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Resonance of Fate |OT| John Woo RPG Action and Small Racks

Ricker

Member
Still trying to grasp this game...just a few questions,those basels or whatever,at the bottom of the left screen,the ones that make you go critical if you go down to one colored/filled...currently I have only 3 of those... Am I suppose to run over the ones that drop on the ground during the fights to have more then 3?...all of a sudden I go critical so fast,even against ordinary mobs I fight...and how am I suppose to level up in this?...those easy fight near the arena for example,am I doing these for nothing except pick up hex tiles and stuff?...I have one weapon for each,so I can`t switch to raise another weapon so I level,Vash is level 6 because I used a molotov but now what?...been fighting some easy fights for 30 minutes now,but what does that give me?...that room or mission in Lucia,where I have to put the flowers on the grave,I can`t make it through those 5 rooms,I go critical in the second one after one turn...I just don`t get it...

Also the tri attack thing...once it`s initiated,they don`t even attack sometimes...do I have to wait before all 3 parts of the colored circles are full to press A or 1 at a time?
 
Ricker said:
Still trying to grasp this game...just a few questions,those basels or whatever,at the bottom of the left screen,the ones that make you go critical if you go down to one colored/filled...currently I have only 3 of those... Am I suppose to run over the ones that drop on the ground during the fights to have more then 3?...all of a sudden I go critical so fast,even against ordinary mobs I fight...and how am I suppose to level up in this?...those easy fight near the arena for example,am I doing these for nothing except pick up hex tiles and stuff?...I have one weapon for each,so I can`t switch to raise another weapon so I level,Vash is level 6 because I used a molotov but now what?...been fighting some easy fights for 30 minutes now,but what does that give me?...that room or mission in Lucia,where I have to put the flowers on the grave,I can`t make it through those 5 rooms,I go critical in the second one after one turn...I just don`t get it...

Also the tri attack thing...once it`s initiated,they don`t even attack sometimes...do I have to wait before all 3 parts of the colored circles are full to press A or 1 at a time?

Would like to know some of this as well, pretty sure I know some of it but yeah once you go critical it seems like you're just done for the fight?
 

Ferrio

Banned
Ricker said:
Still trying to grasp this game...just a few questions,those basels or whatever,at the bottom of the left screen,the ones that make you go critical if you go down to one colored/filled...currently I have only 3 of those... Am I suppose to run over the ones that drop on the ground during the fights to have more then 3?...all of a sudden I go critical so fast,even against ordinary mobs I fight...and how am I suppose to level up in this?...those easy fight near the arena for example,am I doing these for nothing except pick up hex tiles and stuff?...I have one weapon for each,so I can`t switch to raise another weapon so I level,Vash is level 6 because I used a molotov but now what?...been fighting some easy fights for 30 minutes now,but what does that give me?...that room or mission in Lucia,where I have to put the flowers on the grave,I can`t make it through those 5 rooms,I go critical in the second one after one turn...I just don`t get it...

You only go into critical mode when you lose all stocks in your besels. To refill one you kill an enemy or enemy body part. To refill them all you destroy all enemies or the leader in a fight. If you're going critical the first turn on the second map then I'm guessing you didn't kill all the enemies in the previous map and ran through.

When you take 100% scratch damage one of your besels get's destroyed and will be scattered on the map and will be unable to hold a stock. This besel is now useless unless you pick it all up (think of them as containers, you're down one less container). Also enemies that pick up your besels will heal themselves, and in a boss fight this pretty much means you're screwed. The hexes you see dropping when hitting enemies are just items, not besels.

Your besel meter will also increase as the game goes on, as you can get them from uncovering map spaces and fighting bosses.

Also the tri attack thing...once it`s initiated,they don`t even attack sometimes...do I have to wait before all 3 parts of the colored circles are full to press A or 1 at a time?

One at a time. Each part of the circle represents one of your characters. Switch to whatever character has an action ready and fire (default button on ps3 is L1/R1 to switch).


Would like to know some of this as well, pretty sure I know some of it but yeah once you go critical it seems like you're just done for the fight?

No it is not, but it's difficult to recover. If you go into critical you should try hard to find the weakest enemy or body part of an enemy and try and destroy it.

Though you should always make sure never to go into critical. Never do a hero action if you only have one besel left unless you *know* you will kill an enemy/body part.

You need strike a balance between killing enemies/body parts and doing hero actions. You don't want to kill a ton of easy enemies right on the start of the fight, as they are easy besel restores for later in the fight.
 
Just finished Chapter 2 boss fight.

Wow, what a game!

I'm getting a little more used to how things work now, but still run into trouble sometimes; like my jumps didn't quite make it over the boss, or one of my characters is holding a healing item when I do my tri-attack, or goddam I end up hitting X (or A, for you 360 owners) when I should be hitting Square to execute my run.

The hair trigger accessory is available for me now, but I kinda don't want to rely on it. I'm getting better at figuring out when to fire now too.

When do all the COOL clothes come into the shop?! I can't wait!
 

Ricker

Member
Thanks for the tips guys,I think i`m starting the get the game more also hehe...I almost got the TarMan Boss,came so close,if it wasn`t for a few mistakes,like running into those goddam walls ;) and noticing after my run that I had the wrong target,I could of killed him...
 
So does anyone here plan on going all the way and playing the game 10 times to unlock the last difficulty?

I updated my review slightly.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I love the music because it sounds... Nostalgic for some reason.

And the intro theme sounds like the Power Rangers theme.
 
Ferrio said:
No it is not, but it's difficult to recover. If you go into critical you should try hard to find the weakest enemy or body part of an enemy and try and destroy it.

Though you should always make sure never to go into critical. Never do a hero action if you only have one besel left unless you *know* you will kill an enemy/body part.

You need strike a balance between killing enemies/body parts and doing hero actions. You don't want to kill a ton of easy enemies right on the start of the fight, as they are easy besel restores for later in the fight.

Gotcha, my usual tactic is to scratch the highest level guy first and soften him then go for an easy one to get besel back then back to high level guy, repeat. Obviously you can't stick to that script for everything but it what seems to be working ok. That is until you bring terrain/barriers in and throws all that out the window.

Seem to get into trouble when you leave one of the high level guys alone and you're low on besels.
 

jiien

Member
zero margin said:
Gotcha, my usual tactic is to scratch the highest level guy first and soften him then go for an easy one to get besel back then back to high level guy, repeat. Obviously you can't stick to that script for everything but it what seems to be working ok. That is until you bring terrain/barriers in and throws all that out the window.

Seem to get into trouble when you leave one of the high level guys alone and you're low on besels.

In some cases, where one hero action may not fully scratch the highest level enemy or even one of his parts, it may be easier to use the smaller, more easily killed enemies as fodder for positioning and easy besel thingies until you only have that high leveled guy left. For example, in the special encounter you get in chapter 3 or 4ish (near Lucia) with the
two Dwellests and one super high level Dolled-Up Dwellest)
, it was easier to use the first few hero actions to wipe out to the easier guys, so that you could deal with the bigger guy by himself,
as he was actually kite-able, but that really only works when he's the only thing left to fight
. Anyway yeah, the little guys make good fodder for getting your besel thingies back.
 

TEJ

Member
Sorry if this has been asked already. I just noticed that I now take two bezels per party member death. Is this a thing that is based on levels, or the chapter you are on?

Thanks.
 

-DarKaoZ-

Banned
TEJ said:
Sorry if this has been asked already. I just noticed that I now take two bezels per party member death. Is this a thing that is based on levels, or the chapter you are on?

Thanks.

I'm on Level 55 with most of my characters now and they still just use 1 Hero Bar (or Bezel).
 

remz

Member
Gah, the statue escort missions is the worst.


I keep failing, and when I fail, the game freezes so I can't even continue! AAAAAAAAAAAARGH
 

duckroll

Member
TEJ said:
Sorry if this has been asked already. I just noticed that I now take two bezels per party member death. Is this a thing that is based on levels, or the chapter you are on?

Thanks.

I think what you're talking about is your basel shards breaking up when a character gets drained of HP via scratch damage. It does not depend on levels or chapters, but instead based on how much damage you took. So for example, if Leanne took a shitload of direct damage and you have not rested to recover that, her "max HP" would be say, 100, or something super low like that. If an enemy does over 200 damage worth of scratch damage to her in a single attack, you would lose two full shard pieces in the battle because her HP is essentially drained twice in a single attack.
 

TEJ

Member
duckroll said:
I think what you're talking about is your basel shards breaking up when a character gets drained of HP via scratch damage. It does not depend on levels or chapters, but instead based on how much damage you took. So for example, if Leanne took a shitload of direct damage and you have not rested to recover that, her "max HP" would be say, 100, or something super low like that. If an enemy does over 200 damage worth of scratch damage to her in a single attack, you would lose two full shard pieces in the battle because her HP is essentially drained twice in a single attack.

Thank you.
 

jiien

Member
duckroll said:
I think what you're talking about is your basel shards breaking up when a character gets drained of HP via scratch damage. It does not depend on levels or chapters, but instead based on how much damage you took. So for example, if Leanne took a shitload of direct damage and you have not rested to recover that, her "max HP" would be say, 100, or something super low like that. If an enemy does over 200 damage worth of scratch damage to her in a single attack, you would lose two full shard pieces in the battle because her HP is essentially drained twice in a single attack.

Wait wait wait, I thought it said somewhere in the tutorial that each bezel (there we go, I meant to spell it correctly last time -_-, but my brain wasn't working) was worth 1000HP. So if, upon a character getting fully scratch damaged, has more than 1000HP, then it will take 2 bezels (or more, for later in the game, etc) to heal the character. Maybe I'm remembering incorrectly?

Edit: Wait, they're called basel shards? Ah whatever, I give up :(
 

batbeg

Member
I don't even know why I still read IGN reviews for RPGs as they always just frustrate me, but oh well, here are some of my complaints...

The story is nonexistent through many of the game's chapters and for that reason it is extremely difficult to care about any of the characters.

Story != Characterization

The characters are fantastic thus far, and though the overall narrative may not be particularly gripping or full of shitty weaboo crap, I feel more connected with these characters than... well, any other JRPG characters this generation. The sense of camaraderie is incredible.

What you'll soon learn, however, is that Resonance of Fate is built for those that enjoy the grind.

No.

Sound
Some typically bad voice acting with a few bright spots. The music is worth turning off.

Laughably wrong in both respects, and completely ignoring the mention of the Japanese track for those whiners out there.

At least this was a short review, so there couldn't be too much shit in it.
 

duckroll

Member
jiien said:
Wait wait wait, I thought it said somewhere in the tutorial that each bezel (there we go, I meant to spell it correctly last time -_-, but my brain wasn't working) was worth 1000HP. So if, upon a character getting fully scratch damaged, has more than 1000HP, then it will take 2 bezels (or more, for later in the game, etc) to heal the character. Maybe I'm remembering incorrectly?

Edit: Wait, they're called basel shards? Ah whatever, I give up :(

Hmmm, maybe I'm wrong in thinking that. It could be that too. I dunno, I kinda suck at this game!

Edit: Also, it's not surprising that IGN would shit on this game. After all, it's the Godhand of JRPGs. One of the most original and solid RPG titles on consoles in ages. So far it's up there with Vagrant Story and Breath of Fire 5 imo.
 

jiien

Member
duckroll said:
Hmmm, maybe I'm wrong in thinking that. It could be that too. I dunno, I kinda suck at this game!

Edit: Also, it's not surprising that IGN would shit on this game. After all, it's the Godhand of JRPGs. One of the most original and solid RPG titles on consoles in ages. So far it's up there with Vagrant Story and Breath of Fire 5 imo.

Yerp, I just checked, since I'm playing the game right now (so addictive).

Quote from the in-game manual:

"When a character's Scratch Damage is reduced to zero [I think the game means, when your health is reduced to zero, which means you are fully Scratched...they didn't word that very well], the Hero Gauge depletes and their HP is restored to full. Each bezel is equal to 1000 HP. Bezels are consumed until the character's Scratch Damage is fully restored [again, I think they mean health. :p]. Consumed bezels shatter and are scattered around the area."

Edit: And on that note, I just realized that I have 5 bezels and my characters now have over 2000 HP. So if one of my characters ever gets fully Scratched, I will lose 3 bezels right there. Wow. That's actually pretty interesting. What that means is, the more you grind, the more HP you'll have, but bezels are largely limited by how far you've progressed in the storyline. So "grinding" is a two-edged sword; you have more HP and can charge your guns more, so you're more survivable and can do more damage. But if you ever screw up, and someone gets fully scratched because you were being too cocky or something, you're basically done for. I mean, I always save that last bezel to keep from going critical that way, but if I use any more than 2 of my 5 bezels for hero actions, I'm technically at risk of going immediately critical if someone is fully scratched.

This battle system continues to amaze me.

Edit edit: On further thought, it's not totally a two-edged sword type deal, because 1000 HP is still quite a bit. If my characters had over 5000 HP at the point where I am, I'd lose all my bezels if someone was fully scratched automatically. But 5000 HP is a lot. So yeah. Anyway, still very interesting, that balance.
 

-DarKaoZ-

Banned
batbeg said:
Story != Characterization

The characters are fantastic thus far, and though the overall narrative may not be particularly gripping or full of shitty weaboo crap, I feel more connected with these characters than... well, any other JRPG characters this generation. The sense of camaraderie is incredible.

I'm in Chapter 10 and the story fits perfectly, they are a group of Bounty Hunters who get hired to do odd/dirty jobs. Through the conversations in battle during Story Missions is where their dialog starts telling more about the story or mission. I love that, is hard to find that in an RPG.

Also the fact that there hasn't been a cliche event that will do a 180 and will tell you that you are the only hope for human race and you are the only super human android clone existent in that world that can save humanity.

Well so far, and I get a "honest" vibre from the Chandeliers, is interesting to read the NPC talk about them in both nice and bad, also notice that
there isn't really an antagonist atm, well I have a clue on 2 characters that could be, but they still don't feel like the bad guys right now
 

batbeg

Member
-DarKaoZ- said:
I'm in Chapter 10 and the story fits perfectly, they are a group of Bounty Hunters who get hired to do odd/dirty jobs. Through the conversations in battle during Story Missions is where their dialog starts telling more about the story or mission. I love that, is hard to find that in an RPG.

Oh, I love the approach to the story a lot, personally, but I'm willing to concede not everyone is going to be enticed by it. But to act like the characters are bad...? Ugh.

Edit: Quick references to other tri-Ace reviews this gen from IGN:

Star Ocean International said:
Sound 8.5
The Japanese language track really helps this time around. Musical score is more than enjoyable and fitting for the various game settings presented.

Star Ocean 360 said:
Sound 7.5
The soundtrack is nice. The English-only audio is not.

Infinite Undiscovery said:
Sound 7.0
No Japanese voice option and average American voices will leave many unhappy. The score is one of the bright spots.

As if it weren't insult enough this is their lowest rated game this generation from IGN, the same reviewer suggests Star Ocean has better sound.
 
Ricker said:
Still trying to grasp this game...just a few questions,those basels or whatever,at the bottom of the left screen,the ones that make you go critical if you go down to one colored/filled...currently I have only 3 of those... Am I suppose to run over the ones that drop on the ground during the fights to have more then 3?...all of a sudden I go critical so fast,even against ordinary mobs I fight...and how am I suppose to level up in this?...those easy fight near the arena for example,am I doing these for nothing except pick up hex tiles and stuff?...I have one weapon for each,so I can`t switch to raise another weapon so I level,Vash is level 6 because I used a molotov but now what?...been fighting some easy fights for 30 minutes now,but what does that give me?...that room or mission in Lucia,where I have to put the flowers on the grave,I can`t make it through those 5 rooms,I go critical in the second one after one turn...I just don`t get it...

Also the tri attack thing...once it`s initiated,they don`t even attack sometimes...do I have to wait before all 3 parts of the colored circles are full to press A or 1 at a time?

I don't think anyone answered your weapon switching question. If you press triangle/Y on the equip screen it will remove your weapon so you can switch with others.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Any battle tips? I'm sorta struggling with the boss battles. :p
 
The IGN review defined 'grinding' as doing the side quests, arena, etc. Which isn't a completely unreasonable argument when you consider that all arena fights and a lot of side quests make you fight the exact same battle 3-4 times in a row, which feels grindy to me at least. Tack onto that the forced Core Lift running/travel times and a lot of beating down generic thugs with little strategy, and I just wasn't able to stomach a second play through, let alone 10 playthroughs.

It's worth one playthrough at least, it's a decent game and I hope it gets a better quality sequel.
 

duckroll

Member
batbeg said:
Oh, I love the approach to the story a lot, personally, but I'm willing to concede not everyone is going to be enticed by it. But to act like the characters are bad...? Ugh.

I think we don't need to dance around this at all by saying "not everyone is going to be enticed by it". Sure, that's true, but there's also a difference between something not being appealing to some people (true for almost everything), and something being actually poorly executed.

Eternal Sonata is a story that, based on the theme alone, should appeal to more people than RoF, because it is a fantasy story set in a dream world in the dying hours of Chopin. There are more tangible good and evil characters, as well as a much brighter and more colorful fantasy worldview. Yet the execution falls flat. The actual direction of the story, the script, and the characterization is weak and overall does not mesh well with the theme.

Oh the other hand, RoF does an excellent job of presenting a very consistent, yet alien, world. Basel is not just a mysterious setting to the player, it is the world that the characters in the game live in as an accepted form of life. It's very interesting to see how everyone is a little insane, and many of the cardinals are eccentric, yet serve a purpose and function in the world.

The development of the story so far (I'm at the start of chapter 6) is also highly unconventional for a JRPG, but yet very compelling in many ways. It's a narrative centered around two separate things: a) the day to day affairs of Vashyron's group, how they live their lives as hunters, and the weird jobs they do for people, b) Rowen's struggle with balancing his anguish over the truth of Zenith with his desire to carry on with the charade to build what might be a better future for all humanity within Basel.

Both these stories intertwine in various ways, but at the same time the game does not depend on "plot twists" or "revelations" to forward the story. The player is allowed to play at their own leisure without feeling that they're "saving the world" or anything. It's like watching a weekly TV series, with touches of character development while remaining episodic and enjoyable, and giving the viewer a window into a different and unique world.

I'm... loving it. :D
 

Dresden

Member
I think if you spend 80 hours with a game, it's bound to make you sick of it, a little. :D For someone like me who's going to just run through the game once, this is huge. Ten playthroughs to unlock the highest difficulty is excessive, though. Should have just opened it up from the start.

Loving it so far. And guess what Square, Leanne >>> Vanille.
Admittedly, that may not be saying much.
And I'm just on chapter 2.
 

batbeg

Member
mjemirzian said:
The IGN review defined 'grinding' as doing the side quests, arena, etc.

No, they say the large difficulty spikes encourage you to grind via side quests and the arena... ie, they're saying the games difficulty forces you to grind.
 

-DarKaoZ-

Banned
duckroll said:
I think we don't need to dance around this at all by saying "not everyone is going to be enticed by it". Sure, that's true, but there's also a difference between something not being appealing to some people (true for almost everything), and something being actually poorly executed.

Eternal Sonata is a story that, based on the theme alone, should appeal to more people than RoF, because it is a fantasy story set in a dream world in the dying hours of Chopin. There are more tangible good and evil characters, as well as a much brighter and more colorful fantasy worldview. Yet the execution falls flat. The actual direction of the story, the script, and the characterization is weak and overall does not mesh well with the theme.

Oh the other hand, RoF does an excellent job of presenting a very consistent, yet alien, world. Basel is not just a mysterious setting to the player, it is the world that the characters in the game live in as an accepted form of life. It's very interesting to see how everyone is a little insane, and many of the cardinals are eccentric, yet serve a purpose and function in the world.

The development of the story so far (I'm at the start of chapter 6) is also highly unconventional for a JRPG, but yet very compelling in many ways. It's a narrative centered around two separate things: a) the day to day affairs of Vashyron's group, how they live their lives as hunters, and the weird jobs they do for people, b) Rowen's struggle with balancing his anguish over the truth of Zenith with his desire to carry on with the charade to build what might be a better future for all humanity within Basel.

Both these stories intertwine in various ways, but at the same time the game does not depend on "plot twists" or "revelations" to forward the story. The player is allowed to play at their own leisure without feeling that they're "saving the world" or anything. It's like watching a weekly TV series, with touches of character development while remaining episodic and enjoyable, and giving the viewer a window into a different and unique world.

I'm... loving it. :D

Man, you couldn't have said it better. So QFT! :D
 

duckroll

Member
batbeg said:
No, they say the large difficulty spikes encourage you to grind via side quests and the arena... ie, they're saying the games difficulty forces you to grind.

The funny thing is, grinding doesn't really do much in this game. It's a lot like VP2 in that aspect. Many of the optional content requires you to grind, this is fact, but they're optional and generally involve item farming for some purpose. On the other hand, actual levels in the game don't really have a huge impact on the game outside of your max HP. I beat chapter 4 at about lvl12 or so for all 3 characters, while some other people were almost lvl30 by then. I'm about lvl30 now after completing chapter 5, but a friend just beat it at about lvl15 or so. So there's definitely a very variable curve in terms of level progression balance in the game.
 
batbeg said:
No, they say the large difficulty spikes encourage you to grind via side quests and the arena... ie, they're saying the games difficulty forces you to grind.

I didn't interpret it that way, but it is true that if you ignore most side quests/danger zones/arena you'll be under-leveled for the main story content.. if only due to the fact that there's so little main story content. Not to mention you'll miss out on some really good items that are a pain to assemble otherwise.

Levels don't mean as much as weapons later on in the game. If you don't have a dual MGer with 30-40% charge accel. on each gun you'll have a much harder time.
 

jiien

Member
Dresden said:
Loving it so far. And guess what Square, Leanne >>> Vanille.
Admittedly, that may not be saying much.
And I'm just on chapter 2.

HEY SIR, you keep that out of here. :p

<------

Nah, but I do like Leanne too. I wish they kept her name as Reanbell though...so unique. And cute. Mmmm.
 

Dresden

Member
jiien said:
HEY SIR, you keep that out of here. :p

<------

Nah, but I do like Leanne too. I wish they kept her name as Reanbell though...so unique. And cute. Mmmm.

The change from Reanbell to Leanne did seem a bit odd. Why not change Zephyr or Vashyron, too?
 

duckroll

Member
Dresden said:
The change from Reanbell to Leanne did seem a bit odd. Why not change Zephyr or Vashyron, too?

Because Zephyr and Vashyron roll off the tongue well in English, Reanbell is pretty unnatural. I don't generally like name changes, but in some cases especially when there's voice, you want it to sound as natural as possible.
 

Dresden

Member
duckroll said:
Because Zephyr and Vashyron roll off the tongue well in English, Reanbell is pretty unnatural. I don't generally like name changes, but in some cases especially when there's voice, you want it to sound as natural as possible.
Good point. I thought they were just trying to Americanize her name, but I guess that's that.
 

oblo

Member
remz said:
Gah, the statue escort missions is the worst.


I keep failing, and when I fail, the game freezes so I can't even continue! AAAAAAAAAAAARGH
I failed miserably on my first try as well (didn't have the game freeze or anything though, haven't had any technical issues so far actually), second time I always kept the statue blocked with a HG user and made it to the boss with close to zero health on it but I easily finished him off in one MG and one HG hero action... I'd say don't give up too quickly it's actually not that hard.

I absolutely love this game, great challenge, great fun.
 

Cep

Banned
duckroll said:
The funny thing is, grinding doesn't really do much in this game. It's a lot like VP2 in that aspect. Many of the optional content requires you to grind, this is fact, but they're optional and generally involve item farming for some purpose. On the other hand, actual levels in the game don't really have a huge impact on the game outside of your max HP. I beat chapter 4 at about lvl12 or so for all 3 characters, while some other people were almost lvl30 by then. I'm about lvl30 now after completing chapter 5, but a friend just beat it at about lvl15 or so. So there's definitely a very variable curve in terms of level progression balance in the game.

This is how I would prefer JRPG devs handled leveling.

Filler content in any form drives me mad.

The moment I have to grind in a game to progress the main story is the moment I stop playing (Damn you Strange Journey!).

Although it would help if I did not gun for the hardest difficulty setting the moment I got the chance.
 

jiien

Member
duckroll said:
Because Zephyr and Vashyron roll off the tongue well in English, Reanbell is pretty unnatural. I don't generally like name changes, but in some cases especially when there's voice, you want it to sound as natural as possible.

Ah, I guess that makes sense. Well, I'm just going to whisper Reanbell to myself every time they say "Leanne". I am playing with the English audio. So freaking well done. Coupled with the writing, definitely one of the highlights of this game. I don't care about the "weak" story
according to some, anyway
, I just want them to talk. About anything.
 

-DarKaoZ-

Banned
jiien said:
Ah, I guess that makes sense. Well, I'm just going to whisper Reanbell to myself every time they say "Leanne". I am playing with the English audio. So freaking well done. Coupled with the writing, definitely one of the highlights of this game. I don't care about the "weak" story
according to some, anyway
, I just want them to talk. About anything.

RoF is really similar to Uncharted in that aspect, and the link is even stronger with Nolan North in the cast. :lol

But I'm so happy that Vashyron sound completely different than Drake, yet they have the same charm, obviously the different dialog makes them unique.
 

Dresden

Member
-DarKaoZ- said:
RoF is really similar to Uncharted in that aspect, and the link is even stronger with Nolan North in the cast. :lol

But I'm so happy that Vashyron sound completely different than Drake, yet they have the same charm, obviously the different dialog makes them unique.
Nolan North does a damn good job. He makes lines that would sound completely dumb plausibly funny. :lol I don't miss the Japanese voices at all. It's an upgrade all across the board, if you ask me.
 

Dead

well not really...yet
Just got to Chapter 9. Officially at the halfway point I suppose.

One of the Danger Zones that appeared in chapter 8 (on level 8) is fookin' impossible. 3 Giant lvl 74 baddies with rocket launchers that with one single hit sap you of both scratch and real damage at the same time AND poison you at the same time!

Im just going to leave that one aside for the moment :lol
 

duckroll

Member
Dresden said:
Nolan North does a damn good job. He makes lines that would sound completely dumb plausibly funny. :lol I don't miss the Japanese voices at all. It's an upgrade all across the board, if you ask me.

IF THAT WAS WRONG, I DON'T WANNA BE RIGHT! :lol
 

-DarKaoZ-

Banned
duckroll said:
IF THAT WAS WRONG, I DON'T WANNA BE RIGHT! :lol

Leanne: "You want me on Defense or Offense?"
Vashyron: "Leanne goes both ways, good to know (in a kinky voice)"
Zephyr: "Save it, why don't you!"

That is the one I have heard a lot and it still gets me. :lol
 

remz

Member
Dresden said:
Nolan North does a damn good job. He makes lines that would sound completely dumb plausibly funny. :lol I don't miss the Japanese voices at all. It's an upgrade all across the board, if you ask me.
Everything he says, even if it's just random sound effects is fanatically funny. whenever I play I just want to hear him talk more!
 
duckroll said:
Both these stories intertwine in various ways, but at the same time the game does not depend on "plot twists" or "revelations" to forward the story. The player is allowed to play at their own leisure without feeling that they're "saving the world" or anything. It's like watching a weekly TV series, with touches of character development while remaining episodic and enjoyable, and giving the viewer a window into a different and unique world.

I'm... loving it. :D

This is exactly how I'd describe it. I really enjoyed it too. I'm not sure why a story has to be plot driven, but a lot of people do see things this way, and that will frustrate them here. There isn't a whole lot of driving a plot forward with twists. Still, the world they've created is very cool, and the characters may be archetypes but they're enjoyable to watch. To my mind the story in this game is pretty good.
 
Dead said:
Just got to Chapter 9. Officially at the halfway point I suppose.

One of the Danger Zones that appeared in chapter 8 (on level 8) is fookin' impossible. 3 Giant lvl 74 baddies with rocket launchers that with one single hit sap you of both scratch and real damage at the same time AND poison you at the same time!

Im just going to leave that one aside for the moment :lol

use armor piercing rounds, or give Vashyron a healing kit and poison resist items and have them all firing at him while he heals himself.. the giants will poison and quickly kill themselves
 
Got my copy in yesterday. I need to finish Dragon Age before I even touch this. Looking forward to playing it though. I'll definitely hit this thread up if I need help. :D
 

2San

Member
My copy should be arriving today. The game does have a Japanese vocal track right? If it does. Are the characters synced with the Japanese or with the English vocals?

Any starter tips?
 
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