im liking the game so far
giving this game a 3/10 is just disrespectful tbh
i have yet to complete my playthrough though so my opinion could change (i doubt that)
Yeah, I'd say it's a game that feels like nobody made any real choices about what to include. Every idea they had, they shoved in there. Including a 40 second long sequence where you alternate pressing R1 and L1 to climb a rope. It's just the most pathetic way to interact with a videogame imaginable.
considering the last campaign is a spoiler, its pretty lame that people are just busting it out everywhere.
would have been nice to have that be a surprise. if the OP has it hidden, then posts should too.
Who the fuck builds this shit underneath an American town?!
Who the fuck builds this shit underneath an American town?!
What part of SPOILER TAGS do you not fucking understand?
This is like the entire plot of the first few Resident Evils.
Let's discuss those design blunders within the framerate of the first two Chapters in Leon's campaign.Respect has to be earned. This game is full of colossal design blunders, despite the core gameplay loop being pretty good.
You can't hide a whole new campaign before release. You just can't.
Would have been fucking rad if they could, though.You can't hide a whole new campaign before release. You just can't.
Respect has to be earned. This game is full of colossal design blunders, despite the core gameplay loop being pretty good.
Speaking of Mercenaries, I can't seem to get better than Rank C.
How do I kill them faster?
Speaking of Mercenaries, I can't seem to get better than Rank C.
How do I kill them faster?
Wait, are people considering context sensitive button presses QTEs now?It helps to know how to trigger QTEs with enemies. Take Zombies for example: when stunned, you can run up to them and instantly kill them with the QTE that appears. There's also the stomp where you can decapitate them easily most of the time.
Let's discuss those design blunders within the framerate of the first two Chapters in Leon's campaign.
I have only had the chance to play that far in the game and I'm wondering if you could highlight what you find to be colossal blunders.
What exactly is wrong with the QTEs? Why do they get so much hate? Is it because they are difficult to complete? What do you define as a QTE? Everything related to context sensitive button presses or are you specifically talking about brief sections such as locating the keys in the car? The actions that occur when you are grabbed by a zombie, for instance, make a lot of sense and have always been present in the series in some sort or another. I keep hearing about this infamous rope scene and that does sound somewhat bad, but after 5 hours of the game myself, I'm just not running into a whole lot of things like that.
What about cutscenes? They actually do not occur in great frequency and are placed logically along the way. This isn't like MGS where they display 15-20 minute scenes on a regular basis. Most scenes are fairly short. They occur at a frequency similar to RE4 and RE5, I've found.
Now there are some moments when control is very briefly snapped away to highlight an action, and I think this is an issue, but it's not the kind of thing that would RUIN a game and it definitely does not happen constantly (at least at this point).
The variety in environments is absolutely incredible to me. They are constantly throwing you into new and beautiful areas and very rarely repeat the same enemy encounters. I actually feel the encounter and area design offer more variety than most shooters on the market.
What are you thinking while playing it? Is the game straight up boring? Are you finding it frustrating (ie - dying a lot in ways you perceive to be unfair)? What is it?
I'm trying to get a better idea of why people absolutely detest the game. It has issues, but the idea that it is someone the worst shooter ever made just seems like a very short sighted, ridiculous claim without any real thought behind it.
It helps to know how to trigger QTEs with enemies. Take Zombies for example: when stunned, you can run up to them and instantly kill them with the QTE that appears. There's also the stomp where you can decapitate them easily most of the time.
Maybe we have shit taste? I seem to remember you being one of the only other people who actually enjoyed Alone in the Dark (the most recent game). Now THAT game had real issues but I still managed to enjoy it.Yep. I keep asking myself the same question. Is it because people are trying to play it more like a standard shooter? Is it just people HATE QTE? Just like their are varying degrees of why people love it and couldn't just specify one thing, seems the same for why people hate it.
I know that, but the time runs out as I'm around 70-90 kills.
I can't kill them any faster.
So... PC version then?
Let's discuss those design blunders within the framerate of the first two Chapters in Leon's campaign.
I have only had the chance to play that far in the game and I'm wondering if you could highlight what you find to be colossal blunders.
What exactly is wrong with the QTEs? Why do they get so much hate? Is it because they are difficult to complete? What do you define as a QTE? Everything related to context sensitive button presses or are you specifically talking about brief sections such as locating the keys in the car? The actions that occur when you are grabbed by a zombie, for instance, make a lot of sense and have always been present in the series in some sort or another. I keep hearing about this infamous rope scene and that does sound somewhat bad, but after 5 hours of the game myself, I'm just not running into a whole lot of things like that.
What about cutscenes? They actually do not occur in great frequency and are placed logically along the way. This isn't like MGS where they display 15-20 minute scenes on a regular basis. Most scenes are fairly short. They occur at a frequency similar to RE4 and RE5, I've found.
Now there are some moments when control is very briefly snapped away to highlight an action, and I think this is an issue, but it's not the kind of thing that would RUIN a game and it definitely does not happen constantly (at least at this point).
The variety in environments is absolutely incredible to me. They are constantly throwing you into new and beautiful areas and very rarely repeat the same enemy encounters. I actually feel the encounter and area design offer more variety than most shooters on the market.
What are you thinking while playing it? Is the game straight up boring? Are you finding it frustrating (ie - dying a lot in ways you perceive to be unfair)? What is it?
I'm trying to get a better idea of why people absolutely detest the game. It has issues, but the idea that it is someone the worst shooter ever made just seems like a very short sighted, ridiculous claim without any real thought behind it.
Do unlockable Mercenaries characters that have nothing to do with story qualify as spoilers?
A Wesker revival or something would've been nice too. Hopefully there's some actually good character DLC (like Barry and Rebecca in RE5).Because replacing HUNK with that nameless boring BSAA soldier is some bull.
Maybe we have shit taste? I seem to remember you being one of the only other people who actually enjoyed Alone in the Dark (the most recent game). Now THAT game had real issues but I still managed to enjoy it.
I would say that AitD was a bad game that I still managed to enjoy while RE6 is actually a good game with some rough edges.
Let's discuss those design blunders within the framerate of the first two Chapters in Leon's campaign.
I have only had the chance to play that far in the game and I'm wondering if you could highlight what you find to be colossal blunders.
What exactly is wrong with the QTEs? Why do they get so much hate? Is it because they are difficult to complete? What do you define as a QTE? Everything related to context sensitive button presses or are you specifically talking about brief sections such as locating the keys in the car? The actions that occur when you are grabbed by a zombie, for instance, make a lot of sense and have always been present in the series in some sort or another. I keep hearing about this infamous rope scene and that does sound somewhat bad, but after 5 hours of the game myself, I'm just not running into a whole lot of things like that.
What about cutscenes? They actually do not occur in great frequency and are placed logically along the way. This isn't like MGS where they display 15-20 minute scenes on a regular basis. Most scenes are fairly short. They occur at a frequency similar to RE4 and RE5, I've found.
Now there are some moments when control is very briefly snapped away to highlight an action, and I think this is an issue, but it's not the kind of thing that would RUIN a game and it definitely does not happen constantly (at least at this point).
The variety in environments is absolutely incredible to me. They are constantly throwing you into new and beautiful areas and very rarely repeat the same enemy encounters. I actually feel the encounter and area design offer more variety than most shooters on the market.
What are you thinking while playing it? Is the game straight up boring? Are you finding it frustrating (ie - dying a lot in ways you perceive to be unfair)? What is it?
I'm trying to get a better idea of why people absolutely detest the game. It has issues, but the idea that it is someone the worst shooter ever made just seems like a very short sighted, ridiculous claim without any real thought behind it.
Like I said, I've only played up through the second chapter of Leon's campaign so I'll have to withhold judgement. Up until this point, however, I've found the few sequences of that nature to work well. The scene where you try to escape in the car? Better than simply displaying a cutscene for my tastes. It added a bit of tension to the situation.The only QTEs I'm complaining about are the Heavy Rain style interactions with the environment and the ones that occur in cinematics. They add nothing of value, they aren't fun, they aren't well animated or nice to look at. They are just shit that should have been left on the cutting room floor.
I actually think this ADDS to the experience and is a good design for a game in which enemies can grab you.I have no problem with wiggling the stick to escape a zombie's grab. Button mashing QTEs are a nuisance under any circumstance, but at least their simple.
Which door puzzles are you referring to?The door puzzles are all tedious, and will make replaying the game less appealing.
Most of the game IS combat, though.The combat is the fun part, but I'm not sure it's so much fun that it's worth putting up with everything else.
Hmm, the framerate is a real issue for me as well. I'm extremely disappointed that they weren't able to smooth it out. A better camera with a faster framerate would make a world of difference.However, even some combat scenarios that I liked were marred by the combination of the camera and framerate being all over the goddamn place when I really needed a clear view of the action.
Oh I will and I'm eager to see how bad it can get.Play through Jake's campaign. It's one of the WORST things I've played this generation.
I'm not even exaggerating, it's just THAT bad!
Play through Jake's campaign. It's one of the WORST things I've played this generation.
I'm not even exaggerating, it's just THAT bad!
Play through Jake's campaign. It's one of the WORST things I've played this generation.
I'm not even exaggerating, it's just THAT bad!
Let's discuss those design blunders within the framerate of the first two Chapters in Leon's campaign.
I have only had the chance to play that far in the game and I'm wondering if you could highlight what you find to be colossal blunders.
What exactly is wrong with the QTEs? Why do they get so much hate? Is it because they are difficult to complete? What do you define as a QTE? Everything related to context sensitive button presses or are you specifically talking about brief sections such as locating the keys in the car? The actions that occur when you are grabbed by a zombie, for instance, make a lot of sense and have always been present in the series in some sort or another. I keep hearing about this infamous rope scene and that does sound somewhat bad, but after 5 hours of the game myself, I'm just not running into a whole lot of things like that.
What about cutscenes? They actually do not occur in great frequency and are placed logically along the way. This isn't like MGS where they display 15-20 minute scenes on a regular basis. Most scenes are fairly short. They occur at a frequency similar to RE4 and RE5, I've found.
Now there are some moments when control is very briefly snapped away to highlight an action, and I think this is an issue, but it's not the kind of thing that would RUIN a game and it definitely does not happen constantly (at least at this point).
The variety in environments is absolutely incredible to me. They are constantly throwing you into new and beautiful areas and very rarely repeat the same enemy encounters. I actually feel the encounter and area design offer more variety than most shooters on the market.
What are you thinking while playing it? Is the game straight up boring? Are you finding it frustrating (ie - dying a lot in ways you perceive to be unfair)? What is it?
I'm trying to get a better idea of why people absolutely detest the game. It has issues, but the idea that it is someone the worst shooter ever made just seems like a very short sighted, ridiculous claim without any real thought behind it.
Chapter 3 for Jake.
How many ID coins do I need to unlock the Assault Rifle?
"Is he always this awesome?"Piers is Noel Kriess redux, I thought I was going to hate him but he's pretty cool.
I never thought I'd find the legendary Chris Redfield wasting away in a shithole like this.
fuck yeah
Do unlockable Mercenaries characters that have nothing to do with story qualify as spoilers?
A Wesker revival or something would've been nice too. Hopefully there's some actually good character DLC (like Barry and Rebecca in RE5).Because replacing HUNK with that nameless boring BSAA soldier is some bull.
You know Wesker is coming as DLC. Believe.
I need those melee attacks back in my life. From the real Wesker.
And that run. They could just map it to the dash button.
And it shouldn't take away health. Because Wesker is the man.
Where do I spend skill points?
Do I spend them somewhere?
Just realized I have no idea where those are tallied or what to do with them.
Hmm. Do you get to a point where enemies seem to stop coming? That's usually where I mess up. That or when enemies like Bloodshots start spawning.
PC version will take care of framerate, won't take care of ANYTHING else. Jake's campaign should be nuked from orbit.
It's truly wretched.
Something I really like about this game is the sense of gravity and impact. When you get hit, you can get knocked on your ass. When there is a giant foe nearby and you are on unstable ground, it will shake and knock you off balance appropriately. This is kind of a staple in Capcom games, like the two old Lost Planets and the more recent Dragon's Dogma. I have always loved the way they handle this, even though it is a bit different here because of the gameplay.
Respect has to be earned. This game is full of colossal design blunders, despite the core gameplay loop being pretty good.