chicken_ramen said:
The way leveling works is neat, encourages you to give the weapons to the people least capable to use them. Weird, but it also means that everyone does everything.
The henchmen in that fight were the least of my problems. They were very easy to get rid of before the big guy could even get close, and the splash damage they create on breaking their bomb packs was also helpful, I just had a hard time interrupting him enough to keep him from wiping someone out, and at that point you only have 3 gems, so you'd be down to one and shards, scampering around to pick up the pieces before trying to break something else to refill them. I did try keeping the henchmen around for a cheap refill, but I couldn't keep everyone positioned well enough to stop them from being too big of a hassle.
I cleared all of these with a party level of 16-20, no grinding needed. In order to keep your levels up, swap your MG, HG, and Grenades around so everyone has a turn leveling up with them.
Dolled-up Dwellest, level 48, 1250 HP
Location: Level 6 Closed Road
Reward: Bridal Doll
Kite him with Zephyr.. his melee dive is avoidable if you keep running, so what I did was let him attack out of Zephyrs range, then quickly mash cancel back to zephyr to blast him with 4 charges of scratch damage while he gets back up from his melee dive. Standing far behind Zephyr was Vash who would quickly HG to cash in on the scratch before tubby got too close again. Once Vash fired, I would take Zephyr and kite tubby away from Vash to do it again.
Frag Dwellest, level 44, 900 hp
Location: Level 5
Reward: Bezel Fragment
Same strategy as the Dolled-up Dwellest..
Rocketfoot, level 28, 1100 HP
Location: Level 5
Reward: Bezel Fragment
Hide behind the bunker wall while taking out the henchmen, and rocketfoot will keep firing into the bunker. Eventually the bunker will blow up because its cannon does a ton of damage. Break the cannon (front armor), then finish off the last henchmen, then kite rocketfoot to death same as the Dwellers. His attack is shorter range but it has kind of a side swipe so you have to flee away from the swipe. He also has crazy scratch regen so you need to hit him with HG asap after MG. reward was another 1/4 hero fragment.
3 gangsters & some feral dogs.
Reward: Perfect Aid
Location: Level 5
Kill the dogs first, they die quickly. Then take out the 3 gangsters. Easy.
hmm maybe the game has more of those red hexes with nasty enemies in store? Still alive.. for now.
hmm some more newly learned strategies.. in the demo all I would use is HAs and grenades. Now in the real game, scratch damage is king. If you don't have something scratched up, there's no point using HGs unless the thing is 5% health. Also normal attacks are just as important as HAs.. I don't usually use a HA unless I know there's a part I can pop off to earn that bezel point back. With that in mind, I've noticed that when you are firing at an enemy that is targetting you, they will fire at you while you are trying to charge up. But if you fire at an enemy that is targeting someone else, the enemy will not actually fire at them until you've finished your characters turn. In other words, it's better to use someone who isn't under fire if you're trying to get off normal attacks.