Davey Cakes
Member
I do have to say, I'm having trouble with the camera being so close to the characters. I really feel like I can't get a good sense of the environment because of it, and I can't get much of a sense of atmosphere. Everything seems zoomed in and focused on intensity of encounters, so I can't really take in the surroundings.
Anyway, I finished Chris's part of the demo earlier. It was fun but it felt way too much like an in-your-face militaristic shooter. Is this how all of Chris's campaign plays? It just feels nothing like Resident Evil, and RE5 was already taking things too far in this direction.
I think Edonia would have been a cool location for a more RE4-like campaign. In this squad shooter context it just feels squandered.
Anyway, I finished Chris's part of the demo earlier. It was fun but it felt way too much like an in-your-face militaristic shooter. Is this how all of Chris's campaign plays? It just feels nothing like Resident Evil, and RE5 was already taking things too far in this direction.
I think Edonia would have been a cool location for a more RE4-like campaign. In this squad shooter context it just feels squandered.