Okay, finally finished off the three main campaigns yesterday for the first time. Doing the not-so-secret one now. Some thoughts:
-I don't know how I'd rate them. There were an equal amount of highs and lows in all three. If I had to choose right now without processing it some more and replaying everything on harder difficulties, it'd probably go something like Chris > Leon = Jake. IDK. I was expecting it to be easier to rank them going into the game, but I guess that ended up not being the case for me. Each campaign offers different things.
-Thinking back about each chapter, the game is quite memorable (for better or worse). There is rarely a dull moment, and a lot of stuff happens in each chapter.
-I genuinely feel sorry for people who can't get a handle on the controls or the camera or whatever because the combat in the game is really good. If this weren't the case, I doubt my opinion of RE6 would be positive at all. I love how capable you are, and I like how enemies are varied and relentless. There's plenty of depth here for people who want to take the game seriously and all sorts of little tricks to resource management and handling different situations.
-I'm not sure what to think of bosses. I vastly prefer games like Monster Hunter where fights flow more organically and don't need to be broken up with so much scripting. Some of the boss encounters in RE6 also feel like they drag longer than they should. That said, I think some of the more persistent enemies make sense, and I'd much rather bosses feel like serious business instead of something barely above a fodder enemy.
-As ridiculous and intrusive as the cutscenes are, they are usually quite entertaining. Suspension of disbelief goes a long way with a series now filled with action figure protagonists. I found the variety of locales you visit to also be very pleasing.
-You'll have the most fun with the game once you know what you're supposed to do. The trial and error process of figuring things out could probably apply to every obnoxious portion of the game. I think RE6 rewards patient players willing to learn the ins and outs of its mechanics and willing to forgive any bad first impressions brought about by its initially unclear or cheap goals.
-I've been taking breaks from RE6 with RE4 HD every now and then. I'm finding some things not quite as different as I remembered and, quite frankly, really hard to go back to.