Yeah, I'm sure the whole game will be completely different to the demo how not. The skies are blue.They didn't review the demo.
Jeez at OPM score; those review articles are become a fuck#ng comedy. the demo it's not even close to a 8.
Can you remember to me how many games has that better of the demo? It's not matter of fps, or raw graphic what I have seen. If this game will be a 9, max payne 3 should be a 12.So you have played the final game and can say the final game is the same as the demo? Thus deserving the same score of "not even close to a 8". Ha!
From the Swedish LEVEL magazine
+ 3x longer than the regular action game
+ The environment design is really good; caves, prisons, etc
+ The soundtrack is the best in the series
+ Ridiculously good atmosphere
+ More fluid controls than in previous series
- 3x longer than the regular action game (yes, this is also a negative thing)
- Resident Evil 6 is more quantity over quality
- Uninspiring puzzle-design
- The differences between the three characters isn't as big as Capcom wanted it to be
wutFrom the Swedish LEVEL magazine
+ 3x longer than the regular action game
+ The environment design is really good; caves, prisons, etc
+ The soundtrack is the best in the series
+ Ridiculously good atmosphere
+ More fluid controls than in previous series
- 3x longer than the regular action game (yes, this is also a negative thing)
- Resident Evil 6 is more quantity over quality
- Uninspiring puzzle-design
- The differences between the three characters isn't as big as Capcom wanted it to be
complaining about the OT? how fucking sad and pathetic.
They mentioned that if they would shorten the game and really focus on those parts, it would've been a better game. "Quantity over quality".
That's some big statement.
Also I was sure that the level design would be sub par given the demo.
I hate Jill's new voice actor in Revelations (Fujiko and some other animu voice actress). Luckily she does not seem to be in this game.
Is Chris still the same?
Y'all did not read.
"THIS IS A THREE POST OT, DO NOT POST UNTIL THREE POSTS ARE UP"
Then again, I don't think the OP even read his own rules for OTs.
It's pretty lame especially when the OP obviously put a lot of effort and care into it. I really dig the OT because I haven't been following the game at all. After reading through the OT I think I am on board for giving this one a chance as it sounds pretty unique as a RE game.
Well, I can't remember any memorable RE tunes, so... it's not exactly hard feat.
That makes a bit of sense, Dead Space 2 felt a bit dragged towards the end for example. Kinda surprised that they didn't deduct any points for the camera thing.They mentioned that if they would shorten the game and really focus on those parts, it would've been a better game. "Quantity over quality".
Hahaha, that swing looks ridiculously classy.
Too bad we can't purchase and DL these games a day early... and then on release day DL the unlock key.
Because that would be awesome.
Code Veronica X has the best Resident Evil OST yet. Excited for RE6.Well, I can't remember any memorable RE tunes, so... it's not exactly hard feat.
Here's a rough translation (I'm horrible at translating things) of what they had to say about the music:Kinda hard to believe that RE6 surpasses that.
Frantic strings, muffled bass lines and chugging rhythms - without feeling predictable. Resident Evil 6 is as most immerse when your enemies retreat and the player allows to just soak the atmosphere.
Well, I can't remember any memorable RE tunes, so... it's not exactly hard feat.
EU preorder version also preloads and unlocks on release day, actually that's how all preorders work
Is it just me or is the US store really slacking?
Can you even preorder stuff?
M- Games Review (German)
PS3: 88 %
360: 85 %
360: More slowdowns, more ( and longer) loading screens
PS3: More details (hairs, shadows, sharpness)
Source: http://www.consolewars.de/messageboard/showthread.php/35139-MANIAC-Wertungen/page32
From the Swedish LEVEL magazine
+ 3x longer than the regular action game
+ The environment design is really good; caves, prisons, etc
+ The soundtrack is the best in the series
+ Ridiculously good atmosphere
+ More fluid controls than in previous series
- 3x longer than the regular action game (yes, this is also a negative thing)
- Resident Evil 6 is more quantity over quality
- Uninspiring puzzle-design
- The differences between the three characters isn't as big as Capcom wanted it to be
So, what's this? Same areas and cutscenes across the 3 campaigns?
So, what's this? Same areas and cutscenes across the 3 campaigns?
Here's a rough translation (I'm horrible at translating things) of what they had to say about the music:
So, what's this? Same areas and cutscenes across the 3 campaigns?
Nope; I read previous articles about this game and Capcom told us that the difference (gameplay/control-wise) will be like three completely different games. Neither Leon, Jake or Chris would feel similar. In this case, LEVEL is trying to describe that they're all very similar after all.So, what's this? Same areas and cutscenes across the 3 campaigns?
I don't think areas and cutscenes are characters.
I'm pretty sure they're talking about the gameplay differences between the characters.
I think they mean from a gameplay perspective. The whole horror/action/blend/Metal Gear splits they were going for between the four campaigns.
No, as in they all control similarly. While there are some areas where characters cross paths (4-player moments), they all go to different places and have different campaigns. I think they mean the three campaigns feel more similar than Capcom hoped they would.
Maybe they all play similarly overall... and the campaigns aren't as different in tone as was originally intended?
Nope; I read previous articles about this game and Capcom told us that the difference (gameplay/control-wise) will be like three completely different games. Neither Leon, Jake or Chris would feel similar. In this case, LEVEL is trying to describe that they're all very similar after all.
I do appreciate the comments and praise though guys, I really do.
Nope; I read previous articles about this game and Capcom told us that the difference (gameplay/control-wise) will be like three completely different games. Neither Leon, Jake or Chris would feel similar. In this case, LEVEL is trying to describe that they're all very similar after all.
How exactly do the four campaigns play out? When you complete them all, do you unlock like a "Last Story" or something, which ties everything together? A bit like Sonic Adventure, for lack of a better example?