And you can play this in VR? HOW?!
The demo is in VR already. Will no doubt work the same.
And you can play this in VR? HOW?!
Main antagonists? Sure. In fact, RE is one of the few gaming series' I actively lap up regarding lore and minutiae.
I don't want a game full of Lisa Trevors, as great as she is. For RE villains, and villains generally, less is more. REmake was fully aware of this, only asking the player to face Lisa all oftimes in the entire game. As such, her appearances were more memorable and disturbing than Nemesis, or Simmons, or Alien Isolation's eponymous big bad, or any number of insufferably persistent horror gaming antagonists.three
There are several aspects of RE7 I'm very happy about.
But if it comes at the expense of staples that have been part of the series from day one, or worse, chases fashionable elements from modern horror games, then they're not really worth it.
A striking proportion of the monstrously large RE fanbase have strong and deserved fears that the series has gone off track, and you're going to hear about it until those fears are allayed, so I suggest you get used to it.
I don't think that's something that'll ever go away. We saw it with 4-6 and even with the spinoffs. Capcom could come out and say "were doing a classic game, a action game, and RE7" and people would still complain. "RE should never be action" etc.
Though at least if they catered to all things would ease up at least.
At least you could look at RE4 and know it was a RE game from Leon and Ada alone. Who the fuck is Ethan McFPS or his Silent Hill wife? Who cares?
Yeah. There should NEVER be new characters in Resident Evil. Or a different story focus. I absolutely hated how RE2 was not about Chris and Jill, the only true RE characters. There should NEVER EVER be new characters in RE. Universes should NEVER grow. Especially not in a seventh canonical game in a massive series.
How dare they try to introduce new things in Resident Evil. We all want Chris and Jill in every game. But not Leon. He's a new thing. Fuck him.
Yep,this is it..im so f***ing ready!!
Doing a Madhouse playthrough from the start and getting my shit wrecked.
I also like that Ethan talks, but doesn't talk a ton. I feel like that would make sense, being in a hostile setting. It makes even more sense for a horror game than say, MGSV.
It's been quite awhile since I've felt truly impatient for a game to hurry up and release but after reading all these previews (and playing the final addition to Beginning Hour) I feel like the kid turning the folds on an advent calendar back day by day.
Also I really wish I could afford a Pro and 4k TV now :/
With the PC demo coming out in a few days, I'm hoping my PC can run RE7 fine (it's not a super old PC, but it's starting to show its age). Given as it has a lot of optimization options and I do meet the requirements I'm sure I'm fine.
I kind of like their announce-release cycle recently. Technically we've only known about RE7 for 6 months... Actually 6 months to the day exactly! We're now about 5 weeks away from the game's release, but I do admit to getting to the excitement levels for it. I'm a horror enthusiast, so the games I get excited for are kind of predictable, but I am happy the early promise of what was shown is starting to develop further along.
Yeah. There should NEVER be new characters in Resident Evil. Or a different story focus. I absolutely hated how RE2 was not about Chris and Jill, the only true RE characters. There should NEVER EVER be new characters in RE. Universes should NEVER grow. Especially not in a seventh canonical game in a massive series.
How dare they try to introduce new things in Resident Evil. We all want Chris and Jill in every game. But not Leon. He's a new thing. Fuck him.
It makes sense to not have Hollywood actors put a strain on your budget.
I don't agree with that at all. There's something's RE2 had that RE7 doesn't in terms of having that feel to it.
Probably because it played like a carbon copy of the game before it with a similar art direction and designed for the same hardware.
http://www.relyonhorror.com/in-dept...world-of-survival-horror-with-resident-evil-7
New preview by Rely On Horror. They confirm a few extra tidbits being Resident Evil die-hards:
01.) They tested and managed to surprise Capcom in how they beat the first boss fight with Jack Baker, confirming that an all knife run, while challenging, is possible.
02.) This felt a lot more like the original Resident Evil than they were expecting.
03.) The Bakers have more personality in them than most antagonist of the series. You learn a lot about them from a mixture of the environment (as its their house), what they say, notes you read, and how they go about things. The series has many monsters, but you often don't know the backstory of very few of them, with exceptions such as Birkin or Salazar. But the story-telling here is much more intelligent and brings out much more interesting and memorable antagonist.
04.) Boss battles they describe as a good deconstruction of them which works in RE's favor. "Capcom has taken the traditional boss fight and deconstructed it so that instead of looking for specific patterns, you just have to find a way to keep your ass alive while fending off an unpredictable madman that can use the environment against you just like you would yourself." But had it confirmed to him also each boss fight has several solutions to beat him, and he managed to beat the first Jack boss fight going knife-only.
05.) This actually confirms something I don't think was previously confirmed. I always thought the Dinner Scene was part of the same house the main hall was, IE the main house, but turns out the first house with the dinner scene is a separate house and you go through the garage to a separate building. He went back to the first house once Jack was defeated to scourge for supplies he missed while being chased knowing he was safe for a bit after beating the boss fight.
06.) "I was completely satisfied with how gunplay was handled in the game, and combat in general. I managed to find 40 bullets for my handgun, but despite that number, I still didnt feel entirely safe. Aiming is realistic in terms of playing as someone whos had no prior experience with guns (I compared it to the first time I fired a gun). Theres only a very small white dot to pinpoint where youll shoot, but the act of shooting isnt as simple as just aiming that cursor where you want to shoot. Aiming is a bit floaty, with headshots being a little tricky to pull off for those used to traditional gunplay in first-person games.
I put the knife to good use as well, using it to slash through breakable boxes hiding items, and also using it for a small environmental puzzle that reminded me a lot of the spider-web-covered doors from the original Resident Evil. And, of course, I may have even used it during a certain boss fight *winks*. The one thing I didnt use much of was the guarding mechanic, where you can make Ethan raise an arm to block incoming attacks, lessening the damage youd normally receive from them. I did duck a lot, though, especially when Jack was wildly swinging his shovel at me."
07.) Apparently one of the goriest scenes of the whole series happens in the first hour of the game involving the Moulded, but not talking (or can't talk) about the specifics of that.
08.) "Lets go back to that dinner scene, thoughthe one that gives us a good taste of what to expect when were welcomed to the Baker family come January 24th. That scene isnt just Capcom showing off their new crop of baddies, and their love for The Texas Chainsaw Massacre. To me, that scene signifies something more, something deeper.
Capcom is taking all the horrifying ingredients that made the series one of the most cherished, and theyre mixing them up into a dish thats going to wash away the taste previous installments have left in fans mouths, replacing it with a delicious return to the world of survival horror."