Rapping Granny
Banned
And people laughed at me when I said Killzone looks like a more polished and finished game than R2, and should have been released this holiday.
Assembly Required said:I agree, the aim-assist feels more like involuntary auto lock-on at times. It needs to be toned down.
Rapping Granny said:And people laughed at me when I said Killzone looks like a more polished and finished game than R2, and should have been released this holiday.
Loudninja said:SO R2 is not polished?and why re people keep trying to compare the 2?They are both going for something different.
Pai Pai Master said:Yeah man, fuck the R2 beta for not being polished.
Shit like this is the reason betas should stay private. Far too many people think of them as demos.
.Pai Pai Master said:Yeah man, fuck the R2 beta for not being polished.
Shit like this is the reason betas should stay private. Far too many people think of them as demos.
Pai Pai Master said:Yeah man, fuck the R2 beta for not being polished.
Shit like this is the reason betas should stay private. Far too many people think of them as demos.
Stop making your awesome post, I have to keep quoting you!!!!!!!!!!Pai Pai Master said:My problem is that all these people bitching and bitching about what they don't like about the game (namely that ZOMG, it isn't Resistance 1!)...half of them probably aren't posting their complaints in the beta forum. They're looking at it like a demo and treating it like a demo, as if they're reviewing the final build of a game for the press or something. I understand wanting to make big open betas to get some publicity, but when you have people who'd rather complain about what they don't like about the game to public forums and completely ignore the beta forums where their feedback is most noticed, it'll end up doing more damage than good to the reputation of the game. I'm so glad a lot of you guys didn't play the private beta. The bitching and moaning would have been unbearable.
I humbly request to those of you who think you're important enough to deem R2 as you have: post your damn opinions and some worthwhile feedback in the actual beta forums. I don't see any of you doing that.
FightyF said:http://www.neogaf.com/forum/showpost.php?p=13370395&postcount=7462
I thought I read from JS and other IG devs that the public beta is basically what we're getting on release day, barring minor tweaks. This isn't your average beta. This is a complete game undergoing broader network-related tests imo.Pai Pai Master said:My problem is that all these people bitching and bitching about what they don't like about the game (namely that ZOMG, it isn't Resistance 1!)...half of them probably aren't posting their complaints in the beta forum. They're looking at it like a demo and treating it like a demo, as if they're reviewing the final build of a game for the press or something. I understand wanting to make big open betas to get some publicity, but when you have people who'd rather complain about what they don't like about the game to public forums and completely ignore the beta forums where their feedback is most noticed, it'll end up doing more damage than good to the reputation of the game. I'm so glad a lot of you guys didn't play the private beta. The bitching and moaning would have been unbearable.
I humbly request to those of you who think you're important enough to deem R2 as you have: post your damn opinions and some worthwhile feedback in the actual beta forums. I don't see any of you doing that.
Rapping Granny said:Anyone else feeling like what the fuck is the point of this?
I am enjoying it but, when I finish playing a match and especially one I did good at then I get kicked to the main menu at the end of it, all alone going through my head " what a waste of time, I accomplished nothing"
It has to do with the beta not having the leveling system in, or the stats being recorded or any type of unlockables/challenges that makes you feel you have some objectives to do when playing online.
UntoldDreams said:Hmm...
It seems to me the 2 weapon system makes it so you have to use teamwork more due to the simple fact that your weapons won't be ideal for all situations.
JaCk BuRtOn said:Matchmaking is failing on me every time ..... server problems ???
dralla said:It's hard to tell when your bullets are actually hitting someone.
Ceb said:Someone mentioned this earlier, but it's kinda crappy that the exp. ticker is the only way to detect successful hits. There's pretty much no visual feedback, no reactions to gunfire. I can understand you don't want staggering animations in competitive, but it should be more pronounced in co-op mode.
Pai Pai Master said:Yeah man, fuck the R2 beta for not being polished.
Shit like this is the reason betas should stay private. Far too many people think of them as demos.
My problem is that all these people bitching and bitching about what they don't like about the game (namely that ZOMG, it isn't Resistance 1!)...half of them probably aren't posting their complaints in the beta forum. They're looking at it like a demo and treating it like a demo, as if they're reviewing the final build of a game for the press or something. I understand wanting to make big open betas to get some publicity, but when you have people who'd rather complain about what they don't like about the game to public forums and completely ignore the beta forums where their feedback is most noticed, it'll end up doing more damage than good to the reputation of the game. I'm so glad a lot of you guys didn't play the private beta. The bitching and moaning would have been unbearable.
I humbly request to those of you who think you're important enough to deem R2 as you have: post your damn opinions and some worthwhile feedback in the actual beta forums. I don't see any of you doing that.
sca2511 said:i think R2 gunplay is faster with just two weapons instead of one. In R1, you would have to hold the button down and go the specific weapon. I guess i'm looking at this with a keyboard perspective, where one would switch guns with numeric keys which was just a finger stretch away. But I haven't really played R1 much online
Honestly, if this was the case (and I'm not sure it is), that sounds extremely narrow minded and stubborn. Ultimately, the game is about what players want. The trick they face is to find or fix things that most of the people who will buy the game want fixed or want as a feature.JB1981 said:I thought I read from JS and other IG devs that the public beta is basically what we're getting on release day, barring minor tweaks. This isn't your average beta. This is a complete game undergoing broader network-related tests imo.
tanod said:R1 had a customizable weapon ring where if you just clicked the R2 button, it would toggle to the next weapon on the list. No pause.
Honestly, if this was the case (and I'm not sure it is), that sounds extremely narrow minded and stubborn. Ultimately, the game is about what players want. The trick they face is to find or fix things that most of the people who will buy the game want fixed or want as a feature.
If they think their MP design is in its final form at this point, that's pretty damn arrogant.
dralla said:It's really just a stress test for the servers, don't expect any big changes.
That, and you don't know when you kill someone unless you look at the small font in the bottom-left corner saying "_____ killed _____." I get about five kills a game or so, but it feels like I've killed absolutely nothing.Ceb said:Someone mentioned this earlier, but it's kinda crappy that the exp. ticker is the only way to detect successful hits. There's pretty much no visual feedback, no reactions to gunfire. I can understand you don't want staggering animations in competitive, but it should be more pronounced in co-op mode.
I've exclusively been playing 40-60 player TDM games when there are bullets and grenades flying everywhere and everything is really hectic, hearing a specific sound or noticing the color of a HUD element isn't the easiest thing to do. I'm going to try out some other, slower gametypes, but I didn't even know that there was a kill sound, nor did I really notice an exp color change.Pai Pai Master said:What about when the person you're shooting at falls down?
It plays a sound as well and the EXP turns red. I think that's plenty notice that you killed someone; the HUD doesn't need to become more intrusive.
It happened to me I know exactly what he's talking about.Loudninja said:Never happen to me, I have no idea what you are talking about
JaCk BuRtOn said:Matchmaking is failing on me every time ..... server problems ???
I'm not laughing. The x-mas window was pretty much an early present from Sony to IG.Rapping Granny said:And people laughed at me when I said Killzone looks like a more polished and finished game than R2, and should have been released this holiday.
UntoldDreams said:This is the thing which irks me the most.
A Beta is not demo.
msdstc said:And this shit is what irks me the most. PLEASE take notice the damn game comes out in 2 weeks... This is essentially a demo at this stage. It's fine you can pull the "BETA!" card for a few more weeks, but when the actual game comes out what will you say?
That being said I still love the game, but I agree it needs a lot more attention still.
Zen said:If 'Priority Target' and 'take/defend the beacon' really are the only set of objectives for Skirmish, then that's not good. I was under the impression that the squads would be doing things that altered the dynamics of the combat itself, no just grinding for XP.
UntoldDreams said:There's some truth to what you are saying. That being said you cannot remove the word "Beta" and rewrite it as Demo. You just can't.
Keep in mind that in the realm of online gaming & patching its not too late to provide feedback and receive changes to the gameplay.
Frankly, by having the word "BETA" in it means quite honestly they are probably listening to feedback on the Resistance Website.
Right? Take that for what its worth and go contribute to fixing what is wrong.