• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

RESIDENT EVIL 6 |OT| No Trope Left

Replicant

Member
Actually the Lepotitsa was one of the most disturbing and memorable enemies I've fought in any game. When they grab you and stick their...ugh, disturbing. Don't wanna think about it.

Leon is the only one who has to fight her, right? I think I remember someone here pointed out that Lepotitsa is likely
a by-product of fail attempt to create Ada Wong
. Which makes it even more delicious/horrifying when she sticks
her tongue down his throat
.
 

Riposte

Member
Yeah, this guy was so easily forgettable, unlike the Lepotitsas who I'm sure everyone will remember 7 years from now.

http://leadexample.net/wp-content/uploads/2011/09/RE4_Garrador_esc-600x368.png[IMG][/QUOTE]

To be fair, that might have less to do with a comparison and more to do with people treating RE4 like it was the fucking bible. Dogma has a tendency to stick around.
 
D

Deleted member 30609

Unconfirmed Member
Seriously? Seriously? Of all the enemies in RE4 you bring up a big guy with huge claw as an example of memorable enemy? That's a really generic design and attack method.
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.

The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.
 

amar212

Member
Lepotitsa is an English-language way to portray word "Lepotica" which stands for "beautiful" in Serbian language.

All Ustanak (which means "rebellion" BTW) characters are talking pretty good Serbian during the game, I wrote about it in the week when demo arrived.

"Ogroman" stands for "enormuosly big".

Just a heads up ;)
 

Riposte

Member
Lepotitsa is an English-language way to portray word "Lepotica" which stands for "beautiful" in Serbian language.

All Ustanak (which means "rebellion" BTW) characters are talking pretty good Serbian during the game, I wrote about it in the week when demo arrived.

Just a heads up ;)

You mean J'avo. Ustanak is the one of a kind enemy who pops in Jake's campaign.

EDIT: When will we know how much this game has sold?
 
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.

The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.

Exactly, I like the Lepotitsa boss, but Garrador was damn fun to fight and they even make fight two of them more fun.
 

Dance Inferno

Unconfirmed Member
Lepotitsa is an English-language way to portray word "Lepotica" which stands for "beautiful" in Serbian language.

All Ustanak (which means "rebellion" BTW) characters are talking pretty good Serbian during the game, I wrote about it in the week when demo arrived.

"Ogroman" stands for "enormuosly big".

Just a heads up ;)

That's pretty cool.
 

Curufinwe

Member
Seriously? Seriously? Of all the enemies in RE4 you bring up a big guy with huge claw as an example of memorable enemy? That's a really generic design and attack method.

The Garrador is blind, so fighting him is the opposite of generic, and his executions are as gruesome as anything in a RE game.

The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.

The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.

Exactly.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Exactly, I like the Lepotitsa boss, but Garrador was damn fun to fight and they even make fight two of them more fun.

Yes fighting one in that tiny-ass cage with bolted doors while a dozen priests flood into the room...

Oh perfect RE4. If only every other game was as perfect as you... perfection perfected.
 

Curufinwe

Member
Yes fighting one in that tiny-ass cage with bolted doors while a dozen priests flood into the room...

Oh perfect RE4. If only every other game was as perfect as you... perfection perfected.

Took me a few playthrus to realize I could just shoot the lock and get out of the cage.
 

Carbonox

Member
You mean J'avo. Ustanak is the one of a kind enemy who pops in Jake's campaign.

EDIT: When will we know how much this game has sold?

700k+ in Japan is all we really know for sure. Someone said there were 1.6m players online at one point according to RE.net so I'd imagine that the game has surpassed 2m easily and maybe even 3m. American numbers are the real meat but they're a pain in the arse to know.
 

Replicant

Member
The attack-puff things in RE6 looked like a bunch of mutated nothing and fighting them involved shooting them and running away.

The genius of the Garrador fight was how it played with the walk/run mechanic that game had done nothing with up until that point. It was also the next logical extension to the "tactical shooting" mechanic that they introduced in that game. The first time you fight one you are introduced to it with very little fanfare. You just walk in and have to enter his cage to hit the switch. Kind of subtle, intense... awesome.

When I play RE, I look for horror element. Which that guy was anything but. Lousy shooting mechanic does not make what otherwise would have been an easy fight into a sophisticated encounter. Especially when the enemy design was so uninspiring in the first place.
 

Curufinwe

Member
So a monstrous human with his eyes sewn shut who can slice your head off or impale your face on a set of giant claws if you alert him with sound isn't horror, but a blobby titty monster is some kind of horror masterpiece?

Enjoy your delusions of having superior opinions.
 

hey_it's_that_dog

benevolent sexism
The thing I like best about Garrador is how he reacts to your shots so that you know whether or not you are progressing through the fight. Where's your Lepotitsa now?

(I thought the Lepotitsa fights were fine, other than not being sure I was doing it right the first time.)
 

Alfredo

Member
Sure, the garrador had a better designed fight, but, visually, it's not very scary. Giant claws, big deal. The design of the Lepotista is pretty grotesque and creepy-looking.

Also, yeah, I kinda forgot the Garrador was even in RE4.
 

ciD_Vain

Member
Regarding a boss in the 4th campaign:

How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?
 

hey_it's_that_dog

benevolent sexism
Sure, the garrador had a better designed fight, but, visually, it's not very scary. Giant claws, big deal. The design of the Lepotista is pretty grotesque and creepy-looking.

I'll readily grant you that Lepotitsa is gross looking, but I think you (and Replicant) are underselling Garrador. You don't encounter him in concept art, you encounter him in a basement, in a cell, where he just sits there and you're not sure whether (or when) he's going to attack. Then he does, he's very dangerous, has distinctive and memorable sound cues (which I think are really important in games that are supposed to be scary), and you have to balance tiptoeing around without setting him off and running to get yourself into position. This is all the stuff of horror. Horror is not simply a thing that looks gross.
 

Replicant

Member
So a monstrous human with his eyes sewn shut who can slice your head off or impale your face on a set of giant claws if you alert him with sound isn't horror, but a blobby titty monster is some kind of horror masterpiece?

Enjoy your delusions of having superior opinions.

How is it a guy dressed up like some kind of gladiator be considered horror? Your argument basically says that he's scary because he can kill you. But so are hundreds of other monsters in RE. If the only thing that makes him scary is because he can kill you then what's the point of playing horror game? You'll get the same fear playing Gladiator-inspired game or any game where you'll die easy.

To me for a creature to be horrific, it needs to repel me on emotional and visceral level. It needs to convey its otherness in ways that no normal human can look like that. That's when it's scary to me.

You are free to throw tantrums/righteous anger but seriously, who is delusional here? What you are looking for in a horror game sounds like anything that can scare you including the possibility of being dead. That's not enough for me. Death is not that scary notion in video game considering you can restart.
 

george_us

Member
RE6 arguably has the best monster design in the series. Some really gruesome designs in there. Too bad almost all of them suck gameplay wise.
 

Dance Inferno

Unconfirmed Member
Regarding a boss in the 4th campaign:

How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?

The way I finally did it (which took a lot of trial and error, and is easily my least favorite fight in the entire game):
Shooting both her eyes out seems to lower her ability to regenerate her face. So you shoot her two eyes out, then shoot through her face to get at the tanks behind her.
 

Trigger

Member
Regarding a boss in the 4th campaign:

How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?

No, not really. I had a tougher time because I didn't even realize that's what you were supposed to do.
 

Lima

Member
Regarding a boss in the 4th campaign:

How do you beat Clara? I beat her, but I wasn't really sure what I did. I just kept shooting at her until a hole was made and I shot the blue tanks behind her. It took most of my ammo which I was pretty upset about. Is there an easier way?

Yeah there is a really easy and short way. When you go in shoot an explosive arrow at the tanks just before here face appears. Bam instant kill.
 

Curufinwe

Member
How is it a guy dressed up like some kind of gladiator be considered horror? Your argument basically says that he's scary because he can kill you. But so are hundreds of other monsters in RE. If the only thing that makes him scary is because he can kill you then what's the point of playing horror game? You'll get the same fear playing Gladiator-inspired game or any game where you'll die easy.

To me for a creature to be horrific, it needs to repel me on emotional and visceral level. It needs to convey its otherness in ways that no normal human can look like that. That's when it's scary to me.

You are free to throw tantrums/righteous anger but seriously, who is delusional here? What you are looking for in a horror game sounds like anything that can scare you including the possibility of being dead. That's not enough for me. Death is not that scary notion in video game considering you can restart.

You've been throwing a hissy fit since the last page, not me. Try displaying some self-awareness instead of the same old superiority complex.

The ways in which the Garrador has been physically modified, and the gruesome ways he can execute Leon in RE 4 are obviously part of the horror genre, whether your obsession with grotesque monstrosities allows you to recognize it or not.

Nothing in RE games has ever been that scary, certainly not Tits McGee at the top of this page. If I want to play a scary game I'll play Fatal Frame.
 

Replicant

Member
You've been throwing a hissy fit since the last page, not me. Try displaying some self-awareness instead of the same old superiority complex.

The ways in which the Garrador has been physically modified, and the gruesome ways he can execute Leon in RE 4 are obviously part of the horror genre, whether your obsession with grotesque monstrosities allows you to recognize it or not.

The only one who keeps bringing up superiority complex is you. It's not my fault you get butthurt from something you disagree with.

Sorry but torture dismemberment/porn is genre separate from horror IMO. But I wouldn't be surprised if you called something like "Saw" as horror.
 

Curufinwe

Member
The only one "butthurt" in this thread is you anytime someone like Clairvoyance suggests that (gasp) something might have been done better in a previous RE game. Which is why you had to resort to eye rolling and calling other posters "little boys" on the last page, and are now trying to rewrite a genre definition to fit your own personal predilections.
 
Well, dat ass.

Other than that, I've never liked Ada. She's too mysterious and is betraying everybody.

Yup, dat ass indeed. Capcom sure knows how to make good looking female protagonists.

I also don't particularly like her. There's mysterious, and then there's just annoying. Being overly cryptic is a shit personality trait.
 

Replicant

Member
The only one "butthurt" in this thread is you anytime someone suggests that (gasp) something might have been done better in a previous RE game. Which is why you had to resort to eye rolling and calling other posters "little boys" on the last page, and are now trying to rewrite genre definition to fit your own personal predilections.

LOL, this is amusing. Why shouldn't I be eye-rolling when a thread about RE6 is suddenly turned into another how 'great' RE4 was? And when that poster couldn't take my comment, he preceeded to insult me, which I simply returned the favor. And you shouldn't be throwing stones about personal insult since you're not exactly innocent of it.

I'm hardly what you'd call RE6 defender as I have repeatedly made points on negative aspects of this game. But while doing that, I had no need to bring up how much better RE2 was unlike some RE4 fans tend to do. If you bring up how great RE4 was, then prepare to have someone who didn't like it to say it wasn't all that.

To me you're just angry that I don't like the monsters in RE4 particularly that Gladiator wannabe.
 

Neiteio

Member
ATTENTION, EVERYONE. MAY I HAVE YOUR ATTENTION, PLEASE: Can both sides please quit with the strawman tactic of calling each other fanboys, and just agree to disagree when it comes to which game had the monsters they found more interesting? The fact is nobody outside of the enthusiasts really know the names of any of these monsters anyway (El Gigante is commonly referred to as "the ogre" or "Lord of the Rings troll," for example, and Rasklapanje the "regenerating meat monster"). I find the bestiaries of both games to be plenty memorable, and their names are all fine and derived from the language common in that game (Spanish in one, Serbian in the other), so let's just celebrate the great monster variety this series gives us in general. Peace. :)
 
D

Deleted member 30609

Unconfirmed Member
When I play RE, I look for horror element. Which that guy was anything but. Lousy shooting mechanic does not make what otherwise would have been an easy fight into a sophisticated encounter. Especially when the enemy design was so uninspiring in the first place.
Well, you have a point, so many games up until 2005 were pitting the player against enemies with their eyes sewn shut that attack based only on sound or by swinging wildly into the void. I can see why you were sick of it by that point. It's neither inspired nor sophisticated. What games need are more inspired, mutated blobs that attack you and run away. You know, sophisticated design and inspired horror.
 

Sectus

Member
ATTENTION, EVERYONE. MAY I HAVE YOUR ATTENTION, PLEASE: Can both sides please quit with the strawman tactic of calling each other fanboys, and just agree to disagree when it comes to which game had the monsters they found more interesting? The fact is nobody outside of the enthusiasts really know the names of any of these monsters anyway (El Gigante is commonly referred to as "the ogre" or "Lord of the Rings troll," for example, and Rasklapanje the "regenerating meat monster"). I find the bestiaries of both games to be plenty memorable, and their names are all fine and derived from the language common in that game (Spanish in one, Serbian in the other), so let's just celebrate the great monster variety this series gives us in general. Peace. :)

This.

Would be nice to have the discussion be about the game again rather than arguing about enemy names.
 

Neiteio

Member
Well, you have a point, so many games up until 2005 were pitting the player against enemies with their eyes sewn shut that attack based only on sound or by swinging wildly into the void. I can see why you were sick of it by that point. It's neither inspired nor sophisticated. What games need are more inspired, mutated blobs that attack you and run away. You know, sophisticated design and inspired horror.
To be fair, the basic enemies of RE6 have four mutations per limb and head and torso, and these mutations can stack (so pincer-head, jumpy legs and tentacle arm, for example), and this makes for probably some of the most diverse and tactics-changing adversaries in a game, made most evident in Mercs but also in plenty of scenarios during the campaign (the
ship deck
levels especially). But again, I wish this whole tendency for one side to belittle the other would stop. They both have wonderful creatures; RE is simply the best when it comes to monsters. The games all have some great creatures to offer. :)
 

Replicant

Member
Well, you have a point, so many games up until 2005 were pitting the player against enemies with their eyes sewn shut that attack based only on sound or by swinging wildly into the void. I can see why you were sick of it by that point. It's neither inspired nor sophisticated. What games need are more inspired, mutated blobs that attack you and run away. You know, sophisticated design and inspired horror.

You don't play the Clock Tower games, do you?

Anyway, moving on to RE6, can someone confirm that you can just
one-hit grenade Carla monster
. That makes sense to me but I doubt the game will make it that easy.
 

Replicant

Member
No. Is this is relevant? If so, why?

Many enemies in that game attacks based on what they hear. Similar to that guy in RE4. Which is why the novelty wasn't as strong for me and unlike in Clock Tower, the environment in RE4 just doesn't support the frightening idea of serial killer wielding big weapon. Dressing up as Gladiator doesn't help either.
 

Dance Inferno

Unconfirmed Member
You don't play the Clock Tower games, do you?

Anyway, moving on to RE6, can someone confirm that you can just
one-hit grenade Carla monster
. That makes sense to me but I doubt the game will make it that easy.

I don't think so, I tried to grenade it when I played that level but it didn't do anything.
 

DonMigs85

Member
I think we can all agree that RE5 had the least variety in monster designs. Too many were just writhing masses of tentacles and black goop.
Also, the Garrador itself wasn't very scary looking to me, but the fight was much more fun. Lepo is basically shoot and try to stay away.
 
D

Deleted member 30609

Unconfirmed Member
Many enemies in that game attacks based on what they hear. Similar to that guy in RE4. Which is why the novelty wasn't as strong for me and unlike in Clock Tower, the environment in RE4 just doesn't support the frightening ide of serial killer wielding big weapon.

So why didn't you just say this rather than acting like a child and saying this:

I mean there's personal opinion and all but IMO your opinion sucks. I'm sorry, I'll take Lepotitsa above that boring thing you bring up.
 

Astral

Member
You don't play the Clock Tower games, do you?

Anyway, moving on to RE6, can someone confirm that you can just
one-hit grenade Carla monster
. That makes sense to me but I doubt the game will make it that easy.


I don't think so, I tried to grenade it when I played that level but it didn't do anything.

All you have to do is
shoot her in the mouth a few times with the bomb arrows. It leaves an enormous hole. Then just shoot the tanks. It took less than a minute even in Professional.
 

Neiteio

Member
I think we can all agree that RE5 had the least variety in monster designs. Too many were just writhing masses of tentacles and black goop.
The modern REs all have gems in their creature collections, and RE5 is no exception. I like the Uroboros -- still can't wrap my head around how they animated all those writhing tentacles! The one Excella turns into that you fry with the satellite laser was especially awe-inspiring. :)
 

DonMigs85

Member
The modern REs all have gems in their creature collections, and RE5 is no exception. I like the Uroboros -- still can't wrap my head around how they animated all those writhing tentacles! The one Excella turns into that you fry with the satellite laser was especially awe-inspiring. :)

But it looked like squiggly oil-coated genitals
I did like the Bat-scorpion thing and the giant enemy crab-spider though.
 

Replicant

Member
So why didn't you just say this rather than acting like a child and saying this:

Your response prior to this doesn't exactly scream maturity to me. Neither was that guy's. I just respond in ways that other responds to me. It may not be mature of me but at least I'm not calling others for being immature while doing so myself.

All you have to do is
shoot her in the mouth a few times with the bomb arrows. It leaves an enormous hole. Then just shoot the tanks. It took less than a minute even in Professional.

I think shooting
the eyes help to stop the regeration speed of her face. But yeah the bomb arrows do quick damage of her face and then I'd just snipe the canister as soon as enough hole is visible
.
 
Top Bottom