Has there EVER been a FPS shooter with as much platforming as Metroid has and been done WELL? Evertime I play a FPS and there are jumping puzzles I fucking cringe. Actually putting in dual analogue control as an option would make the game worse as it just wouldn't work well enough as the other control method.
I'd be interested in see a real world example of a game that has very heavy platforming and dual analogue control.
I'd be interested in see a real world example of a game that has very heavy platforming and dual analogue control.