Alextended said:
I loved RE on the Saturn and liked 3 on PS1 and loved Veronica on Dreamcast, I thought the controls are great back then. I loved RE4 on Wii and thought 5 was OK on PC. But when I tried to play REmake on Wii I just stumbled on everything, I guess tank controls with an analog stick instead of d-pad don't work so well for me...
might be a bit late for this advise, but try the type C controls on the cube classics. those worked a treat, and it's a shame CVX HD doesn't have them. basically you use the R trigger to walk, and you push it all the way down to run. you turn on the analogue stick.
it's definately the best control setup for the classics in my eyes, and i remember being slightly disapointed that zero didn't offer it either, but that was on account of giving you two characters to control at once.
i get why people resent RE4, or say things like RE4 is the best game in the series but not the best Resident Evil, because there's a sense that it 'took away' the old style of games, but i think it's unfair to saddle it with that.
people were tiring of the old style of games. if the series had carried on like that, there's no way it would be as strong today as it is. the series would likely be stumbling around like a zombie, as Silent Hill essentially is these days. i'd rather see it change into something else and keep going, than to fall further and further with each subsequent release (and I say this as a fan of Silent Hill).
RE4 revitalised a franchise that was on the verge of going stale. I loved RE:Zero, and I know it sold pretty well overall, but I really don't think they could have kept pushing out that type of game. With each game complaints about the controls and camera angles and inventory were getting louder and louder.
RE4 was still a horror game, it was just one that aimed for a different kind of fear. Being overwhelmed by large numbers of enemies in more open spaces was fresh, and still scary. Many people will tell you that the villiage was the scariest environment in the series for them. It wasn't for me, but I've seen it again and again. That said, for me, the night time section of the villiage is scary. The dungeon in the castle is scary. The regenerators and iron maidens are scary.
RE5 I have, and only ever will, play co-op, and co-op horror is something I have a penchant for. That pasted over the many cracks in the game for me personally... but I understand that co-op for a lot of people short circuits horror. For me, it intensifies it, because it adds something which few horror games get right: unpredictability. When your human partner panics, and tears off, leaving you in a situation that you're not going to overcome single handidly... I find that intensely scary.
RE5 is no RE4, and it's certainly not as good as RE:make RE2 or RE3... but I've played through it about three times start to finish, everytime in co-op mode, and it's been a really good game every time.
It's going to be interesting to see the series continue on the path started with the Lost in Memories DLC with RE:Revelations... where it goes from there, is anyones guess.
I hope though it can stay relevant. I hope it can stay scary. I'm glad though that we got another game mostly in the RE4 vein before they changed it up again, even if the overall quality fell way short.