And links to pictures of the later levelskevm3 said:Can someone post a few small clips of the later areas? I've heard that those are the areas in which Resistance really wows
Onix said:(Please note that the following is based on a VERY limited viewing of GoW at a friends house on a SD TV. He will be bringing over his 360 in the near future to play on my HDTV - so I will have a better grasp of what is going on in that game).
Oh yeah. I often uttered "wow" out loud while playing Gears. It's pretty incredible.Chiggs said:Well, once you see some of the later levels in Gears on an HDTV, I'm fairly confident that you'll give Gears the WOW Factor award.
But like you said, the two games are very, very different...and both are very, very good.
Stench said:Heh.
You know, when all of the reviews were coming out and the comparisons to Gears of War began, a lot of comments were made, stating we shouldn't do that, because "it's not fair to Resistance".
After a lenthy play session last night... I'm not so sure about that anymore.
mentalward said:Can anyone give me advice on getting voice chat to work in Resistance? The PS3 recognizes my headset just fine but I have yet to get it to work in multi-player.
Also, when i finish a match and exit to the dashboard my "players met" area is always empty. How am i supposed to make friend requests if it doesn't keep track of the people I have played with?
I am sure that it is my error at that point. can someone point out what i am doing wrong?
dark10x said:Resistance is certainly shaping up, though. I'm really starting to dig the game now and it looks fantastic. The textures are still below Gears, but the environments seem to be more complex and feature more activity (lots of things blowing around on top of hoards of enemies).
dark10x said:Resistance is certainly shaping up, though. I'm really starting to dig the game now and it looks fantastic. The textures are still below Gears, but the environments seem to be more complex and feature more activity (lots of things blowing around on top of hoards of enemies).
NeXuSDK said:Well, the levels are incredibly small (from load point to load point) and wouldn't say there are many more enemies at once than Gears (a bit more, but not many).
The enviroments in Gears are maybe not more complex in geometry, but that's because they actually used normal-mapping in Gears. There's basically none of that in Resistance. And what about dynamic lightning and shadows? Practically none! Psyshics looks like a simple havok engine etc.
NeXuSDK said:Well, the levels are incredibly small (from load point to load point) and wouldn't say there are many more enemies at once than Gears (a bit more, but not many).
The enviroments in Gears are maybe not more complex in geometry, but that's because they actually used normal-mapping in Gears. There's basically none of that in Resistance. And what about dynamic lightning and shadows? Practically none! Psyshics looks like a simple havok engine etc.
Karma Kramer said:Whys everyone talking about Gears of War in this thread?
Karma Kramer said:Whys everyone talking about Gears of War in this thread?
frAntic_Frog said:heres a youtube video http://youtube.com/watch?v=BbT5HPrvT0M where it shows you cant use the motion sensor to perform melee attack......you have to be in enemy's face in order to use melee......is that true?
frAntic_Frog said:heres a youtube video http://youtube.com/watch?v=BbT5HPrvT0M where it shows you cant use the motion sensor to perform melee attack......you have to be in enemy's face in order to use melee......is that true?
How far into the game have you played?NeXuSDK said:Well, the levels are incredibly small (from load point to load point) and wouldn't say there are many more enemies at once than Gears (a bit more, but not many).
The enviroments in Gears are maybe not more complex in geometry, but that's because they actually used normal-mapping in Gears. There's basically none of that in Resistance. And what about dynamic lightning and shadows? Practically none! Psyshics looks like a simple havok engine etc.
Cheddar Gorge.
p2535748 said:Resistance only uses the motion sensing in one case, as far as I can tell. When a creature grabs you, you shake the controller to melee them off of you. Otherwise, you use the triangle button to melee.
JB1981 said:I just beatHow far into the game am I? I keep waiting for this game to jump up to the 'very good' level of quality y'all keeping talking about and it just ain't happening. It's been a pretty stale experience up to this point, I must say. I could just drop the single player altogether right now and I wouldn't care.Code:Cheddar Gorge.
The two main problems are that Hale is such a bland cypher, and I don't care for the narration. I hate how it breaks up the flow and momentum of the game. Just when things start to get moving, this weepy woman breaks up my game and starts talking sentimentally about past events. Just a bad narrative device.
Azrael said:You're not doing anything wrong. I'm not sure if it's because Sony didn't provide the tools/libraries to Insomniac (most likely IMO) or because Insomniac was rushed to get the game out at launch, and Insomniac employees are probably bound by NDAs to talk about it, but Resistance isn't very integrated with the PS3 network. Players added to the in-game friends list don't get added to the XMB friends list or vice versa, and players met in-game don't show up on the XMB players met list either. The workaround is you can go into the buddies list in Resistance, and there's a tab showing the people you've played Resistance with. You can then send them an invite for the Resistance friends list, then send that ID a second friend invite from the XMB. Hopefully better PS3 network integration can be added to Resistance with a patch later.
NeXuSDK said:Well, the levels are incredibly small (from load point to load point) and wouldn't say there are many more enemies at once than Gears (a bit more, but not many).
The enviroments in Gears are maybe not more complex in geometry, but that's because they actually used normal-mapping in Gears. There's basically none of that in Resistance. And what about dynamic lightning and shadows? Practically none! Psyshics looks like a simple havok engine etc.
Wait til you get farther in dark. Seriously, I can't remember the last time I played a game that continuously and consistently got better and better the farther you got. I don't know if I'd say it's topped Halo presentation-wise, but it's definitely matched it IMO. And I don't just mean story and cutscenes, but atmosphere, cohesiveness in design, etc. Haven't played HL2 yet, so no comment there.dark10x said:You don't like the presntation? It hasn't topped the best games in the genre (Halo and Half-Life 2), but it's well beyond most FPS titles I've played. The atmosphere is great and the gameplay is really solid. I agree that it lacks a certain something, but it's still an awesome game.
At this point, I would still say Gears is better overall, but this is up there. I'd say this is easily one of THE very best console FPS titles of all time. Only the Halo games top it for me.
Are you serious?!? The sticks feel awesome now. I like it every bit as much as the 360 pad. The only addition I would make is rumble (which isn't a huge deal, but would be kinda nice). The sticks rule, the new triggers feel great after all, and the weight of the controller is fantastic. I never had an issue with analog placement, just the sticks themselves (which were not very good for FPS on the DS2).PhatSaqs said:The "Sixaxis" sucks ass for FPS. Other than that the game is pretty decent so far.
So have you played the game in its entirety? I am interested in your full impressions. If not, then I foresee a BAN coming in your future. :lolDunpeal said:GOW looks way better than Resistence, some of you guys are on the smoke pipe when you say it doesn't, it waay better, and some of you guys really seem to be overrating this one when you put it amongst one of the best of all time. Launch game syndrome? shit i think so
I wouldn't rate it that high yet, but I question if you've actually played through it. How long did it take you to finish?Dunpeal said:GOW looks way better than Resistence, some of you guys are on the smoke pipe when you say it doesn't, it waay better, and some of you guys really seem to be overrating this one when you put it amongst one of the best of all time. Launch game syndrome? shit i think so
Dunpeal said:GOW looks way better than Resistence, some of you guys are on the smoke pipe when you say it doesn't, it waay better, and some of you guys really seem to be overrating this one when you put it amongst one of the best of all time. Launch game syndrome? shit i think so
All my opinion of course but I think you're off your rocker if you think it's as good for FPS as the 360 controller. It's not even close. The triggers dont feel much like triggers at all but that's not the main problem which remains the placement of the sticks for me. I've always had a problem trying to move right and look left playing FPS with the DS but that mainly has to do with the way I place my thumbs on the sticks which is by placing the middle of my thumbs over em. With the DS it results in my thumbs touching whenever I look move left and look right. It is nice and light tho which we can attribute some to the lack of motors for rumble.dark10x said:Are you serious?!? The sticks feel awesome now. I like it every bit as much as the 360 pad. The only addition I would make is rumble (which isn't a huge deal, but would be kinda nice). The sticks rule, the new triggers feel great after all, and the weight of the controller is fantastic. I never had an issue with analog placement, just the sticks themselves (which were not very good for FPS on the DS2).
Dahbomb said:So have you played the game in its entirety? I am interested in your full impressions. If not, then I foresee a BAN coming in your future. :lol
dark10x said:Are you serious?!? The sticks feel awesome now. I like it every bit as much as the 360 pad. The only addition I would make is rumble (which isn't a huge deal, but would be kinda nice). The sticks rule, the new triggers feel great after all, and the weight of the controller is fantastic. I never had an issue with analog placement, just the sticks themselves (which were not very good for FPS on the DS2).
Y2Kevbug11 said:Echoed exactly.
Oh and hi aryuken, can you go troll in another thread? kthnx
Dunpeal said:I guess i should've learned before, if you ain't in it to say its the best ever then don't post or you're trolling.
Whatever.
Dunpeal said:I guess i should've learned before, if you ain't in it to say its the best ever then don't post or you're trolling.
Whatever.