• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident evil 9 path tracing on ps5 pro?

Nice of them to admit that it's technically possible for AMD hardware to run path tracing and so locking it out for AMD users is purely artificial move (cough Nvidia moneyhats cough).
Current AMD GPUs aren't very good at PT. There is a higher cost to PT than on nvidia GPUs. Even on Indiana Jones AMD was locked out of path tracing features. Hopefully this is changing soon with AMD improving things on PS6/RDNA5 with their radiance cores.
 
the wolf of wall street GIF
 
High end AMD graphics cards can run the PC version's path-tracing, I understand, so I would say that it would not be possible on the PS5 Pro without some serious downgrades to other aspects of the graphics pipeline as well as framerate / resolution. Also, path-tracing requires a lot of memory and the Pro only has 16 GB of unified system RAM.

The Pro is just a slightly enhanced PS5 at the end of the day with no increase in the amount of RAM and no upgrade to the CPU, both of which would have made it a better alternative to a mid-range PC in my opinion. It would also have cost a lot more though.
 
Is it possible? Devs say technically yoy can run path tracing on ps5 pro. Im guessing it would have be possible at 30fps with re9. Id wish the Capcom had done it.
It largely depends on how much rendering headroom and memory free you have after the cost of rendering the native raster framebuffer(with ML AI upscaling) to then be able to build on the fly (per frame) a ML AI lighting predictor by firing a small number of random rays as the model's training data, then using the frame's new battleships algorithm AI model to best use the RT headroom you have to efficiently send/bounce rays to find lighting discontinuities, and then hope you have enough headroom to run an ML AI lighting denoiser to widen the coverage of the rays. so the final render has no lighting gaps

To achieve this on Pro the native render probably needs to be 960x540p, so PSSR2/FSR4.1 will need to improve by a factor of x4 to make the headroom and image clean enough, or a drop to 30fps @ 960x1080 on a first party game like Intergalactic.

/edit
scratch that. Turns out the siggraph Amethyst paper on per frame MLP training is a different project to AMD/PlayStation real-time hardware, which uses generalized PT pre-trained inference models only for real-time.
 
Last edited:
The dev saying it possible and re9 runs at 60fps. I think its achievable at half the framerate
Rp3nVPu4QG20BluN.jpg


AMD RDNA 2 / 3 or whatever cerny sauce in PS5 Pro are not even in the same ballpark of Nvidia's performance for path tracing and certainly not a 5090


Ain't happening for RE9
 
Last edited:
At 30 fps, 720p internal resolution and some medium settings, maybe. Im running it at 1080p internal at 60 fps all settings maxed out on a 5080 with around 20-30% gpu available in most areas. Hell, i was able to run cyberpunk at 48-60 fps at 720p internal resolution on my 3080.

But path tracing is currently implemented by nvidia engineers for high end nvidia cards. Amd cards will likely need more optimization than just porting whatever was coded in by nvidia.
 
Possible, yes. Viable option for gameplay, no. On PC, even for 30fps you need a really good GPU to run PT at 30fps with DLSS.

In regards to what's technical possible: when your hardware supports your software solutions, that's 'technical possible', e.g. it's technical not possible to run Requiem on a PS1 because you can't scale back visual effects down enough and even then you have other limitations.

These kind of statements are rather meaningless, especially when we're talking about consumer products and not about research-based/academic stuff.
 
At 30 fps, 720p internal resolution and some medium settings, maybe. Im running it at 1080p internal at 60 fps all settings maxed out on a 5080 with around 20-30% gpu available in most areas. Hell, i was able to run cyberpunk at 48-60 fps at 720p internal resolution on my 3080.

But path tracing is currently implemented by nvidia engineers for high end nvidia cards. Amd cards will likely need more optimization than just porting whatever was coded in by nvidia.
That is very... very far in theory-land when we haven't seen a single case of viable PT performance on AMD hardware on even their highest end current hardware. If it was that easy AMD would already have made it work for image reasons alone.
 
blah GIF


I'm sorry, are we at the end life of switch 2 already?

Did you ever apologise to tmlDan when you had no "technical knowledge"?:

please be serious, 99% of it is based on implementation not just the tech existing

I am

Bookmark this thread

FSR & PSSR has nothing on this tech

Yeah that massive bandwidth and raster performance of a 60W 8nm 2013 era hardware is surely going to have tons of beefy headroom for state of the art upscaling similar to a $2000 GPU

Holding Back Jim Carrey GIF by 20th Century Fox Home Entertainment

Yea i don't expect much from you guys and tech knowledge, really not much, like a tiny little spoon, that's what you don't get. The training MODEL has changed. It runs on ALL RTX tensor cores, all the way back to Turing, and performs better with lower ms of rendering.

Very hard concepts I know

whAt iS mL? Aiii?

Mocking Spongebob Squarepants GIF

You were claiming transformer model running on switch 2 easy. Lot of titles couldn't even run regular "full fledged" CNN due to framerate targets. This was exactly what I was telling you:

If we go by the DF prediction of 10TOPs per 5W you get 120TOPS absolute max docked. Whats more damning for Switch 2 is the fact that the cost of DLSS at 60fps becomes too high a percentage of the frametime to the point that DLSS Ultra Performance would be the only sane choice at 30fps. No matter how great the upscaling tech the overall image quality isn't going to be great at 4K Upscale if this is the case so would look worse than games using other upscalers with higher native res. I have a feeling DLSS4 is even more costly and would take a higher percentage on older cards. If that's the case it would also explain the lack of fps graphs in the slides.
 
Last edited:
At 30 fps, 720p internal resolution and some medium settings, maybe. Im running it at 1080p internal at 60 fps all settings maxed out on a 5080 with around 20-30% gpu available in most areas. Hell, i was able to run cyberpunk at 48-60 fps at 720p internal resolution on my 3080.

But path tracing is currently implemented by nvidia engineers for high end nvidia cards. Amd cards will likely need more optimization than just porting whatever was coded in by nvidia.

The game always calls for hardware agnostic calls via DXR though. Only thing that would be nvidia exclusive is the bypass they did for SER and OMM as we discussed yesterday that DXR will get in 1.2.

After receiving that API call though, its all on GPU drivers and how it translates the high-level API calls into GPU commands. This is where AMD seem to have mostly ignored how to handle these for path tracing. Their focus seem to be on the popular games that keep coming back in benchmarks (cyberpunk) over improving general logics.

Portal RTX comes to mind, how many peoples blamed Nvidia of "sabotaging" AMD performances? When in fact the AMD's compiler (it's drunk), decides to make a gigantic ubershader that takes 99ms of frametime. Nothing to do with path tracing, the compiler is just being derp and made the call to reserve for this when the game does not call for it. It used the maximum amount of VGPRs possible on the AMD cards.

But as Cumulus Cumulus says, there hasn't been a single showcase of path tracing on AMD side.

But 9700 XT got a nice leap good performance wise, just not cutting it compared to Nvidia's

More importantly, it's software side too. I think AMD has to developer the following (...and they are)
  1. Ray reconstruction
  2. ML frame gen
  3. Neural radiance cache
By RDNA 5's launch maybe
 
You were claiming transformer model running on switch 2 easy. Lot of titles couldn't even run regular "full fledged" CNN due to framerate targets. This was exactly what I was telling you:

Stupidity Are You Stupid GIF


Again, is the lifespan of Switch 2 already at its end? Do you understand how it can take a while to refine a generic model to a fixed hardware optimization? How long it took before AMD / Sony even found a solution that would be recommended over the FSR pixel slop?

RE Requiem uses full fat DLSS you moron. A current gen game and a looker too.

You weren't telling me shit Three, you're regurgitating the same shit as your previous banned buddies were. The same banned buddy that claimed Switch 2 would be Switch 1 pro. Fucking dumbass James.
 
Last edited:
Can it run? Sure.

Note that a 5070ti gets about 98fps with 2x frame gen at 1440p, highly doubt the Pro could run PR at 60fps even at 1080p.
 
Can it run? Sure.

Note that a 5070ti gets about 98fps with 2x frame gen at 1440p, highly doubt the Pro could run PR at 60fps even at 1080p.
you guys seriously have to stop trying to extrapolate pt performance based on NVIDIA results....
Look at any PT benchmark, ever. AMD just completely falls off a cliff there, even with their current top end hardware which is far beyond the PS5Pro`s capabilities....
 
Last edited:
you guys seriously have to stop trying to extrapolate pt performance based on NVIDIA results....
Look at any PT benchmark, ever. AMD just completely falls off a cliff there, even with their current top end hardware which is far beyond the PS5Pro`s capabilities....
Yep, I own a 9070XT its a fabulous card however if I had wanted path tracing I would have sold a kidney and bought a 5090. Let just enjoy what we have
 
you guys seriously have to stop trying to extrapolate pt performance based on NVIDIA results....
Look at any PT benchmark, ever. AMD just completely falls off a cliff there, even with their current top end hardware which is far beyond the PS5Pro`s capabilities....
Thanks but I am aware. I only referenced the 5070ti because PT is locked to Nvidia only in RE9. There are no AMD GPUs to compare to.
 
Last edited:
Just to give u guys an idea, we talking path tracing, which is multitudes more demanding from ray tracing.
To give u an idea how demanding path tracing actually is, look how demainding it is in cp2077 on much stronger 9070xt(ps5pr0 is roughly around 16gigs 9060xt performance in games):


Thats xgen game, cp2077 in native 1080p, can barely hold stable 40 fps on 9070xt which is 66% stronger from 16gigs 9060xt aka ps5pr0 gpu.

For reference rtx 5070 cant hold stable 1080p60 with pt even if used dlss quality(aka internal 720p upscaled to 1080p):


IQ already is far from perfect and we talking dlss 4.5, ps5pr0 is way weaker and pssr is worse in ai upscaling from that so realistically maybe we could get 720p30fps mode on ps5pr0 maybe? But at that point any gains from true genuine pt wouldnt be enough to cover losses from terrible IQ and 30fps :messenger_pensive:
In other words at least when it comes to proper PT and ps5pr0:
giphy.gif


Wait for holidays 2027 or whenever ps6 launches and then we can talk.
 
The game looks incredible on PS5 Pro I assume thanks to the new tech that released for the console alongside the game.

I didn't even have to revert drivers or suffer at all. No tweaks. Probably the best looking game on the console and vastly superior to the vanilla PS5 version. It was just perfect on day 1.
 
Minecraft with path tracing was shown to DF if I remember correctly, running on Series X 30fps/720p I think. It was never released to the public:


Minecraft is too simple from a path tracing standpoint compared to requiem. Simple geometry that minimizes divergence, lack of transparencies, easy to rebuild bvh due to very few, if any, objects changing every frame etc. PT itself should be possible on current gen consoles, but game complexity will cripple it.
 
Minecraft is too simple from a path tracing standpoint compared to requiem. Simple geometry that minimizes divergence, lack of transparencies, easy to rebuild bvh due to very few, if any, objects changing every frame etc. PT itself should be possible on current gen consoles, but game complexity will cripple it.

Yeah, it's only realistically possible on Minecraft and Quake RTX level. Next level - Portal RTX would kill consoles just like it's killing AMD GPUs.
 
Last edited:
Again, is the lifespan of Switch 2 already at its end? Do you understand how it can take a while to refine a generic model to a fixed hardware optimization? How long it took before AMD / Sony even found a solution that would be recommended over the FSR pixel slop?
Man STFU, I don't want to derail the thread further just because you can't take an obvious L.

You were claiming transformer model was even more performant:
The enhanced DLSS upscaler has even less latency than previous CNN model of DLSS. It gets better performances.

Even TURING will benefit from this

No need for new hardware, no new tensor cores. It's the trained model that has changed.
Not just once in that thread either while calling others stupid:
Yea i don't expect much from you guys and tech knowledge, really not much, like a tiny little spoon, that's what you don't get. The training MODEL has changed. It runs on ALL RTX tensor cores, all the way back to Turing, and performs better with lower ms of rendering.

Very hard concepts I know

whAt iS mL? Aiii?

Mocking Spongebob Squarepants GIF

so how are you now claiming "it can take a while to refine a generic model to a fixed hardware optimization" when tmlDan was literally telling you that it's 99% about implementation and not just hardware support and you were refuting that?

RE Requiem uses full fat DLSS you moron. A current gen game and a looker too.
Requiem runs on the Old CNN model not the transformer model 'you moron'. you were claiming switch can run transformer model. Using this old CNN it upscales from 540p to 1080p. Image quality is worse than base PS5 let alone PS5 Pro which you were lambasting in that thread about its low res. The things you were saying in that thread were just embarrassing if anybody takes the time to read it. Not only were you wrong about it having the new model but a lot of game implementations even regressed to "tiny DLSS" and worse image quality due to the ms cost.

Was the PS5 Pro life over when you were shitting on FSR/PSSR? Could you claim PS life isn't over so anybody who claimed Pro has Path Tracing is right? No here you seem to understand that it is 99% about implementation.
You weren't telling me shit Three, you're regurgitating the same shit as your previous banned buddies were. The same banned buddy that claimed Switch 2 would be Switch 1 pro. Fucking dumbass James.
I don't give a shit what James has said somewhere else about something else, or his ban, stop deflecting. That has nothing to do with the logical and turns out correct things I was telling you. tmlDan tmlDan isn't banned so you can still tell him you were dead wrong and he was 100% right after asking him to bookmark your ridiculous thread.
 
Last edited:
Man STFU, I don't want to derail the thread further just because you can't take an obvious L.

You're spewing nonsense as if the console is at the end of life

You were claiming transformer model was even more performant:

DLSS transformer lower than quality preset outdoes CNN quality models, thus you can gain better performance for lower settings while retaining better visual quality.

jackie chan film GIF


DLSS transformer performance / ultra performance will look much better than CNN's equivalent and even though there is a performance costs quality for quality, the jump in visuals are such that you actually gain performances, even in the low end Turing and laptop 3050 / 2050 (ampere).



This was even tested downclocked to 600 MHz but Famiboards being the fucking zealots that they removed screenshots of it because it was tested in Cyberpunk 2077 which is a banned game over there. Anyone with a 3050 laptop can downclock it and test it.

DLSS 4 basically saved Turing RTX 2060 from becoming e-waste. This is known. I know you typically don't see the world outside of PS's but this is widely known since the release.

Not just once in that thread either while calling others stupid:

The James Sawyer Ford that was guessing it took the STATE OF THE ART $2000 GPU to use transformer model?

Serious The Four GIF by Diddy


Yes, really stupid. How did that age?

All reports from the initial PR and communications from Nvidia for DLSS 4 transformer model said that it had lower latency 🤷‍♂️ There was no other information of the contrary back then.

Now microbenched to be ~0.5-1ms more latency than CNN model. Who gives a fuck? You think that's what's stopping Switch 2 from having it? ~2-5% penalty in the likes of 40 fps vs 42 fps on Ampere 3060?

For all we know, T239 uses Orin AGX's double TOPs, not like anyway transformer model has shown that its a TOPs bottleneck anyway. It runs on literally everything.

so how are you now claiming "it can take a while to refine a generic model to a fixed hardware optimization" when tmlDan was literally telling you that it's 99% about implementation and not just hardware support and you were refuting that?

Sorry, are you even in a position to talk about waiting on upscalers with how fucking long it took for PSSR to even be viable over the pixel soup FSR? Shush

If you want to take a bet that in all of Switch 2's lifecycle it won't see an improves DLSS based on transformer model, I welcome you to take it.

This is from the same peoples that took DF's 2050 laptop demo as proof that Switch 2 will never use DLSS

How's that going so far?


Requiem runs on the Old CNN model not the transformer model 'you moron'.

"Lot of titles couldn't even run regular "full fledged" CNN due to framerate targets" - Three

As one of the best current gen visual game in a while launched day 1 on Switch 2 with full CNN model and aims 60 fps

you were claiming switch can run transformer model.

And why not? Are you a time traveler from 2031 coming to tell us that in all its lifetime, not a single developer used transformer model or that Nvidia didn't improve the upscalers like it's been the case since the inception of DLSS?

You're in no fucking position to be that confident lol

Using this old CNN it upscales from 540p to 1080p.

Let's see your marvelous prediction on CNN model


ultra performance (that's 360p→1080p, not 540p to 1080p) and 30 fps only.

Frustrated World Cup GIF


Image quality is worse than base PS5 let alone PS5 Pro

What does that have to do with upscaling technology? Plenty of times I said in the threads about this topic that I'm talking about upscaler quality, not overall resolution capabilities of a system that can fit a dozen switch 2 devices in its casing

which you were lambasting in that thread about its low res. The things you were saying in that thread were just embarrassing if anybody takes the time to read it. Not only were you wrong about it having the new model but a lot of game implementations even regressed to "tiny DLSS" and worse image quality due to the ms cost.

You can take the ban bet that in all its lifetime Switch 2 won't see a transformer model 🤡

RE requiem full DLSS and 60 fps target kind of make your posts embarrassing. You're in meltdown mode still like subzero?

Was the PS5 Pro life over when you were shitting on FSR/PSSR?

I'm sorry, are you trying to protect pixel soup FSR here? You who protected everything sony even when PSSR had so many problems that devs made toggles to remove it?

I never said it was the end of improvements of it, did I ? I critiqued exactly what was on offer

Could you claim PS life isn't over so anybody who claimed Pro has Path Tracing is right? No here you seem to understand that it is 99% about implementation.

All this to protect the prospects that PS5 Pro can do path tracing. Keeping James' memories alive I see.

SURE IT CAN

We're not even in the same fucking performance universe where DLSS CNN vs Transformer costs is anywhere close to RT → PT :messenger_tears_of_joy:

"To sum it up, while the Transformer model for Super Resolution runs at very minor performance cost of a 5% on an RTX 3060" without mentioning you can drop down a preset and still look better than equivalent CNN model. And not on a STATE OF THE ART $2000 GPU like your buddy was saying

vs

Literally kneecapping >~50% of performances drop on a 5090 without accounting for "AMD factor with shit PT performances on RDNA 3" for RT → PT, sure, PS5 Pro an do path tracing

Yes, its 99% about implementation, you got it, apples to apples

Hand On Shoulder GIF


I don't give a shit what James has said somewhere else about something else, or his ban, stop deflecting. That has nothing to do with the logical and turns out correct things I was telling you. tmlDan tmlDan isn't banned so you can still tell him you were dead wrong and he was 100% right after asking him to bookmark your ridiculous thread.

"The new transformer model architecture will provide years of headroom to deliver continuous image quality improvements, as we have done with the CNN architecture for the past 6 years."

welp I guess Switch 2 will never get it or improve in the coming years :messenger_tears_of_joy:

"Stop the count!" - The meme that represents you guys
 
Last edited:
You're spewing nonsense as if the console is at the end of life



DLSS transformer lower than quality preset outdoes CNN quality models, thus you can gain better performance for lower settings while retaining better visual quality.

jackie chan film GIF


DLSS transformer performance / ultra performance will look much better than CNN's equivalent and even though there is a performance costs quality for quality, the jump in visuals are such that you actually gain performances, even in the low end Turing and laptop 3050 / 2050 (ampere).



This was even tested downclocked to 600 MHz but Famiboards being the fucking zealots that they removed screenshots of it because it was tested in Cyberpunk 2077 which is a banned game over there. Anyone with a 3050 laptop can downclock it and test it.

DLSS 4 basically saved Turing RTX 2060 from becoming e-waste. This is known. I know you typically don't see the world outside of PS's but this is widely known since the release.



The James Sawyer Ford that was guessing it took the STATE OF THE ART $2000 GPU to use transformer model?

Serious The Four GIF by Diddy


Yes, really stupid. How did that age?

All reports from the initial PR and communications from Nvidia for DLSS 4 transformer model said that it had lower latency 🤷‍♂️ There was no other information of the contrary back then.

Now microbenched to be ~0.5-1ms more latency than CNN model. Who gives a fuck? You think that's what's stopping Switch 2 from having it? ~2-5% penalty in the likes of 40 fps vs 42 fps on Ampere 3060?

For all we know, T239 uses Orin AGX's double TOPs, not like anyway transformer model has shown that its a TOPs bottleneck anyway. It runs on literally everything.



Sorry, are you even in a position to talk about waiting on upscalers with how fucking long it took for PSSR to even be viable over the pixel soup FSR? Shush

If you want to take a bet that in all of Switch 2's lifecycle it won't see an improves DLSS based on transformer model, I welcome you to take it.

This is from the same peoples that took DF's 2050 laptop demo as proof that Switch 2 will never use DLSS

How's that going so far?




"Lot of titles couldn't even run regular "full fledged" CNN due to framerate targets" - Three

As one of the best current gen visual game in a while launched day 1 on Switch 2 with full CNN model and aims 60 fps



And why not? Are you a time traveler from 2031 coming to tell us that in all its lifetime, not a single developer used transformer model or that Nvidia didn't improve the upscalers like it's been the case since the inception of DLSS?

You're in no fucking position to be that confident lol



Let's see your marvelous prediction on CNN model


ultra performance (that's 360p→1080p, not 540p to 1080p) and 30 fps only.


You mad. Not even going to reply to somebody who will not accept anything and would argue endlessly about irrelevant things but I will point out that I did not mention a 1080p result at all in my prediction. My prediction was for a higher resolution not 1080p. And since you mentioned 360p guess what the switch 2 version of RE9 upscales from handheld? you guessed it 360p. Just stop.
 
You mad. Not even going to reply to somebody who will not accept anything and would argue endlessly about irrelevant things but I will point out that I did not mention a 1080p result at all in my prediction. My prediction was for a higher resolution not 1080p. And since you mentioned 360p guess what the switch 2 version of RE9 upscales from handheld? you guessed it 360p. Just stop.

In handheld 9W :messenger_tears_of_joy:

Yup, whole argument all this time was just the handheld mode and not docked where you actually need crisper visuals for big TVs

Yes, you better not reply.

You can go back to your perfect sweet spot PSVR 2

Blinking Funny Face GIF by Jukebox Saints
 
I honestly don't believe it's possible at all without massively dropping object detail, transparencies and density. Not everything is tied to just resolution, such as the BVH that needs to be in place for it. Without Opacity MicroMaps, without a production grade ML based denoiser that works well with sparsely sampled PT, without SER, on a system already VRAM bandwidth starved? PT on Pro is a near impossible dream for a game like this. There's a reason AMD cards are currently struggling with PT to the extent that many devs (including Capcom) don't even bother building it for them. RDNA 5 should finally fix that. So until PS6, we all just have to wait.
Possibly, but we have no code path for AMD or Sony and even if it was possible given the performance metrics, I don't see Sony or any dev offering a 720p upscaled to 1080p mode just to show they can do path tracing.

The hardware might be there, but the software most certainly isn't.
 
Last edited:
In handheld 9W :messenger_tears_of_joy:

Yup, whole argument all this time was just the handheld mode and not docked where you actually need crisper visuals for big TVs

Yes, you better not reply.

You can go back to your perfect sweet spot PSVR 2

Blinking Funny Face GIF by Jukebox Saints
Yes just like the PSVR2 discussion you suck at technical knowledge. Both the handheld and docked mode upscale to 1080p in requiem. I never mentioned any resolution in my post/prediction, certainly not 1080p. Instead of aiming for a higher docked res like 1440p they went with a higher internal res, this doesn't refute what I said at all. "implementations" eh. Your dumb gifs don't help your point, they just show how mad you're feeling.
 
Last edited:
With some optimization it could be possible. The reason Capcom did not try is because its probably too much work for a mode at 30fps
It's possible sure, but at a certain point you're having to compromise too many other aspects of the visuals just to get path tracing working, they probably just determined it wasn't worth it to make the game look ugly just to get path tracing running.
 
giphy.gif


Regular RT is nowhere near as demanding as Path Tracing...
no the regular ray tracing is running from benchmarks at 60fps on 5090, ps5 pro regular ray tracing is also running at 60 fps. path tracing runs 30 fps so there is no reason why ps5 pro with some cutbacks would not do the same if regular ray tracing has same benchmarks on ps5 pro
 
no the regular ray tracing is running from benchmarks at 60fps on 5090, ps5 pro regular ray tracing is also running at 60 fps. path tracing runs 30 fps so there is no reason why ps5 pro with some cutbacks would not do the same if regular ray tracing has same benchmarks on ps5 pro

But that was 4k native benchmark, Pro runs this game in ~1080p.

And you are missing the massive difference in Path Tracing performance between Nvidia and AMD GPUs.
 
Last edited:
no the regular ray tracing is running from benchmarks at 60fps on 5090, ps5 pro regular ray tracing is also running at 60 fps. path tracing runs 30 fps so there is no reason why ps5 pro with some cutbacks would not do the same if regular ray tracing has same benchmarks on ps5 pro
Yeah, not how it works. This assumes the Pro and 5090 have the same RT performance pound for pound. They don't. The 5090 losing 50% of its performance doesn't mean the Pro would lose only that. It would lose A LOT more.
 
You guys realize that the polygon world you see isnt real right? when a game ray traces something it is not the same settings or even lod models you are seeing on screen. its all just data.
 
Last edited:
Top Bottom