Crazypanda_85
Member
Also, I decided to buy this title new and just buy FFXIII used. I know FF will do fine so I'm trying to support RoF any way I can. Plus, our store is only getting three PS3 copies
Give it to me! I'll give you all the reviews and impressions you want!TheFLYINGManga_Ka said:Well, I have a copy! But I ain't opening it until I read more reviews, impressions, and fully convinced that it's worth playing!
But I'll eventually keep it.
I love these kinds of games even though I never pass some of them! :lol
brilliant game. absolutely destroys ff13
Me.hamchan said:How many people here are similar to me and like both FFXIII and RoF?
mjemirzian said:Both games are decent. I like RoF's combat but I don't like the traditional RPG stuff (endless backtracking the same area, elevator running, lame side quests with no combat, random battles, etc.)
Just reached Ch 6, party is lv 26. I have balanced everyones MG/HG at 11-12, and grenades are still 3-4.. I can probably get a big jump on levels just by tossing a couple grenades on a scratched up big HP enemy.
Also I have to laugh at the Games Radar review where they whine they didn't have the weight limit to dual wield HGs (you get informed about dual wield at the start of Ch 6). "When our party was temporarily reduced to two members we were told about dual-wielding. Maddeningly, neither of the remaining characters was able to shoulder the weight of two weapons simultaneously."
What's the amazing secret to fitting under the weight limit if you aren't level 30? Take off some custom components from the weapon, which all have some amount of weight.
Games Radar staff is maddeningly stupid.
This has been true for years. Also, Game Informer rates a game according to what they guess the public perception of it to be. In other words, if it's not getting a big push, don't expect it to get a high score. You're sweating reviews most people just ignore.mjemirzian said:Games Radar staff is maddeningly stupid.
Alex said:One really memorable one that got some interesting notions on old school GAF was this PSX SRPG, IGN started completely inventing problems with the game because they couldn't cope with the difficulty and called out on it. Ah, I wish I could remember the name.
You're sweating reviews most people just ignore.
Same here.Dresden said:Me.
Don't see the need to shit on one game and praise the other, I'll have both and most likely like both.
Aaron said:This has been true for years. Also, Game Informer rates a game according to what they guess the public perception of it to be. In other words, if it's not getting a big push, don't expect it to get a high score. You're sweating reviews most people just ignore.
TheFLYINGManga_Ka said:Yeah. The Best Buys I went to said they're only getting in two copies! Just two! While they have hundreds of FFXIII's everywhere.
Sega sent this game to die.
Danthrax said:Good Lord this game has to be studied to play it properly.
So I'm at the end of the tutorial and I can't figure out how to do Smackdowns. I hit X to do a Hero Action, set my anchor point so my path will go right through my targeted enemy, then start moving. I hit X again to jump and A to begin attacking the enemy as I'm jumping over it... but it doesn't register that as a Smackdown.
So what the hell is a Smackdown?
mjemirzian said:You must first fire at it from the ground and get "target airborne" status, then you jump and attack.
Firestorm said:Why the hell don't some of you people pre-order niche games you want? Anyhoo, don't know if it's the same in the US but my copy has B&W instructions (except for cover) and the flimsy case
kiryogi said:Maybe it's because it's super late but I can't figure out how tri-attacks work or what the purpose is. I can activate them but whats the point? I know you can switch characters, so you can always attack with the same person? Would you want to switch characters so if that person is running in front then you'd want to attack with them? I assume also when you run out of gauge, all 3 attack @ once?
DMPrince said:So i ended up at Downtown in Chapter 1 only to find out about the lvl 17 boss. WTF. i was at lvl 5/6 :lol.
Call the stores to ask.Jack Random said:hmm, ebgames.com tells me
No products found within 100 miles of this ZIP code.
The zip code is in midtown manhattan
chicken_ramen said:Bosses and challenge fights will be a higher level than you, it's not to tell you to grind. Playing the game normally should have you powerful enough to beat them. Level 5-6 is good enough for the end of the first chapter. The level is an indication of their relative strength to regular enemies, but you aren't required to be a similar level to fight them.
Shouta said:You want the DTS, oh god you want the DTS (though I don't know if it's mixed well since I don't have a speaker system). The music in the game is fantastic.
Graphics are nice aside from the character models I think. VP2 style walking around towns and a few places look pretty nice.
DMPrince said:am i suppose to have 3 hero gauge? it seems I need more as i always end up in critical. and Tri-attack helps but it won't destroy the armor as well to refill the gauge back up. maybe i'm doing something wrong.
chicken_ramen said:Yeah, you'll only have 3 until you collect more shards (four make one gem), usually from boss fights, but some optional challenge fights had some I think.
An invincible attack will use a gem, and breaking armour/weapons or killing an enemy will give you back a gem. It becomes all about your economy of attacks. When you're in a situation where you might have a character lose all their health, having only one gem left is a precarious place to put yourself. Being down to one also means that you can't do an MG run, because they'll never pick one up. Try not to just spam the invincible attacks, but to plan each one so that you come out even in the short term. MG invincible attack to set up some armour breaks then HG to pick up two of those, bringing you back to even. Or MG invincible attack to set up one break, and pick it up with a normal attack from a HG. In the first chapter economy shouldn't matter so much outside the boss fight, but it's something you'll learn to watch in the coming chapters.
Be sure to pick up the shards that come off you when you get knocked out. If you win the battle you'll get all the shards that are lying on the floor back. But they'll heal enemies who will pick them up and then you won't get them back until you rest. The same is true if you run out of a room while some are on the floor, resting will be the only way to get them back.
Based on his Xbox live and PSN accounts, the gameinformer reviewer didn't even insert the disk :lol *mjemirzian said:Sega did not send out review copies apparently so you'll likely have to wait a week before major sites put up their reviews.
And if you see any 'early reviews' you'll know it's because they couldn't be assed to finish the game.
zlatko said:Two things to comment on before I give my big impressions later tonight on the game.
1) Anyone else beat that level 48 Gremlin/troll guy in chapter 3? I managed to do it on my third try. I was only like level 9 with Vashyron and level 8 and 7 with Leanne and Zephyr. It's such an interesting thing to see yourself be so lower leveled and beat it with a good strategy and items.
2) I'm just curious about terminals on the world map. If I get a whole level colored in gray will they activate? Or does it specifically have to be ALL a certain color, so you'd have to make a full red level of hexes for the effect to take place on that level or does gray work ?
A more detailed and wall of text sum up of the game will come later tonight. Spoiler to that impression: I love this game. :lol
mjemirzian said:yes, it's been beaten.. you don't need to use items though. there are lots of danger zones that pop up every chapter to challenge you.
I'm not sure about white colored terminals, but the colored terminals work by placing similar colored hexes from the terminal to another structure (elevator, dungeon, etc.)
zlatko said:Ah okay cool. If you get it to the elevator then it effects what it connects to as well right ?
zlatko said:2) I'm just curious about terminals on the world map. If I get a whole level colored in gray will they activate? Or does it specifically have to be ALL a certain color, so you'd have to make a full red level of hexes for the effect to take place on that level or does gray work ?
A more detailed and wall of text sum up of the game will come later tonight. Spoiler to that impression: I love this game. :lol
yeah, you'd want to start with the guy closest to the enemy, then the second closest and finally the farthest one. so you can build up one big attack.kiryogi said:Maybe it's because it's super late but I can't figure out how tri-attacks work or what the purpose is. I can activate them but whats the point? I know you can switch characters, so you can always attack with the same person? Would you want to switch characters so if that person is running in front then you'd want to attack with them? I assume also when you run out of gauge, all 3 attack @ once?
i guess they don't love small racks.Khezu said:Not sure if its been posted but GT gave it an 8
http://www.gametrailers.com/video/review-hd-resonance-of/63361
Most of the review is really positive, said the story was kinda meh, and its very hard.
Poor pettanko Reanbell.DMPrince said:i guess they don't love small racks.