You should make a left at the waterfall to go to the Residence. The battery part comes later after your return to the mansion.
Oh, I missed a door, huh? lol jesus
You should make a left at the waterfall to go to the Residence. The battery part comes later after your return to the mansion.
Dont need the battery yet...explore the other gate in that same area.I need a hint, kinda stuck.
I just defeated the coffin zombie, headed into the woods and got the crank from the cabin and ran away, lol. I used the crank, but need a battery for the elevator I guess. Do I needto head back into the mansion? I have no keys to unlock doors, so I'm not sure where I should be headed.
You can't do it via file modding (not as I know anyway), you have to do it via memory editing.
Cool. Here's a couple of other little bits of advice as well:
1) While getting the serum for Richard, you have a decent amount of time, so you can grab the serum, enter the next hall and kill the plant with the pesticide before heading back to Richard.
2) You can skip the first Yawn fight and Black Tiger Spider pretty easily. If you're playing as Jill and saved Richard, grab the mask and just run around the room until Richard's eaten, then you can grab the Assault Shotgun and exit. For the Black Tiger, grab the knife out of the item box beforehand and after entering the room, run straight to the door and cut the web around the door. The Black Tiger method obviously doesn't work on Real Survivor but it's great for all the other difficulties.
3) Kill zombies in the lab and forget about them. I've never had them turn into crimson heads on me.
Here is a pretty good checklist if you're doing a speedrun.
MANSION (First Visit)
- Find Kenneth
- Return to MAIN HALL
- Get ARROW; examine for ARROWHEAD
- Use ARROWHEAD in GRAVEYARD
- Get SWORD KEY
- Get WHISTLE and LIGHTER in LIBRARY
- CHRIS ONLY: Get OLD KEY 1 from SAVE ROOM
- CHRIS ONLY: Get OLD KEY 2 in BATHROOM
- Get CHEMICAL (using OLD KEY 2 if playing as Chris)
- CHRIS ONLY: Get OLD KEY 3 in KITCHEN
- Get BROKEN SHOTGUN (using OLD KEY 3 if playing as Chris)
- Get SHOTGUN in SHOTGUN ROOM using BROKEN SHOTGUN
- Use DOG WHISTLE in TERRACE (using OLD KEY 1 if playing as Chris); get IMITATION KEY
- Get ARMOR KEY using IMITIATION KEY
- Use CHEMICAL in PLANT ROOM; get DEATH MASK 1
Get GRENADE LAUNCHER from TERRACE (ignore HERBS)
- Pass Richard to the DARK ROOM (retrieve SERUM from MEDICAL ROOM to save him if playing as Chris; optional if playing as Jill); get MUSIC NOTES
- Get CREST
- Combine MUSIC and MUSIC NOTES; replace GOLD CREST with CREST
- Get SHIELD KEY using GOLD CREST
- Get DEATH MASK 2 in SNAKE ROOM
- CHRIS ONLY: Get OLD KEY 4 from KEEPER'S BEDROOM
- Get DEATH MASK 3 in ARMORY
- Get DEATH MASK 4 in PICTURE ROOM (unlock gate to GRAVEYARD using OLD KEY 4 if playing as Chris)
- Defeat CRIMSON HEAD ELDER; get STONE AND METAL OBJECT 1
Residence
- Stop the red windvane at WEST and the blue windvane at NORTH
- Get CRANK in CABIN
- Use CRANK to get to GUARD HOUSE
- Get RED BOOK
- Get ROOM 001 KEY
- Get CONTROL ROOM KEY in ROOM 001
- Enter CONTROL ROOM in AQUA RING
- Press the buttons in the following order: DRAINAGE, SAFETY LOCK, SHUTTERS, OIL PRESSURE, SAFETY, SHUTTERS, DRAINAGE
- Defeat MOTHER NEPTUNE; get ASSAULT SHOTGUN and RESIDENCE KEY
- Enter WASP HALL using RESIDENCE KEY; get INSECTICIDE
- Use INSECTICIDE on WASP NEST; get ROOM 003 KEY
- Get WHITE BOOK; solve book spine puzzle
- Defeat PLANT 42 using FLAME ROUNDS as Jill or ASSAULT SHOTGUN as Chris (if Richard was not saved with the SERUM, time will be wasted creating the V-Jolt if playing as Chris); get HELMET KEY
Mansion (Second Visit)
- Get JEWELLERY BOX in ART GALLERY
- Get RED GEM
- Use RED GEM on JEWELLERY BOX for BROACH; examine for EMBLEM KEY
- Defeat YAWN in LIBRARY; examine BLUE BOOK for MEDAL OF EAGLE
- Get METAL OBJECT from SPENCER OFFICE
- CHRIS ONLY (Optional) : Save Rebecca by going to the LIBRARY (room where DOG WHISTLE was found)
- Get RED BOOK in STATUE ROOM; examine for MEDAL OF WOLF
- Follow path to KITCHEN; use elevator
- Get BATTERY
- Use BATTERY on broken elevator in COURTYARD
The Catacombs
- Get HEXAGONAL CRANK from Enrico
- Skip BLACK TIGER fight
- Get CYLINDER
- Combine CYLINDER and SHAFT; use code 4231
- Use ELEVATOR
- Enter LISA CORRIDORS; send off the BOX
- Return to ELEVATOR ROOM and get BROKEN FLAMETHROWER
- Use BROKEN FLAMETHROWER to unlock door
- Get STONE OBJECT from JEWELLERY BOX; combine with METAL OBJECT to get STONE AND METAL OBJECT 2
- Get STONE AND METAL OBJECT 1 from COURTYARD; use both to enter ALTAR
ALTAR and UNDERGROUND LABORATORY
-Let Barry die to get BARRY'S MAGNUM
- Use MEDAL OF EAGLE and MEDAL OF WOLF to enter UNDERGROUND LABORATORY
- Go to COMPUTER ROOM to unlock floors; username: JOHN, password: ADA, 2-F password: CELL
- Get LABORATORY KEY in PRESENTATION ROOM
- Get FUEL CAPSULE in POWER ROOM
- Charge FUEL CAPSULE and return it to POWER ROOM
- Enter POWER ROOM 3 and switch on the power
- Use ELEVATOR; kill TYRANT with BARRY'S MAGNUM
- Get MASTER KEY from Wesker
- Return to UNDERGROUND LABORATORY ENTRANCE and use MASTER KEY
- Get FUSE UNIT and use on ELEVATOR
- Get SIGNAL ROCKETS and use them immediately
END
Just tell how you did it. If I manage it on PS3, all credits to you obviously. You also made it on 360/Wii? Should not be harder on PS3.
Here is a pretty good checklist if you're doing a speedrun.
END
Final results. Steam says I played 17 hours, though, which means I spent 10 (10?!?!) hours from losing progress or restarting or something. Does anybody know how the final time is calculated - is it like Platinum games where cutscenes, map/inventory time don't matter, or did I really lose 10 hours of progress throughout my playthrough?
In-game time counts everything (map screen, inventory, pause menu) EXCEPT the time when you died/reloaded. So yeah, you lost 10 hours although I guess some of that might be spent idling in the main menu or something.
I'm still on the fence about buying this. I'm pretty much completely new to the original RE formula (save for about an hour or two in RE3), and I'm not sure if Remake is worth the $20. How much does it have in the way of replay value?
The GC/Wii version works differently as the door loading code is not the same. I'll explain how I made the 360 version and the initial PC version of the door skip mod: there's a 4 byte integer in memory which is 2 when you're in a room, and 1 if you're in the middle of a door animation (emphasis on middle, it's different at the very start and end of the animation).
So there's 2 ways you can modify it. Continously poke the memory address with 3 to make it skip door animations (3 indicates door animation is ending). Or find the code which updates the value to 0, and change the code to update the value to 3 instead.
Finished my first time through as Jill the other night. My final time was something like 14:26. I didn't use a guide for anything as far as locations went, never played through the game completely on the 'Cube or Wii re-release either.
Started my first-ever Chris play-through the next night. Even though I owned the original on the PSOne and played through it several times as Jill, I actually never got through as Chris; never tried. So it's going to be an adventure!
I couldn't earlier today. I started an Invisible mode right after my speedrun where I unlocked the rocket launcher and it wasn't there. I double checked and started a regular Once Again game and it was there.Can I use the rockets in invisible mode?
Can I use the rockets in invisible mode?
So, one of the typewriter rooms is still lit red on the map for me, but I don't see any items in it. It's the one on the right side of the 1F map. Is it because of the can of kerosene that's not empty yet? I don't think it is, because there's another room where there's kerosene and it's not lit red on the map. I think I'm missing something.
i think Barry drops some ammo off there later on, that might count. Either that or you're missing an item.
Yeah, he dropped some incendiary rounds and some other shit earlier, and I picked em all up. Still lit red on the map. It's weird.
Ha, turns out there was just a handgun round laying in the middle of the floor, kinda blending in with it. I'm an idiot.
It is possible. I did my knife run with Chris on Very Easy. I didn't go specifically go for a speed run, but I still beat it at slightly past 4 hours.Is it doable to play as chris on very easy, with only a knife and under 3 hours?
When you forget how dangerous RE dogs were:
I'll second that. Also, if people are doing speed runs fo trophies, they should do them on Normal anyway: doing them on Very Easy will unlock the 3 hours / 5 hours trophies but won't unlock Samurai Edge or the Rocket Launcher, which are part of the weapons trophy.It is possible. I did my knife run with Chris on Very Easy. I didn't go specifically go for a speed run, but I still beat it at slightly past 4 hours.
Just do a speed run with Jill on Normal. She's a one-girl zombie wrecking ball.
I'm in the mood for some more classic RE. Would CV be a good choice next? I remember disliking it on PS2 as it never clicked with me and I felt out of my depth most of the time, while the game felt tedious.
I don't think they've ever been as dangerous as they are in Remaster, actually.
Got all my 1000 achievements yesterday Still one of my favorite games. Really hope the rumours about RE Zero are true.
What is wrong with this game ? When i want to play it, it loads for a loooong time on PS4...
Is it loading save from cloud or what ? Annoying...
The PS4 savesystem API is still pretty annoying (you see a loading bar instead of the black screen as intended), but not as slow as PS3 at least.
Turn off the auto upload to RE.net setting and the bar goes away.