Actually the Lepotitsa was one of the most disturbing and memorable enemies I've fought in any game. When they grab you and stick their...ugh, disturbing. Don't wanna think about it.
Yeah, this guy was so easily forgettable, unlike the Lepotitsas who I'm sure everyone will remember 7 years from now.
http://leadexample.net/wp-content/uploads/2011/09/RE4_Garrador_esc-600x368.png[IMG][/QUOTE]
To be fair, that might have less to do with a comparison and more to do with people treating RE4 like it was the fucking bible. Dogma has a tendency to stick around.
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.Seriously? Seriously? Of all the enemies in RE4 you bring up a big guy with huge claw as an example of memorable enemy? That's a really generic design and attack method.
Lepotitsa is an English-language way to portray word "Lepotica" which stands for "beautiful" in Serbian language.
All Ustanak (which means "rebellion" BTW) characters are talking pretty good Serbian during the game, I wrote about it in the week when demo arrived.
Just a heads up
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.
The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.
Lepotitsa is an English-language way to portray word "Lepotica" which stands for "beautiful" in Serbian language.
All Ustanak (which means "rebellion" BTW) characters are talking pretty good Serbian during the game, I wrote about it in the week when demo arrived.
"Ogroman" stands for "enormuosly big".
Just a heads up
Seriously? Seriously? Of all the enemies in RE4 you bring up a big guy with huge claw as an example of memorable enemy? That's a really generic design and attack method.
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.
The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.
lol my brother calls it the same thing.I didn't even know that monsters name, I just called it the titty monster. The noises that thing makes are pretty unnerving, I'd say it's memorable.
Exactly, I like the Lepotitsa boss, but Garrador was damn fun to fight and they even make fight two of them more fun.
Yes fighting one in that tiny-ass cage with bolted doors while a dozen priests flood into the room...
Oh perfect RE4. If only every other game was as perfect as you... perfection perfected.
You mean J'avo. Ustanak is the one of a kind enemy who pops in Jake's campaign.
EDIT: When will we know how much this game has sold?
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.
The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.
Sure, the garrador had a better designed fight, but, visually, it's not very scary. Giant claws, big deal. The design of the Lepotista is pretty grotesque and creepy-looking.
So a monstrous human with his eyes sewn shut who can slice your head off or impale your face on a set of giant claws if you alert him with sound isn't horror, but a blobby titty monster is some kind of horror masterpiece?
Enjoy your delusions of having superior opinions.
Regarding a boss in the 4th campaign:
How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?
Regarding a boss in the 4th campaign:
How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?
Regarding a boss in the 4th campaign:
How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?
How is it a guy dressed up like some kind of gladiator be considered horror? Your argument basically says that he's scary because he can kill you. But so are hundreds of other monsters in RE. If the only thing that makes him scary is because he can kill you then what's the point of playing horror game? You'll get the same fear playing Gladiator-inspired game or any game where you'll die easy.
To me for a creature to be horrific, it needs to repel me on emotional and visceral level. It needs to convey its otherness in ways that no normal human can look like that. That's when it's scary to me.
You are free to throw tantrums/righteous anger but seriously, who is delusional here? What you are looking for in a horror game sounds like anything that can scare you including the possibility of being dead. That's not enough for me. Death is not that scary notion in video game considering you can restart.
You've been throwing a hissy fit since the last page, not me. Try displaying some self-awareness instead of the same old superiority complex.
The ways in which the Garrador has been physically modified, and the gruesome ways he can execute Leon in RE 4 are obviously part of the horror genre, whether your obsession with grotesque monstrosities allows you to recognize it or not.
Well, dat ass.
Other than that, I've never liked Ada. She's too mysterious and is betraying everybody.
Yup, dat ass indeed. Capcom sure knows how to make good looking female protagonists.
I also don't particularly like her. There's mysterious, and then there's just annoying. Being overly cryptic is a shit personality trait.
The only one "butthurt" in this thread is you anytime someone suggests that (gasp) something might have been done better in a previous RE game. Which is why you had to resort to eye rolling and calling other posters "little boys" on the last page, and are now trying to rewrite genre definition to fit your own personal predilections.
Thisin Chris's campaign...Good God.cloaked snake fight
Well, you have a point, so many games up until 2005 were pitting the player against enemies with their eyes sewn shut that attack based only on sound or by swinging wildly into the void. I can see why you were sick of it by that point. It's neither inspired nor sophisticated. What games need are more inspired, mutated blobs that attack you and run away. You know, sophisticated design and inspired horror.When I play RE, I look for horror element. Which that guy was anything but. Lousy shooting mechanic does not make what otherwise would have been an easy fight into a sophisticated encounter. Especially when the enemy design was so uninspiring in the first place.
Bad mostly. Goes on for way too long and it takes place in mostly tight spaces which makes the fight ten times more annoying.Good or bad?
ATTENTION, EVERYONE. MAY I HAVE YOUR ATTENTION, PLEASE: Can both sides please quit with the strawman tactic of calling each other fanboys, and just agree to disagree when it comes to which game had the monsters they found more interesting? The fact is nobody outside of the enthusiasts really know the names of any of these monsters anyway (El Gigante is commonly referred to as "the ogre" or "Lord of the Rings troll," for example, and Rasklapanje the "regenerating meat monster"). I find the bestiaries of both games to be plenty memorable, and their names are all fine and derived from the language common in that game (Spanish in one, Serbian in the other), so let's just celebrate the great monster variety this series gives us in general. Peace.
To be fair, the basic enemies of RE6 have four mutations per limb and head and torso, and these mutations can stack (so pincer-head, jumpy legs and tentacle arm, for example), and this makes for probably some of the most diverse and tactics-changing adversaries in a game, made most evident in Mercs but also in plenty of scenarios during the campaign (theWell, you have a point, so many games up until 2005 were pitting the player against enemies with their eyes sewn shut that attack based only on sound or by swinging wildly into the void. I can see why you were sick of it by that point. It's neither inspired nor sophisticated. What games need are more inspired, mutated blobs that attack you and run away. You know, sophisticated design and inspired horror.
Well, you have a point, so many games up until 2005 were pitting the player against enemies with their eyes sewn shut that attack based only on sound or by swinging wildly into the void. I can see why you were sick of it by that point. It's neither inspired nor sophisticated. What games need are more inspired, mutated blobs that attack you and run away. You know, sophisticated design and inspired horror.
No. Is this is relevant? If so, why?You don't play the Clock Tower games, do you?
No. Is this is relevant? If so, why?
You don't play the Clock Tower games, do you?
Anyway, moving on to RE6, can someone confirm that you can just. That makes sense to me but I doubt the game will make it that easy.one-hit grenade Carla monster
Many enemies in that game attacks based on what they hear. Similar to that guy in RE4. Which is why the novelty wasn't as strong for me and unlike in Clock Tower, the environment in RE4 just doesn't support the frightening ide of serial killer wielding big weapon.
I mean there's personal opinion and all but IMO your opinion sucks. I'm sorry, I'll take Lepotitsa above that boring thing you bring up.
You don't play the Clock Tower games, do you?
Anyway, moving on to RE6, can someone confirm that you can just. That makes sense to me but I doubt the game will make it that easy.one-hit grenade Carla monster
I don't think so, I tried to grenade it when I played that level but it didn't do anything.
The modern REs all have gems in their creature collections, and RE5 is no exception. I like the Uroboros -- still can't wrap my head around how they animated all those writhing tentacles! The one Excella turns into that you fry with the satellite laser was especially awe-inspiring.I think we can all agree that RE5 had the least variety in monster designs. Too many were just writhing masses of tentacles and black goop.
The modern REs all have gems in their creature collections, and RE5 is no exception. I like the Uroboros -- still can't wrap my head around how they animated all those writhing tentacles! The one Excella turns into that you fry with the satellite laser was especially awe-inspiring.
So why didn't you just say this rather than acting like a child and saying this:
All you have to do isshoot her in the mouth a few times with the bomb arrows. It leaves an enormous hole. Then just shoot the tanks. It took less than a minute even in Professional.