Razgriz-Specter
Member
Finally finished Leon and Ada's campaigns.
Chris - A+
- A
Leon - B-
Jake - C
Chris - A+
Ada
Leon - B-
Jake - C
They get pretty dang stingy with herbs... even on normal they are hard to come by.
It's not the kind of thing I normally mind or even notice, because video games, but if I'm already annoyed by some previous bullshit, it really stands out.
Just so I'm not only saying negative things, there is something about the core combat that I really like, and there have been several combat scenarios that I thought were cool and interesting. There's just so much in between that isn't worthwhile.
And while I understand and have become fairly adept at the controls, there's still something that feels bad about the way the character and camera move through the environment (especially narrower areas) that is grating on me on a subconscious level, I think.
Quickshot + melee.Was so-so on the demo, but the mixed impressions all over made more interested in checking out this mess of a game.
I've only played through Leon's first chapter so far, and while there are some just absolutely baffling decisions, it's strangely addictive and enjoyable.
The end of that first chapter has so many small rooms with some nasty enemies, does anyone have any tips for keeping control in tight spaces? I ended up just spamming grenades or waiting to die and restart with full health. Just seems like the shotgun isn't great at keeping zombies away from you.
Game seems better when you are in open spaces (partially because in the dark corridors you literally can't see shit).
For some reason I felt like going knife only with Leon last night and ended up messing with the melee attacks. I like that coming up behind a Zed let Leon perform a brutal insta-kill. First time I did one i involuntarily slipped out a big 'FUCK YEAH'. Too much fun.
I love the addition of viable melee for times when ammo is scarce. Even when I stocked back up on ammo I stuck with knife/melee i was having so much fun.
Was so-so on the demo, but the mixed impressions all over made more interested in checking out this mess of a game.
I've only played through Leon's first chapter so far, and while there are some just absolutely baffling decisions, it's strangely addictive and enjoyable.
The end of that first chapter has so many small rooms with some nasty enemies, does anyone have any tips for keeping control in tight spaces? I ended up just spamming grenades or waiting to die and restart with full health. Just seems like the shotgun isn't great at keeping zombies away from you.
Game seems better when you are in open spaces (partially because in the dark corridors you literally can't see shit).
Was so-so on the demo, but the mixed impressions all over made more interested in checking out this mess of a game.
I've only played through Leon's first chapter so far, and while there are some just absolutely baffling decisions, it's strangely addictive and enjoyable.
The end of that first chapter has so many small rooms with some nasty enemies, does anyone have any tips for keeping control in tight spaces? I ended up just spamming grenades or waiting to die and restart with full health. Just seems like the shotgun isn't great at keeping zombies away from you.
Game seems better when you are in open spaces (partially because in the dark corridors you literally can't see shit).
I use Camera: 4, Aiming: 6. I've seen a bunch of players recommend camera speed less than 5, aiming speed more than 5.
I suggested the same thing regarding a moves list in the OT back in the demo thread. Players who don't roll, slide, quick shot, etc... are going to have a horrible time with the game. Here's a quick list:
-Aim+Melee - Quick shot
-Aim while sprinting - Slide (Will stun enemies. Can slide into cover and keep Aim held down to stay in cover)
-Slide+left stick down - 180 slide
-Sprint+Melee - dash attack
-Aim+Direction+A(360)/X(PS3) - Dodge roll (hold Aim to stay on ground, can 180 when dodging forward and pulling back on left stick. Can simply duck if not holding a direction. Can cancel duck into a dodge)
-Hold Heal and reload - Reload pill container
-(Jake's Hand to Hand) Hold Aim until target is acquired, then mash Melee - Three hit combo
-(Knives only) While aiming, left stick down+Melee - Stab attack
-Y/Triangle while aiming certain weapons - Select fire mode
*Can quick shot with knives and grenades
*Stagger system still in effect. Headshot a humanoid enemy to stagger them, then perform a contextual melee (front or back) for massive damage.
I might have forgotten some but it's a start.
This camera...its worse than Wind Waker. Ugh!
Nice try!
Just tried the demo briefly, and did the Jake section for a few minutes.
Is the camera that close in the actual game? I found it fairly disorientating and extremely detrimental to general gameplay.
Man, Capcom just teasing with some of these fixed camera angles.
is anyone else having disc drive noise problems on the ps3? i got a new ps3 (cech 3000) the noise that is coming from the drive is extremely annoying, it literally never stops. i never had this problem with my old slim
the noise im talking about is the loading noise...it sounds somewhat like a printer
im guessing it has something to do with this model. does the super slim have this problem?
Has anybody got any footage of stylish/expert play in Mercenaries? I've been looking for something to demonstrate the mechanics, all the vids I've looked at, people are playing rather safe.
I experienced that too. I have a PS3 slim and haven't encountered the issue with any other games but with RE6 it sounds like a printer.
From the OP:
Players can consolidate their favourite three skills into a "set" which can then be equipped by the player.
These "sets" can also be unlocked throughout the game, allowing the player to switch between up to eight different sets of skills during gameplay.
This means, essentially, players could take with them up to 24 different skills into one game at any one time.
How are/when are new "Sets" (blank) unlocked (soiler tag if needed)... and how do you switich between them mid game? (have no access to the on-line guide at work).
This game was DEFINITELY pushed out the door WAY to early, needed atleast 6 more months and alot of the fat removed. If only they had focused on the action part and made interesting scenarios based around that....
Oh well, I'm glad I rented this turd sandwich instead of buying it! This shit was bad enough to overpower all the good points, even the jeep section felt more polished.... how much lower can the lows get?
Zombies love to spank Ada's ass. lololo
http://www.youtube.com/watch?v=nypGYV7fZes&feature=player_embedded
The game feels like nobody was there to say, even once, "is this the right way to do this?"
I honestly don't know if more time would have helped. It might have been a failure of leadership and vision, as well as the challenge of integrating such a huge dev team.
The game feels like nobody was there to say, even once, "is this the right way to do this?"
I honestly don't know if more time would have helped. It might have been a failure of leadership and vision, as well as the challenge of integrating such a huge dev team.
Zombies love to spank Ada's ass. lololo
http://www.youtube.com/watch?v=nypGYV7fZes&feature=player_embedded
Framerate issues, horrible textures, badly lit environments, lack of cohesion (middle of a blizzard and the trees don't even move). Just amateur hour all around, camera zooming in on random shit while you're fighting in that cabin, throwing off your aim...
I'm playing as Helena for Leon's campaign and the amount of ass shots are gratuitous. Dat wet ass !
I'm at Chapter 3 Leon. Lemme guess:How close am I?there's some freemasonry shit going on with the Simmons family as one of the main houses or something, and it's gonna turn out that Spencer was another one. Maybe even Ashford.
I honestly have no fucking clue. I don't recall seeing/watching/hearing a single explanation behind any of that. :lol There better be more in the files.
Is there a list of serpent medallions yet btw? I'm sure I already missed some.
This is a +, Right?
I don't see how this can be a negative...
Also I think there's a mistake in the game's command system.
"Call" actually makes your character say "Follow me"
And "Follow" makes your character ask the other to "Fall back"
Anyone noticed this ?
Ofcourse !
The game feels like nobody was there to say, even once, "is this the right way to do this?"
I honestly don't know if more time would have helped. It might have been a failure of leadership and vision, as well as the challenge of integrating such a huge dev team.
So... PC version then?
Did they improve the camera from the public demo? The character seems to be a bit smaller. It looks like they matched it to Resident Evil 4 (the retail camera reminds me of that RE6 demo/RE4 comparison picture someone posted here a long time ago).
Does this game REALLY only have 3 Mercenaries maps (that's all I saw listed in the guide), plus 3 retailer preorder exclusive Mercenaries maps? Even with all 6 of those, that's only SIX maps. That sucks ass. I know RE5 had more than that.
Character count doesn't seem that bad, although I miss no classic costumes (like a Leon RPD outfit). IIRC, isn't there some preorder Mercenaries character pack from somewhere that has RPD Leon? I haven't seen any mention in the OP but I swear I saw RPD Leon somewhere for a preorder pack.
I fully blame the director. He's the one who can say yes or no. Somehow he said yes all the way...
I feel like if they employed a good consulting firm six months ago and used their feedback to make some pretty basic changes, they could have easily bumped the average review score up 15 points.
I fully blame the director. He's the one who can say yes or no. Somehow he said yes all the way...