You can do either, but it's more efficient to do the latter.Without spoiling, should I attack the main guy every time he shows up and try to put him down or should I be running and hiding until forced to fight?
You can do either, but it's more efficient to do the latter.Without spoiling, should I attack the main guy every time he shows up and try to put him down or should I be running and hiding until forced to fight?
Without spoiling, should I attack the main guy every time he shows up and try to put him down or should I be running and hiding until forced to fight?
learned the hard way, if u guard her charge attack (happens a lot) you get a free escape basically. Just gotta hit them headshots and keep your distance.Just starting and I've played this initial fight with mia and the chainsaw like 8 times. She's a total bullet sponge and I can't beat her. It's just getting stupid.
tbh not that impressed by the game's enemy encounters so far. Atmosphere is great but the enemy encounters I've experienced are lousy. I got passed chainsaw girl and then in the next scene there's a wandering guy that if you see him, he vaguely beats on you, but it's basically impossible to get away, so he'll just beat on your like 4-5 times until you die. I mean If it's not possible to beat him you might as well make it an instant death and just make me restart if he sees me. Otherwise you're wasting my time.
I mean, look around you? There's a pistol on the ground, there are car keys on a shelf...Every encounter I experience is so clunky. There's no feeling of how to get past it until you've died multiple times. Ideally you'd be able to think on your feet and be able to get past these encounters but I'm really not feeling it. Like the next thing I experienced is me being trapped in a tiny garage and just running around and having no obvious idea of what to do. I'm sure I'll figure it out eventually but I'll probably have to die 5 times in order to do so. A bit lame..
In an ideal world people would spend a little bit time learning how the game works instead of complaining on the internet right away... Seriously...tbh not that impressed by the game's enemy encounters so far. Atmosphere is great but the enemy encounters I've experienced are lousy. I got passed chainsaw girl and then in the next scene there's a wandering guy that if you see him, he vaguely beats on you, but it's basically impossible to get away, so he'll just beat on your like 4-5 times until you die. I mean If it's not possible to beat him you might as well make it an instant death and just make me restart if he sees me. Otherwise you're wasting my time.
The bits you didn't like cemented this as a contender for GOTY. It's /exactly/ what RE needs to be RE, that "video game shit", imo.
You can do either, but it's more efficient to do the latter.
I'm just a bit irritated by the "learn by dying" way this game is progressing so far. It doesn't have to be this way.
I encountered jack again and this immediately raises the question can one even kill this enemy? Should I waste ammo on this? Am I supposed to kill him again to advance? The game doesn't hint at any of this and so I'm sure I'll have to just struggle and figure out the hard way, probably reloading a save along the way.
Shoot her in the head, guard when she comes at you
That's the entire strategy sir :]
I'm just a bit irritated by the "learn by dying" way this game is progressing so far. It doesn't have to be this way.
I encountered jack again and this immediately raises the question can one even kill this enemy? Should I waste ammo on this? Am I supposed to kill him again to advance? The game doesn't hint at any of this and so I'm sure I'll have to just struggle and figure out the hard way, probably reloading a save along the way.
Holding, AFAIKSo is guarding/reacting holding down the trigger or spamming it? I haven't figured out which it is. It just gives me a button prompt
To elaborate by this point in RE1 I felt I sort of knew what the rules of the game were, but with this game every enemy encounter has been heavily scripted so it's harder to get a feel for what I should do or what I shouldn't do and what the constraints of the gameplay are.
Every encounter I experience is so clunky. There's no feeling of how to get past it until you've died multiple times. Ideally you'd be able to think on your feet and be able to get past these encounters but I'm really not feeling it. Like the next thing I experienced is me being trapped in a tiny garage and just running around and having no obvious idea of what to do. I'm sure I'll figure it out eventually but I'll probably have to die 5 times in order to do so. A bit lame..
The game even gives you tipps in the loading screen... Geez... Do you need pop ins for everything? Come on guys, it's not that hard. How about you try closing the door when Jack is stalking you? It holds him back and gives you time to run away.I'm just a bit irritated by the "learn by dying" way this game is progressing so far. It doesn't have to be this way.
The game makes it pretty obvious real fast that shooting at both Jack and Marguerite is a waste of time. I don't understand how you can even ask this. The molded are the enemies you should save your ammo for. And before you ask: No, they do no respawn.I encountered jack again and this immediately raises the question can one even kill this enemy? Should I waste ammo on this? Am I supposed to kill him again to advance? The game doesn't hint at any of this and so I'm sure I'll have to just struggle and figure out the hard way, probably reloading a save along the way.
I was watching my roommate play through the Resident Evil 1 HD remake today, and what hit me was just how satisfying it was to watch her turn red rooms green, get a key to a new door, which let her get a puzzle piece to go back and make another red room turn green. (the map changed colours based on finding all the items in a room).
I know this game has puzzles, and a map with some backtracking. Is it to the same extreme extent of the original game, with all the rooms to satisfyingly clear after finding the pieces later, or is it a much more toned down version of that?
Oh, and another thing: Can we stop pretending this game didn't take some cues from modern horror games? Because the influences are there, just glad it was fashioned in a way that fits the series. By no means do I mean their influence as a negative or positive aspect. RE7 is better than most recent horror I've played, but the influence is there is all I'm saying.
I am about 10 hours in, albeit I am pretty thorough in my playthrough and maybe because I'm an utter coward who keeps looking back every few seconds I haven't finished the game yet. I gotta say, I played Remake recently in preparation for this and while they have different tropes this game has really been something special so far.
Quick question:I picked to save Mia and have now reached the boat portion of the game. How much longer until the end? It's getting stressful haha.
Just wondering if anyone in this thread can help me out.
I'm in the process of completing the section of the shipwrecked area as Mia. I've already collected a number of antique coins and a number of items as her. Can I transfer these items on to Ethan in some way? Or do I find these items as I progress with Ethan?
I know it sounds daft but would prefer a non spoiler answer or hint if possible. Damn I love this game.
Just wondering if anyone in this thread can help me out.
I'm in the process of completing the section of the shipwrecked area as Mia. I've already collected a number of antique coins and a number of items as her. Can I transfer these items on to Ethan in some way? Or do I find these items as I progress with Ethan?
I know it sounds daft but would prefer a non spoiler answer or hint if possible. Damn I love this game.
Loving this game so far, must be nearing the end now.
To me, the game feels like it took the innovations from fp horror such as Amnesia and Alien Isolation. The difference here is that Capcom's game design really elevates the whole experience. The game is equally fun as it is horrifying, which is refreshing.
After this I'm going to play RE1 which will be my first time, and then start RE4 again, and actually finish it this go around!
Just did a <2h Madhouse run, quite impressed with myself
I quite like speedrunning the whole midsection of the game, but the start is such a fuckin slog to get through every time
How the fuck...
So I just got past the happy birthday area(with Ethan), am I at least at the halfway point?
So I just got past the happy birthday area(with Ethan), am I at least at the halfway point?
Tbf NG+ items makes it pretty much the same difficulty as easy
Getting a shitload of coins in the early game is nice as well
65-70% more or less
Is this around the point where the quality takes a dip? I've been loving everything up to this point.Well past half way
So was that reallyChris at the end?
And whyClancy is described as "L" on that paper instead of turned/dead liek everyone else? what does "L" mean?
I was thinking about the 4hr run achievement yesterday and admittedly a lot of time can be shaved down in those middle hours but 2 hours is still damn impressive. Kudos.
The items you referred to do you mean theetc?running shoes, secrest of defense, Albert
Is this around the point where the quality takes a dip? I've been loving everything up to this point.
(Also is there a point of no return I should be looking for? )
Walking shoes are pretty gimmicky, they boost your walking/crouching speed but not your running one wich makes them just ok
Anyway yes,means that you have theInfinite Ammowith infinite enhanced bullets right at the start of the game, and by the time you leave the house you get enough coins to buy theAlbert, after that you buy 1 offensive coin and 1 stabilizer and you are all setMagnum
And that's me, i didn't check wich route the actual speedrunner usually take or what upgrades they prefer tbh
Debatable, it's not as strong as the main house area but i still liked it
Anyway, you are exactly at the point of no return