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Revolution Controller Revealed

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Gahiggidy said:
Got a source for that source?

Seriously, That sounds to good to be true and suspect its someone fucking with Nintendo fans. I don't know who "firebird" is nor know what media outlet he or she represents.

Can anyone verify this is legit?


sorry it's posted in a shacknews.com thread

The thread I has like 600 replies, so I haven't bothered to check it. But I have no reason to not believe this guy who posted it. If something he is a PC fanboy (and a duke nukem one)

3DRealms forums are not made up of Nintendo fanboys. Neither are shacknews.com
 
Wollan said:
25820472270.gif

:lol :lol
 
Just a thought..how about a Spider-Man FPS.

It could probably work with the standard setup but it would be great for 2 of the free hand controllers.

A controller for each hand as a virtual web shooter, aiming at buildings on both sides of the screen, pulling back with the remotes to increase tension on the webbing so you swing faster and further, pulling the remotes to the side to create horizontal tension to alter you direction.

Create traps/web-nets by aiming between two buildings and moving the remote in large wide circles, ever-decreasing to create a perfect spider web.

A thugs starts shooting, you aim at the gun and pull back on the remote to pull it from his hands. Aim the webbing at his legs and pull back fast or to the side to trip his legs from under him. Aim the webbing at his torso, pull back the remote to jerk him towards you (ala Scorpion from Mortal Kombat) and then punch forward with the remote to knock him out.

:)
 
So i must of showed my friend who is a mainstream gamer like myself but i am just always loyal to the innovators of the game nintendo.

We talked about it then he came to my house and i showed him the video and the words that uttered from his mouth was "nintendo is back" the funny thing is before hand he was proper dissing nintendo and the gamecube :lol.

So anyway the controller at first glance looks like sh!t but once you actually understand what it is capable of it can change your opinion entirely.

And i believe smash brothers could easily work with these controls or even a new powerstone :D beat em ups, such as your street fighter/tekken are always gonna be a problem.

But about smash brothers imagine using that nunchuck style control and to jump up you had to flick both controls up and to jump right/left you would quickly flick the control left/right the future for the revolution is bright.
 
miyuru said:
Sounds more like an alternative - I'd rather control Mario with a regular controller than with the remote (according to your controls).

I can't wait to see what Nintendo will do with the remote. I expect at first it'll be more gimmicky than later :)

yeah, later in the night i thought of a better way to do it. crazy ideas for game control schemes keep popping into my head :lol

my latest idea for mario is sort of like the video, using an upward flick to toss him around. The game could measure the power of the jump by how forcefully you flicked him. Movement would be with the analog attachement.

who knows what they will do? i bet mario will be a showcase title though.
 
I would like them to surround the A button with three kidney shaped buttons. It would be a nice liitle homage to gamecube and give developers a lot more room. Plus, there are countless tv remotes which have a similar layout so I dont see how it could be considered too many buttons.
 
I think the whole point of the design is so that we're forced to think of a main action / context button, as well as the trigger underneath.

Nintendo tried to encourage a main-button on the Gamecube, but people largely treated the A button like the X button of the dual shock, with BY and X acting like Square, Triangle and Circle respectively. The whole point of this design is to shake it up.

Games that use this controller will emphasise movement, location and the direction of pointing in 3d space as the replacements for buttons. The concept and the technology sound complicated, but the commitment required of the user is minimal. Simple diectic movements are second nature to us. We move our limbs with ease. Our hands have been our most important tool for as long as we've been around -- and now they're freed up from the single control method we've gotten to know. I think its going to be great having this extra option to play with. You don't have to look up a button in a manual to pick something up, you simply point towards it, reach out ever so slightly and press A or the trigger. Its context sensitive. The same buttons (or even mere gestures) will make you shoot a gun if its in your hand, or throw a rock.

For games where more buttons ARE needed, theres two shoulder buttons on the analog nunchaku-style controller, as well as three extra buttons and the D-pad within reach on the remote. You could have different functions for Z1 + A, Z2 + A, A + a gesture, Z1 + a gesture etc. Its not as limited as it first seems.

Obviously some games won't translate well if third parties don't put the thought in... and maybe they won't want to, but for those that will we should see some good games with remarkably intuitive control. Simple but deep gameplay is what they've been preaching... I think we'll finally see it.
 
Taker666 said:
Just a thought..how about a Spider-Man FPS.

It could probably work with the standard setup but it would be great for 2 of the free hand controllers.

A controller for each hand as a virtual web shooter, aiming at buildings on both sides of the screen, pulling back with the remotes to increase tension on the webbing so you swing faster and further, pulling the remotes to the side to create horizontal tension to alter you direction.

Create traps/web-nets by aiming between two buildings and moving the remote in large wide circles, ever-decreasing to create a perfect spider web.

A thugs starts shooting, you aim at the gun and pull back on the remote to pull it from his hands. Aim the webbing at his legs and pull back fast or to the side to trip his legs from under him. Aim the webbing at his torso, pull back the remote to jerk him towards you (ala Scorpion from Mortal Kombat) and then punch forward with the remote to knock him out.

:)

Hell yea, shooting webs to grab onto buildings would be the most badass thing ever! Could be 3rd person too, a view ala RE4 where it makes shooting easy.
 
Gahiggidy said:
Got a source for that source?

Seriously, That sounds to good to be true and suspect its someone fucking with Nintendo fans. I don't know who "firebird" is nor know what media outlet he or she represents.

Can anyone verify this is legit?
Yeah it's real. A developer posted that on a private forum. Some idiot copy/pasted it on a public forum though so the guy has had to delete his original message to not get in trouble. Poor guy. He was just being enthusiastic.
 
Taker666 said:
Just a thought..how about a Spider-Man FPS.

It could probably work with the standard setup but it would be great for 2 of the free hand controllers.

A controller for each hand as a virtual web shooter, aiming at buildings on both sides of the screen, pulling back with the remotes to increase tension on the webbing so you swing faster and further, pulling the remotes to the side to create horizontal tension to alter you direction.

Create traps/web-nets by aiming between two buildings and moving the remote in large wide circles, ever-decreasing to create a perfect spider web.

A thugs starts shooting, you aim at the gun and pull back on the remote to pull it from his hands. Aim the webbing at his legs and pull back fast or to the side to trip his legs from under him. Aim the webbing at his torso, pull back the remote to jerk him towards you (ala Scorpion from Mortal Kombat) and then punch forward with the remote to knock him out.

:)

This would RAWK. They can't simulate resistance, but subtle use of force feedback here would be cool too.
 
Taker666 said:
Just a thought..how about a Spider-Man FPS.

It could probably work with the standard setup but it would be great for 2 of the free hand controllers.

A controller for each hand as a virtual web shooter, aiming at buildings on both sides of the screen, pulling back with the remotes to increase tension on the webbing so you swing faster and further, pulling the remotes to the side to create horizontal tension to alter you direction.

Create traps/web-nets by aiming between two buildings and moving the remote in large wide circles, ever-decreasing to create a perfect spider web.

A thugs starts shooting, you aim at the gun and pull back on the remote to pull it from his hands. Aim the webbing at his legs and pull back fast or to the side to trip his legs from under him. Aim the webbing at his torso, pull back the remote to jerk him towards you (ala Scorpion from Mortal Kombat) and then punch forward with the remote to knock him out.

:)

Excellent! Very good idea!
 
I found this interesting. It's an interview thegodsend posted yesterday here and I've also linked the source below.

Iwata said:
First of all a game machine must be bought because of the attractive force of the game experience. Certainly it may be possible to include things as an additional gift, that will make it better, because of this or that, because of other things than the game experience. Depending on which firm you ask, there are different answers as to what one should add. But above all we must offer the person an unusual and new experience, that they get with no other platform. And it must make sense / be fun (?). If we do not offer this type of stimulus, to buy a Nintendo-product, it has little sense that we work at additional features, non-Gaming-Features for the console. To be sure, the "Revolution"-console has WiFi-capabilities with which one can go into the internet. Moreover it will have a large internal Flash-storage. This offers potential for both elements. We will explore different possibilities to exploit these functions.

Thats my own guess at what the horrible translation gave me from the original interview - http://www.spiegel.de/netzwelt/technologie/0,1518,375121,00.html

These comments are on page 2 if anyone wants to have a better go at translating.
 
littlewig said:
I don't consider 512MB of flash memory large. Unless Nintendo is added more memory, Iwata needs to realize we are in 2005, not 1990.


yeah it's expandable, and 512MB will be quite enough for most users + making the system less expensive
 
And lets not forget we're going to get some kind of announcment in October regarding "next generation Wi-Fi Connection" from Nintendo.

I'm assuming thats going to be about the entire Nintendo online service, so it would pertain to Revoltuion as well, (how many people consider DS to be next-gen? ha), so I'm thinking we're going to get an explaination on what the "Home" button is on the Rev controller, maybe how the two, DS and Rev, interact online with one another, and maybe the "browsing" internet functions of the Rev, hence the "additonal, non-gaming" aspects of the system as well. At least, they better tell us something - the damn service is launching soon! :)

<--------- new avatar, thanks radiohead!!
 
Its pretty simple stuff in 3d max. I've not been playing with it long, you should see what some of the other guys here have done... check out the 3d art thread in the off topic forum.

The controller took me a little longer than the Revolution, cos the Revolution is basically a box with a few bits chipped away... but even that didn't take long. The image of the Revolution controller from 6 different angles came in VERY useful. In fact all of the official art did. You can get it at super high res too, so it looks nice textured onto things.

Then I added the Nintendo + Revolution logos with Imageready
 
I didn't want to create a new thread for this, but is Nintendo taking the easy way out and not focusing on innovating software? Just create more IPs that takes gameplay to a new level. There are innovating games this generation that really doesn't require you to use a quirky controller, like Katamari Damacy, Seaman, Pikmin, Space Channel 5, etc. Are they innovating to an extent as the REV. controller? No, but damn close.
 
radioheadrule83 said:
Its pretty simple stuff in 3d max. I've not been playing with it long, you should see what some of the other guys here have done... check out the 3d art thread in the off topic forum.

The controller took me a little longer than the Revolution, cos the Revolution is basically a box with a few bits chipped away... but even that didn't take long. The image of the Revolution controller from 6 different angles came in VERY useful. In fact all of the official art did. You can get it at super high res too, so it looks nice textured onto things.

Then I added the Nintendo + Revolution logos with Imageready

Very cool stuff, good job. Such pretty material to work with too :) White had better be there at launch..
 
AssMan said:
I didn't want to create a new thread for this, but is Nintendo taking the easy way out and not focusing on innovating software? Just create more IPs that takes gameplay to a new level. There are innovating games this generation that really doesn't require you to use a quirky controller, like Katamari Damacy, Seaman, Pikmin, Space Channel 5, etc. Are they innovating to an extent as the REV. controller? No, but damn close.



Buy a PS3
 
Assman said:

Required microphone.

Assman said:

Surely would have benefitted from more suitable control.

1) New hardware should provide fuel for gameplay innovation.

2) You can still create tradionally controlled games for revolution so it doesn't prevent
innovation on that front.

3) I'm not sure if this was the 'easy way out' for Nintendo.
 
Wouldn't the shell defeat the purpose of playing first party games, like Mario and Zelda? Those two games will be suited for the new controller, and that means new elements for both franchises. If gamers decide to use the shell for Mario or Zelda, then they won't be getting the full experience. That's just my speculation.
 
AssMan said:
Wouldn't the shell defeat the purpose of playing first party games, like Mario and Zelda? Those two games will be suited for the new controller, and that means new elements for both franchises. If gamers decide to use the shell for Mario or Zelda, then they won't be getting the full experience. That's just my speculation.

lol

BUY A PS3!
 
AssMan said:
Wouldn't the shell defeat the purpose of playing first party games, like Mario and Zelda? Those two games will be suited for the new controller, and that means new elements for both franchises. If gamers decide to use the shell for Mario or Zelda, then they won't be getting the full experience. That's just my speculation.

the shell would probably be used more for 3rd party games. If the wand does stick out like in that mockup, you can still use the "gyros" so it would be like combining the 2 nunchuks into one controller. Plus, i'm willing to be you will be able to use it for NES/SNES/N64/Gamecube games if you want to play them wirelessly. Nintendo can't sell Wavebirds forever.
 
AssMan said:
Wouldn't the shell defeat the purpose of playing first party games, like Mario and Zelda? Those two games will be suited for the new controller, and that means new elements for both franchises. If gamers decide to use the shell for Mario or Zelda, then they won't be getting the full experience. That's just my speculation.

It depends on how they implement it. Having a shell gives it more flexibility because it seems like the revolution controller is designed to be a hub of various controller configurations rather than just being the be all and end all of controller configurations for the platform.
 
Of course , we don't know how widely used the shell will be, we don't even know if it will be included with the console.

Nintendo may prefer to just include the basic revo controller as they may think that new gamers may be more intimidated if they see an old style controller included.

They may tell 3rd parties to create the games first and foremost for the new controller and they can include an option to allow for the same retro style controls that the PS3 and Xbox360 have.

:)
 
Tellaerin said:
This is what I meant about people making the controller sound gimmicky. Why would being able to attack in the game by pretending to use a whip (instead of, say, flicking a second analog stick in the direction you want to attack) suddenly make a game good, aside from the 'ooh, it's cool' value?QUOTE]

Let's use the Link and his sword example instead. IF the device (and accompanying software/animation programming) can make Link do what you're doing, then it's a huge step forward in combat for the Zelda series. After all, right now we've got Link only doing a few pre-programmed sequences.

Same with Castlevania--but only if it's in 3D. IF you can whip accurately, you could fight enemies who have weak points. You could do like Indiana Jones, and whip the weapon out of an enemy's hand. Right now, even if they had that kind of free-handed whip system (say, using the right analog stick), you could only choose where to whip on a 2D plane. And you couldn't choose to whip vertically, horizontally, diagonally...or whatever.
 
Any other impressions besides IGN, GameSpot and 1Up?? That's all I've been able to find.
 
After viewing the details and reading impressions on Nintendos new controller I am defintely getting a Revolution.


Revolution sale +1
 
Leondexter said:
Tellaerin said:
This is what I meant about people making the controller sound gimmicky. Why would being able to attack in the game by pretending to use a whip (instead of, say, flicking a second analog stick in the direction you want to attack) suddenly make a game good, aside from the 'ooh, it's cool' value?QUOTE]

Let's use the Link and his sword example instead. IF the device (and accompanying software/animation programming) can make Link do what you're doing, then it's a huge step forward in combat for the Zelda series. After all, right now we've got Link only doing a few pre-programmed sequences.

Same with Castlevania--but only if it's in 3D. IF you can whip accurately, you could fight enemies who have weak points. You could do like Indiana Jones, and whip the weapon out of an enemy's hand. Right now, even if they had that kind of free-handed whip system (say, using the right analog stick), you could only choose where to whip on a 2D plane. And you couldn't choose to whip vertically, horizontally, diagonally...or whatever.

The main problem i see with using the remote to control hand movements of the character is the camera.. For this to work, the camera has to be behind the character at all times, which is an approach that nintendo has been moving away from.. I guess they used it in the zelda 64 games, when you press z, the camera stays behind link.. so i guess that could work.
 
September 18, 2005
David's Impressions

TGS not only gave us the opportunity to play more Xbox 360 games than ever before is also allowed us to put our hands all over Microsoft's glorious new controller. Sure the Revolution controller has all the functionality of the Dreamcast fishing rod, but how will it adjust to racers, shooters, hack 'n' slashers, and platformers? We already know the answer in the case of 360's little white peripheral.

Come on...

Btw, this is IGN.
 
radioheadrule83 said:
I think the whole point of the design is so that we're forced to think of a main action / context button, as well as the trigger underneath.

Nintendo tried to encourage a main-button on the Gamecube, but people largely treated the A button like the X button of the dual shock, with BY and X acting like Square, Triangle and Circle respectively. The whole point of this design is to shake it up.

Games that use this controller will emphasise movement, location and the direction of pointing in 3d space as the replacements for buttons. The concept and the technology sound complicated, but the commitment required of the user is minimal. Simple diectic movements are second nature to us. We move our limbs with ease. Our hands have been our most important tool for as long as we've been around -- and now they're freed up from the single control method we've gotten to know. I think its going to be great having this extra option to play with. You don't have to look up a button in a manual to pick something up, you simply point towards it, reach out ever so slightly and press A or the trigger. Its context sensitive. The same buttons (or even mere gestures) will make you shoot a gun if its in your hand, or throw a rock.

For games where more buttons ARE needed, theres two shoulder buttons on the analog nunchaku-style controller, as well as three extra buttons and the D-pad within reach on the remote. You could have different functions for Z1 + A, Z2 + A, A + a gesture, Z1 + a gesture etc. Its not as limited as it first seems.

Obviously some games won't translate well if third parties don't put the thought in... and maybe they won't want to, but for those that will we should see some good games with remarkably intuitive control. Simple but deep gameplay is what they've been preaching... I think we'll finally see it.


exellent post :)
 
Beezy said:
Quote:
September 18, 2005
David's Impressions

TGS not only gave us the opportunity to play more Xbox 360 games than ever before is also allowed us to put our hands all over Microsoft's glorious new controller. Sure the Revolution controller has all the functionality of the Dreamcast fishing rod, but how will it adjust to racers, shooters, hack 'n' slashers, and platformers? We already know the answer in the case of 360's little white peripheral.


Come on...

Btw, this is IGN.

Has he actually tried it? Or has he just like most of them just seen it or heard about it from others that actually have tried it, like Matt.
 
Dez said:
Leondexter said:
The main problem i see with using the remote to control hand movements of the character is the camera.. For this to work, the camera has to be behind the character at all times, which is an approach that nintendo has been moving away from.. I guess they used it in the zelda 64 games, when you press z, the camera stays behind link.. so i guess that could work.


Yes, that's the problem with using a device that's designed to track and translate human movement--it naturally works best in a 1st-person or behind the character 3rd-person view. But I think it's stretching to say it won't work otherwise. You could still make sideways whip motions for a side-scrolling Castlevania. It just wouldn't be as intuitive. Same with top-down or even crazy whatever-angle cameras, like Devil May Cry.
 
I think mimicking on screen actions is a cool idea, but it is some what limited or gimmicky. I think more abstract 3D controls would be better for most games. If you consider duel wielding of the remotes the possible control you could have is absurd. You'd be on some minority report shit.
 
Error2k4 said:
that would rock my house. I can finally become a goddamn Belmont, Dracula here I come fear my whip skills! :lol


TALKING about using a whip in castlevania.

Imagine, flick the controller with the b rigger to use the whip. if you keep holdingin g the trigger you can use the whip to hold a n enemy, swril your wrist around and you can use the eneny as a weapon to attack other enemies and then drag him closer and finish him off iwth a combinationof attacke swith the a and z trigger buttons. many i can think of some many attacks you can do in a game liek that whit the new controller. these are the same attacks that require a player pressing a combinationof 3 or 4 buttons. mean while on the rev you can do so many attack sfree style.
 
Ruzbeh said:
:lol

Do you have a quote?

Bungie said:
The Nintendo controller was the talk of the show by about lunchtime. So was Kojima's Metal Gear Solid 4. Half of the talk was positive. I will leave you to cipher which.

that was their quote.
 
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