AdaWong
Junior Member
Nice catch! I guess we now know who will pull aI also noticed that Neil's bracelet stayed green no matter what he was doing.
Jessica
Nice catch! I guess we now know who will pull aI also noticed that Neil's bracelet stayed green no matter what he was doing.
Urg, this completley white raid level is settin' off my migraine trigger.
I'm a bit frustrated with how this game is being dealt with right now. I currently don't have a lot of money and I'm trying to decide between Nazi Zombie Trilogy or Helldivers but I knew for sure I wanted Resident Evil.
So I purchased the first episode individually because last week I only had enough to pay for it. I loved it and was looking forward to this week where I was planning on buying episode 2 individually. Well I did some work over the weekend and the past 2 days which gave me some money.
I saw on the in-game store that the season pass is only $19.99 where on the PSN store it's $24.99. I was excited about that discount because I didn't want to feel like I wasted the money on episode one so obviously I got the cheaper one.
When I bought that, it unlocked and downloaded from the PSN store the Hunk character for Raid mode BUT THAT'S ALL! The season pass on the PSN store still says its $24.99 (not purchased) and it's wanting me to buy episode 2. On the in-game store the season pass is now checked as owned but it wants me to buy episode 2.
Fuck. I should've just sprung for the extra $5 if I knew this was going to be so screwed up.
EDIT: Oh well damn, you guys are pissed off about this too.
Yep. It's stupid. First ppl have trouble with the Throwback Pack and now this. I don't know how this got so screwed up.
Yeah, I was trying to get through it as fast as possible, lol.Lmao I just started that level. It is white as hell :/.
It seems mostly to be a PS4 storefront issue. Between all of this and the PS4 version's performance problems in certain areas I think that whoever is handling the PS4 side of things is messing up pretty badly.
They're character specific as far as I know, not really sure if it can be inherited. They're unlocked by default and can all be leveled up.
How do you unlock Leon? He doesn't appear to be paid DLC
Holy shit at Leon's force push powers.
And Gabes' ground pound.
Oh my god, I'm done...I'm done.
Holy shit at Leon's force push powers.
And Chris' ground pound.
Oh my god, I'm done...I'm done.
unlocked from the start if you have EP2 i think- i didn't have to go through any process but i also have a ton of completion medals so he might've been covered by that since that's how jill got unlocked too
(Not really a spoiler.)
There's a radio broadcast that's in Russian in episode two. The voices can clearly be heard saying "Svetlana Belikova" and "Ivan Judanovich", so it sounds like it's discussing the story of the Damnation movie. Would be great to get that translated, would help pin down when this game takes place exactly (which would in turn help make the dates in the files mean something).
unlocked from the start if you have EP2 i think- i didn't have to go through any process but i also have a ton of completion medals so he might've been covered by that since that's how jill got unlocked too
Ok this should be my last raid question.
When it comes to completion medals. I'm guessing here that every character technically counts as their own set? So If I did the first 5 missions with hunk then the same 5 missions with Barry that would be 10 for jill? Or are they one and done meaning once one character gets a complete they no longer count?
I have episode two and he is not unlocked.
I don't have a ton of medals from raid, maybe about 20 and he's nowhere to be found.
Also, Episode 1 didn't have any boss battles really, but was enjoyable, but holy hell, the boss battles in episode 2 were really well done, in my opinion they may be some of the tensest and best handled boss battles in the series, they were all challenging, panic-inducing, and yet a lot of fun, with a mixture of quick response and strategy, yet variety between them, in episode 2 on Survival.
Pedro against Claire actually takes the cake as being my favorite 'chainsaw' enemy in the series without strictly being a chainsaw enemy; I enjoy the chainsaw enemies the series has, but due to how their programmed they haven't really been a challenge to me since R4 as the same strategy that works on Salvador, works on the Chainsaw Majini, works on that one chainsaw boss from Resident Evil 6; Revelations was different and interesting, but I honestly wasn't as fond of it as the typical chainsaw enemy. However, Pedro with his faster speed, charge forward attack, non-stop waving around, the fact his regular hit doesn't -quite- kill you but puts you just on the verge of death, and how much he can stick on your ass, was legitimately sometimes terrifying, and made him a lot more tense to fight and run-away from.
The Big Fire Jug Afflicted I can't say was expected... It's a bit silly in concept for certain, but was a unique enemy for RE and the fight in the store also was tense, with its fireballs that spread fire around, the charging attack, the immense size and how much health it had... The enemies pouring in added a challenge, was nice the enemy gave no fucks and could hurt all of them too with its charging and fireballs. Ended up being a fun fight.
And the second Pedro fight gets a lot of love from me. Same qualities as before still apply, but much more tense now, and the multiple specific weakpoints you need to take out make it a very precise and close fight, plus the much more closed-off and narrow arena makes it very challenging, had so many close calls and the way he quickly comes around corners and you can see his sparks and hear him coming added a lot. Literally beat him with my second-to-last bullet on survival difficulty. And the build-up was good, with making you think for a second it might be Gabe intend, the destructible-looking wall you pass that makes you suspicious that might be where he's coming from, but it turns out to be completely elsewhere...
I know they may not be the most unique of unique, but I thought they were very well handled, and may stand as some of the tensest fights for me in the series.
Ok this should be my last raid question.
When it comes to completion medals. I'm guessing here that every character technically counts as their own set? So If I did the first 5 missions with hunk then the same 5 missions with Barry that would be 10 for jill? Or are they one and done meaning once one character gets a complete they no longer count?
Pretty much my thoughts on the boss moments. Very tense even if they haven't been grand like in other RE games. Still two more episodes to see how that changes.
From my experience, while it affects 'overall medals', only one completion medal counts. At least seemed like this when I tested trying to get Jill with completing a stage as Moira I had already gotten the medal with Wesker (my main) with a completion medal, but still needed to complete 10 Raid missions with completion medals with individually with Wesker,so it looks like the repeat medal I got with Moira didn't count.
Nope. If you get 5 completion medals with one character, it wont count 10 if you get them again with another one. I believe the only reason each character has his own medals is for track record.
Just read this. Co-signed! I agree on the bosses all of them were fantastic.Also, Episode 1 didn't have any boss battles really, but was enjoyable, but holy hell, the boss battles in episode 2 were really well done, in my opinion they may be some of the tensest and best handled boss battles in the series, they were all challenging, panic-inducing, and yet a lot of fun, with a mixture of quick response and strategy, yet variety between them, in episode 2 on Survival.
Pedro against Claire actually takes the cake as being my favorite 'chainsaw' enemy in the series without strictly being a chainsaw enemy; I enjoy the chainsaw enemies the series has, but due to how their programmed they haven't really been a challenge to me since RE4 as the same strategy that works on Salvador, works on the Chainsaw Majini, works on that one chainsaw boss from Resident Evil 6; Revelations was different and interesting, but I honestly wasn't as fond of it as the typical chainsaw enemy in the other games. However, Pedro with his faster speed, charge forward attack, non-stop waving around, the fact his regular hit doesn't -quite- kill you but puts you just on the verge of death, and how much he can stick on your ass, was legitimately sometimes terrifying, and made him a lot more tense to fight and run-away from.
The Big Fire Jug Afflicted I can't say was expected... It's a bit silly in concept for certain, but was a unique enemy for RE and the fight in the store also was tense, with its fireballs that spread fire around, the charging attack, the immense size and how much health it had... The enemies pouring in added a challenge, was nice the enemy gave no fucks and could hurt all of them too with its charging and fireballs. Ended up being a fun fight.
And the second Pedro fight gets a lot of love from me. Same qualities as before still apply, but much more tense now, and the multiple specific weakpoints you need to take out make it a very precise and close fight, plus the much more closed-off and narrow arena makes it very challenging, had so many close calls and the way he quickly comes around corners and you can see his sparks and hear him coming added a lot. Literally beat him with my second-to-last bullet on survival difficulty. And the build-up was good, with making you think for a second it might be Gabe intend, the destructible-looking wall you pass that makes you suspicious that might be where he's coming from, but it turns out to be completely elsewhere...
I know they may not be the most unique of unique, but I thought they were very well handled, and may stand as some of the tensest fights for me in the series.
Also, Episode 1 didn't have any boss battles really, but was enjoyable, but holy hell, the boss battles in episode 2 were really well done, in my opinion they may be some of the tensest and best handled boss battles in the series, they were all challenging, panic-inducing, and yet a lot of fun, with a mixture of quick response and strategy, yet variety between them, in episode 2 on Survival.
Pedro against Claire actually takes the cake as being my favorite 'chainsaw' enemy in the series without strictly being a chainsaw enemy; I enjoy the chainsaw enemies the series has, but due to how their programmed they haven't really been a challenge to me since RE4 as the same strategy that works on Salvador, works on the Chainsaw Majini, works on that one chainsaw boss from Resident Evil 6; Revelations was different and interesting, but I honestly wasn't as fond of it as the typical chainsaw enemy in the other games. However, Pedro with his faster speed, charge forward attack, non-stop waving around, the fact his regular hit doesn't -quite- kill you but puts you just on the verge of death, and how much he can stick on your ass, was legitimately sometimes terrifying, and made him a lot more tense to fight and run-away from.
The Big Fire Jug Afflicted I can't say was expected... It's a bit silly in concept for certain, but was a unique enemy for RE and the fight in the store also was tense, with its fireballs that spread fire around, the charging attack, the immense size and how much health it had... The enemies pouring in added a challenge, was nice the enemy gave no fucks and could hurt all of them too with its charging and fireballs. Ended up being a fun fight.
And the second Pedro fight gets a lot of love from me. Same qualities as before still apply, but much more tense now, and the multiple specific weakpoints you need to take out make it a very precise and close fight, plus the much more closed-off and narrow arena makes it very challenging, had so many close calls and the way he quickly comes around corners and you can see his sparks and hear him coming added a lot. Literally beat him with my second-to-last bullet on survival difficulty. And the build-up was good, with making you think for a second it might be Gabe intend, the destructible-looking wall you pass that makes you suspicious that might be where he's coming from, but it turns out to be completely elsewhere...
I know they may not be the most unique of unique, but I thought they were very well handled, and may stand as some of the tensest fights for me in the series.
The claire->barry scenario changer this time is reaaaal interesting tooyou can actually skip the entire 2nd pedro fight by taking him out/damaging him enough when he first turns- barry gets the drill at the freakin' wossek and is able to open up an extra door even
I laughed OUT LOUD @boss Pedro yelling BALLS... BALLS...
It's pedestrian humor at its finest.
It's a nice bit of levity that makes the situation both funny (because what the hell, lol) and also bittersweet, since you're seeing vestiges of that character's humanity. When you're first approaching that character in Barry's campaign, and youI laughed OUT LOUD @boss Pedro yelling BALLS... BALLS...
It's pedestrian humor at its finest.
He doesn't if youWhat?Pedro shows up as a boss in Barry's section?
What?Pedro shows up as a boss in Barry's section?
yepppp, this is exactly how i feel too. i'm glad you noticed thetoo because that was such a clever touch. there's a lot of really good small things that are just randomly there likefake out destructible wallthat are just there to mess with attentive playersthe basement room with the hanging bodies casting a human-shaped shadow but only when leaving
the claire->barry scenario changer this time is reaaaal interesting tooyou can actually skip the entire 2nd pedro fight by taking him out/damaging him enough when he first turns- barry gets the drill at the freakin' wossek and is able to open up an extra door even
He doesn't if you, apparently. Is that what you did?manage to kill him in Claire's section
Although if that's the case, I wonder how you're able to proceed in Barry's section. They would have to force you toin the fishing village.collect the drill
Doesthe drill from Pedro fight #2 carry over when you play it a second time?
Goddamn that's clever. It works on multiple levels:the big rock that claire and neil lift up with the big marked "drill X" stays around if you do that and barry has to drill through rather than the rock being mysteriously gone
Go to PSN, scroll across recent games until you get to RER2 Episode 2. It will be advertised as $5, but when you access its store page, it'll simply say "Download." Download it and you'll be ready to play.How do I download episode 2 onto my PS4? I bought the season pass, and I don't see it in the web store...