EatChildren said:Are these achievement medals bugged? One requires you complete any mission on rank four or above and kill all enemies using only gunshots. I did that. Selected a one of the rank four missions, finished with an A, and every kill I got was with a pistol, revolver or rifle. No explosive, melee or environment kills. Yet I never got the medal.
WHAT THE FUCK MERCENARIES?
I've had those nights too ]:jtrov said:Alright, logging on now. Just create a room, and I'll join.
EDIT: Ughhh, such cheap shot deaths. Both times occurred when it lagged to open the door...
Wow, I am playing like shit tonight. :/
jtrov said:Alright, logging on now. Just create a room, and I'll join.
EDIT: Ughhh, such cheap shot deaths. Both times occurred when it lagged to open the door...
Wow, I am playing like shit tonight. :/
Ken said:Hunk seems like a bad choice for any mission.
Scored 400k on Ex-5 with Hunk + Chris load out so he's not horrible. His Mr. Death outfit has the 3rd highest 'defense' so he does well charging into enemies with a shotgun. I ate a few explosives and didn't go into a dying state (but did drop into critical). I think he's fine as long as Hunk players aren't expecting to go into missions meleeing everyone like in RE4 since most of his melee attacks in this are terrible (Triple Tap + map geometry= miss).jtrov said:Lol, this is also true. I just really enjoy his melee attacks, and I can string together some good time bonuses. However, when it comes to these EX-Missions, he is pretty much worthless. Especially when the bosses begin to enter the map.
Yeah, I'll start searching in a minute.kiryogi said:Still around ken?
What character/load out?345triangle said:i still can't do 4-5 any protips?
Ken said:Scored 400k on Ex-5 with Hunk + Chris load out so he's not horrible. His Mr. Death outfit has the 3rd highest 'defense' so he does well charging into enemies with a shotgun. I ate a few explosives and didn't go into a dying state (but did drop into critical). I think he's fine as long as Hunk players aren't expecting to go into missions meleeing everyone like in RE4 since most of his melee attacks in this are terrible (Triple Tap + map geometry= miss).
Ugh at random Wesker getting chainsawed with 5 seconds left on Ex-8.
Added you Mind. BTW there's a Friend Codes thread for this game in the Community section. My FC, as well as a ton others, are in there.
The End is on the slow side and doesn't put you in a good position if there are multiple enemies around you, unlike neck breaker that pushed away all enemies around you. There's also an awkward half second pause after finishing the animation where Hunk stands still, though that might be online lag. It's still alright I guess since it's at least a front leg instant kill.boris feinbrand said:Shoot left leg
press y
...
profit.
Still not as cool as his neckbreaker in RE4 (the blood gushing out the ganados mouths was just pure evil) but very effective.
I will never forgive them for taking out the neckbreaker... allthough that shit was overpowered like hell, it just looked so damn brutal. Spraying a line of enemies with the TMP, and then chain neck breaking them in under 7 seconds. Just the sound made me cringe at times.Ken said:The End is on the slow side and doesn't put you in a good position if there are multiple enemies around you, unlike neck breaker that pushed away all enemies around you. There's also an awkward half second pause after finishing the animation where Hunk stands still, though that might be online lag. It's still alright I guess since it's at least a front leg instant kill.
I think Jill's best melee is her Double Knee Drop on downed enemies. It's fast and I believe has a high critical rate on the head. Her instant kill rear leg Neck Twist isn't terrible but it's not good either since it's a little lengthy and you end up in an awkward position that might make it hard to combo from.boris feinbrand said:I will never forgive them for taking out the neckbreaker... allthough that shit was overpowered like hell, it just looked so damn brutal. Spraying a line of enemies with the TMP, and then chain neck breaking them in under 7 seconds. Just the sound made me cringe at times.
I didn't play enough to test all the executions and their benefits, but from what I can tell, Jill has some pretty neat melee combos that create room and seem to be pretty strong.
The real problem with Hunk is that it takes ages to dispatch of boss characters. If you don't have some grenades or mines.
Sadist said:Okay, this game is cool. Fudge critics.
Ken said:What character/load out?
Turn on your ds, close the screen so its still running in standby. Walk 1000 steps to get 10 play coins. Each 100 steps=1 play coin, 10 max coins per day. Also, there are differences between costumes other than just the look?jtrov said:Hey Ken, what would be a good load out then for Hunk? I've been using Mr.Death Hunk 90% of the time since I unlocked him, but I'm using his default loadout (which seems crappy in EX). I don't have any Play Coins, or know how to get them, so is there another method to obtaining other character loadouts?
Can't answer your load out question for Hunk as I haven't played this game nearly as much as I've wanted to. But for your other questions:jtrov said:Hey Ken, what would be a good load out then for Hunk? I've been using Mr.Death Hunk 90% of the time since I unlocked him, but I'm using his default loadout (which seems crappy in EX). I don't have any Play Coins, or know how to get them, so is there another method to obtaining other character loadouts?
Unfortunately no (SCREW YOU NINTENDO GIVE ME MY MESSAGING SYSTEM). The only thing I can think of is since you can suspend 3DS games, you can just alternate between the game and the 3DS broswer (using mobile meebo, browsing NeoGAF, etc. etc.).ravien56 said:Mainly been playing this at night, I see a few of you guys online, but Im so lazy to go upstairs on my comp and message here to get a game going. There is no way to message someone through the 3ds?
First reactionboris feinbrand said:No, I'd say most of them are very fair. The game was rushed, it is obvious from the content, the technical execution and missed opportunities, but more or less all reviews have stated how fun the game is.
Its a solid foundation for a new game later on. I know I will buy a fleshed out and improved sequel.
Two is all you get, but you can make liberal use of the mines.jtrov said:Also, for a character like Krauser, is it possible to find more RPG ammo? Or is two shots all you really get?
meltingparappa said:I already bought and sold the game, but like an addict I feel the itch coming back.
I should just wait for what could be an AMAZING sequel but the format of the game is just so absolutely perfect for a handheld. Based on the super short Revelations demo I really think this will have ended up being the better of the two games.
Haw, I was actually trying to say that I think Mercenaries will end up being better than Revelations. The way the engine and action work on the 3DS is perfect, if only it had a bigger budget around it.jufonuk said:I agree that Revelations will be the better of the two..(hopefully) jsut make it like resi 4 I will be happy
meltingparappa said:I was actually trying to say that I think Mercenaries will end up being better than Revelations. The way the engine and action work on the 3DS is perfect, if only it had a bigger budget around it.
Yes, but there's only one difference.ravien56 said:Turn on your ds, close the screen so its still running in standby. Walk 1000 steps to get 10 play coins. Each 100 steps=1 play coin, 10 max coins per day. Also, there are differences between costumes other than just the look?
jtrov said:Hey Ken, what would be a good load out then for Hunk? I've been using Mr.Death Hunk 90% of the time since I unlocked him, but I'm using his default loadout (which seems crappy in EX). I don't have any Play Coins, or know how to get them, so is there another method to obtaining other character loadouts?
345triangle said:i'm mostly playing as jill because i find the shotgun best for the chainsaw guys, but am open to suggestions!
That is just the engine saving memory, apparently.miksar said:I noticed some awful enemy animation when they approach you from far away or when you shoot them standing on roofs. How come I see it in the retail version of the game, Capcom?