as they have already said they will release tools, fixes, whatever.
The timeline for that none of us are sure of, but it'll almost definitely happen. It seems like theres some buggery background business that has something to do with how long this stuff takes.
What about DR games? Are they abandoned? Because the migration here was done before RE5 if I'm not wrong.
I just tested this and it does not work.
When launching a game in 3D, it displays the profile name in the bottom right corner and it's compatability.
Booting it while using your trick it reports "launcher" profile with no compatability info. If I removed "launcher.exe" from the launcher profile and added it to the Resident Evil 5 profile, booting it reported "Resident Evil 5" along with RE5's 3D compatability info.
So it seems like that method doesn't work.
forcibly adding "launcher.exe" to the profile does work though.
I don't know, but works perfect for me. Just tested and SLI green bar is visible launching the game from steam and using Launcher.exe.
Just tested and SLI works, vsync config in profile works and AF config works.
Well, people are still waiting for Dead Rising 3 patches...or DR2/OTR fixes/save migration.
Even RE Remake has several unpatched problems like slowdown and out of sync audio...guess what?
I don't know, but works perfect for me. Just tested and SLI green bar is visible launching the game from steam and using Launcher.exe.
Just tested and SLI works, vsync config in profile works and AF config works.
I dont' think Re4 ever had it's strange gamma issues ever fixed either. Outside of some filters to make it look approximated, which still doesn't look right.
Stereo sound even, is still mediocre compared to the GCN version.
Well I gave up on waiting for the save transfer tool and went 100% ham over the weekend with a friend on RE5.
We blew through normal, veteran and half of professional (to ensure we had enough money to upgrade key weapons), S ranked every mercs map and now we've gotta go back for achievements, more money (I still need to buy the gatling gun and I think that should be every single weapon unlocked) and then do the gold edition stuff.
Obviously there are some achievements that are just down right awful to get like usual, particularly the egg hunt one, unless you wanna eternally reload in chicken island. As well as upgrading all weapons and getting all figures because it requires like 10 playthroughs of the game.
So I've only got about 8 more achievements to get for the base game content before I move to the Gold edition achievements...which might be nearly impossible given the fact that I can't ever seen to find a game.
Did they bring their PC over too, or is there a new splitscreen fix out?
Game began updating, looks like the save migration is live. Now if only I could find where I had it backed up...
Patch Notes
Save data and GFWL Achievements migration functionality is now live. To begin the import process, simply click the "Import Windows Live Profile" from the OPTIONS menu and sign into your existing GFWL profile/account when prompted.
Lighting has been fixed (fixed problem with offset lighting)
Fixed unlocking issues when upgrading to Gold Edition
Fixed unlocking costumes and Extra Figures
Various data (graphics and audio) fixes:
Missing flowers in Chapter 5-1
Missing gun case in Chapter 5-2
Jill's hair in "Desperate Escape"
Jill's voiceover audio in "Desperate Escape"
Sheva's teeth in Fairy Tale outfit
Barry's voiceover for melee attacks
Background music for Chapter 4-2
Enhanced Nvidia support (switched back to re5dx9.exe to take advantage of Nvidia's driver side optimization)
Fixed Leaderboard display if your score wasn't in the top 100
AI enemies do a better job pathfinding
Matchmaking for multiplayer games no longer filters out potential participants
Fixed some Russian, Polish, and Czech text bugs (including the Help screen for Versus mode)
You need the savefile, right? It's not stored remotely on the GFWL servers?Good. Everything worked as expected here.
You need the savefile, right? It's not stored remotely on the GFWL servers?
I think I had it on a hard drive that went bad... that's like 60 hours down the drain.![]()
Save data and GFWL Achievements migration functionality is now live. To begin the import process, simply click the "Import Windows Live Profile" from the OPTIONS menu and sign into your existing GFWL profile/account when prompted.
If someone can do this let me know, choosing "Import Windows Live Profile" is grayed out for me and can not be used.
My savegame from RE5 with GFWL is local files, not online.
If someone can do this let me know, choosing "Import Windows Live Profile" is grayed out for me and can not be used.
My savegame from RE5 with GFWL is local files, not online.
Just worked for me. Maybe you have gfwl or steam set to offline mode?
That's probably it. The "tool" installs GfWL to sign in and then check your X-box Li--er--"Games for Windows Live" profile for achievements and the save data.
Any word on the GFWL save transfer tool? It's been well over a week now and not a peep from Capcom, and it might seem ridiculous but it's stopping me from touching the DLC because I don't want to start over again when I have a save with all but one achievement unlocked just waiting.
Imported my achievments, but not save files, i think they lost forever *cry*
After finally getting my GFWL save game to import properly I went ahead and upgraded to the Gold Edition, which I haven't played through since the Xbox 360 version. I must say I've been thoroughly enjoying it so far especially the new Mercenaries mode where Chris wields a Chain Gun with infinite ammo (Combos galore). I'm using a mod that removes the color filter plus I've added an NVIDIA flag that enables HBAO+ (0x00000014) and I must say it holds up very nicely graphics-wise.
The only issue I'm having is it occasionally crashes if I try to run anything higher than 1080p. I have a 21:9 aspect ratio monitor with a native resolution of 2560x1080 it doesn't even like that. I used to play this game downsampled at 3840x1620 using Flawless Widescreen and it was literally "flawless." From what I've read something happened along the way during a game patch or a video driver revision that no longer makes those higher resolutions stable. Anyone else experiencing this?
Why the heck is this the only thing not discounted during the Capcom sale?
Yeah I would have expected something even like 15%
Save tool actually(finally!) came out? The sky is truly falling.
Why the heck is this the only thing not discounted during the Capcom sale?
I found that it wasn't high resolutions causing crashes, but non 16:9 aspect ratios. I've pushed the game to 7680x4320 just fine, but trying 3840x1620 would make it crash for me.
I'm using a mod that removes the color filter plus I've added an NVIDIA flag that enables HBAO+ (0x00000014) and I must say it holds up very nicely graphics-wise.
It's kinda funny looking at Capcom's MT Framework games last generation, as textures, framerate, and AA would become worse with each game.It does. It's almost startling how much better it looks than RE6. Even though it's some 3 years older, these textures are light years ahead of the garbage in RE6: