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Resonance of Fate |OT| John Woo RPG Action and Small Racks

jiien

Member
Red Blaster said:
Love how the trophy thumbnails for chapter completions forms a picture of Basel.

Thanks for pointing that out, that's freaking awesome.

I'm absolutely loving the dialogue in this game. It gets better and better. What struck me as really, really cool, was when after a cutscene, the three characters sort of continued the conversation from the cutscene as the opening for the next couple of random battles. AWESOME.
 

duckroll

Member
mjemirzian said:
Yeah that dungeon can be a bit of a downer, but bringing incendiary ammo and molotovs for the walkers and boss helps a lot.

Yeah, without the molotovs I would never have beaten the boss. They were definitely handy, and it really showed the true advantage of enemy weaknesses in the game.

Which danger zone did you have trouble with? I've completed them all without grinding/using items so I can help.

It was the one on Level 6, near Lucia. Two level 12 troll things, and one dolled-up lvl48 leader troll thing. I think what I was lacking was hero actions. I only had 3 max at the time, I should try again now that I have 4.
 
duckroll said:
Yeah, without the molotovs I would never have beaten the boss. They were definitely handy, and it really showed the true advantage of enemy weaknesses in the game.

Yes. I would also highly recommend heading to cranktown on the same level before going into the ch 5 dungeon because you can upgrade your guns and make things much easier.

Oops I meant chapter 5 .. sorry

duckroll said:
It was the one on Level 6, near Lucia. Two level 12 troll things, and one dolled-up lvl48 leader troll thing. I think what I was lacking was hero actions. I only had 3 max at the time, I should try again now that I have 4.

Yeah.. most people mention that one. You can beat him early on by kiting him around, waiting for him to whiff his melee dive, then firing at him as he recovers from the move. Don't try using hero actions, you just won't have enough to kill him with 3. Or you could just wait until you have better gear/levels/hero bezels.
 

atomsk

Party Pooper
well so much for finishing this game, my trusted launch 360 has finally died for good (audio output but no video)

my flatbrokeness means i'll be without a 360 for at least a few months. =(
 

Ferrio

Banned
My audio cuts out during battles briefly sometimes (PS3) anyone else have this issue? Not sure if it's the game or something else. Didn't happen when playing FF13 earlier this week.
 
Is there any way to be sure if I did the terminal right? I'm in Chapter 2, I connected 2 hexes 1x4 to Terminal and Power Station. Terminal shows 6/3, hexes are blinking. All set?

Also, where are the danger zones you guys are talking about? I wouldn't mind checking if I can beat it.
 
Castor Krieg said:
Is there any way to be sure if I did the terminal right? I'm in Chapter 2, I connected 2 hexes 1x4 to Terminal and Power Station. Terminal shows 6/3, hexes are blinking. All set?

Also, where are the danger zones you guys are talking about? I wouldn't mind checking if I can beat it.
glowing red hex. can't miss it.
 
SLOWLY getting used to how to play this game... it's still very difficult for me.

Just finished Chapter 1, and had a REALLY tough time with the dungeon.

Does anyone have any good strategies? I've been sparingly using my hero attacks since they use up a hero charge and are at high risk of falling into critical condition.

Edit: also, enemies can interrupt MY attack if they're shooting at my team mates? WTF am I doing something wrong?
 

JaxJag

Banned
I'm interested in this game, and I'm sure it's been asked before somewhere in the thread.

But which console should I buy this on? Or does it not matter?
 

Ferrio

Banned
radiantdreamer said:
goddam... :(

How do I know if it will take too long to charge my shot before action meter runs out? I guess I can't tell?

Just by experience. Just remember your shot charges quicker the closer you are.
 

FlyinJ

Douchebag. Yes, me.
radiantdreamer said:
SLOWLY getting used to how to play this game... it's still very difficult for me.

Just finished Chapter 1, and had a REALLY tough time with the dungeon.

Does anyone have any good strategies? I've been sparingly using my hero attacks since they use up a hero charge and are at high risk of falling into critical condition.

Edit: also, enemies can interrupt MY attack if they're shooting at my team mates? WTF am I doing something wrong?

Hero actions are pretty crucial. Keep in mind that if you kill an enemy, you get a gem back. Also, if you interrupt their gauge (by doing enough damage) or destroy a part you get a gem back.

I'm almost always doing hero actions. It's very important that your initial hero action is done using your machine gun guy. This gives the enemy scratch, and more than likely your next hero action will convert this scratch into a kill or at least part destruction, keeping you at two gems (in the beginning).

Scratch/MG damage is vital. Doing direct damage to enemies without first doing scratch is not effective.

Some enemies, however, are immune to scratch, and require direct damage initially. There is one enemy in particular in the second chapter
the guy hiding in a metal barrel
that requires you to deal direct damage.

Here's my general strategy:

Hero action my MG holder through as many enemies as possible (careful not to run into them, use the jump button if they get in the way).

Fire off first machine gun burst after meter fills 2-3 times. Observe how much scratch damage was done to the enemy (how much their bar turns blue). If it's not enough, fire off another 2-3 meter-full burst. If this fills enough blue up in the enemy bar, use the d-pad to switch to the next closest target, and unleash the rest of my remaining MG fire into that one.

After applying the scratch damage, have one of you pistol guys do a hero move past the one or two scratched enemies. Have them attack one of them until they die, and you'll get a hero gem back. You can sometimes even take out two-three scratched enemies if you were successful enough on your first run.
 

jiien

Member
mjemirzian said:
Yes. I would also highly recommend heading to cranktown on the same level before going into the ch 4 dungeon because you can upgrade your guns and make things much easier.

I'm pretty sure I'm on chapter 4...
I have to escort the statue of Leanna through the open air studio?
. What or where is cranktown? I don't see it on this level.
 
jiien said:
I'm pretty sure I'm on chapter 4...
I have to escort the statue of Leanna through the open air studio?
. What or where is cranktown? I don't see it on this level.
Elevator to lvl 4. Then Down Core Lift 2. (But you need a core lift 2 pass) and some hexes.
 

jiien

Member
DMPrince said:
Elevator to lvl 4. Then Down Core Lift 2. (But you need a core lift 2 pass) and some hexes.

Ah. Hm...I didn't get the core lift 2 pass yet, so I guess I can't do it in chapter 4. Thanks!
 
FlyinJ said:
Hero actions are pretty crucial. Keep in mind that if you kill an enemy, you get a gem back. Also, if you interrupt their gauge (by doing enough damage) or destroy a part you get a gem back.

I'm almost always doing hero actions. It's very important that your initial hero action is done using your machine gun guy. This gives the enemy scratch, and more than likely your next hero action will convert this scratch into a kill or at least part destruction, keeping you at two gems (in the beginning).

Scratch/MG damage is vital. Doing direct damage to enemies without first doing scratch is not effective.

Some enemies, however, are immune to scratch, and require direct damage initially. There is one enemy in particular in the second chapter
the guy hiding in a metal barrel
that requires you to deal direct damage.

Here's my general strategy:

Hero action my MG holder through as many enemies as possible (careful not to run into them, use the jump button if they get in the way).

Fire off first machine gun burst after meter fills 2-3 times. Observe how much scratch damage was done to the enemy (how much their bar turns blue). If it's not enough, fire off another 2-3 meter-full burst. If this fills enough blue up in the enemy bar, use the d-pad to switch to the next closest target, and unleash the rest of my remaining MG fire into that one.

After applying the scratch damage, have one of you pistol guys do a hero move past the one or two scratched enemies. Have them attack one of them until they die, and you'll get a hero gem back. You can sometimes even take out two-three scratched enemies if you were successful enough on your first run.

VERY good tips. Will definitely apply this strategy to get the best out of it all.

How effective do you guys find Grenades to be? They seem limited in supply, making it difficult to level up. What do you get for leveling them up?
 

jiien

Member
radiantdreamer said:
VERY good tips. Will definitely apply this strategy to get the best out of it all.

How effective do you guys find Grenades to be? They seem limited in supply, making it difficult to level up. What do you get for leveling them up?

I hear that by chapter 5, you can buy them cheaply in the shop, so they will be easier to level up then.

I like using them if I've been able to scratch a mob of enemies, or just need a relatively large amount of direct damage but don't want to waste a two hero actions finishing off an enemy (one to scratch, one to direct).

So what did you guys do for the chapter 4 storyline mission? I can get to the fourth hex or so, but the
waves of bazooka mannequins that can shoot at the statue even while I'm in a hero action
is just too much. I can't kill them off fast enough, even though it only takes me two hero actions to kill one. Do Perfect Aids work on the
statue
? Because restarting with a full hero gauge at that point would have cost me 50k. Which is CRAZY.

Edit: Unlike the normal ones, these guys seem to just go straight for it, so it's just a race for me to kill them before they get right up to it...maybe I just need to start the whole dungeon over now that I know to expect them. I can walk all over this dungeon and its enemies, it's just the
escort aspect
that's killing me.
 
radiantdreamer said:
goddam... :(

How do I know if it will take too long to charge my shot before action meter runs out? I guess I can't tell?

There is a blue bar on the character portrait that runs down as actions take place like running and charging (Hero action you have to pay attention to where the endpoint you are moving to is).

Just be like me and be lazy. Early on there's not much accessories to wear so buy the hair trigger from the shop. What it does is make certain you don't waste any charge so if you run out of time it will autofire for you.
 
jiien said:
So what did you guys do for the chapter 4 storyline mission? I can get to the fourth hex or so, but the
waves of bazooka mannequins that can shoot at the statue even while I'm in a hero action
is just too much. I can't kill them off fast enough, even though it only takes me two hero actions to kill one. Do Perfect Aids work on the
statue
? Because restarting with a full hero gauge at that point would have cost me 50k. Which is CRAZY.

Yes the key is to just plain kill them as fast as possible. Typicall what I do is use nothing but hero actions on the initial wave. Typically 2 resonance charge tri-attack is enough to blow up the close ones. Just make certain on the tri attacks you control the MG character so you can put scratch down and spread it around. I also found it helpful to always do scratch from the air on these guys so I can hit all their shields instead of wasting time trying to get them airborne.
 
outlawedprod said:
There is a blue bar on the character portrait that runs down as actions take place like running and charging (Hero action you have to pay attention to where the endpoint you are moving to is).

Actually the bar is there in the Hero actions too. The bar over your character's name will run out exactly when you reach the end of your hero action. You won't often be able to see the end point marker on the field during a Hero action, so watching that bar is much more useful.
 
-DarKaoZ- said:
Does someone know wtf is that "COIN" sound you get when you talk to certain people? I have notice that a lot in the level where Cracktown is. I have also notice they complement you by saying "You are a pro" or something like that, what is the deal with this?

It's based on your hunter rank. As you do more missions from the board and rank up random people pop in to grats you it seems. I've had that happen quite a few more times after I ranked up.

zero margin said:
I gave Vashyron the scratch gun and he gained two levels in basically two actions so now he's almost double Leanne's level. I think I had him throw some grenades as well to help kill that Tar man bastard in the first dungeon.

Character level = sum of weapon levels. Weapons rank up through damage. So basically if you scratch some high hp enemy for like 700 and then hit it with a character who has grenades on level 1 their grenade level is instantly going to go up.
 

jiien

Member
outlawedprod said:
Yes the key is to just plain kill them as fast as possible. Typicall what I do is use nothing but hero actions on the initial wave. Typically 2 resonance charge tri-attack is enough to blow up the close ones. Just make certain on the tri attacks you control the MG character so you can put scratch down and spread it around. I also found it helpful to always do scratch from the air on these guys so I can hit all their shields instead of wasting time trying to get them airborne.

This is what I'm doing, but the fastest I can kill them doesn't seem to be fast enough. I actually got to the boss, but the
statue
had no health left, and the boss one-shots it. Goddamnit. I HATE
escort
missions. I actually thought this one would be fine, until I realized the enemies aren't targeting me. Argh.

Edit: WOW, finally beat it. I did it with the
statue
having literally 200ish HP, or something, which means just about one hit/action from anything would have killed it.

If anyone's interested, here's how I did it:

Okay, so after trying to kill the boss (I didn't go for the peons because it was the boss that got to the statue first), I found that it took about two and a quarter "long" hero actions to get to the statue. So I basically had two "long" lengthed hero actions to kill off the boss, or three short ones. I first started using my MG user first, to scratch the boss up as much as possible, then using whoever had the grenade box to launch all five of my electro grenades + (I had five) because I needed to add as much damage of any type as I could.

Also, when using 'nades, it seems that it artificially "stops" the passage of time, whereas when using a gun, for some reason, enemies were still able to shoot at the statue DURING a hero action. (Actually, that really pissed me off. Why change the "standard" of not having enemies who are targeting a character other than the one doing the hero action be able to act until the hero action is over?) That took my two "long" hero actions, and I was able to get the boss down to about a quarter of it's health. Didn't work.

Eventually, I ended up using the 'nade user solely, for one long hero action, one short one to go behind the boss, and then another short one back. I used the grenades in this order: electro+ (5 of them), hand+ (3 of them), molotov+ (3 of them). I killed the boss that way, got a leader assault, and finished this damn mission. Bleh.

In retrospect, I would just have brought more money along with me. With my excess of glass shards and scrap iron, I wouldn't have minded blowing the money, I just didn't want to do the whole thing over again after finally getting to the boss.
 
Chapter 4: 20 hours, arena battles 1-9 star rank, levels 24,26,23, respectively. Entertaining game? I'm inclined to agree quite strongly with this notion.
 

-DarKaoZ-

Banned
Urban Scholar said:
Chapter 4: 20 hours, arena battles 1-9 star rank, levels 24,26,23, respectively. Entertaining game? I'm inclined to agree quite strongly with this notion.

Wow, you are taking your time. This is my case:

Chapter 9 - 1 sidequest to do and Story mission pending - 40 hrs 9 min, Arena 1-STAR, 2-4 rank, levels Vash 52, Zephyr 48, Leanne 51.
 
-DarKaoZ- said:
Wow, you are taking your time. This is my case:

Chapter 9 - 1 sidequest to do and Story mission pending - 40 hrs 9 min, Arena 1-STAR, 2-4 rank, levels Vash 52, Zephyr 48, Leanne 51.

I'm going to savor this game for what it is sir. Not to mention I think I'm going to do all side quests along the way. With the way this game is set up, I'm enjoying the pace I set. Not to mention that's all I mustered within a week.
 

-DarKaoZ-

Banned
Urban Scholar said:
I'm going to savor this game for what it is sir. Not to mention I think I'm going to do all side quests along the way. With the way this game is set up, I'm enjoying the pace I set. Not to mention that's all I mustered within a week.

Don't take it wrong, I understand what you are saying, I'm doing all the side quest too and I'm enjoying this game so damn much. But I thought "I" was taking long. :lol
 
I'm also taking my sweet time (I love battling).

Beginning of Chapter 7: 40 hours, 25 min. V = Lv 45, L = Lv 38, Z = Lv 39. Up to 12-1 in the Arena.

I love this game :D

Part of the reason is that I simply must speak with every NPC all over again with the change of time :D

OMG, I took 12 hours on Chapter 4 :lol
 

-DarKaoZ-

Banned
dragonlife29 said:
Part of the reason is that I simply must speak with every NPC all over again with the change of time :D

I'm doing that too! :lol

I notice that they just change their conversation when you finish a Story Mission, if not they will keep saying the same thing.
 
jiien said:
So what did you guys do for the chapter 4 storyline mission? I can get to the fourth hex or so, but the
waves of bazooka mannequins that can shoot at the statue even while I'm in a hero action
is just too much. I can't kill them off fast enough, even though it only takes me two hero actions to kill one. Do Perfect Aids work on the
statue
? Because restarting with a full hero gauge at that point would have cost me 50k. Which is CRAZY.

Choose when to use Hero Actions wisely. Sometimes they take too long and give enemies lots of time to target the statue. Block the statue with one of your party members so it doesn't move forward. Against the bazooka dolls, block their path and target their armorless spot with manual attacks (not hero actions) and pick them off before they can fire at the statue. Against the omega dolls go all out and throw molotov cocktails, use incendiary ammo, and try to hit their sides which are the least armored. Ignore the dolls that are attacking your allies and focus on the ones that are attacking the statue.

Also sorry about the cranktown thing.. you can visit that town in ch 5 not 4.
 

duckroll

Member
Ferrio said:
My audio cuts out during battles briefly sometimes (PS3) anyone else have this issue? Not sure if it's the game or something else. Didn't happen when playing FF13 earlier this week.

Hasn't happened to me yet.
 

duckroll

Member
Man, I must have spent 2 hours grinding the fucking mannequins. The heads were SO HARD to come by. At least I made good use of the time by changing the weapons of the characters and gaining a ton of levels in the process. :lol

The missions really feel like they open up in chapter 5, having a ton of fun. :eek:
 
I activated all three terminals (2X charge speed, 2X loot drop, 2X rare loot drop) in the area surrounding the Forest of Idols in chapter 3 and got plenty of mannequin parts by just doing the main missions in chapter 4 and 5.
 

duckroll

Member
archnemesis said:
I activated all three terminals (2X charge speed, 2X loot drop, 2X rare loot drop) in the area surrounding the Forest of Idols in chapter 3 and got plenty of mannequin parts by just doing the main missions in chapter 4 and 5.

I'm a little confused by the terminals in the game. I don't really understand how it works. I unlocked the 3 terminals on that level, but I could not place any colored hex on them after that. It just wouldn't let me. What's the reason for that?
 
duckroll said:
I'm a little confused by the terminals in the game. I don't really understand how it works. I unlocked the 3 terminals on that level, but I could not place any colored hex on them after that. It just wouldn't let me. What's the reason for that?
It took me a few seconds to figure that one out. You need to place the first colored energy hex on a field of the same color. When you've unlocked the Forest of Idols with yellow hexes, you can continue to expand the yellow area towards the terminals.

Have anyone figured out how to equip dual handguns? I picked up the 100k gun from the store, but I can't equip two weapons at the same time.
 
duckroll said:
I'm a little confused by the terminals in the game. I don't really understand how it works. I unlocked the 3 terminals on that level, but I could not place any colored hex on them after that. It just wouldn't let me. What's the reason for that?

You can only place a colored hex next to another colored hex of the same color.. so you can't just drop a colored hex onto a white terminal. There are two ways to link the white colored terminals.

One is to connect a colored hex that already exists to the terminal. Most buildings already have a colored hex underneath them that you can start linking towards the terminal. The other way is to purchase an energy station of your desired color at the guild, which costs 5 hexes of the same color. Once you place that energy station, you can connect hexes of that energy stations color to the terminal and any buildings or elevators as well.
 

duckroll

Member
mjemirzian said:
You can only place a colored hex next to another colored hex of the same color.. so you can't just drop a colored hex onto a white terminal. There are two ways to link the white colored terminals.

One is to connect a colored hex that already exists to the terminal. Most buildings already have a colored hex underneath them that you can start linking towards the terminal. The other way is to purchase an energy station of your desired color at the guild, which costs 5 hexes of the same color. Once you place that energy station, you can connect hexes of that energy stations color to the terminal and any buildings or elevators as well.

Ooooh. I see. Thanks. So basically energy stations are used as hubs to generate energy of a certain color if you don't want to use the colors (or can't) on that floor. I have a bunch of red hexes, but not enough yellow ones. If I throw down a red energy station somewhere, does that mean I can use the red energy hexes to then connect all the terminals and the Forest of Idols as well (replacing the yellow energy on it)?
 
duckroll said:
Ooooh. I see. Thanks. So basically energy stations are used as hubs to generate energy of a certain color if you don't want to use the colors (or can't) on that floor. I have a bunch of red hexes, but not enough yellow ones. If I throw down a red energy station somewhere, does that mean I can use the red energy hexes to then connect all the terminals and the Forest of Idols as well (replacing the yellow energy on it)?

Yes that's correct, although the expert opinion is that green hexes are the best for linking all of floors 4, 5, and 6.. you can link all the terminals to the arena and do some fast exp farming. If you connect a colored hex to an elevator (not a Core Lift..) you can continue connecting that color on the next floor.
 

duckroll

Member
mjemirzian said:
Yes that's correct, although the expert opinion is that green hexes are the best for linking all of floors 4, 5, and 6.. you can link all the terminals to the arena and do some fast exp farming. If you connect a colored hex to an elevator (not a Core Lift..) you can continue connecting that color on the next floor.

Hmm, thanks for the advice. I just used the red hexes as an example because they were the ones I had a lot of at the time I tried, and I wasn't able to place them down. Now I know why. :)
 

MaddMastaMike

Neo Member
mjemirzian said:
Yes that's correct, although the expert opinion is that green hexes are the best for linking all of floors 4, 5, and 6.. you can link all the terminals to the arena and do some fast exp farming. If you connect a colored hex to an elevator (not a Core Lift..) you can continue connecting that color on the next floor.


I did the same thing trying to learn with the abundence of red hexes and stations I connected all the stations of level 5? I believe. How can I get an abundent supply of green hexes as early as possible (in Chp 4 still) to connext to the arena
 
FlyinJ said:
Fire off first machine gun burst after meter fills 2-3 times. Observe how much scratch damage was done to the enemy (how much their bar turns blue). If it's not enough, fire off another 2-3 meter-full burst. If this fills enough blue up in the enemy bar, use the d-pad to switch to the next closest target, and unleash the rest of my remaining MG fire into that one.

wait, you can change targets during a hero action run?
 

Dalauz

Member
archnemesis said:
Have anyone figured out how to equip dual handguns? I picked up the 100k gun from the store, but I can't equip two weapons at the same time.
did you check the weight?
 
archnemesis said:
It took me a few seconds to figure that one out. You need to place the first colored energy hex on a field of the same color. When you've unlocked the Forest of Idols with yellow hexes, you can continue to expand the yellow area towards the terminals.

Have anyone figured out how to equip dual handguns? I picked up the 100k gun from the store, but I can't equip two weapons at the same time.

You can only equip the same type of gun if you wanna use dualies.
 
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