Yes, I played that on there. It's fine.Isnt there also a version for the original Xbox in the Street Fighter Collection? Anybody have any experience with that?
Edit: Talking about Street Fighter 2.
Yes, I played that on there. It's fine.Isnt there also a version for the original Xbox in the Street Fighter Collection? Anybody have any experience with that?
Edit: Talking about Street Fighter 2.
It is not cycle perfect emulation so yes, there is a difference.Mate if your running GroovyMame on a CRT display, its no different from using real hardware, there is no difference
I find problems even in cycle accurate emulators. Audio hitches, games just crashing randomly due to bugs, input lag, frame sync issues between native frame-rate and monitor rate. It's even worse in non-cycle accurate emulators.
There are even just some stuff that isn't well enough understood despite years of work trying to emulate. Just take a look at any Yamaha FM synthesis real hardware audio vs emulation on youtube:
https://www.youtube.com/watch?v=tc5WABqwiVU
https://www.youtube.com/watch?v=1hPVwjZ6bNM
Yeah the joy of Groovymame & CRT Emudriver is its designed to be used with arcade monitors, so there is no input lag, audio skipping, screen tearing etc
That's true, but it also doesn't mean the emulator and individual games are all perfect. Many are buggy and such warnings even come up when you boot up a game known to have problems. I think this is a great example of how awesome GroovyMAME can be
https://www.youtube.com/watch?v=EXF7wT7Hc60
But still you can see it quickly goes out of sync with the original.
I still need to replace my POS PAL copy of Ikaruga Gamecube.
I think the bottom line is, there's certain people who prefer not to play on emulators if it can be avoided, even if the emulation is amazing. You won't get through to those people even by explaining that there is a cycle accurate emulator out there.Yeah Cave games (SH3 driver) are known to have issues with the actual slowdown that happens on the real pcb, it handles it differently on MAME than the arcade board....or though i think thats now been fixed in MAME since that video was made
The emulated sound in the first video sounds way better than the actual console. Crisper, less muffled, but not obviously far enough from the "correct" sound so as to be distracting. He doesn't explain at all why he seems to think it's a bit "[censored]" (presumably "shit"), either, just states that it is.I find problems even in cycle accurate emulators. Audio hitches, games just crashing randomly due to bugs, input lag, frame sync issues between native frame-rate and monitor rate. It's even worse in non-cycle accurate emulators.
There are even just some stuff that isn't well enough understood despite years of work trying to emulate. Just take a look at any Yamaha FM synthesis real hardware audio vs emulation on youtube:
https://www.youtube.com/watch?v=tc5WABqwiVU
https://www.youtube.com/watch?v=1hPVwjZ6bNM
What's wrong with the PAL version? 50hz only?
Ah I see. The worst kind of 50hz. Haven't played my copy in a while so I didn't remember that. That's a shame.Worse, it's the 60Hz version with one every six frame removed to make it 50Hz => stutter.
I think the bottom line is, there's certain people who prefer not to play on emulators if it can be avoided, even if the emulation is amazing. You won't get through to those people even by explaining that there is a cycle accurate emulator out there.
I know, because I'm definitely one of those people. I've been playing on emulators for years, but now that I'm older and can afford it, I like to own the real thing. It's really fun to feel the hardware in your hands and I enjoy the ritual of putting a real cart in real hardware and flipping a real physical switch to see it power onto your screen without any Windows menus or front end software intervening.
It's like seeing a live concert or something vs hearing a perfect mastering of that concert that sounds exactly the same. It's somehow less exciting when it's a recording.
The same is true (I feel) when it comes to emulating hardware.
I think the bottom line is, there's certain people who prefer not to play on emulators if it can be avoided, even if the emulation is amazing. You won't get through to those people even by explaining that there is a cycle accurate emulator out there.
I know, because I'm definitely one of those people. I've been playing on emulators for years, but now that I'm older and can afford it, I like to own the real thing. It's really fun to feel the hardware in your hands and I enjoy the ritual of putting a real cart in real hardware and flipping a real physical switch to see it power onto your screen without any Windows menus or front end software intervening.
It's like seeing a live concert or something vs hearing a perfect mastering of that concert that sounds exactly the same. It's somehow less exciting when it's a recording.
The same is true (I feel) when it comes to emulating hardware.
+4I think the bottom line is, there's certain people who prefer not to play on emulators if it can be avoided, even if the emulation is amazing. You won't get through to those people even by explaining that there is a cycle accurate emulator out there.
I know, because I'm definitely one of those people. I've been playing on emulators for years, but now that I'm older and can afford it, I like to own the real thing. It's really fun to feel the hardware in your hands and I enjoy the ritual of putting a real cart in real hardware and flipping a real physical switch to see it power onto your screen without any Windows menus or front end software intervening.
It's like seeing a live concert or something vs hearing a perfect mastering of that concert that sounds exactly the same. It's somehow less exciting when it's a recording.
The same is true (I feel) when it comes to emulating hardware.
I like the concert metaphor because is an approximation of the real thing. It is not the real thing and there is not 'no diferrence'. With great effort and care there may be only small differences left, but while the game ROM may be a 1:1 digital copy, it is an approximation of the hardware behaviour.I think the bottom line is, there's certain people who prefer not to play on emulators if it can be avoided, even if the emulation is amazing. You won't get through to those people even by explaining that there is a cycle accurate emulator out there.
I know, because I'm definitely one of those people. I've been playing on emulators for years, but now that I'm older and can afford it, I like to own the real thing. It's really fun to feel the hardware in your hands and I enjoy the ritual of putting a real cart in real hardware and flipping a real physical switch to see it power onto your screen without any Windows menus or front end software intervening.
It's like seeing a live concert or something vs hearing a perfect mastering of that concert that sounds exactly the same. It's somehow less exciting when it's a recording.
The same is true (I feel) when it comes to emulating hardware.
I like the concert metaphor because is an approximation of the real thing. It is not the real thing and there is not 'no diferrence'. With great effort and care there may be only small differences left, but while the game ROM may be a 1:1 digital copy, it is an approximation of the hardware behaviour.
Emulation can have advantages over the original, just like recordings of live events can. Some concert videos that have multiple high res cameras moving around the band while they play. Some even allow you to change camera angle at will. You can't see that being a regular audience member, but nobody would pretend it's the same as being there. Similarly save states etc let you see more of certain games.
I think of it like a print of a great painting. They come in a variety of qualities (rasberry Pi = compressed low res jpeg, Wii VC to CRT = 600dpi professional print). But no print is a painting.
I like the concert metaphor because is an approximation of the real thing. It is not the real thing and there is not 'no diferrence'. With great effort and care there may be only small differences left, but while the game ROM may be a 1:1 digital copy, it is an approximation of the hardware behaviour.
Emulation can have advantages over the original, just like recordings of live events can. Some concert videos that have multiple high res cameras moving around the band while they play. Some even allow you to change camera angle at will. You can't see that being a regular audience member, but nobody would pretend it's the same as being there. Similarly save states etc let you see more of certain games.
I think of it like a print of a great painting. They come in a variety of qualities (rasberry Pi = compressed low res jpeg, Wii VC to CRT = 600dpi professional print). But no print is a painting.
I think the bottom line is, there's certain people who prefer not to play on emulators if it can be avoided, even if the emulation is amazing. You won't get through to those people even by explaining that there is a cycle accurate emulator out there.
I know, because I'm definitely one of those people. I've been playing on emulators for years, but now that I'm older and can afford it, I like to own the real thing. It's really fun to feel the hardware in your hands and I enjoy the ritual of putting a real cart in real hardware and flipping a real physical switch to see it power onto your screen without any Windows menus or front end software intervening.
It's like seeing a live concert or something vs hearing a perfect mastering of that concert that sounds exactly the same. It's somehow less exciting when it's a recording.
The same is true (I feel) when it comes to emulating hardware.
Rich, are you same dude with the Reggie avatar?
yeah but its danganronpa time ya know
anyhow, posted in the snes thread - but you guys may be interested in this too:
secret of the forest
battle with magus
battle 1
battle 2
these are all recorded directly from the digital output of my SNES (optical output mod, as explained above). let me know what you guys think.
So, I want a 240p t-shirt. Just like a big "240p" printed on the front, with fat scan lines.
It's really fun to feel the hardware in your hands and I enjoy the ritual of putting a real cart in real hardware and flipping a real physical switch to see it power onto your screen without any Windows menus or front end software intervening.
How's Puyo Puyo 4 compared to 2 and 3?
Is the DC version 480p? I really like the way the 240p Puyo Puyo games work, I think GameCube on the Puyos start to look weird. Is it like that on DC?Exactly. I wanted to have it because apparently the DC version is the best one, the one where all the new little additions - such as the higher resolution graphics, the anime artstyle etc - better shine, compared to the other ports.
That said - even though I didn't pay too much for my copy - it's true that you can buy equally entertaining Puyo Puyo games, saving up quite alot of money.
Unfortunately, I can't test it, as I don't own a Toro or any other similar device, but according to the back of the case, the game indeed supports the VGA Box. That said, I think I know what you mean and - in my opinion - this is a legit, classic Puyo Puyo, in terms of artsyle and game graphics.Is the DC version 480p? I really like the way the 240p Puyo Puyo games work, I think GameCube on the Puyos start to look weird. Is it like that on DC?
Jeez, seems every time I look away Saturn stuff gets more and more crazy expensive. As far as I can guess, it's the usual thing with Saturn 2D ports dropping fewer frames of animation than their PS1 counterparts. I wonder if the Saturn version is the best (non-arcade) way to play original SF2, SF2CE, and SF2T? Can anyone else weigh in on this?what's the different between capcom generations 5 on saturn vs ps1?
besides the saturn version being expensive af?
Jeez, seems every time I look away Saturn stuff gets more and more crazy expensive. As far as I can guess, it's the usual thing with Saturn 2D ports dropping fewer frames of animation than their PS1 counterparts. I wonder if the Saturn version is the best (non-arcade) way to play original SF2, SF2CE, and SF2T? Can anyone else weigh in on this?
I think the Dreamcast version is widely considered the most arcade accurate, but it has some visual distortion.
Edit: http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#Game_Versions
Unfortunately, I can't test it, as I don't own a Toro or any other similar device, but according to the back of the case, the game indeed supports the VGA Box. That said, I think I know what you mean and - in my opinion - this is a legit, classic Puyo Puyo, in terms of artsyle and game graphics.
that's super turbo, not turbo aka hyper fighting
and if you thought capcom generations 5 was expensive, don't even try to look up how much super turbo for dreamcast goes for. jesus fuck.
hey guys, i just got back from a retro arcade.
arcade thread is so dead so here's a few pics:
Jealous. There's only one real "arcade" around these parts and it's a Barcade in New Orleans. It's difficult to get to and park being in the city and even then half of the cabinets have some sort of issue.
Yeah it's in Douchebag Central also. They do have those sit down Mario Karts though.
I know a guy further out east (Arabi) who, after Katrina, bought the abandoned house next to him and turned the entire place into an arcade. He's got about 50 classic machines in there, fully restored, and he's filled the place up. He sold me a cabinet because he doesn't have any more room left. Nice guy, but he doesn't really let general public in to play.