no one complains about having options. But you see, this is the real world. Perhaps in some magical fairie realm, resources are free and everyone has the ability to stop time to get all of their work done. Such is sadly not the case.
It would have taken time and effort on retro's part to add this option. This would have either delayed the game, (in which case, fuck you, I don't want the game delayed for an option I'm not going to use) or something else would have had to have been cut from what was there in order to give this option (in which case, I wouldn't want it cut)
It amazes me how easy people think shit is. "Oh, why didn't they spend the week to add online play?"
I went to a video game conference in chicago recently where developers have panels where they all talk about a certain subject. One was on making games playable online. The entire panel agreed that it was an unbelieveable nightmare that can take upwards of 40% of the total development cycle. It requires a dedicated network team, working throughout the entire creation of the game along with months of testing.
Hell I remember when I worked over the summer at a software company we were freaking out because the developers were thinking of making one minor change to a single button. This minor change was going to take aproximately a week to implement, and a further week just of testing. Just for 1 minor change to 1 button.