Mr. Return
Member
Wow, this new shaders/boarders are great. Who made them?
Okay, just tried that with yesterday's build, only results I get is a black screen.
My sgb.bios is named "sgb.boot.rom", is 256 bytes and has CRC of EC8A83B9.
GB rom I'm trying to play is Mario's Picross 2.gb, proper dump and all.
It seems to me Retroarch is trying to load the GB game as a SNES ROM (judging from savestate sizes). There should be be a third commandline parameter for loading the SNES Super Game Boy Rom, or should Retroarch load it automatically? If so, what should I name them?
retroarch -L cores\bsnes_balanced_libretro.dll c:\sgb.smc --subsystem sgb c:\dk.gb
It's just broken at the moment. There's already an issue report about it. I've been sticking to RGUI lately since it's the only GUI that doesn't have any issues.So since I updated to the 5/8 nightly, trying to launch in glui gets me ultra tiny (like, 3 point) text that doesn't follow the font settings in the .cfg. Any idea what's up with that?
retroarch -L cores\bsnes_balanced_libretro.dll c:\sgb.smc --subsystem sgb c:\dk.gb
Well that's a core problem then rewind doesn't work well with emulators that boot to BIOS apparently.
Auto save as in auto save state on exit? Or auto sram?
Still can't get it to work.
Why on earth is it coming up with that error? Gah
rewind_enable = "true"
rewind_buffer_size = "200"
Crash on load with these settings.
rewind_enable = "false"
savestate_auto_save = "true"
savestate_auto_load = "true"
Loads fine, crashes on exit (doesn't savestate as well) on these settings.
Win7 x64 version if that's important.
I'm guessing you have an unclosed space (Crogram Files instead of "Crogram Files") somewhere in a command, hence the three options instead of two?
Not even manual save states?
Well the whole thing was untested so far... It was changed about a year ago but it was never really used till last week I tried to figure it out.
I guess now we have to determine if the problem lies in the core of the front-end and fix it.
There is one person at least interested in implementing this for tgb dual.
Yes, Retroarch crashes as well while trying to do a manual save state.
The same core works fine (both rewind and save states) when running standard SNES games, just double checked.
hm, I get this when trying to boot:
C:\Users\Rich\Desktop>C:\Users\Rich\Desktop\retroarch.lnk
RetroArch [ERROR] :: init_content_file :: libretro core requires 2 content files
for subsystem "Super GameBoy", but 3 content files were provided.
http://emulation.gametechwiki.com/index.php/Libretro#CoresIs there a page that summarizes the availability and state of various libretro cores? I'm interested in earlier cores from the 8-bit era as well as the C=64 and Amiga, particularly. Stella of course is represented already, and a O2EM port to libretro seems to have gotten underway. Coleco? Intellivision? Has anyone brought over VICE or some other C=64 emulator?
Why don't you try the command I mentioned, I can't tell if you're doing anything wrong with that log since it's you just launching a shortcut
That core needs copies of the files from the assets folder included with standalone PPSSPP (the 1.0.1 Windows zip should work). Place them in your RetroArch System\PPSSPP folder.I'm trying to set up PPSSPP with Retroarch.
The "latest full retroarch" here - http://buildbot.libretro.com/nightly/win-x86/latest_RetroArch_full.7z - has an info file for the ppsspp core, but it doesn't get displayed in the core update list in retroarch.
If I go ahead & download the core dll manually from the website & drop it in the core dir, it's shown in the list of available cores, but selecting it does nothing - it effectively refuses to load it.
What am I doing wrong?
That core needs copies of the files from the assets folder included with standalone PPSSPP (the 1.0.1 Windows zip should work). Place them in your RetroArch System\PPSSPP folder.
Can you use the 64bit build of RetroArch? I've never been able to get the 32bit versions of the PPSSPP, Mupen or Desmume cores to work now that I think of it.I've got them in the right place, still doesn't treat it as a valid core. Without them, I get the "missing asset ppge_atlas.zim" error.
That is with the command you mentioned. That's what I get in the terminal window.
No it's not, you said it yourself
C:UsersRichDesktop>C:UsersRichDesktopretroarch.lnk
I'm a fool. Thanks!
Can you use the 64bit build of RetroArch? I've never been able to get the 32bit versions of the PPSSPP, Mupen or Desmume cores to work now that I think of it.
I have never used retroarch before and am wondering if you guys can help me.
I am only running N64 games through it for now and was wondering what the best looking CRY filter is (heard about CRT easy mode but have no idea how to implement it)
- Load a N64 gameI have never used retroarch before and am wondering if you guys can help me.
I am only running N64 games through it for now and was wondering what the best looking CRY filter is (heard about CRT easy mode but have no idea how to implement it)
Okay, so this is probably a stupid question, but how do I clear an input setting? I accidentally set one button on my controller to both open the menu and rewind, and I can't figure out how to just clear the rewind setting.
I don't want to switch it to a different button because I don't have anymore available buttons. Selecting Bind All to Defaults didn't work, and I just can't figure out what to do. @_@
press "START" on the setting
It's the updated version of the shader. This was a long time ago so all the latest builds probably have it already. I named it easymode2 to not override the original file.What's easymode2?
Are you on android 4.0? I remember something like that happening on jellybean.
Have you tried clearing app data and starting over?
I'm not sure if this is the best thread to ask this but are there any good retro (Genesis, Nes,Snes, etc..) gamemods/translations worth checking out? Also, does retro arch work ok with them?
Depends what you're after. Seiken Densetsu 3 is worth checking out, as is Mother 3.
I seen a video on youtube that showed some mods for yoshi's island, super metroid, and link to the past. I think they were yoshi 2 plus 2, super metroid redesigned, and zelda parallel worlds. Was just curious if people here had favorites that were worth checking out since there is so much out there.