There are five difficulty levels, but you need to play on normal first.glaurung said:How many difficulty levels are there? Are there unlockable difficulties?
*waiting for his PAL PS3 copy
So it'sarchnemesis said:There are five difficulty levels, but you need to play on normal first.
archnemesis said:There are five difficulty levels, but you need to play on normal first.
Yoshichan said:So it's
Easy
Normal
xx
xx
xx
?
My bad, I stumbled upon a thread on GameFAQs yesterday and the first reply only mentioned five levels of difficulty. Apparently there are ten levels.duckroll said:I thought there are 10? Thanks for the help again, I just beat chapter 8.
archnemesis said:Normal
Hard
Advance
Professional
Hurt Me Plenty
Ultimate
Supremacy
???
???
???
Danne-Danger said:If I loved Star Ocean 3 (god help me), should I skip SO4 and go for this instead? Are they at all similar? Seeing all the different difficulty levels and emphasis on combat tells me that it is.
MaddMastaMike said:is there still a pic of the super decked out smg (sorry I not sure where I saw it previous)
:lol :lol :lolhamchan said:Excellent, the game arrived today. Now to leave it on the shelf for a few months before I finally play it.
mjemirzian said:
Assuming they haven't changed the names from the Japanese version the last three are:archnemesis said:My bad, I stumbled upon a thread on GameFAQs yesterday and the first reply only mentioned five levels of difficulty. Apparently there are ten levels.
Normal
Hard
Advance
Professional
Hurt Me Plenty
Ultimate
Supremacy
???
???
???
slayn said:Picked this up and got to about halfway through chapter 5 last night. Thus far I am not impressed.
The game barely even seems to have a story. It has been nothing but side missions thus far. MMO style suck side quests even! Asking me to grind out 20 mannequin parts? Seriously? That one isn't getting done for sure.
The battle system was interesting at first but has become slow and boring as I get further. I really liked the scratch/damage mechanic when first introduced to it but man did it get old fast. Now it feels like that's all there is really. Hero action, build up scratch, hero action, kill thing.
Any terrain can be completey ignored by jumping. And taking cover is crap because hero actions are so much better than standing and shooting. I find myself missing FF13's "20 hour tutorial" because at least that meant things were constantly evolving.
The "dungeons" if they can even be called that are crap. Nothing but a series of random encounters.
I started checking out the arena on chapter 5 but that was worthless because I couldn't try any of the harder encounters until I had beaten all the easy ones 3 times each. That is some bullshit right there. Why not just let me play the hard encounters from the start? I finished rank 2 before I couldn't handle any more grinding.
I love the gun the customization and world map though.
I didn't know anything about this game really other than it was from tri-ace and I was hoping for something as awesome as valkyrie profile 1/2 but it seems it is not to be.
LabouredSubterfuge said:Just picked this up today. Looking forward to getting engrossed in it as FF XIII didn't really do it for me.
I must say though, I'm a little daunted by the possible depth of the combat. I think I might get my ass handed to me a fair bit.
Any starter's tips from those in the know??
I see what you mean about covers, they are useless at first, but when you start customizing weapons and increase your speed stat, covers become useful because you can shoot from afar.slayn said:Picked this up and got to about halfway through chapter 5 last night. Thus far I am not impressed.
The game barely even seems to have a story. It has been nothing but side missions thus far. MMO style suck side quests even! Asking me to grind out 20 mannequin parts? Seriously? That one isn't getting done for sure.
The battle system was interesting at first but has become slow and boring as I get further. I really liked the scratch/damage mechanic when first introduced to it but man did it get old fast. Now it feels like that's all there is really. Hero action, build up scratch, hero action, kill thing.
Any terrain can be completey ignored by jumping. And taking cover is crap because hero actions are so much better than standing and shooting. I find myself missing FF13's "20 hour tutorial" because at least that meant things were constantly evolving.
The "dungeons" if they can even be called that are crap. Nothing but a series of random encounters.
I started checking out the arena on chapter 5 but that was worthless because I couldn't try any of the harder encounters until I had beaten all the easy ones 3 times each. That is some bullshit right there. Why not just let me play the hard encounters from the start? I finished rank 2 before I couldn't handle any more grinding.
I love the gun the customization and world map though.
I didn't know anything about this game really other than it was from tri-ace and I was hoping for something as awesome as valkyrie profile 1/2 but it seems it is not to be.
duckroll said:Cleared up almost all the quests on chapter 9, one more to go. Cleaned out Dakota Veins and got the SMG, the configuration isn't exactly what I expected, so I can't use the exact same shit I had on my previous SMG... damn! :lol
I also went down to levle 11 and level 12 to place hexes, got a TON of bezel shards from level 12, and a ton of clothing and stuff.
zlatko said:I could've beat chapter 9 hours ago but this game does nothing but piss on me when it comes to quests that involve a drop. It's the second time I've wasted HOURS playing grinding mobs of the same kind over and over and over to the point I seriously want to snap the damn disc in half.
I need a Luxury Meat. It drops off Wreckingballers in Lucia. So I've been sitting here killing thousands of them in different ways and not 1 fuggin meat will drop. I could probably be on chapter 11 or 12 by now but this game has THE worst drop rates on crap you actually need. Makes that camping in Final Fantasy XI seem like a breeze since that was a MMO.
duckroll said:Lol, I know how you feel! Maybe you should find a way to bring the 2x drop rate and 2x rare drop rate terminal effects from level 5 all the way to level 6... is that even possible? I know I ran into trouble after coming out of the elevator on level 4 because the red hexes I was using can't connect through the straight passage to the rest of level 4...
duckroll said:Lol, I know how you feel! Maybe you should find a way to bring the 2x drop rate and 2x rare drop rate terminal effects from level 5 all the way to level 6... is that even possible? I know I ran into trouble after coming out of the elevator on level 4 because the red hexes I was using can't connect through the straight passage to the rest of level 4...
mjemirzian said:If you're really desperate to connect hexes you can buy energy stations and place a couple of them to bridge an otherwise impossible gap.
mjemirzian said:If you're really desperate to connect hexes you can buy energy stations and place a couple of them to bridge an otherwise impossible gap.
duckroll said:Can you only use energy stations of the same color to spread on-going terminal effects? Is it possible to "change" the color the energy mid-stream while retaining all the effects without replacing the previously placed colors?
duckroll said:Can you only use energy stations of the same color to spread on-going terminal effects? Is it possible to "change" the color the energy mid-stream while retaining all the effects without replacing the previously placed colors?
and his comments were deleted. WTF :lol.Dresden said:I went to gamefaqs to see if they had a FAQ up, and I saw a topic about mjemerzian. :lol That place is such a shithole.
http://www.gamefaqs.com/boards/genmessage.php?board=959317&topic=54043083
mjemirzian said:It has to be the same color, I'm afraid. That's why the green hexes are so good for levels 4-6, because they fit everywhere.
Going to repost this link with some good guides/info for any newcomers to the thread:
http://www.xbox360achievements.org/forum/forumdisplay.php?f=1341
Dresden said:I went to gamefaqs to see if they had a FAQ up, and I saw a topic about mjemerzian. :lol That place is such a shithole.
Schopenhauer said:Can gun pieces be rotated? Otherwise this pic just doesn't seem possible.
Well that explains the gun parts that didn't seem to fit anywhere. Would have been nice if the game manual or a npc mentioned that that was a possibility during customization.mjemirzian said:You can rotate the gun pieces with L1/L2 or LT/RT, and you can use the right analog stick to move the gun while you have a part selected.
Schopenhauer said:Well that explains the gun parts that didn't seem to fit anywhere. Would have been nice if the game manual or a npc mentioned that that was a possibility during customization.
Lol, well I managed to miss that during the 80 hours I put into the game.duckroll said:Or you can look at the top right of the screen during customization. They list all the controls there on the screen. Just saying...