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Revolution Controller Revealed

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I knew not to come here first :lol

I just got done reading about it and watching the video, and i'm very impressed. This pretty much is the incarnation of the most compelling (realistic) speculation we've had. There is awesome potential in this.
 
I tend to find FPS games completely and utterly dull and boring, but I can see myself having a blast playing one using this. Of course, due to the design it would have to be a bit more forgiving in terms of aim than a typical PC, pixel-precise FPS, but I'll take that concession to make the genre actually fun for me.
 
Like everyone else, my initial reaction was an expecting WTF. After reading everything, I like it, but I'm stil weary. The ideas are great and the potential is amazing, but I really hope you don't you don't have to move the controller around the same way the idiots in that video do. I hope developers don't make it so you have to swing around the controller with that much force to play the games because there's no way I'm doing it.
 
Diffense said:
What's with the proliferation of joke characters?

Drinky Crow, Raoul Duke.

MAF was enough.
Drinky > MAF Classic >>> Raoul Duke >>>>> New MAF
How will this "innovation" make my next-gen Zelda playing experience any better?

Serious question.
Apparently you'll be Link since you have to make the sword motions yourself now.
 
Drensch said:
Killzone much?
No, we didn't see someone running around freaking out yelling "OMFG KILLZONE 2 IS THE BESTEST THING EVARRRRRRRRRRRR!!!!!!!!!!!!!!!"

When Sony shows us make believe, at least they know how to root it in reality!

Drinky Crow said:
Raoul, the best part of this whole exercise is that these tired, jaded once-gamers get to indulge their imaginations in concocting all sorts of new, half-baked, impractical ideas that will never see any sort of fulfillment!

WHY DO U HATE FUN :(


(Man, I can almost recycle my DS flames/arguments/trolls verbatim. Twice the Drinkytainment at half the cost!)

I just can't wait for the games announcement. I bet this thing sees like six launch releases and maybe four times that in it's first year.
 
Raoul Duke said:
:lol :lol :lol

I can't believe that what you guys keep clinging to is footage of people pretending to use a remote control to play a videogame(or nongames in certain cases). THERE IS NO ACTUAL FOOTAGE OF SOMEONE INTERACTING WITH A GAME WITH THIS CONTROLLER. YOU'RE LOOKING AT MAKE BELIEVE.


no one is clinging,is just that you don't have an imagination.
 
Zilch said:
How will this "innovation" make my next-gen Zelda playing experience any better?

Serious question.

We can speculate but we don't KNOW.

That's the good part.

To quote edge again:

One thing is for sure, though: as Nintendo promised, none of it will be predictable - and all of it will be a surprise, in one way or another.
 
Zilch said:
How will this "innovation" make my next-gen Zelda playing experience any better?

Serious question.

Slicing the shit out of Ganon by swing the thing like a sword... watch the video, it's clearly implied

I've never been more serious on GAF... I really like this thing...
 
After getting over my initial 'oh god Nintendo... what have you done?' reaction, I stepped back, mulled over the concept, and came to a conclusion:

I like it, and yet I don't.

First off, I do want to say this. While I honestly and sadly believe that this is it for Nintendo in the console sector, I will be purchasing this system, if only as my final 'thank you' to this great company. As much as I'd love for Nintendo to have great success with this home console, my belief is that that simply will not happen, and as sonycowboy said, this is a step that deviates too far from not the norm, but rather the ideal gaming control method, and as such relegates the system to 'gimmick' status. The DS was a better attempt at changing the landscape of traditional game control, and the handheld sector is more suited to such an endeavour. It as well balanced it's 'gimmick' with traditional control methods much better; it didn't alienate previous thought as much as this Rev controller does.

See, the thing I love most about the DS, as most all here do, are of course the new methods in control it brings to various genres. Notice how I said 'new', and not 'better'. The DS' prime failure is just that. In the end, it really is just a 'gimmick', that isn't really superior to previous forms of control, just different. It has less to do with Nintendo hoping to expand the boundaries of game control than it has to do with Nintendo attempting to stand out amongst the crowd. I fully expect to continue to enjoy my DS for quite some time, but I am also fully prepared, either sometime next year or in 2007, to tire of its 'gimmick', and shift back to the traditional control methods that have stood the test of time for various, and obvious reasons.

The Rev will provide many cool new experiences, no doubt, and I'm sure I'll enjoy it for the first (hopefully lengthy) while. But it is my opinion that that feeling will eventually fade, as I know it will with the DS, and I will eventually tire of the Rev's interesting, but otherwise 'different solely for the sake of being different' control method. I truly applaud Nintendo's attempt to differentiate itself from MS and Sony, as was necessary, but as I said earlier, the DS was a better attempt at this (to differentiate itself from the PSP) and it is my opinion that the DS will prove to be much more successful than the Rev (though I think both will still suffer the same outcome, though the DS not to such an extent).

I've lost my train of thought pretty much, so I can't quite remember what else I wanted to say. But the gist is this: I don't hate this controller, but I don't think it's the answer. What's unfortunate, is that I don't think there is an answer for Nintendo. This experiment is almost identical in theory to the Eyetoy, and I think it would've been better suited if Nintendo had, say, approached Sony and released this as an accessory to the PS3, through which all games made by Nintendo would utilize. An entire system for this is a step too far.
 
Raw64life said:
Like everyone else, my initial reaction was an expecting WTF. After reading everything, I like it, but I'm stil weary. The ideas are great and the potential is amazing, but I really hope you don't you don't have to move the controller around the same way the idiots in that video do. I hope developers don't make it so you have to swing around the controller with that much force to play the games because there's no way I'm doing it.

Watch the video and the process will complete itself...
 
True, we don't know.

But all the best uses for the stylus on the DS are simple mini-games. I don't want the Revolution to be that way.
 
I started thinking up ideas for other controller attachments. The first one that came to mind was a steering wheel which wraps itself around the Revolution's controller, which you then twist and turn in front of you like you would with a normal car's steering wheel:

wheel.jpg
 
I love the concept: motion sensing, vertically oriented, and able to be used horizontally as a standard controller.

I hate the button layout, the lack of analog triggers, and the fact that a peripheral or two will be required to play any sort of 'regular' game.
 
teiresias said:
I tend to find FPS games completely and utterly dull and boring, but I can see myself having a blast playing one using this. Of course, due to the design it would have to be a bit more forgiving in terms of aim than a typical PC, pixel-precise FPS, but I'll take that concession to make the genre actually fun for me.

That's the spirit :)
 
Jado said:
I posted about this in a Rev controller thread a month ag. How a person's natural reaction upon first playing video games IS to move the controller about, but that the game and controller forced you not to. If truly done right, this will be a lot more intuitive than any regular controller.
I think every person I've ever tried to get to play console games for the first time INVARIABLY tries to control the action on the screen by waiving the gamepad around. Even after they kind of get the gamepad control scheme, they're still waiving the thing back and forth.

There's no question that something like this could be quite intuitive. I think the remote control design is also intended to present a familiar object that people are accustomed to using in conjunction with a TV.

The DS was a stab at capturing casual users. This design is a grab for the ultra ultra casual users -- people who never played console games before and have trouble with the level of abstraction inherent to traditional gamepads.

The question is whether there are enough of these people who are also willing to pay $200+ to pursue a casual interest.
 
Man, I don't get it. This thread is proving my long-held theory that the people I like the most in OT are the people that annoy me the most in the gaming forum. (And vice versa, usually). Raoul and Drinky, I'm looking at you. :P
 
DEO3 said:
I started thinking up ideas for other controller attachments. The first one that came to mind was a steering wheel which wraps itself around the Revolution's controller, which you then twist and turn in front of you like you would with a normal car's steering wheel:

wheel.jpg

I ain't payin' for something like that when I could just get a force feedback wheel with stabilizers
 
gofreak said:
I knew not to come here first :lol

I just got done reading about it and watching the video, and i'm very impressed. This pretty much is the incarnation of the most compelling (realistic) speculation we've had. There is awesome potential in this.


kojima's statment about the controller,

Iwata also presented a select number of Japanese developers to discuss their feelings related to the controller - most notably Konami's Hideo Kojima, creator of the Metal Gear series, who told the audience that his initial reaction to the controller was simply to exclaim, "You've done it!"

"Even though it was a surprise to me at first, I quickly understood how it should be used," he commented. "This is exactly what I was looking for."

from http://www.gamesindustry.biz/content_page.php?aid=11573

I am expecting great things from kojima with the rev. :D :lol
 
Heian-kyo said:
After getting over my initial 'oh god Nintendo... what have you done?' reaction, I stepped back, mulled over the concept, and came to a conclusion:

I like it, and yet I don't.

First off, I do want to say this. While I honestly and sadly believe that this is it for Nintendo in the console sector, I will be purchasing this system, if only as my final 'thank you' to this great company. As much as I'd love for Nintendo to have great success with this home console, my belief is that that simply will not happen, and as sonycowboy said, this is a step that deviates too far from not the norm, but rather the ideal gaming control method, and as such relegates the system to 'gimmick' status. The DS was a better attempt at changing the landscape of traditional game control, and the handheld sector is more suited to such an endeavour. It as well balanced it's 'gimmick' with traditional control methods much better; it didn't alienate previous thought as much as this Rev controller does.

See, the thing I love most about the DS, as most all here do, are of course the new methods in control it brings to various genres. Notice how I said 'new', and not 'better'. The DS' prime failure is just that. In the end, it really is just a 'gimmick', that isn't really superior to previous forms of control, just different. It has less to do with Nintendo hoping to expand the boundaries of game control than it has to do with Nintendo attempting to stand out amongst the crowd. I fully expect to continue to enjoy my DS for quite some time, but I am also fully prepared, either sometime next year or in 2007, to tire of its 'gimmick', and shift back to the traditional control methods that have stood the test of time for various, and obvious reasons.

The Rev will provide many cool new experiences, no doubt, and I'm sure I'll enjoy it for the first (hopefully lengthy) while. But it is my opinion that that feeling will eventually fade, as I know it will with the DS, and I will eventually tire of the Rev's interesting, but otherwise 'different solely for the sake of being different' control method. I truly applaud Nintendo's attempt to differentiate itself from MS and Sony, as was necessary, but as I said earlier, the DS was a better attempt at this (to differentiate itself from the PSP) and it is my opinion that the DS will prove to be much more successful than the Rev (though I think both will still suffer the same outcome, though the DS not to such an extent).

I've lost my train of thought pretty much, so I can't quite remember what else I wanted to say. But the gist is this: I don't hate this controller, but I don't think it's the answer. What's unfortunate, is that I don't think there is an answer for Nintendo. This experiment is almost identical in theory to the Eyetoy, and I think it would've been better suited if Nintendo had, say, approached Sony and released this as an accessory to the PS3, through which all games made by Nintendo would utilize. An entire system for this is a step too far.

Don't be so sure. The N64 was "different", yet most of its innovations are what form the backbone of gaming today. The DS was more of an experiment to test the waters for Rev, and by nature gimmicky, since it's a handheld. I think the Nintendo is D00MED predictions are just completely ridiculous, because the hype alone for this is going to bring Nintendo back to prominence, if not leadership in the console "war".
 
belgurdo said:
I ain't payin' for something like that when I could just get a force feedback wheel with stabilizers

But a forcefeedback wheel needs to be mounted somewhere, you could use a contraption like this just sitting on your couch.
 
Zilch said:
How will this "innovation" make my next-gen Zelda playing experience any better?

Serious question.

LEFT HAND:
Move with the analouge stick
Trigger button one = Shield
Trigger button 2 = roll

RIGHT HAND:
Move remote to use weapon (Swing for sword, flick for boomerang, pull back and feel the rumble intensify when using using bow<cool!>)
A button = open doors/talk
d-pad = switch between four secondary item slots
B button = Lock on? Do we still need that?
 
Developers Comment on Revolution Controller
Nintendo pulls back the curtain on its off-the-wall and yet oddly intriguing new controller. What do pubs and devs think?
by Matt Casamassina
September 15, 2005 - During the Tokyo Game Show 2005, Nintendo president Satoru Iwata unveiled the company's
refreshingly original and slightly scary new Revolution controller, and likewise stated the philosophy behind it.


"Every gamer who plays. Every one who used to play. Even those who have yet to play. Nintendo is your bet."
The Revolution input mechanism, which is as far from a conventional controller as could be possible, more resembles
a television remote with a touch of Apple style. The white, glossy device interacts with motion sensors on television
to enable players unexplored full 3D freedom of movement in games. By pointing and manipulating the controller,
gamers can do everything from run, jump, spin, slide, shoot and steer to accelerate, bank, dive, kick, throw and score
in "… a way never experienced in the history of gaming,"
according to the Big N.

"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation - one that will thrill current players and entice new ones."

"Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."

"What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision.. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."

"Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

"We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."

Be sure to check IGNcube's front page for hands-on impressions, pics and more
 
So I saw the video, and I'm clueless as to how this'll work for many western games (Madden, Tony Hawk, NBA games, etc).

It just seems like a blown up DS. Wand = Stylus.

This will be the last Nintendo console.
 
drohne said:
3d mice are neither new nor good. although i suppose most of them look less like ipod shuffles? :/

that cvg leak about a gyroscopic controller with force feedback sounded much cooler, incidentally. my expectations for revolution weren't high, but it's still surprising that this is it.

But...it is a gyroscopic based controller...with force feedback...
 
is this something people want? to control games by waving a stick around? that doesn't strike you as at all tiresome? or is nintendo drawing on all the credit they've built up with you over the years...and which the ds has somehow failed to squander? i really don't see the appeal. shrug! i just hope they don't do a sin and punishment sequel for this thing, or i'll have to buy it.
 
Zilch said:
How will this "innovation" make my next-gen Zelda playing experience any better?

Serious question.

I think it could work quite well in Zelda.

The fishing mini game would be nice (move the controller like a fishing rod). I guess when riding the horse you can do a whipping motion with the controller. Swing the controller like a sword. Pulling back on the controller when loading up an arrow in the bow... etc. I'm sure Nintendo can come up with better ideas then me though.
 
The people who are truely trolling Nintendo in this thread are the people who always troll Nintendo - the people who would have trolled no matter what was shown. Business as usual.

The biggest indicator of the controller's success is the stream of WTF/I don't get it/Wait a sec/ It's brilliant realizations that are popping up left and right (and the mad props Nintendo are getting by the press and dev community from this thing)

People with their eyes open know a revolution when they see it.

kojima's statment about the controller,

Iwata also presented a select number of Japanese developers to discuss their feelings related to the controller - most notably Konami's Hideo Kojima, creator of the Metal Gear series, who told the audience that his initial reaction to the controller was simply to exclaim, "You've done it!"

"Even though it was a surprise to me at first, I quickly understood how it should be used," he commented. "This is exactly what I was looking for."
 
Drinky Crow said:
(Man, I can almost recycle my DS flames/arguments/trolls verbatim. Twice the Drinkytainment at half the cost!)

Drinkytainment or twice the drinky ownage and selfbannage when you're wrong again? :)
 
belgurdo said:
I ain't payin' for something like that when I could just get a force feedback wheel with stabilizers

If all you pay for is the plastic ring to connect the controller to, that's a hell of a lot cheaper than a wheel and pedals setup. It's also easier to store and just as functional. That's a fantastic idea and I hope some dev has seen it.
 
The hype for this ONLY exists on the internet, which is flush with fans retarded for Nintendo and willing to apologize for any deliberate misstep they make.
 
I hope Drinky pulls out his DS and Nintendogs trolls for Rev, because we all know how that ended.

Puppy Times 2: Drinky and The Wand
 
Matlock said:
But...it is a gyroscopic based controller...with force feedback...

except...without the force feedback, unless 1up negelected to mention it? and given that it uses a sensor rather than a receiver, i don't think it's gyroscopic either.
 
Man, I wish I wasn't a lazy fucker, or I would go back and c+p all of the developer jizz that got heaped on the DS when it first debuted. Exactly what innovation has all of that jizz spawned? Yeah...
 
Drinky Crow said:
The hype for this ONLY exists on the internet, which is flush with fans retarded for Nintendo and willing to apologize for any deliberate misstep they make.

Yeah, and Nintendogs won't sell either :lol
 
PkunkFury said:
LEFT HAND:
Move with the analouge stick
Trigger button one = Shield
Trigger button 2 = roll

RIGHT HAND:
Move remote to use weapon (Swing for sword, flick for boomerang, pull back and feel the rumble intensify when using using bow<cool!>)
A button = open doors/talk
d-pad = switch between four secondary item slots
B button = Lock on? Do we still need that?

Sounds difficult. But if using a normal controller for all these functions didn't do it for you, I guess you can look forward to the Revolution.

How the hell can I control the camera in a 3d action/adventure/platformer with this controller? Nintendo's fucked itself IMO.
 
drohne said:
except...without the force feedback, unless 1up negelected to mention it? and given that it uses a sensor rather than a receiver, i don't think it's gyroscopic either.

rumble, yes. "force feedback," no.
 
When Drinky and Raoul write so many posts dissing Nintendo, you know that Nintendo did something great. :D Don't get me wrong guys, I admire you as persons and I have absolutely no problem with you especially since Sony is my favorite too, but you gotta admit: What Nintendo did here is ingenious.
 
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