Chance Hale
Member
Finally got the PS3 to read the disk, so excited to play through this again. Was weird to have the spooky voice say "Biohazard" though.
You die so fast on hard mode, it's been a looooooong time since I've played this game. Game still looks pretty stunning at times, really happy with it so far outside of the weird aliasing on doors.
Hitting O to examine/interact with objects and having x be confirm in menus is real weird. Does this happen with all Japanese imports?
She really did have breast physics! I wasn't delusional after all!
It's a download code for a "special movie" Not sure what, haven't redeemed it yet.Found a collector's package at Bic Camera today and picked it up. It says download code "attached" (付き on the box. I'm not just getting a download code right? My japanese is poor so hopefully this just refers to dlc.
What's the best way to push zombies off with the default control scheme?
Graphically I'm mainly impressed. Quite a few rooms have scrubbed up well into HD, and certain rooms (like the outside areas with foliage) look fab, especially the glint of the moon on the wet floor tiles. Other rooms (like the "sleeping knight" puzzle room) look pretty rough, I wonder why certain rooms/areas look excellent while a couple of rooms look rough round the edges?
I feel like they treated everything equally, just that some environments didn't port as cleanly as others. Although I have to agree the lighting in the Aqua Ring and other areas needs to be tweaked.
I feel like they treated everything equally, just that some environments didn't port as cleanly as others. Although I have to agree the lighting in the Aqua Ring and other areas needs to be tweaked.
I swear that function is broken or I'm also missing something. The GC version you can push off zombies/dogs a little earlier but this version I can't seem to do it. Using the Original controls.
Wait, how is this possible???
Wait, how is this possible???
Wait, how is this possible???
Does anyone know how you legitimately play as Rebecca? I did the usual things to make it happen for the achievement but Chris just had to go get it for himself...
Modding. Playing as Rebecca works fine for the full game. Tried to do the same with Wesker but that leads to a crash.
I think there's two ways:
--Save Richard, and then get bit during snake boss fight. You'll play as Rebecca getting serum for Chris.Let Richard die, and you'll have to save Chris from plant in residence.
But there are some areas that look pretty grainy or woody and I think cvxfreak said this himself but it definitely looks like an oil painting. The best way I can describe it is as if you were playing a very old PC game with pre-rendered backgrounds and your PC has upressed the character model but just stretched the background - so your model really stands out on top of a weirdly grainy and static background. There's only three or four rooms total I've noticed this to be a problem so far but otherwise it's something I think needs to be mentioned.
I'm having the same problem. I can't remember having this issue in the GC original but maybe I'm (We're) just stupid?
I remembered the Crimson heads being fast but not that fast ;-;
Modding. Playing as Rebecca works fine for the full game. Tried to do the same with Wesker but that leads to a crash.
Can I ask which version you're modding? Is this possible on the Ps3 version?
So the concensus so far for the port is good?
So the concensus so far for the port is good?
So the concensus so far for the port is good?
Guess I'll get the Steam version down the line. One of my Cube discs has a very tiny crack in it, so I need a replacement.
Is this out in japan on PS4 or just PS3???
PS3 and 360. PS3 is the only disc version released thus far.
oh bum, new i should have kept my ps3
Is the PS3 version rendered in 1080p natively?
Ok, thanks for that!720P upscaled by your TV (if its 1080). Same with 360.
But frankly the difference won't be much considering this is mostly blown up 480P artwork. Though the characters will have a few more polys. Also I do suspect perhaps the next gen release will get a bit more polish. But it's Capcom, so who the hell knows.
720P upscaled by your TV (if its 1080). Same with 360.
But frankly the difference won't be much considering this is mostly blown up 480P artwork. Though the characters will have a few more polys. Also I do suspect perhaps the next gen release will get a bit more polish. But it's Capcom, so who the hell knows.
Capcom today confirmed that the definitive version of the critically acclaimed masterpiece Resident Evil is set for release digitally across Europe beginning on January 20, 2015 for RRP EUR19.99 / GBP 15.99. The game will be available on PlayStation 4 computer entertainment system, PlayStation 3, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 and PC.
Capcom today confirmed that the definitive version of the critically acclaimed masterpiece Resident Evil is set for release digitally across North America beginning on January 20, 2015 for $19.99. The game will be available on PlayStation(R)4 computer entertainment system, PlayStation(R)3, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC.