Slo said:After seeing the video: Well, screw Nintendo. This system was custom built for Wario Ware, which is a non-game in my opinion. All of the example "applications" look like something that'd be kind of cool for about 5 seconds and then you'd want to do something else. There is no way I'd actually slash the controller like a samauri sword for more than 30 seconds before I shut the system off. This thing will be a novelty at parties, but it'll be something people kind of wander up to, away from, come back to, and so on. Your 70 year old bingo-playing grandma will pick it up and play Super Monkey Ball on it for 5-10 minutes, smile and have a good time, and then she'll put it down and go back to whatever she was doing. Your 45 year old uncle will take 3-4 golf swings in Tiger Woods 2007, grin a bit, and then walk away.
Papi said:Excluding the little b and a buttons, the controller has more buttons than the GameCube controller if you count each D-pad direction as a button. Only problem is that you can't press opposing directions simultaenously.
3D movement + analogue stick is more than what the PS3 and X360 controllers can do.
This system was custom built for Wario Ware, which is a non-game in my opinion
You would also need shoulder buttons.SantaCruZer said:Actually I would like something like this. The snes layout.
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haunts said:Playing Zelda with that thing is going to be amazing.
Shikamaru Ninja said:As opposed to Metal Gear Solid or Final Fantasy? Wario Ware a game with 500 games in it compared to an interactive story. Which is the non-game again???
I think the system is going to do some awesome things!! Don't be scared of change.
SantaCruZer said:Actually I would like something like this. The snes layout.
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swordsman said:Talking about revolution :lol
Damn cramp on my fingers and hands..
Just give me the old damn joypad...
You are dooom Nintendo.. This is your last war...
Mama Smurf said:RPGs - Not a problem.
FPSs - Better than ever.
RTSs - Better than ever.
Fighters - Problem. Easily solved by releasing an add on with face buttons (as many as the game needs, shoulder buttons if it wants it) OR using the classic style expansion controller OR using the arcade sticks you guys seem to love anyway
Platformers - Not a problem.
Racers - Not a problem/better than ever.
Action/adventure - Better than ever.
Flight games - Better than ever.
Puzzlers - Better than ever. Imagine tetris where multiple blocks fall at once, you have to point at them, squeeze the B trigger, and rotate them by twisting your wrist quickly, as other blocks fall around the one you are rotating. Fast, furious tetris reflex action with full gesture control could be really cool.
God games/puppy sims - Better than ever.
Music games - Probably needs an extra peripheral but always has. A game like Samba however, you'd just need two normal Revolution controllers.
Party - Better than ever. Just take a look at the video. Talk about an accessable method of play. Anyone could join in and know what to do.
Sports - Well...you tell me. Don't play them much. If they'd work, fine. If not, one of these solutions will work. Either a different expansion, or the classic style expansion controller.
Extreme sports - Like the above, except given the Revolution's ability to detect tilt and things, could be better than ever.
Shmups - Not a problem.
Slo said:Cookie cutter response? Where did I mention MGS or FF? I'm not a big fan of either, thank you.
If you enjoy Wario Ware, I'm happy for you. I hope you have a great time playing it. I happen to not enjoy it. This system was obviously built with Wario Ware type games in mind, which means it wasn't designed for me.
Mama Smurf said:Do you lack any sort of imagination?
Slo said:Because I don't like the same kind of games that you do? Guess so...
Mama Smurf said:Alright, so people don't want to read information apparently. Well it's spread out, who can blame them. So here it is:
Here's the main controller:
http://www.edge-online.co.uk/archives/04-thumb.jpg
Pretty obvious generally. What you can't see is that it can detect movement. As Reggie explains:
You can also turn the controller on it's side for a very quick and easy NES controller.
The bottom is an expansion port. This is essential for understanding why it can play half those games you think it can't. More later.
The first and likely main use of the expansion port is for an analogue stick attachment:
http://www.odditorium.net/fps.jpg
What you can't see in this pic is the two triggers below the stick. According to Iwatat's speech, Nintendo plan to pack this attachment in with the system.
With the analogue stick attachment, the Revolution controller has as many buttons easily to hand as a Dual Shock minus the D pad.
For an idea of the size:
http://tinypic.com/dpfqc8.jpg
That's not the only expansion though. The one we know of makes the controller work for traditional games. Yes, even though for many genres the normal set up doesn't hinder things anyway, Nintendo are still providing a normal controller feel. From Iwata's speech:
What other expansions are to come? Who knows? The good thing about the expansions though is that it can allow so many different games. Worried about your fighters? A 6 button (or whatever) expansion removes all that worry, assuming you're not using an arcade stick anyway.
So is it true that the new set up will make a few genres great and screw the others? Not even close (unless I mention it, I'm talking about the normal controller and analogue stick combo, not even the classic style expansion controller mentioned above):
RPGs - Not a problem.
FPSs - Better than ever.
RTSs - Better than ever.
Fighters - Problem. Easily solved by releasing an add on with face buttons (as many as the game needs, shoulder buttons if it wants it) OR using the classic style expansion controller OR using the arcade sticks you guys seem to love anyway
Platformers - Not a problem.
Racers - Not a problem/better than ever.
Action/adventure - Better than ever.
Flight games - Better than ever.
Puzzlers - Not a problem.
God games/puppy sims - Better than ever.
Music games - Probably needs an extra peripheral but always has. A game like Samba however, you'd just need two normal Revolution controllers.
Party - Not a problem.
Sports - Well...you tell me. Don't play them much. If they'd work, fine. If not, one of these solutions will work. Either a different expansion, or the classic style expansion controller.
Extreme sports - Like the above, except given the Revolution's ability to detect tilt and things, could be better than ever.
Shmups - Not a problem.
I am of course talking in console terms, not PC.
I think that clears up most of the confusion. If anyone suggests anything else, I'll edit.
I already made what you are looking forRuzbeh said:You would also need shoulder buttons.
Future said:But this is gonna be like the Dual Screens on the DS, in that there will probably be some cool ideas not possible on any other system with this controller, but most games will just use the gimmicky device as what people think it is: a gimmick.
The Experiment said:I think the problem here is how much Nintendo is going to charge for attachments. If they're not dirt cheap or even relatively cheap (under $20 for an attachment), then fuck Nintendo.
The controller looks like Nintendo tried too hard with it but is saved with the attachments idea.
Mama Smurf said:...alright, you also lack comprehension.
What I said wasn't intended to have anything to do with the sort of games I like compared to you. It was about the way this controller can play so much more than Wario Ware style games.
Look up to PkunkFury's quote of me, not many posts above. Do you not like any of those games? I think it's pretty much impossible to be a gamer and not like those games.
RPGs - Not a problem. Probably can play them without any problems because of their slow pace. Provided that they don't try to incorporate the gimmick.
FPSs - Better than ever. OMG no. Just no.
RTSs - Better than ever. For a console, maybe. But who plays RTS games on a console. Am I going to be clicking and dragging with the TV remote?
Fighters - Problem. Yup
Racers - Not a problem/better than ever. Just how the hell is this better than ever? Analog gas, breaking, steering is the next best thing to having an actual wheel/pedals. I don't want to spin the controller on my finger tips like a basket ball to negotiate a hairpin turn.
Sports - Well...you tell me. Absolute garbage for more demanding sports like football.
Mama Smurf said:There's a Perrin Kaplan interview where she talks about making them affordable. I very much doubt we'll get pricing until E3, if then, but it is an issue.
I'm more interested in the cost of the main controller itself.
Acrylamid said:Now compare this with the input possibilities you have with one hand when playing with a Revolution controller (for me and other lefties, it's the left hand as well):
- tilt sensor to move your character in 3D
- 2 Action buttons (A, B)
- Secondary digital pad
- Start and Select button
Mama Smurf said::lol What you said about FPSs...I was going to respond to you seriously but omg...:lol
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?
Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
Slo said:Congratulations on your wonderful imagination.
Shogmaster said:The Gyro won't be moving the character in 3D by itself. It just replaces one of the analog pads. In the Metroid demo, it was serving as the look controls. This is why they showed that analog pad attachment that had the 2 additional buttons.
Let's say try a modern fast action FPS for the Rev. At best, this is what you could do:
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Halo 2 for instance, would not be possible without few more buttons.