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Revolution Controller Revealed

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I got to work at 7:30 and I've spent an hour and a half reading about this controller.

That said, this is the first thing I've seen that actually interested me in next-gen gaming.
 
Excluding the little b and a buttons, the controller has more buttons than the GameCube controller if you count each D-pad direction as a button. Only problem is that you can't press opposing directions simultaenously.
3D movement + analogue stick is more than what the PS3 and X360 controllers can do.
 
First impressions: OMG, Nintendo is really *that* fucking retarded as we all thought they were.

Second thought: Well, I already plan on buying one of the two real systems, so I'll get all my FPSers and sports games from them. Rev might make a great second (or third) system since it'll probably have a completely different library than the big 2.

After seeing the video: Well, screw Nintendo. This system was custom built for Wario Ware, which is a non-game in my opinion. All of the example "applications" look like something that'd be kind of cool for about 5 seconds and then you'd want to do something else. There is no way I'd actually slash the controller like a samauri sword for more than 30 seconds before I shut the system off. This thing will be a novelty at parties, but it'll be something people kind of wander up to, away from, come back to, and so on. Your 70 year old bingo-playing grandma will pick it up and play Super Monkey Ball on it for 5-10 minutes, smile and have a good time, and then she'll put it down and go back to whatever she was doing. Your 45 year old uncle will take 3-4 golf swings in Tiger Woods 2007, grin a bit, and then walk away.
 
Slo said:
After seeing the video: Well, screw Nintendo. This system was custom built for Wario Ware, which is a non-game in my opinion. All of the example "applications" look like something that'd be kind of cool for about 5 seconds and then you'd want to do something else. There is no way I'd actually slash the controller like a samauri sword for more than 30 seconds before I shut the system off. This thing will be a novelty at parties, but it'll be something people kind of wander up to, away from, come back to, and so on. Your 70 year old bingo-playing grandma will pick it up and play Super Monkey Ball on it for 5-10 minutes, smile and have a good time, and then she'll put it down and go back to whatever she was doing. Your 45 year old uncle will take 3-4 golf swings in Tiger Woods 2007, grin a bit, and then walk away.

Exactly, but for situations like yours (and probably mine) where we don't want to swing our hands like a fool all the time, Nintendo has confirmed that the revolutionary part of the controller will be optional (see the keynote or the other tread) so you'll definitely be able to play the games with the use of your normal controller :)
 
Papi said:
Excluding the little b and a buttons, the controller has more buttons than the GameCube controller if you count each D-pad direction as a button. Only problem is that you can't press opposing directions simultaenously.
3D movement + analogue stick is more than what the PS3 and X360 controllers can do.

I agree.. The controller is actually quite close to a standard controller it some ways...

The left hand side analog stick, with 2 trigger buttons is pretty standard.

The right hand side "wand" has a B trigger button and a A main button. Now if nintendo were to add a few extra buttons around the A button ( and they should ) then we have a pretty standard controller.

Of course, theres no reason why you couldn't the motion sensor to simulate button presses. e.g. flip back to jump, tilt left for menu etc.. etc..
 
Actually I would like something like this. The snes layout.

revf.jpg
 
This system was custom built for Wario Ware, which is a non-game in my opinion

As opposed to Metal Gear Solid or Final Fantasy? Wario Ware a game with 500 games in it compared to an interactive story. Which is the non-game again???

I think the system is going to do some awesome things!! Don't be scared of change.
 
Don't forget Nintendo deliberately distance themselves from the 4 button layout. The focus will be very much centred on the 2 main buttons. D-pad will only be used in NES or SNES mode as wand and analogue shouldn't need it.

The Shell is hidden to allow consumers as well as developers to get into this whole "change your thinking" stuff. No easy way out sparks innovation.
 
Shikamaru Ninja said:
As opposed to Metal Gear Solid or Final Fantasy? Wario Ware a game with 500 games in it compared to an interactive story. Which is the non-game again???

I think the system is going to do some awesome things!! Don't be scared of change.

Cookie cutter response? Where did I mention MGS or FF? I'm not a big fan of either, thank you.

If you enjoy Wario Ware, I'm happy for you. I hope you have a great time playing it. I happen to not enjoy it. This system was obviously built with Wario Ware type games in mind, which means it wasn't designed for me.
 
Talking about revolution :lol

Damn cramp on my fingers and hands..

Just give me the old damn joypad...
You are dooom Nintendo.. This is your last war...
 
swordsman said:
Talking about revolution :lol

Damn cramp on my fingers and hands..

Just give me the old damn joypad...
You are dooom Nintendo.. This is your last war...


They said that about the N64 too. what people don't get is Nintendo is not sega :lol :lol :lol
 
Mama Smurf said:
RPGs - Not a problem.

FPSs - Better than ever.

RTSs - Better than ever.

Fighters - Problem. Easily solved by releasing an add on with face buttons (as many as the game needs, shoulder buttons if it wants it) OR using the classic style expansion controller OR using the arcade sticks you guys seem to love anyway

Platformers - Not a problem.

Racers - Not a problem/better than ever.

Action/adventure - Better than ever.

Flight games - Better than ever.

Puzzlers - Better than ever. Imagine tetris where multiple blocks fall at once, you have to point at them, squeeze the B trigger, and rotate them by twisting your wrist quickly, as other blocks fall around the one you are rotating. Fast, furious tetris reflex action with full gesture control could be really cool.

God games/puppy sims - Better than ever.

Music games - Probably needs an extra peripheral but always has. A game like Samba however, you'd just need two normal Revolution controllers.

Party - Better than ever. Just take a look at the video. Talk about an accessable method of play. Anyone could join in and know what to do.

Sports - Well...you tell me. Don't play them much. If they'd work, fine. If not, one of these solutions will work. Either a different expansion, or the classic style expansion controller.

Extreme sports - Like the above, except given the Revolution's ability to detect tilt and things, could be better than ever.

Shmups - Not a problem.

made some bolded additions
 
Someone call From Software.

Tell them to halt all 360 development right now,

And get a King's Field game working with that controller on Rev, STAT!!!

Edit:

Detachable enhancements for the win.

Why is everyone so worried?

Plug the Wonder Wand into a standard controller, now you have standard functions and buttons, plus all the crazy shit!

Tils AND depth movements? Carzyness, I'll take 4.
 
Slo said:
Cookie cutter response? Where did I mention MGS or FF? I'm not a big fan of either, thank you.

If you enjoy Wario Ware, I'm happy for you. I hope you have a great time playing it. I happen to not enjoy it. This system was obviously built with Wario Ware type games in mind, which means it wasn't designed for me.

Do you lack any sort of imagination?
 
I know there are many people who dislike Nintendo's efforts to find new ways of playing games and I'm pretty sure Nintendo knew beforehand that some gamers would make comments like "It's a cheap remote".
But what I don't understand is the notion that this controller has fewer buttons or even dumbs down gameplay.

Let's have a look at what input possibilities you have with your left hand when playing with a Dual Shock 2:
- analog stick to move your character in 2D/look around/select items etc.
- 2 Action buttons (L1, L2)
- Secondary digital pad
- Start and Select button

Now compare this with the input possibilities you have with one hand when playing with a Revolution controller (for me and other lefties, it's the left hand as well):
- tilt sensor to move your character in 3D/look around/select items etc.
- 2 Action buttons (A, B)
- Secondary digital pad
- Start and Select button

I'm sure one of the standard attachments will have 6 (or more) buttons, so I don't see why fighters or sports games shouldn't be perfectly playable.
So where's the problem? The different method to move your character? Sure, there might be (mini)games like Mario Party or Wario Ware where you will have to sway the controller like crazy.
But in your standard RPGs, FPS, RTS or sport games from third parties (and it looks like all the important ones will be one board), you will only have to move it slightly while resting your arm on your knee.
Now, please tell me why I should hate this controller or turn in my jacket.
 
I'm excited about what Nintendo will come up with to do with this controller, and I'm really trying to keep an open mind and I hope the software is there because I want to own a Nintendo console again pretty damn badly - but my faith in 3rd parties doing anything really compelling with this is pretty low regardless of the PR they release right now. I hope they prove me wrong, but 3rd parties have other avenues to make money, Nintendo NEEDS to make the Rev somewhat successful so they'll definately try and exploit it.
 
the more I think about it, the more I like what Nintendo is doing. As I said in my post way back on page 3, the big N clearly is trying to differentiate themselves from Sony and MS, which is a smart move on their part. The industry is big enough to support them in this role. I'm interested to see how my friends who aren't big hardcore people react to this. My faith in Nintendo is slowly getting restored.
 
Slo said:
Because I don't like the same kind of games that you do? Guess so...

...alright, you also lack comprehension.

What I said wasn't intended to have anything to do with the sort of games I like compared to you. It was about the way this controller can play so much more than Wario Ware style games.

Look up to PkunkFury's quote of me, not many posts above. Do you not like any of those games? I think it's pretty much impossible to be a gamer and not like those games.
 
Mama Smurf said:
Alright, so people don't want to read information apparently. Well it's spread out, who can blame them. So here it is:

Here's the main controller:

http://www.edge-online.co.uk/archives/04-thumb.jpg

Pretty obvious generally. What you can't see is that it can detect movement. As Reggie explains:



You can also turn the controller on it's side for a very quick and easy NES controller.

The bottom is an expansion port. This is essential for understanding why it can play half those games you think it can't. More later.

The first and likely main use of the expansion port is for an analogue stick attachment:

http://www.odditorium.net/fps.jpg

What you can't see in this pic is the two triggers below the stick. According to Iwatat's speech, Nintendo plan to pack this attachment in with the system.

With the analogue stick attachment, the Revolution controller has as many buttons easily to hand as a Dual Shock minus the D pad.

For an idea of the size:

http://tinypic.com/dpfqc8.jpg

That's not the only expansion though. The one we know of makes the controller work for traditional games. Yes, even though for many genres the normal set up doesn't hinder things anyway, Nintendo are still providing a normal controller feel. From Iwata's speech:



What other expansions are to come? Who knows? The good thing about the expansions though is that it can allow so many different games. Worried about your fighters? A 6 button (or whatever) expansion removes all that worry, assuming you're not using an arcade stick anyway.

So is it true that the new set up will make a few genres great and screw the others? Not even close (unless I mention it, I'm talking about the normal controller and analogue stick combo, not even the classic style expansion controller mentioned above):

RPGs - Not a problem.

FPSs - Better than ever.

RTSs - Better than ever.

Fighters - Problem. Easily solved by releasing an add on with face buttons (as many as the game needs, shoulder buttons if it wants it) OR using the classic style expansion controller OR using the arcade sticks you guys seem to love anyway

Platformers - Not a problem.

Racers - Not a problem/better than ever.

Action/adventure - Better than ever.

Flight games - Better than ever.

Puzzlers - Not a problem.

God games/puppy sims - Better than ever.

Music games - Probably needs an extra peripheral but always has. A game like Samba however, you'd just need two normal Revolution controllers.

Party - Not a problem.

Sports - Well...you tell me. Don't play them much. If they'd work, fine. If not, one of these solutions will work. Either a different expansion, or the classic style expansion controller.

Extreme sports - Like the above, except given the Revolution's ability to detect tilt and things, could be better than ever.

Shmups - Not a problem.

I am of course talking in console terms, not PC.

I think that clears up most of the confusion. If anyone suggests anything else, I'll edit.

This post deserves to have its own thread or better yet: be stickied. Why? Because a lot of people just don't seem to get the diversity and range of this innovative controller. I think it looks SO different that a lot of people just don't see how you can play genre "X" when you really can, with even better control than other methods. (example: FPS)

I think Nintendo can be blamed, too. Since they were primarily showing off how the controller could easily be used to sway non-gamers, they forgot how touchy the hardcore gamers are. And really, I think when people actually feel it for themselves they'll understand better and get a more positive vibe going, as the overwhelming majority of press has.

Personally, I own just about every gaming machine since the late 80s, and of late I've gotten bored with gaming. And no, the DS isn't the great innovative product everyone said it was. Infact only two games really take advantage of the hardware as of yet: Ouendan and Kirby. The rest are just traditional games that could have worked just as well on the PSP or GB Next. (Advance Wars, Castlevania, Mario Kart [of what we've seen so far at least], etc. ... Although some games like Phoenix Wright and Another Code [which ain't that great anyway] do stretch this rule)

So, Nintendo haven't been giving what they say they do (read: innovation) in substantial amounts. However, I have to say this: the Revolution in my mind really has a revolutionary mode of control, and if you do dispute that, all I can do is shake my head and sigh. It's your opinion, but the raw potential here is amazing and I really hope it will both be appreciated and used well.

And again, what is happening with these reactions? I think it's safe to say that in a certain respect it can be seen in relation to the reaction to the DS. People just don't see how games can be executed on the concept, so they laugh and point and point some more. And until they see that and/or in-depth details on the system's software they'll continue. But when they do, the tables turn - we saw it with the DS and we'll see it again with the Rev IMO.

But the big difference IMO is the method of control with the Revolution is NOT as shallow as the DS' control. This variable makes a lot of difference and if the Revolution's potential is harnessed in the future, I can see some great results forthcoming.

:lol The real problem to figure out is which console to get besides the Revolution.

I should also note that all I'm defending here is that the Revolution's control method is revolutionary and that we will see a diverse (to an extent, mind you) lineup put forward with good (if not excellent) execution, because of such a stunning concept.
 
I'm going back to playing my DS. I don't have time to read all this. Here's to hoping the world goes bat shit insane and the Revolution becomes # 1. Just to piss off some people.
 
Future said:
But this is gonna be like the Dual Screens on the DS, in that there will probably be some cool ideas not possible on any other system with this controller, but most games will just use the gimmicky device as what people think it is: a gimmick.

I'd say exactly the opposite. I think it's funny that folks are saying "OMG! It's going to be all swinging swords and chopping vegatables games! Teh lame!" when the majority of games will probably use the controller in a very non-gimmicky way--as a more precise and versatile analog control. I'm sure there will be plenty of oddball games that have you doing weird motions with the thing, but the reason I'm optimistic about the thing is that I can also see how it could be just a plain old better controller for regular games, too. It's really the same as the DS's touch screen in that way--some games do some weird shit with it, but at the end of the day, there are a lot of more mundane games that can also benefit from a point and click controller.
 
I take back what i said. i thought this was gonna be the only controller for the REV, Didnt know you could use your wavebird with it.
 
I think the problem here is how much Nintendo is going to charge for attachments. If they're not dirt cheap or even relatively cheap (under $20 for an attachment), then fuck Nintendo.

The controller looks like Nintendo tried too hard with it but is saved with the attachments idea.
 
Hmmmm. I don't think I like it. I saw the video in the other thread. Still don't like it.

Nintendo can keep their controller. PS3 + Xbox 360 for me!

I think it's obvious that Nintendo is focusing on the casual gamer.
 
Haha, the reactions I've seen at GAF have been hilarious. Soooo many people hate the controller, while I think that it's incredible. I liken it to if Nintendo had gone from the NES controller straight to the GC controller. If Nintendo pulls this off, and if the public accepts it, this will change gaming forever, even more than the analog stick did. IMO, at least.
 
The Experiment said:
I think the problem here is how much Nintendo is going to charge for attachments. If they're not dirt cheap or even relatively cheap (under $20 for an attachment), then fuck Nintendo.

The controller looks like Nintendo tried too hard with it but is saved with the attachments idea.

There's a Perrin Kaplan interview where she talks about making them affordable. I very much doubt we'll get pricing until E3, if then, but it is an issue.

I'm more interested in the cost of the main controller itself.
 
If EA says this about there sports games in particular...

"Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

then i guess theres not much of a problem.

http://cube.ign.com/articles/651/651304p1.html
 
Mama Smurf said:
...alright, you also lack comprehension.

What I said wasn't intended to have anything to do with the sort of games I like compared to you. It was about the way this controller can play so much more than Wario Ware style games.

Look up to PkunkFury's quote of me, not many posts above. Do you not like any of those games? I think it's pretty much impossible to be a gamer and not like those games.


I can see Nintendo coming up with some really inventive, innovative applications for this controller, but I'm fearful that they'll all be Wario Ware type stuff. If they can positively change the way I play Mario and Zelda without making me fling the controller around like an idiot, then cool. If they try to force crap like "1....2....3 FISH! 1...2...3.....SLASH!" on me then they can shove it.

As for your genre specific speculation, what about it? I'm supposed to take your assumptions about how the controller will work with different genres as dogma? Just who are you again? I disagree with most of it, but then again neither of us has touched the controller yet so it's a moot point. I see absolutely nothing that about this that makes the legacy genres better. If anything, it makes most of them worse. Here's my take on the genre's that I like.

RPGs - Not a problem. Probably can play them without any problems because of their slow pace. Provided that they don't try to incorporate the gimmick.
FPSs - Better than ever. OMG no. Just no.
RTSs - Better than ever. For a console, maybe. But who plays RTS games on a console. Am I going to be clicking and dragging with the TV remote?

Fighters - Problem. Yup

Racers - Not a problem/better than ever. Just how the hell is this better than ever? Analog gas, breaking, steering is the next best thing to having an actual wheel/pedals. I don't want to spin the controller on my finger tips like a basket ball to negotiate a hairpin turn.

Sports - Well...you tell me. Absolute garbage for more demanding sports like football.
 
Mama Smurf said:
There's a Perrin Kaplan interview where she talks about making them affordable. I very much doubt we'll get pricing until E3, if then, but it is an issue.

I'm more interested in the cost of the main controller itself.

Yeah but I know Nintendo. They're not the best at making killer price deals for their products. I'd just hate the fact that I'd have to pay $30 or more for a "classic" controller Iwata is referring to or $15 for the analog stick attachment.

I want to know more about the games though and how well they play because your hands could seriously cramp up with the separate analog stick.
 
Acrylamid said:
Now compare this with the input possibilities you have with one hand when playing with a Revolution controller (for me and other lefties, it's the left hand as well):
- tilt sensor to move your character in 3D
- 2 Action buttons (A, B)
- Secondary digital pad
- Start and Select button

The Gyro won't be moving the character in 3D by itself. It just replaces one of the analog pads. In the Metroid demo, it was serving as the look controls. This is why they showed that analog pad attachment that had the 2 additional buttons.

Let's say try a modern fast action FPS for the Rev. At best, this is what you could do:

RevContSetup.jpg


Halo 2 for instance, would not be possible without few more buttons.
 
From a gamer perspective: I think I like it-- although I woudl hope that any add-ons needed for older games would come standard. I don't like the lack of buttons for older games. Newer ones designed with this in mind should be no problem.

From a marketing standpoint: I think it's a problem. It will hurt them third-party wise (as will the fact that the Rev will have less horsepower) and this is forcing Nintendo into the family/kiddie niche forever. There is certainly a market for this, but they've differentiated themselves from MS/Sony in a way that makes their competitors look better. Having this controller *and* a standard one in the pack would be a great idea. Having only this controller is a mistake, IMHO.

There's a reason Sony didn't majorly change the controller between the PS1 and PS2 (and now, PS3).
 
OK, now that the shock has subsided: I really want to try this. But I still don't know what to think about it. It looks high-quality, it looks sensitive, but since I've had no experience with something like this, I'll admit I don't know what I'm looking at.

How much will attachments cost? How necessary will they really be to play various genres? Or will the remote controller be enough to get through some genres? How sensitive is the remote; if my hands are too shaky for something like this in practice, what other options do I have? How will store kiosks work for this, I wonder? How easy is it to port games from other, more mainstream consoles?

Right, so here I was claiming the console war was over when I saw the MGS4 trailer. Now, I just don't know. My mind is so warped this morning, it's anyone's game now.
 
Shog: There are ways around that. Obviously Halo uses a hell of a lot of buttons, so I'm not sure about that I'd have to work it out, but in my proposed Metroid Prime 3 control scheme, one of the analogue attachment triggers would be held down to change the function of a lot of the other buttons.
 
From the Eurogamer interview:

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.

Sounds good to me.
 
Slo said:
Congratulations on your wonderful imagination.

You just don't get it, do you? I'm not sitting here thinking up wonderful new ways for these genres to work and then not explaining them. I'm thinking of them how they will work as they already do.
 
So basically nintendo is focusing on making the user buy a bunch of fucking accessories?

I want one controller. That's it. Buh bye Nintendo - it was nice knowing you.
 
Shogmaster said:
The Gyro won't be moving the character in 3D by itself. It just replaces one of the analog pads. In the Metroid demo, it was serving as the look controls. This is why they showed that analog pad attachment that had the 2 additional buttons.

Let's say try a modern fast action FPS for the Rev. At best, this is what you could do:

RevContSetup.jpg


Halo 2 for instance, would not be possible without few more buttons.

For the extra buttons, you could hold a button down,
let's just say select for the hell of it, then move the controller front or back, for 2 extra buttons.

The possibilities can go on.
 
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