oh! thank christ, was worried i was getting boned here...thank you kyons <3
Your welcome <3333
oh! thank christ, was worried i was getting boned here...thank you kyons <3
The fucking music is so GOOD. Me and my partner just suck at it, we never get a rank S... If you die and continue, will it detract from the score?
Also, anyone got any shining bits of advice for Mercs and/or Mercs Duo?
At the end of Leon's Ch.4, and I think I'm done with this game. With rare exceptions, it's garbage. The story is fragmented and almost non-existent, combat is boring, QTEs are frequent and annoying, level design is ass, boss fights are tedious, the upgrade system has been replaced with a crummy skills system, and the camera is still too fuckin' close.
There are rare moments like Chris Ch.4 where it seems like a competent third person shooter, but unless you love QTEs and a weird bastardization of RE4-5 combat system, it's trash.
2/5
Finally got a chance to play. After the pretty awful prologue, I've decided to go with the Dusk Golem chronological route, and started with Chris Chapter 1. I'm playing on Professional solo, which is a bit tough. I tend to make it to checkpoints okay, but the total lack of herbs is bullshit. I think I got two at the beginning and that was it.
Running out of ammo is a problem, but it makes me assess the situation more and use melee attacks. I'm digging the melee and stamina bar, even the pills for recovery are okay to use. I still have to get used to cover and dodging, which I think is a little janky because I have to use LT+A and then release A to scooch around the area.
Those are the same things. You can turn herbs into pill. In fact, you should do that instead of eating the herbs directly because that's not cost-effective. 1 green herb + 1 red herb = 6 pills. 2 green herbs = 3 pills.
I have serious difficulty with this concept. Hoarding one time use explosive items or valuable ammo, well, yknow how it is.
I kinda disagreeI also love it that. It really makes some people salty. It's really interesting how Capcom intentionally steering him away from clear-cut love interest unlike what they've done forChris is more stressed out at losing his men than he ever does at JillLeon and now, Jake.
AHAHAHAHAHAHAHA @ Fangirls on tumblr being all butthurt thatis pretty much canon now. But how can you not even notice it? They've thrown many girls at this guy and he's always fixated on this one.Leon/Ada
I also love it that. It really makes some people salty. It's really interesting how Capcom intentionally steering him away from clear-cut love interest unlike what they've done forChris is more stressed out at losing his men than he ever does at JillLeon and now, Jake.
Hah, believe me, it hurts on the inside every time I have to throw something away to pick up an herb to mix or ammo for the guns I use most. You shouldn't fret over remote bombs though, you get plenty and they aren't rare at all.
Speaking of explosives, is there a point to flash grenades? They seem incredibly gimped compared to the RE4/5 ones that one-shot transformed Ganado/Majini.
Ok, these chapters are way too long. This is ridiculous. Especially when you can't save and quit in the middle of them.
Chris was quite stressed after losing Jill and he released it by throwing himself into fighting bioterrorism, usually alone, but he didn't happen toget punched in the face repeatedly by a ton-weighing monster and then have his skull thrown into and cracking solid concrete.
Ok, these chapters are way too long. This is ridiculous. Especially when you can't save and quit in the middle of them.
Yes he did. And there's no need for a monster to do that in RE5. Wesker took that role already in case you've forgotten.
Wait, you don't just start at the last checkpoint?
Where? Chris got slid across a table, that was about it.
I'm on chapter 3 of chris and chapter 5 of jake's. Pretty good so far, but is thisevil ada some doppelgänger of the original ada? Because on chapter 4 of jake's comes one ada in different clothes in save sherry. wtf. I hate this bitch for killing Finn
I kinda disagreeJill's 'death' was 2 years prior to RE5 so it would have settled some by then. his men getting killed in the trap happens then he is immediately knocked out then gets his memory back at the current time.
also he knows the person responsible is still out there, Wesker was assumed dead.
No, judging by that video my comment was pretty accurate. He gets slapped around a bit and comically pushed out of the way, then slammed on a wooden table and slid across it only to slide a bit more on the ground. That's not hospitalization material. Not even enough to knock him out.
I don't see how that has less of an impact coming from someone like Wesker vs. small-time enemy like the monster. Plus the shock of losing a friend, should have put anyone into catatonic state right there and then.
Have you actually watched the cutscene this "small-time enemy" is from?
And no, losing a friend does not instantly put someone into a catatonic state. Shock and distress? Most definitely, which is exactly what Chris exhibited. Getting your skull smashed into solid concrete, enough to make that concrete cave in and crack around your head, is enough to put someone into a coma, if not leave them permanently brain damaged or dead. It is in no way comparable to getting punched or sliding against a wooden table, which is pretty hilarious considering how serious you're trying to play it up as.
Chris takes more punishment at the end of CODE:Veronica than he does in that cutscene. You'll find that Wesker's punches don't pack as much impact as you think.
Wesker has falcon punches in gameplay for the same reason Chris does: for gameplay. He wouldn't be much of a threat if he acted how he did in cutscenes, nor he would he have been fun to fight. Notice how he somehow dodges bullets without fail in cutscenes yet somehow that doesn't quite transition into gameplay? Same thing.
Chris gets punched a few times in that cutscene you linked. These punches (not enough to even knock him out yet supposedly more damaging than something that does?) do not pack anything more than the plethora of punches he received at the end of CODE:Veronica, one of which actually knocked him more than nine feet high in the air.
Your perception is off. All I can say for you.
That's pathetic argument. If they have no intention on making Wesker feeling powerful, they wouldn't put it into the game. If anything, the cutscene is the one that is not the real indicator of his strength as YOU as the player can't really gauge his strength. It's not until you play against him you have an idea of how strong he is.
The fact that Wesker does capable of punching him up to nine feet high in Code Veronica, indicates the kind of power he possess. The only reason Chris pass out in RE6 was more due to the fact thatthan anything attributed to the monster.he's stressed out seeing his men transform into the Chrysallide right in front of his eyes
The only one who has selective perception is you.
anyone know what the requirements are for unlocking things in mercenaries? I already unlocked elena, piers, and even jake's alternate custome but I can't unlock sherry -_-
Not pathetic, only true. You'll find that what happens in gameplay matters very little when it comes to narrative. No, Chris passes out because he got his head smashed into concrete. Try so much as punching concrete and see how well your day goes.
Your understanding of the human body is baffling. I realize this is the series where a regular man can get thrown full force into a pillar, hit it square with his spine and get up like it was nothing, but you really can't tell the difference between a punch and concrete?
No, Chris passes out because he got his head smashed into concrete. Try so much as punching concrete and see how well your day goes.
Your understanding of the human body is baffling. I realize this is the series where a regular man can get thrown full force into a pillar, hit it square with his spine and get up like it was nothing, but you really can't tell the difference between a punch and concrete?
Like I said, his body withstand a much tougher punishment from Wesker. If it wasn't for, he may have got serious injury but he wouldn't go catatonic completely like that. He wasn't even looking like he's in pain. He was just not there. Actually, he was already going into that statelosing his men. The attack was just the icing on the cake.Finn turning into a goo
You're the one who seem to have forgotten that Wesker is no longer a normal human being. His punch is no longer a normal human punch. Human punch don't send you flying across an entire library. It's not possible. You try doing it and see if it's possible. And concrete? Chris was flying against a shelf and dropped from heights, slammed, etc. Realistically, he shoudn't be able to withstand either of them. But the fact that he does, suggests that the thing that undid him in RE6 was what I said before.
Just got finished with Leon's campaign in Veteran.
Last boss related:
Fucking last Simmons form, either I'm sleepy or I was way too dumb to figure that shit out. I lasted like 15-20 minutes in the battle, got killed, hurr durr, I have to make Simmons to impale himself with the charged needle after he recovers his head.
Can't wait to start Chris campaign now. Aside from a few rough spots, shit is so cash.
This is a conversation that is happening.Hard to say whether he went catatonic, but he went unconscious at the very least and was hospitalized, and not because of sadness. Chris has seen people he knows die before. It might piss him off or shock him, but he does not faint like a bitch. If he did, he would faint right there as it was happening. Not after he suffers a serious head injury due to first having his skull pounded into a wall by a monster known for its immense strength and then having his skull make an impression on concrete. It's hilarious that you're even trying to argue this.
It doesn't matter whether Wesker was no longer a regular human. He's strong, but that still does not prove your frankly bizarre point. His punches can be quite damaging when he wants them to be, but without exaggerating, they don't do shit in the cutscene you showed. Chris gets right back up and starts trying to punch back after each one. They are no stronger than the punches he dealt in CODE:Veronica. It doesn't matter what his potential was. He didn't punch Chris hard enough to knock him out. He never knocks the punching bag out once in the entire series.
This is a conversation that is happening.
Hmm...was it that hard to figure out? Doesn't the stage start out with a guy already impaled on a needle and you just have to shoot the weak spots until he grabs the already set needle.
The camera controls for that last section were frustrating. I couldn't see what was in front of me very well. I also had no idea what was going on.Please tell me Jake's Ch. 2 is where all the horrible ideas in the game went to die. That chapter is all sorts of suck before you know what you have to do. =