Graphics Horse said:
Weren't 20mph areas first introduced in the 90s? I know it's an alternate history, but still..
Are there any real life areas that are recognizable in the game? I'm sure there'll be some in London, but what about further north?
You posed the question - and we got the answer from Rolf (and later Steve):
Ex-Brit Insomniac here, on the concept art team Ever since we took the decision to set the game in England we expected some critical eyes being cast over our locations, period details and such ... I've already seen one post elsewhere nitpicking at our street lamps, power lines, telegraph poles, road markings and asked if any of the developers were from Britain or had ever been there. The answer is yes - aside from myself we have one Irish and four English programmers (one of whom was an architect of the original Xbox, for the enthusiasts in the audience) and one designer from Liverpool... if that counts? I think that partly explains why our games are so very good. On top of that, one of our artists Steve Ratter took a trip to Blighty and toured the towns we had chosen to take photos. He had done the same thing previously on Call of Duty Frontline and also worked on the Medal of Honor games, and found this to be very effective for getting inspiration and ideas.
In answer to Graphics Horse, "Weren't 20mph areas first introduced in the 90s? I know it's an alternate history, but still.." Firstly, congratulations are in order since only you and Phil Harrison are the special people who have thus far asked us about the 20 mph speed limit signs. But nope, surprisingly you're way off. One our Brits grew up with a 20 mph sign just down the road from his house. We looked it up and managed to find scans of British Highway Codes as old as 1946. It seems this style of speed limit sign goes back to the 40's and we found a 20mph speed limit example in the 1954 copy. On top of that you rightly point out we're dealing with an alternate history so I would argue we're in pretty safe territory on that one..
(As an aside, one thing I found myself researching was light fixtures in WW2 period aircraft carriers. I'm sure very few people have ever stopped to wonder what kind of lights they used back then, and no matter what photo reference I could find of carriers from that period they all seemed to have fluorescent lights in their interiors. At first I assumed they had all been modernized but then eventually discovered this was one of the first ever uses of fluorescent lamps, developed specifically for the purpose by the US Navy. Learn something every day...)
As for "real" locations, I'm glad DCharlie appreciated our choice to show plenty of Northern towns - this was quite deliberate since most of us Brits here are from the North or Midlands and we thought fair's fair. If you look carefully, you should be able to spot references to real things scattered here and there throughout the game. York for example was a nice opportunity to make use of the old castle walls that still surround the town. We also based the Shambles district directly on the real world version. However in general we took a conscious decision to try and stay away from the typical "touristy" landmarks that Hollywood uses in every film they set in Britain. You won't see the Houses of Parliament for example, but you will see certain landmarks and details that may remind you very much of certain familiar locations. For my own part I've always wanted to see Nottingham destroyed by an alien invasion. In the nicest possible way, of course.
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From: Steve
Well that big tower in the distance is the Boddingtons tower from the Manchester brewery not too far from the cathedral
so as we used to say about Medal of Honor, were striving for a level of authenticity, not necessarily realism. As for how we approached making the towns, we tried to capture the spirit of the town and not every blinking little detail. So I think we did a pretty job at York. Nottingham is all in ruins so I guess its hard to tell anything there, and Grimsby is more or less just the docks and cannery buildings. So usually, we picked a few buildings from a city that were somewhat generic and repeatable, then tried to get in a couple of unique ones. We tried to pay attention to some signage, trashcans, city crests, etc. So I think if people look here and there, theyll find some traces of the city. After all, we do have alt-history on our side!!
For instance, in my mind, the Manchester level starts in Salford, goes toward the cathedral, then snakes through a few streets eastward, cuts through Picadilly park, then ends somewhere south east of there. In might not necessarily reflect the footprint of the city, but in my head, thats whats going on
. The Statue of the Queen at the roundabout for example was taken directly from a real one in Manchester . The idea was to mix up real elements as points of familiar reference with our make-belief version of England.