Jake campaign spoilers
How do you do this dumb Ustanak stealth hide from bug section
Jake campaign spoilers
How do you do this dumb Ustanak stealth hide from bug section
Try going for melee kills and counter kills to get additional time. Melee is +5 and counter is +10, they add up a lot.
For anyone who expects an answer to what the C-Virus is and how it was created, don't. Because there isn't one in the game. The reason being that a lot of the files in the game are missing quite a lot of their text. You can find the full ones on residentevil.net
The C-Virus origins in particular are here. Obviously, spoilers.
How do you perform counters?
How do you perform counters?
fixed
Press RT/R1 when an enemy is about to attack, you have to time it right.
Press RT/R1 when an enemy is about to attack, you have to time it right.
It's explained in the man...
They show it to you in the tutor...
It's in one of the loading screens?
Are all the files on residentevil.net or just the ones you've unlocked?
Was playing Co-op with a friend (chapter 2) and when we got to the boss fight we had a disconnect, making us each fight the boss by ourselves, but once done we didn't get the achievement. Has this happened to anyone else?
Was playing Co-op with a friend (chapter 2) and when we got to the boss fight we had a disconnect, making us each fight the boss by ourselves, but once done we didn't get the achievement. Has this happened to anyone else?
Well something similar. We got disconnected, then he rejoined. He lost the shotgun he picked up and most his medals. and the game doesn't show him having completed that chapter for some reason.
A rank on any map with Sherry
you misunderstood me
I mean how do I unlock sherry, not sherry's costume
Also PS3 version has been solid so far. Lots of alpha effects and the frame rate doesn't totally crap out. Graphics, especially the cutscenes and lighting look great. Makes the wait for the PC version harder.
Where's Dusk Golem's chrono timeline?
Can you play like that right away or do you need to complete individual campaigns first?
I mean fuck, did the devs imply at all the order they wanted the player to play these in lol?
Only had time to make a start last night and did Leon C1. Man it took 2 hours is this the average time it takes to do a chapter? Games going to keep me busy for a long time.
anyone? =(
Prelude Chapter
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
Ada's Campaign
anyone? =(
The game shipped really well(4.5m) despite the reviews!
The game shipped that much before the reviews.The game shipped really well(4.5m) despite the reviews!
The game shipped really well(4.5m) despite the reviews!
short answer: Yes
Long answer: Most are around an Hour and a Half, but I just did Jake's Chapter 4 in only 58 minutes...
I actually like it, but RE5 was much better for short gameplay sessions. You had better have at least an hour or two if you're going to go into campaign.
The game shipped really well(4.5m) despite the reviews!
The game shipped really well(4.5m) despite the reviews!
Remember that shipping =/= sales.
However, I think it is doing pretty well. As I said, the midnight launch I went to with my friend was absolutely packed and this was a rather out of the way store in my town, with several other places having midnight launches as well (I can only imagine how the most packed stores in the most popular areas were packed). I've been hearing people say the following day there were literally lines going out of stores just to pick-up/buy the game.
However, it took a while for Resident Evil 5 to get to 5.8 million console sales, and I expect that the 4.5 million copies won't sell out to soon. I do expect that the game will have probably sold 2-3 million copies before November 3rd, though.
In the OP, though of course I know what it is. XD;
Prelude Chapter
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
Ada's Campaign
And you can do it in this order. The only chapter you have to do first is the prelude, which is essentially an interactive cutscene. To do the order, just select Chris's campaign and play the first two chapters. When you reach the second chapter rank screen, instead of continuing go back to the menu, select chapter select and choose Jake 1. Same process for the rest of it, whenever you finish the chapter just back out to the menu and select the next chapter via Chapter select.
It's funny, Didn't RE1,2, and 3 only get around 2-3 million sales each?
RE is doing fine.
Was playing Co-op with a friend (chapter 2) and when we got to the boss fight we had a disconnect, making us each fight the boss by ourselves, but once done we didn't get the achievement. Has this happened to anyone else?
I feel like a lot of the RE6 hate comes from the lack of survival horror and from the game going mainstream. I mean it feels like RE5 with better controls. I'm honestly amazed by some of the reviews.
That aside, started Jake's campaign today. So fun just punching people. He's also my favorite mercenary character as of right now. So far I feel Chris's campaign was the best story wise.Leon's story was ok but his obsession with Ada can get a bit tiring. Though Chris wasn't any better.Although I didn't like Piers I was pretty sad when he sacrificed himself like that.
If you mean controller set up (despite its initial complexity), then sure but if you mean how the game controls and feels compared with RE5, then I disagree. RE5 is a solid game (despite me having many grievances with it) and controls brilliantly. It feels locked down and tight. Now if we got that pasted in to RE6 but with move and shoot and the other mechanics, I bet you that would have solved so many problems with people's complaints.
Plus I like that you can feel Chris/Sheva when you're running around. You feel their weight and it adds to the comfort of your control over them. None of that in RE6 for me.
Definetly the biggst thing that I noticed playing the demos.
Well, yes and no.Yeah for sure. Capcom made some pretty damn good strides from RE5
Kudos
button = run thing is something I've never been particularly attached to (and have flat out hated in Rockstar games). Always felt like a hold over from prior gens and am glad it's absent here. You can make characters still feel weighty without have to hold a mandatory input. See Gears and Binary Domain
Haven't played enough to think anything about the game, but man it is dark as fuck, and of course the game doesn't have a "reset brightness to default" feature, so I don't even know how to bring it back to what they set the standard at. Great.
Well, yes and no.
They brought the PS3 version up to parity with the 360 version BUT neither version runs that well. They both slowdown all the time.
So while it runs smoother than RE5 on PS3 it runs much worse than RE5 did on 360.
I disagree. It did not run well in my experience.errr, Re5 on ps3 had a visual quality downgrade from 360, but it ran pretty smooth.