Use the GL video driver and turn on Hard GPU Sync and set Hard GPU Sync Frames to 0 for the least amount of input lag on Windows. Well, you can get less by turning off Vsync, but then you get tearing and stuttering.I just tried SMW with the bsnes accuracy core on my phenom ii x6 at 3.7ghz. Everything runs fine but it has really bad input lag on my 360 pad. Nestopia works fine so I'm not sure if there's a setting or tweak I missed. Anyone know what's up?
Use the GL video driver and turn on Hard GPU Sync and set Hard GPU Sync Frames to 0 for the least amount of input lag on Windows. Well, you can get less by turning off Vsync, but then you get tearing and stuttering.
You can add video_hard_sync = "true" to the config to have it on by default. Hard sync frames defaults to 0 so you don't have to add anything for that. You can also add config_save_on_exit = "true" so anything you change in the in game GUI will be added to your config file. The new megapack version has that on in the config that comes with it by default.Is there a setting you can add to the config file to make that the default? I didn't see anything in the phoenix launcher.
Genesis Plus GX is the most accurate Genesis emulation core (also Sega CD, Master System and Game Gear) available in RetroArch. In my basic tests of making sure the background when you select weapons in Alien Soldier looks correct and how the level end sign post in Sonic 2 sounds it seemed as accurate as Kega Fusion to me, but I may be missing some nuances. The only other Sega system core is Picodrive, which is faster but less accurate. It can do 32x so I use it for Knuckles Chaotix, which emulates with a few minor visual glitches and the sound isn't quite as nice as Fusion with SuperHQ on.edit: also, what's the best genesis core? Gens seems ok, but the timing and animation just feels a little off.
Retroarch doesn't work well on HTC one. The frame rate stutters. How would one fix that?
Yep, there's a new mainline (0.150) MAME core that's coming along really well. From my testing it only seems to be lacking fast forward and analog support. It's not included in the current mega pack, but someone on the libretro forums compiled a 64bit version here. I don't think anyone has compiled it for 32bit Windows yet.
Are you using ROMs that work in the normal MAME 0.150 build you can get from MAMEdev.org? The latest MAME requires the latest MAME ROMs and any BIOS files they require need to be in the same folder, such as neogeo.zip for Neo Geo games or qsound.zip for CPS2 games. If you run RetroArch from a command prompt it should tell you the error after it exits which can be helpful too.Can't get anything to load with this MAME core, it just shows a loading percentaje and then it closes
Are you using ROMs that work in the normal MAME 0.150 build you can get from MAMEdev.org? The latest MAME requires the latest MAME ROMs and any BIOS files they require need to be in the same folder, such as neogeo.zip for Neo Geo games or qsound.zip for CPS2 games. If you run RetroArch from a command prompt it should tell you the error after it exits which can be helpful too.
Never with Nestopia, only occasionally with CPU intensive cores like BSNES or Mednafen PSX. I've eliminated the crackling in BSNES balanced by setting the few problem games like Marvelous or Starfox to use hard sync frames 1. PSX I use hard sync frames 1 for everything and the rare crackle doesn't bother me since I remember ePSXe doing the same thing sometimes with much less accurate emulation. Upgraded my Nvidia drivers recently too and didn't notice any performance decrease (using a 570).Has anyone run into an issue where nestopia's audio suddenly becomes horrible and crackly? I had everything working fine up until a few days ago. The only thing I can think of is that I updated my Nvidia drivers for my 560ti and that seems to be when everything went to hell. Anyone know of a fix?
edit: It's everything in Retroarch not just nestopia. Doesn't matter what I use to launch them either, Steam or XBMC. Ugh.
Here's a picodrive 64bit build. I don't have a compiling environment that will build 32bit if anyone wants that unfortunately. I also uploaded MAME 0.150 since it's not included in the pack either.
No problem! They've been talking about getting a buildbot up so we get nightly builds of (hopefully) all the cores so you can get the most up to date version without having to do your own compile or wait for a megapack release.Thanks buddy!!!
Any ideas on settings for the audio, i seem to get crackling/skipping audio now and again, im sure i didnt get this with a few version ago. Also have you noticed the CRT shader, Interlaced-halation, there seems to be a black/dead pixel right in the centre of the screen when playing a rom and it fairly distracting to me. Any ideas on how to remove it?
Do You happen to have use custom borders for Gameboy and GBA??
does anyone know if you can get those amazing CRT filters working in GGPO/Final Burn Alpha?
Do you have to mod the ps3 to get retroarch running on it or can you just download it right to the PS3 hard drive the way you would say, an MP4 file for instance? I have the 320gb PS3 slim model fwiw.
I have an OG Xbox with NES, SNES, Sega Master, Genesis, etc emulators on it but I'd rather just have one simple emulator not to mention having one less console in my entertainment center since I don't use the OG Xbox for anything else anymore.
Yep. Just make sure you set the options to "don't care" otherwise it will not display correctly. Do it right, and you get this:
so I don't have to download anything? i'm sorry i'm half asleep and confused haha
What we need to do is create something with a slick UI that supports achievements and friends lists. I mean it's not crazy...
It's probably FBA since it's stretched all to hell. MAME 0.150 core runs Third Strike and all the other CPS3 games without a hitch with better emulation and correct aspect ratio on my 2500k. Even on my old Athlon XP single core system I had no problem with with CPS3 in stand alone MAME, though I never tested the RetroArch core version on that system since it's 32bit (the MAME core only compiles for 64bit).Which core are you using to emulate cps3?
Stand alone MAME's allowed assigning everything to gamepad inputs via it's Tab interface for as long as I've used it. The RetroArch core is nice since it by default assigns a shoulder button to open MAME's interface which you can navigate with the dpad just like RetroArch's, Select to insert coins and face buttons for action buttons like you'd expect.I prefer FBA over MAME purely because FBA is better suited for a gamepad. MAME has a habit of needing keyboard inputs which is a big no no for me. Ruins the whole aim of having a console-esque setup
It's probably FBA since it's stretched all to hell. MAME 0.150 core runs Third Strike and all the other CPS3 games without a hitch with better emulation and correct aspect ratio on my 2500k. Even on my old Athlon XP single core system I had no problem with with CPS3 in stand alone MAME, though I never tested the RetroArch core version on that system since it's 32bit (the MAME core only compiles for 64bit).
For anyone who wants up to date 64bit builds with more cores, lordashram on the Libretro boards has been uploading his own megapack style versions on a dropbox here. It includes cores the official packs omit like picodrive, MAME and Mupen64. The Mupen core has been getting pretty good too.
The new GB boarder from themaister is awesome!!. I would prefer it to be zoomed in a tad more though so the GB screen was larger, also I think I have seen a better shader used to emulate the GB look, that one looks too green.
It's probably FBA since it's stretched all to hell. MAME 0.150 core runs Third Strike and all the other CPS3 games without a hitch with better emulation and correct aspect ratio on my 2500k. Even on my old Athlon XP single core system I had no problem with with CPS3 in stand alone MAME, though I never tested the RetroArch core version on that system since it's 32bit (the MAME core only compiles for 64bit).
For anyone who wants up to date 64bit builds with more cores, lordashram on the Libretro boards has been uploading his own megapack style versions on a dropbox here. It includes cores the official packs omit like picodrive, MAME and Mupen64. The Mupen core has been getting pretty good too.
2nd Impact actually has a 16:9 Widescreen mode.It's probably FBA since it's stretched all to hell. MAME 0.150 core runs Third Strike and all the other CPS3 games without a hitch with better emulation and correct aspect ratio on my 2500k. Even on my old Athlon XP single core system I had no problem with with CPS3 in stand alone MAME, though I never tested the RetroArch core version on that system since it's 32bit (the MAME core only compiles for 64bit).
For anyone who wants up to date 64bit builds with more cores, lordashram on the Libretro boards has been uploading his own megapack style versions on a dropbox here. It includes cores the official packs omit like picodrive, MAME and Mupen64. The Mupen core has been getting pretty good too.
2nd Impact actually has a 16:9 Widescreen mode.
That's interesting; looking at wikipedia it says that was the only CPS3 game to have that. I wonder why they didn't add it to 3rd Strike.2nd Impact actually has a 16:9 Widescreen mode.
I've used stand alone FBA before and it always defaulted to pixel aspect instead of 4:3 like MAME does.Yeah, the emulator auto-selects the native resolution.
Just saying, the aspect ratio is wrong in his screenshot . True widescreen in 2nd impact is kind of cool, but 3rd Strike is so much better musically, FPS and feature-wise I don't mind the 4:3.4:3:
16:9:
rich's screenshot: