So I finished Chris' campaign and... I don't know, was I just playing it wrong? Chapter 3 was better than 1 and 2 which gave me hope, but 4 went right back to being shit. Snipers are on the other side of the map taking shots at you, enemies still generally have machine guns, you now have enemies which explode upon dying with the splash damage making me not melee them, and the new "elite" enemies are fucking bullet sponges who waste clip after clip of ammo on top of wasting so much of my health items because of all the damage I was taking. It also seems like Chris recovers stamina much slower than Leon/Helena/Sherry/Jake/Ada, though that might be an illusion since I'm more impatient with downtime due to all the long range attacks. And because of all that, I'm not playing the most
fun way which is unleashing the zombie wrestler/gymnast, I'm playing it more like a traditional 3rd person shooter. Chris and Pier's campaign is like an amalgamation of all the contentious elements from Leon/Helena and Sherry/Jake into a single, really shitty campaign. At least the cheese from the story was awesome and the Chris and Piers ending was like "Aw shit man, why are you pulling my heart strings Capcom". Pure B-movie tier melodrama, but damn if it wasn't effective. That's what RE 6's story is in a nutshell: A great big hunk of cheese that takes itself entirely too seriously for it's level of execution, but damn is it fun.
I'll do a Community side LTTP post after I finish Ada's campaign (gaming side already has like 3 or 4 RE 6 related threads as it is), but for now it's looking like:
Leon/Helena: 8.3/10
Sherry/Jake: 7/10
Chris/Piers: 5.5/10 (would have been much lower without all the magnificent cheese of the story)
It's not that people dislike her, it's rather that the plot doesn't give her enough reason to even be there. Yes, she's partially responsible for the outbreak and she has some backstory but... that's it. That's her whole story. For two chapters her whole shtick is "I can't tell you right now, we have to get to the cathedral", that later changes to "I can't tell you right now, we have to take Debrah out of here". From chapter 3 and on, she's just there as a co-op partner: she has no connection to any other character in the game, her character doesn't develop, and there's no real conclusion to her story. Sheva in RE5 was in similar position, but at least that game needed her for the whole "partner" theme to work.
However, Helena's design and moveset is superb.
Admittedly, she did have little to do near the end (Leon and Helena's campaign is kind in it's own corner for 3 chapters while Chris/Sherry/Jake/Piers/Ada are all much more tightly woven). However, she does tie into the overall theme of taking responsibility and redemption.