Unlike UC, there are no bonus scenarios in DSC. You just have one lenghty campaign divided into 3 scenarios.
As for difficulty, I only played the game on Normal mode, once, and beat it in two evenings. The game isn't that difficult, although some boss battles can be quite annoying since they can be long and heavily scripted (during the first Birkin fight, for example, I depleted his health quity quickly but the fight went on for few minutes because the game had to do the whole scripted sequence).
Invincibility frames are so fun to use in RE.
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Doing Umbrella Chronicles and Darkside Chronicles now. I'm not even gonna bother pushing for A ranks to get the bonus missions. Don't mind light gun, but when you force rank especially on stuff such as getting all items, no thanks.
Do fans actually enjoy any RE game post 4??
I played 1-4 and can't stomach anything after 4. It's just not the same game anymore.
i cant wait any longer
Yo jawmuncher how hype you will be if they announce remake of dc1?remake style
It would be amusing if Third Energy comes into play in RE and the time jump ending of dc2 wraps into it with Regina/Dylan as a campaign pair among the RE cast.
Better than nothing*.
*Exception being additional DC3 levels of handling.
Just finished the third chapter of Jake's campaign, I really love his hand to hand combat, is there even a point to using guns as him? I also got past the much dreaded chapter 2 slope without any issues, I think I already killed all the goons before I even made my way up there, only a single snowmobile drove past me, lol. All in all I liked the chapter. I've also replayed he first chapter of Chris's campaign after watching a LP showing how it's supposed to be done, and I gotta say, the game is really starting to grow on me.
Each individual campaign is also almost as long as RE5 as a whole but feels much shorter to me, which is saying something. RE5 felt even longer than RE4.
Did not know that. Does it disable steam achievement?Remember you can turn off the QTEs in the options now. Or make them automatic or something.
Did not know that. Does it disable steam achievement?
Remember you can turn off the QTEs in the options now. Or make them automatic or something.
Man, I wonder what you're doing wrong, because Darkside Chronicles isn't hard. I played it with a regular controller (DualShock3) and no changes in options. You know you can stop bosses from attacking by shooting them in the head, right? Also, if you find yourself unable to beat a boss, you can simply grind a few earlier missions for gold to upgrade your guns. And I hope you know this, but since some people don't... you can use healing herbs to refill your health. Just tap L1. You also have a knife you can swipe by holding R2 and flicking the stick. I think the game mentions this in the manual, but otherwise doesn't tell you about it. It's useful for clearing roaches/spiders off the screen. Also, don't worry about accuracy. There is no accuracy rating, and handgun ammo is unlimited, so I'd focus on upgrading your handgun. I beat the entire game with it!EDIT: I started Darkside Chronicles. Man this game is even HARDER than Umbrella Chronicles.
I'm currently facingWilliam Birkin final form, and he has THREE forms even if the game basically just started, since I did I think 5 levels or so.
I upgrade the basic handgun since it's the weapon I use most, I won the figth just because I had 1500 ammo for the SMG since I never used it. All shotgun ammo used just to face a boss, and it's not even the last one for RE2 story-line.
Also...aiming is IMPOSSIBLE. The screen costantly shakes, all move around you. Really, it's impossible to proper aim in this game.
Also even if you reduce enemy's health to zero, you need to wait for all scripts to be executed, otherwise you can't win the fight.
An observation about atmosphere in the series:
I'm replaying RE4, and something RE4 does especially well is creating gloomy landscapes that feel windswept and cold. This in turn fuels the imagination, making you wonder about what lies in the hills beyond the woods, or across the lake, or in a dilapidated old house.
I'm paying particular attention to effects they use to build this atmosphere. Some details include:
- The overcast sky, in many daytime scenes, doesn't stay still: Especially at the beginning, if you look at the skybox, the clouds are moving swiftly across the sky.
- The howling winds, with their mournful quality, whispering in the trees, rustling through the brush and rushing through the valley with the rippling flags where Leon and Luis find themselves. It combines with the fast-moving skies to create a sense of wind, which makes you feel chilly, and immerses you in the world.
- Look at many of the streams of water and they are moving swiftly. Other bodies of water are icy in appearance, with silvery surfaces that reflect the overcast sky. Again, this creates an impression of coldness that is atmospheric.
- When night falls in the village, there are areas of torrential downpour and flashes of lightning that make you feel wet, and thus cold. The water appears agitated in places. In other places at night, there are voluminous clouds of mist that give the valleys depth and a sense of overwhelming desolation. Like the valley leading to the shed with the chief, after the split path following the cabin defense.
- There's also a sense of contrast when you go indoors, and the howling winds and rain sound muted, and you feel warm and dry by comparison.
I think a future RE should try to replicate this atmosphere again, where you have abundant opportunity to soak in ambient details that make you feel like you're there. Details like howling wind, trickling streams, swaying trees, rustling brush, the pitter-pattern of rain, swirling skies, flashes of lightning, rolling thunder, etc. It makes the world feel alive, and the player feel cold and alone, which deepens the atmosphere and potential for horror.
I could go in more, I always enjoy talking about what I call, "Horror and Atmosphere Design," things to achieve a particular 'feel' in a game. I think a horror game, even if it's not particularly scary, can be highly effective based on being able to sway a person's mind and mood into a particular state that fits with what the game presents on the screen.
This part here is why Alien: Isolation is one the greatest horror games ever made.
Sound design in a horror game is crucial.
Oh yeah, extra modes and unlockables would be coolI think a few extra difficulty settings would not be remiss
After enjoying RE2 so much (well, I've only done Claire A so far), I really hope Capcom doesn't try to modify it much in the remake. Maybe add a quick-turn and make some slight balance adjustments for it, update all of the assets (of course), fix Sherry's escort behavior, add an extra area or two, and BAM! Should be perfect.
I hope they preserve the game's action-packed arcade-y feeling, with the abundance of ammo/herbs, the punchy combat and the nimble character movement. It's not a scary or challenging game, but I'm fine with that.
Not mention all the little changes Capcom might make to mess with the heads of people who've played these scenarios dozens of times.
Since you keep mentioning the word cold, what did you think of lost planet one? Curious to know if you thought that was a creepy game?Dusk Golem, that's an excellent point about the underground/open air contrast and the verticality during the tower ascent to Salazar.
One of my favorite spots in RE4 are the boardwalks along the cliff overlooking the loch (deep body of water) near the church in the graveyard.
Something about the water looks like it would feel bitterly cold to fall in. Being elevated high above said water with the wind and open sky all around you just makes you feel colder.
Didn't play Lost Planet, but snow in itself isn't atmospheric. Depends on how they contrast cold and warmth and how they color-code the environment, convey wind and water, etc.Since you keep mentioning the word cold, what did you think of lost planet one? Curious to know if you thought that was a creepy game?
I'm partial to the castle, but frankly I love every area in RE4.RE4's atmosphere is probably my all time favorite, particularly the village. It just feels so isolated and dilapidated, it creates such an indelible sense of place. It feels like a real place you could visit, despite it being a mostly linear string of corridors.
It gets more over the top in the other areas, but they still have great atmopshere. The castle has the lovely opulent gothic sensibility that is probably more closely alligned with RE at that point, and the island has some gritty urban aesthetic.
But nothing touches that lonely, lakeside village for me. Especially with the music, which has that same melancholic, rusty, eerie sound to it.
I like everything except the wooden dam area.A series of small satisfying tasks -- that's a good way to describe RE2. I'm unraveling the RPD like clockwork in Leon B, and it's super-enjoyable.
I'm partial to the castle, but frankly I love every area in RE4.
You mean in 2-1? I quite like that area. Has some of the nicest-looking puddles in videogames, on the cave floor right past the waterfall you turn off.I like everything except the wooden dam area.
Hmm I cannot recall where it occurs. It's a wooden dam where you have to climb up and around, flipping levers or something. It's really dark.You mean in 2-1? I quite like that area. Has some of the nicest-looking puddles in videogames, on the cave floor right past the waterfall you turn off.
Hey, what gives? Went into library as Leon (in Leon Scenario B), and cutscene showed the basement shutters I closed in Claire A breaking open and letting in zombies. I thought they'd hold?
The last time I replayed 2 I started thinking about those shutters, but after you've completed the game once either your route is efficient enough that you never need to be in those corridors after the zombies get through or you can take care of it with 5 or so shotgun rounds and it's done.Nope. Only good for the scenario you use it in. Using it in A means it'll fail in B. The other option is to leave the cord and wait until Scenario B to use it, but it's tricky because if you enter the library too early you'll trigger the zombies and then it'll be too late.
At least that's what I remember.
Nope. Only good for the scenario you use it in. Using it in A means it'll fail in B. The other option is to leave the cord and wait until Scenario B to use it, but it's tricky because if you enter the library too early you'll trigger the zombies and then it'll be too late.
At least that's what I remember.