Error2k4 said:yeah now watch the video and read impressions
Drinky > MAF Classic >>> Raoul Duke >>>>> New MAFDiffense said:What's with the proliferation of joke characters?
Drinky Crow, Raoul Duke.
MAF was enough.
Apparently you'll be Link since you have to make the sword motions yourself now.How will this "innovation" make my next-gen Zelda playing experience any better?
Serious question.
No, we didn't see someone running around freaking out yelling "OMFG KILLZONE 2 IS THE BESTEST THING EVARRRRRRRRRRRR!!!!!!!!!!!!!!!"Drensch said:Killzone much?
Drinky Crow said:Raoul, the best part of this whole exercise is that these tired, jaded once-gamers get to indulge their imaginations in concocting all sorts of new, half-baked, impractical ideas that will never see any sort of fulfillment!
WHY DO U HATE FUN
(Man, I can almost recycle my DS flames/arguments/trolls verbatim. Twice the Drinkytainment at half the cost!)
Raoul Duke said::lol :lol :lol
I can't believe that what you guys keep clinging to is footage of people pretending to use a remote control to play a videogame(or nongames in certain cases). THERE IS NO ACTUAL FOOTAGE OF SOMEONE INTERACTING WITH A GAME WITH THIS CONTROLLER. YOU'RE LOOKING AT MAKE BELIEVE.
Raoul Duke said::lol :lol :lol
I can't believe that what you guys keep clinging to is footage of people pretending to use a remote control to play a videogame(or nongames in certain cases). THERE IS NO ACTUAL FOOTAGE OF SOMEONE INTERACTING WITH A GAME WITH THIS CONTROLLER. YOU'RE LOOKING AT MAKE BELIEVE.
Zilch said:How will this "innovation" make my next-gen Zelda playing experience any better?
Serious question.
One thing is for sure, though: as Nintendo promised, none of it will be predictable - and all of it will be a surprise, in one way or another.
Zilch said:How will this "innovation" make my next-gen Zelda playing experience any better?
Serious question.
Raw64life said:Like everyone else, my initial reaction was an expecting WTF. After reading everything, I like it, but I'm stil weary. The ideas are great and the potential is amazing, but I really hope you don't you don't have to move the controller around the same way the idiots in that video do. I hope developers don't make it so you have to swing around the controller with that much force to play the games because there's no way I'm doing it.
TECH demos, lad. TECH.Monk said:There were actual game demos there.
http://www.1up.com/do/newsStory?cId=3143782
teiresias said:I tend to find FPS games completely and utterly dull and boring, but I can see myself having a blast playing one using this. Of course, due to the design it would have to be a bit more forgiving in terms of aim than a typical PC, pixel-precise FPS, but I'll take that concession to make the genre actually fun for me.
I think every person I've ever tried to get to play console games for the first time INVARIABLY tries to control the action on the screen by waiving the gamepad around. Even after they kind of get the gamepad control scheme, they're still waiving the thing back and forth.Jado said:I posted about this in a Rev controller thread a month ag. How a person's natural reaction upon first playing video games IS to move the controller about, but that the game and controller forced you not to. If truly done right, this will be a lot more intuitive than any regular controller.
Diffense said:What's with the proliferation of joke characters?
Diffense, Amir0x.
Gahiggidy was enough.
DEO3 said:I started thinking up ideas for other controller attachments. The first one that came to mind was a steering wheel which wraps itself around the Revolution's controller, which you then twist and turn in front of you like you would with a normal car's steering wheel:
![]()
WHERE IS YOUR IMAGINATION WHY DO YOU HATE GAMINGbelgurdo said:I ain't payin' for something like that when I could just get a force feedback wheel with stabilizers
gofreak said:I knew not to come here first :lol
I just got done reading about it and watching the video, and i'm very impressed. This pretty much is the incarnation of the most compelling (realistic) speculation we've had. There is awesome potential in this.
Heian-kyo said:After getting over my initial 'oh god Nintendo... what have you done?' reaction, I stepped back, mulled over the concept, and came to a conclusion:
I like it, and yet I don't.
First off, I do want to say this. While I honestly and sadly believe that this is it for Nintendo in the console sector, I will be purchasing this system, if only as my final 'thank you' to this great company. As much as I'd love for Nintendo to have great success with this home console, my belief is that that simply will not happen, and as sonycowboy said, this is a step that deviates too far from not the norm, but rather the ideal gaming control method, and as such relegates the system to 'gimmick' status. The DS was a better attempt at changing the landscape of traditional game control, and the handheld sector is more suited to such an endeavour. It as well balanced it's 'gimmick' with traditional control methods much better; it didn't alienate previous thought as much as this Rev controller does.
See, the thing I love most about the DS, as most all here do, are of course the new methods in control it brings to various genres. Notice how I said 'new', and not 'better'. The DS' prime failure is just that. In the end, it really is just a 'gimmick', that isn't really superior to previous forms of control, just different. It has less to do with Nintendo hoping to expand the boundaries of game control than it has to do with Nintendo attempting to stand out amongst the crowd. I fully expect to continue to enjoy my DS for quite some time, but I am also fully prepared, either sometime next year or in 2007, to tire of its 'gimmick', and shift back to the traditional control methods that have stood the test of time for various, and obvious reasons.
The Rev will provide many cool new experiences, no doubt, and I'm sure I'll enjoy it for the first (hopefully lengthy) while. But it is my opinion that that feeling will eventually fade, as I know it will with the DS, and I will eventually tire of the Rev's interesting, but otherwise 'different solely for the sake of being different' control method. I truly applaud Nintendo's attempt to differentiate itself from MS and Sony, as was necessary, but as I said earlier, the DS was a better attempt at this (to differentiate itself from the PSP) and it is my opinion that the DS will prove to be much more successful than the Rev (though I think both will still suffer the same outcome, though the DS not to such an extent).
I've lost my train of thought pretty much, so I can't quite remember what else I wanted to say. But the gist is this: I don't hate this controller, but I don't think it's the answer. What's unfortunate, is that I don't think there is an answer for Nintendo. This experiment is almost identical in theory to the Eyetoy, and I think it would've been better suited if Nintendo had, say, approached Sony and released this as an accessory to the PS3, through which all games made by Nintendo would utilize. An entire system for this is a step too far.
belgurdo said:I ain't payin' for something like that when I could just get a force feedback wheel with stabilizers
Zilch said:How will this "innovation" make my next-gen Zelda playing experience any better?
Serious question.
Raoul Duke said:TECH demos, lad. TECH.
drohne said:3d mice are neither new nor good. although i suppose most of them look less like ipod shuffles? :/
that cvg leak about a gyroscopic controller with force feedback sounded much cooler, incidentally. my expectations for revolution weren't high, but it's still surprising that this is it.
Zilch said:How will this "innovation" make my next-gen Zelda playing experience any better?
Serious question.
kojima's statment about the controller,
Iwata also presented a select number of Japanese developers to discuss their feelings related to the controller - most notably Konami's Hideo Kojima, creator of the Metal Gear series, who told the audience that his initial reaction to the controller was simply to exclaim, "You've done it!"
"Even though it was a surprise to me at first, I quickly understood how it should be used," he commented. "This is exactly what I was looking for."
Drinky Crow said:(Man, I can almost recycle my DS flames/arguments/trolls verbatim. Twice the Drinkytainment at half the cost!)
belgurdo said:I ain't payin' for something like that when I could just get a force feedback wheel with stabilizers
Matlock said:But...it is a gyroscopic based controller...with force feedback...
Drinky Crow said:The hype for this ONLY exists on the internet, which is flush with fans retarded for Nintendo and willing to apologize for any deliberate misstep they make.
Shinoobi said:Ya kinda sucks for fighting games (as we know em. new ones could be hot)
:lol :lol :lol :lol :lol :lolmarsomega said:![]()
:lol :lol :lol :lol
PkunkFury said:LEFT HAND:
Move with the analouge stick
Trigger button one = Shield
Trigger button 2 = roll
RIGHT HAND:
Move remote to use weapon (Swing for sword, flick for boomerang, pull back and feel the rumble intensify when using using bow<cool!>)
A button = open doors/talk
d-pad = switch between four secondary item slots
B button = Lock on? Do we still need that?
drohne said:except...without the force feedback, unless 1up negelected to mention it? and given that it uses a sensor rather than a receiver, i don't think it's gyroscopic either.