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Revolution Controller Revealed

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Think we need a "READ THIS BEFORE COMMENTING OR ASKING QUESTIONS ON THE REV CONTROLLER FAQ" stickied thread.
 
Fuzzy said:
I'll do it, you slide the remote into a case that looks like a normal controller with all the normal sticks/buttons.

...Oh.

Yeah, I haven't been up on news much. I'm assuming there arent any pictures.
 
Fuzzy said:
I'll do it, you slide the remote into a case that looks like a normal controller with all the normal sticks/buttons.
About that, I still hope developers will try to use the remote + peripheral instead of just using the shell. The shell should be a just in case thing. You know, the 20 years backwards compatibility and all.
 
AniHawk said:
Okay. I had work last night and a test to fail this morning (I. HATE. BIOLOGY).

But here's my longwinded rant on the controller.

It sucks. Overall.

Now, there are a couple games that I can see it working well with. Golf games, hockey, football, baseball. Basketball? Not so much. Soccer? No.

Tony Hawk? No. Any sort of snowboarding game? Again the answer is no.

What about free roaming games? Those can work well, but only because of the traditional analog stick.

Why the hell should I be playing a game as Link where I manually have to swing the sword instead of having a button do the work for me? I've broken this arm twice. It's going to feel tired much faster than a normal person's.

The other thing that gets me is that it's basically a DS for your TV screen. The wand is the stylus. I already have a DS. I don't need one for my home living room. And despite how odd the DS is, you can still use the face buttons in a normal manner. The dual screens, the touch screen, the microphone- they're all extras to enhance gameplay (if possible). Even if they're use in a gimmicky way, they're not necessary.

With this controller, there's no going back to a standard controller. The gimmick is the controller. You're going to have to learn to use the wandchucks.

And unlike the N64 controller, it makes no sense. With the N64 controller, you could kinda figure out that you needed to move in 3 dimensions, and that it would really be helpful to have a stick in the middle of the controller. With this? Unnecessary.

I'm sure there are some games that will use this well. The aforementioned sports games, some racers, and FPSes. Overall, it's just back to Nintendo only making games that work for Nintendo (and I'm not sure that's even accurate anymore. More like being different for the sake of being different).


You shouldn't forget that you can still put the "remote" into that Wavebird like hull, I don't see any problem with that controller tbh. And that you don't want to move while playing, that's ok - but I'm really looking forward to it. I loved Samba de Amigo, Sega bass fishing and the donkey kong jungle beat. So that new way of playing games is exactly what I was looking for. But I understand that some people are upset with it, maybe you will change your opinion when Nintendo releases more details about the whole thing until it is fully revealed.
From the first glance at it I knew this thing would polarize gamers, but I'm still surprised how many people actually like it. Now let's wait for the games.

Btw, found an interesting interview with Iwata, unfortunally it's in German. Babblefish it or hope that someone who isn't as lazy as I am will translate this. ;)

http://www.spiegel.de/netzwelt/technologie/0,1518,375121,00.html
 
SanjuroTsubaki said:
:lol A Most pathetic comeback.

No it's not. He's saying "don't mock it till you try it" when 99% of the people posting in this topic haven't tried it. So why is positive fine, and negative pathetic? It's a legitimate question.

Why call out those that aren't pleased with it by saying to try it first, when the person saying so hasn't tried it first, either? It happens all the time when something big/exciting is announced, and supporters often use this as their "leverage", when they are on the same standing ground.
 
yilmazz said:
From the first glance at it I knew this thing would polarize gamers, but I'm still surprised how many people actually like it. Now let's wait for the games.
That surprises me also, especially for myself. When I first heard details of the DS I didn't like it (even after seeing the demos) it but it took me less than 5 minutes to like this after seeing the video.
 
Red Scarlet said:
No it's not. He's saying "don't mock it till you try it" when 99% of the people posting in this topic haven't tried it. So why is positive fine, and negative pathetic? It's a legitimate question.

Why call out those that aren't pleased with it by saying to try it first, when the person saying so hasn't tried it first, either? It happens all the time when something big/exciting is announced, and supporters often use this as their "leverage", when they are on the same standing ground.

But its the fact that it is somthing different and people are flipping out over it just for the sake of being negative. They have stated there will be a standard controller that will play all the games fine......BUT THIS CONTROLLER LOOKS LIKE A REMOTE!#@ OMFG@!@! IT WILL RUIN THE NEW CONSOLE SMELL!#!@

.....???? I for one like this approach. Too often game (mostly multiplatform) have been the same or rehashed to hell. This new device will challenge developers to make somthing great. Now after playing Kirby:CC on the DS as somthing new from Nintendo and having a developer like Kojima excited about making games with this thing, why is there a good reason to be negative at this point?
 
Doc Holliday said:
Doesn't it seem odd that the people complaing about the rev controller are people who haven't tried it?

Okay, I love the controller as much as the next guy, but that's a stupid statement. NO ONE has tried it yet :/

And I'll be more interested in AniHawk's thoughts when he, you know, gets some credibility :P
 
I'm just saying that people who have tried have been pretty positive about it. If people at TGS were bitchin about the whole thing i would totally agree with guys like drinky, and maf. I'm skeptical about the whole thing but the fact that some people are so dogmatic about gaming seems weird to me. Are we to use gamepads forever? Lets try something different...i mean we still have ps3, xbox 360 and that supposed shell for the rev magic wand.
 
Red Scarlet said:
No it's not. He's saying "don't mock it till you try it" when 99% of the people posting in this topic haven't tried it. So why is positive fine, and negative pathetic? It's a legitimate question.

Why call out those that aren't pleased with it by saying to try it first, when the person saying so hasn't tried it first, either? It happens all the time when something big/exciting is announced, and supporters often use this as their "leverage", when they are on the same standing ground.

ok red scarlet, me and you have been butting heads all day. but...

i think this whole controversy of whether or not the controller works, comes down to the fact if you see how it can be versatile or not. granted, Nintendo did disappoint some people with its innovation in the ds. i personally love the ds, but i can see where there are flaws in calling it the biggest innovation to happen to gaming until now. but developers are saying nintendo has learned their lesson with the past gc and ds. we're all banking on this peripheral of the "shell-wavebird-case" that the remote plugs into.

think of the remote as a giant VMU for dream cast and the shell as a the dc controller. i guess thats the best analogy i can come up with.

those of us praising nintendo right now, see where they want to go with it. those who are not digging this definitely dont really see how it can adapt to current trend gameplay. the big thing about the shell is that it just makes the next gen games compatible if the developers want to multi platform. the innovation in the remote will be dealt with by the developers. either they'll pick it up and really run with it or they'll screw it up for a while ie. ds. I personally think developers are gonna run with this idea and make this thing the best thing to happen to video games since mario. people not involved with gaming are excited and thats pretty rare. everything is speculation still because we haven't heard any accounts of gaming with real graphics, just very very very rough tech demos. now lets please drop whether this controller can play effin baseball or fighting games, because it can. the only question in my mind, and i think most people that are positive about this controller, is what new genres can be created? forget what we have, its all about what we will have after this is released.
 
Doc Holliday said:
Tony hawk and SSX sound like perfect games for this control set up.

Tilt the thing left you lean left on the board. Tild it back you jumo, in mid air you tilt forward the board leans forward. The speed at which move the pad determines the height. Doesn't it seem odd that the people complaing about the rev controller are people who haven't tried it?

I really have no idea if the Tony Hawk games made it to the Gamecube,but you should know that the control system in tony hawk is a bit more complex than tilting left and right with the controller :\

Also, I would like to note that for some degree of reliance on the move captures wouldnt most of the game (except for 2D platformers like mario) have a fps point of view or have the came ra really close to the main character (think RE4)?

I don't see myself playing a action rpg and fucking around with striking by holding random heights because of the angle of the slope i'm standing on and etc.
 
jman2050 said:
Okay, I love the controller as much as the next guy, but that's a stupid statement. NO ONE has tried it yet :/

And I'll be more interested in AniHawk's thoughts when he, you know, gets some credibility :P

http://cube.ign.com/articles/651/651275p1.html

TGS 2005: Hands-on the Revolution Controller
We take Nintendo's innovative new peripheral for a joy ride. Find out why it could change the way we play games forever.
 
SanjuroTsubaki said:
But its the fact that it is somthing different and people are flipping out over it just for the sake of being negative. They have stated there will be a standard controller that will play all the games fine......BUT THIS CONTROLLER LOOKS LIKE A REMOTE!#@ OMFG@!@! IT WILL RUIN THE NEW CONSOLE SMELL!#!@

.....???? I for one like this approach. Too often game (mostly multiplatform) have been the same or rehashed to hell. This new device will challenge developers to make somthing great. Now after playing Kirby:CC on the DS as somthing new from Nintendo and having a developer like Kojima excited about making games with this thing, why is there a good reason to be negative at this point?

Because it's different/foreign. Some are destined to view that negatively, others are destined to view it positively. It's the opposite end of a spectrum, but still the same spectrum; almost nobody in here has tried it out themselves yet. So using that as a basis for being able to having a viable opinion makes every poster at the same level. It's just a dumb thing to say to merit someone or a point of view as "not counting" at this point.

If you're going to discount those that haven't used it and say "boo", then those saying "yay" should also be discounted that haven't used it yet, either.

johns all like said:
ok red scarlet, me and you have been butting heads all day. but...

Haha, yes we have. But I am more interested in giving it a whirl today than last night. But the inner pessimist sees "uh oh problem" over "woot cool feature" first. :/

I have no problem with people praising it. I have no problem with people blowing it off. I do have a problem with either side (pretty much always the praisers) using "you haven't used it" to de-merit the opposing side of an argument when neither side has tried it out yet (in this forum).
 
shuri said:
I really have no idea if the Tony Hawk games made it to the Gamecube,but you should know that the control system in tony hawk is a bit more complex than tilting left and right with the controller :\

Thats the point...maybe it doesnt have to be that complex. I havent played TH in a while, but maybe pullin a 360/720 in mid is as easy moving the wand in a circular motion while holding the b button. I dont know, this is not a normal gamepad with one button.

My problem right now with nintendo is that these questions should not be coming up. They should have had substancial software to demonstrate the rev controller at the show. I'm talking mario, zelda, pokemon, 3rd party. Not just some tech demos...I really think the rev will be dalyed..but who knows.
 
jman2050 said:
Okay, I love the controller as much as the next guy, but that's a stupid statement. NO ONE has tried it yet :/

And I'll be more interested in AniHawk's thoughts when he, you know, gets some credibility :P

I'd be interested in hearing what you mean by this.
 
Nintendo constantly goes out of their way to seemingly alienate gamers and developers. The whole "we're Nintendo and we can do no wrong" attitude worked back in the eearly 90s, but it began to cost them with the N64, and it really cost them this generation with the GC(and arugably the DS). Nintendo is either behind or somewhere off in left field, rarely leading the charge in anything. They come up with all these quirky ideas and try to masks them under the banner of innovation. I suppose if I chopped my PS2 controller in half and used it that way i'de ben innovative too?

Don't get me wrong, the controller is going to be awesome......................as long as you're playing a game developed specifically with the Revolution in mind(much like the GC controller). But I question the overall logistics of the thing, it seems like a NIGHTMARE for many types of games(Much like the GC controller).

My disappointment however lies less with the controller but more so with the Nintendo business model.. Here you have, arguably the most talented group of gamer makers in the world, but instead of using that talent to create a serious online infrastructure, or to create some new franchises and characters, they think sat around and decided "Hmmm...how can we make the most different controller"...
 
Nintendo has a tried it.


On a more serious note, does anyone know what signal Nintendo uses to get this to work? Are there any tech sheet anywhere. I hope it's not IR. Wavebird uses RF which is superior.
 
Nameless said:
My disappointment however lies less with the controller but more so with the Nintendo business model.. Here you have, arguably the most talented group of gamer makers in the world, but instead of using that talent to create a serious online infrastructure, or to create some new franchises and characters, they think sat around and decided "Hmmm...how can we make the most different controller"...
Okay, I've omitted the rest of the stuff from this quote, because the rest of it is complete batshit insane bullshit, and you're not making any good points here either. It's already confirmed that, next-gen, Nintendo will come up with new characters, Mario is going to be making plenty of friends, there will also be new franchises and at least one new franchise by Mr. Miyamoto. As for serious online infrastructure, why are you dismissing that so easily? As far as I know, the online infrastructure is going to be damn serious, since Nintendo is going to launch Super Smash Brothers online at launch, as well as put 20 years of content online.
 
Red Scarlet said:
Haha, yes we have. But I am more interested in giving it a whirl today than last night. But the inner pessimist sees "uh oh problem" over "woot cool feature" first. :/

.

i see where you are coming from in that respect. but we have to keep in mind, these guys have been engineering this thing for months/years. they designed this to look like a remote control just so it was familiar to non gamers who might want to give it a whirl and keep it in their living room cause it looks cool. kinda like what sony did with the psp for portables. and i think that in itself is a pure stroke of genius and we should all atleast pay our respects for that kind of thought process. even if some people hate that it looks like a remote.

the kinks on this thing will get worked out on the software end. anyone will tell you bad controls means that you have a bad game. its that simple, so if developers do try to make you use the dpad and the A and B buttons, they're off their rocker and their game probably wont sell. i mean, look at the first series of RTS that came to consoles, they had terrible controls and games that sold like hot cakes (starcraft) didnt do well at all on consoles, and the big reason was controls.

making crappy controls is gonna happen on any system, but this new way is, IMO, going to make the controls as simple or as complex as developers want, and will give gamers and non gamers a common starting place to work from this console, instead of that kid that could whoop my ass in every street fighter because he had mastered one of them.
 
Nameless said:
Nintendo constantly goes out of their way to seemingly alienate gamers and developers. The whole "we're Nintendo and we can do no wrong" attitude worked back in the eearly 90s, but it began to cost them with the N64, and it really cost them this generation with the GC(and arugably the DS). Nintendo is either behind or somewhere off in left field, rarely leading the charge in anything. They come up with all these quirky ideas and try to masks them under the banner of innovation. I suppose if I chopped my PS2 controller in half and used it that way i'de ben innovative too?

Granted the biggest innovations this generation are probably on other consoles: EyeToy for example (a quirky idea as you might have it). But you don't think this is leading the charge? Sony have used Dual Shock for TEN YEARS. Say that back to yourself.


Don't get me wrong, the controller is going to be awesome......................as long as you're playing a game developed specifically with the Revolution in mind(much like the GC controller). But I question the overall logistics of the thing, it seems like a NIGHTMARE for many types of games(Much like the GC controller).

The whole beauty of this controller for me is that its expandable. The pelican customisable controller thats available for PS2 can't change things around to this extent. The PS2 has to receive understandable signals... nobody writes software for a pelican customisable controller. Here you have a first party expandable controller. With this controller, and a combination of the right software, you can do whatever the hell you like. Anything.


My disappointment however lies less with the controller but more so with the Nintendo business model.. Here you have, arguably the most talented group of gamer makers in the world, but instead of using that talent to create a serious online infrastructure, or to create some new franchises and characters, they think sat around and decided "Hmmm...how can we make the most different controller"...

Not wanting to work within the same framework and meet the most obvious expectation is what makes each of their best franchise titles different from the next and rewarding to play; it's what makes them talented imo.

I respectfully disagree.
This is the best thing they've done since Super Nintendo.

SNES > REV (potentially) > GC > N64... and throw NES wherever you like. It'll never beat SNES on popularity, but I dare say it could be as good for its time. Or even better.
 
AniHawk said:
Why the hell should I be playing a game as Link where I manually have to swing the sword instead of having a button do the work for me?

Where's that photo of the controller with the one big button that says "WIN!" when you need it?
 
Nameless said:
Nintendo constantly goes out of their way to seemingly alienate gamers and developers. The whole "we're Nintendo and we can do no wrong" attitude worked back in the eearly 90s, but it began to cost them with the N64, and it really cost them this generation with the GC(and arugably the DS). Nintendo is either behind or somewhere off in left field, rarely leading the charge in anything. They come up with all these quirky ideas and try to masks them under the banner of innovation. I suppose if I chopped my PS2 controller in half and used it that way i'de ben innovative too?

Don't get me wrong, the controller is going to be awesome......................as long as you're playing a game developed specifically with the Revolution in mind(much like the GC controller). But I question the overall logistics of the thing, it seems like a NIGHTMARE for many types of games(Much like the GC controller).

My disappointment however lies less with the controller but more so with the Nintendo business model.. Here you have, arguably the most talented group of gamer makers in the world, but instead of using that talent to create a serious online infrastructure, or to create some new franchises and characters, they think sat around and decided "Hmmm...how can we make the most different controller"...

Ah, but there is one reason that developers may jump aboard the Rev bandwagon this generation, more so than any other previously: developmental costs are becoming much more of a serious concern. With X360 and PS3 game budgets stretching into the tens of millions, developers are increasingly stressed to find the next big hit just to keep alive. What Nintendo has provided is an alternative to the technological treadmill, so to speak. Less emphasis on intense CG graphics (not to say there will be none), and more emphasis on delivering a product with a new mode of gameplay that's not expensive to implement. Whether this will draw in the masses remains to be seen, but I'm betting financially it will be worthwhile to at leat test the waters for most developers, while artistically providing a boost of creativity that is sorely lacking in this age of sequels with marginal improvements .
 
WTF Nintendo. I guess they want to kiss they're asses good bye next-gen. And for all you smart guys who say "If you haven't tried it how do you know its a sucky controller? Nintendo may have a winner here!" I say bull shit. Here's why. Look at the reactions to this controller in this thread! I seriously doubt a casual will warm up to this thing either.
 
AniHawk said:
Why the hell should I be playing a game as Link where I manually have to swing the sword instead of having a button do the work for me?

This is getting repeated in some of these threads now, and I totally see your concern. But why say it? Do you actually think thats what they're going to do?

This whole: baseball bats, tennis rackets, guns and swords thing is just early concept talk designed to ignite a few ideas.
 
Cimarron said:
WTF Nintendo. I guess they want to kiss they're asses good bye next-gen. And for all you smart guys who say "If you haven't tried it how do you know its a sucky controller? Nintendo may have a winner here!" I say bull shit. Here's why. Look at the reactions to this controller in this thread! I seriously doubt a casual will warm up to this thing either.

you haven't read this thread fully and now you sound like a jack ass. thanks for stopping in.
 
Thraktor said:
Where's that photo of the controller with the one big button that says "WIN!" when you need it?

At your service! :D

Revolution_controller2.jpg
 
alright, a couple of things...

first of all, for everybody wanting more buttons: it doesn't make sense! For the way you have to hold the controller, only your thumb is available to hit buttons on the top of the remote... the d-pad and 'A' button are sufficient. Also, by including a minimal number of buttons, nintendo is practically forcing devs to create software that takes advantage of the controller's functions. i think it's one of the smartest things nintendo has done with the design. dev's will not be able to simply port titles over...

secondly, for those worried about 3rd party support: everybody is going to be onboard initially. the reason? because there is the chance that this thing could take off huge. nobody wants to get caught with their pants down. if its performance in the market place is underwhelming, third-party support will wane within the first year to year and a half.

lastly, am i the only one who realizes that if nintendo launches this thing with the right app(s) it's gonna be huge? the hardware itself is sexy as hell. all nintendo needs is that killer title and revs are gonna be flying of the shelves in the holiday 2006 season. i could see this becoming the 'must-have' tech for christmas.

i'm guessing ead has been working on software for about a year now and they another year until launch... i'm gonna go out on a limb here and say that they will deliver the title this machine needs to sell it. the initial ds launch titles were underwhelming and didn't really take advantage of the hardware's capabilities, but i think that was because nintendo rushed it out of the door to beat sony to market. i don't think that is gonna be the case with rev. plus, with the rev, nintendo has gone a step beyond the ds. the ds still has standard controls--the touch screen is an addition. with the rev, devs will not simply be able to port their titles--the radical controller design guarantees it. hopefully they deliver great original content. it was refreshing to read that ea and ubisoft are in the loop. i'd imagine both are already working on rev titles.

my only concern is that we end up with a bunch of 'minigames' for the system. that is something i am not interested in. also, everybody in this thread is busy explaining how already established genre's can be controlled using the rev's controller... i'm sure most dev's are asking themselves, 'what can we now do that we couldn't before?'. i'm more excited to see what kind of new game genre's are possibly because of the new controller. E3 is going to be interesting.

edit: and for the people going on about swinging swords and what not... maybe i'm alone on this, but that kind of stuff is the most generic implementation anyone could come up with for this tech... the only game i could see that being remotely cool with is tiger woods. if that's standard par for the course, i'll be quite disappointed by the rev...

also, where the hell is kobun? he's actually used the thing! some more detailed impressions please :D
 
Cimarron said:
WTF Nintendo. I guess they want to kiss they're asses good bye next-gen. And for all you smart guys who say "If you haven't tried it how do you know its a sucky controller? Nintendo may have a winner here!" I say bull shit. Here's why. Look at the reactions to this controller in this thread! I seriously doubt a casual will warm up to this thing either.
:lol Read the entire thread... let the idea sink in...

My intial response was exactly the same. It's amazing how just about everyone gets a huge WTF moment, and then they get excited.
 
Cimarron said:
WTF Nintendo. I guess they want to kiss they're asses good bye next-gen. And for all you smart guys who say "If you haven't tried it how do you know its a sucky controller? Nintendo may have a winner here!" I say bull shit. Here's why. Look at the reactions to this controller in this thread! I seriously doubt a casual will warm up to this thing either.

Yes I agree.

A 29+ page thread indicating huge interest...
About a device next to none of us have physically tried...
A device which upon mere sight has polarised opinion in any case and sparked massive debate and discussion...

It bodes well actually. Don't you want to know by trying for yourself? :D
 
Cimarron said:
WTF Nintendo. I guess they want to kiss they're asses good bye next-gen. And for all you smart guys who say "If you haven't tried it how do you know its a sucky controller? Nintendo may have a winner here!" I say bull shit. Here's why. Look at the reactions to this controller in this thread! I seriously doubt a casual will warm up to this thing either.

Gaf is hardly representitive of the casual mindset. The people bitchin about this thing are old farts who have been games forever are convised that the Analog/Dpad setup (which nintendo created btw) is the only way to play games. It all depends on the games. This thing will fail horribily if the games at launch aren't great. But....Picture some kid walking by a kiosk at toy r us while some other dude is killing monster by actually smacking them in the face or making virtual fireballs...thats impressive shit.
 
bigNman said:
Bluetooth I think.
I don't think it was ever confirmed that it uses Bluetooth. I think it uses WiFi, regular WiFi. Broadcom or something commented on that or something.

I have a question... when you're going online... and you play games that use the motion sensor, won't it be more information to send and download so you need a faster internet connection? Assuming you want all the motions and stuff to be smooth, you need to constantly get a stream of data on how the opponent is moving online, instead of just a button being pressed yes or no.
 
I have to wait till E3 again to touch this thing??

damn, now the wait is going to be even more killer... :(
I'm so stoked.

Anyway, do you think they'll touch upon the subject again when they have their next announcment in October?
Now that the cat is out of the bag, they are going to get barraged from every known media source for awhile now...

They'll have to start showing the damn thing off/showing game demos soon, any possibility?
 
As amazed with that video of the people playing games as you think you are, the important thing to ask is "What is it that they are looking at?" The couple with the flashlight style Resident game...who is controlling locomotion? Are they on a rail? Are they always standing still? Is it split screen?

The guy jumping around, is he playing a game on a rail and pointing and shooting? Is that all that revolutionary since Operation Wolf in the 80s?

I can see this controller and its motion and depth sensing great for anything Warioware or Mario Partyish but beyond that I'm really not sold.

As far as the Tony Hawk or SSX example, an Analogue stick will give you more precision of control anyway so why would you use this?

I'm file this under Power Glove and U-Force for now until I see some real tangible games with depth that go beyond knocking things about in 3d space.
 
SantaCruZer said:
Nintendo has a tried it.


On a more serious note, does anyone know what signal Nintendo uses to get this to work? Are there any tech sheet anywhere. I hope it's not IR. Wavebird uses RF which is superior.
According to gamesradar they are using bluetooth technology
 
Ruzbeh said:
:lol Read the entire thread... let the idea sink in...

My intial response was exactly the same. It's amazing how just about everyone gets a huge WTF moment, and then they get excited.


so very true, yeah :D


I'm REALLY excited about Rev now. I believe it truly does open up a totally new dimention in Game- Play. that's saying a lot coming from someone who is not at all a fan of Nintendo and never even owned an NES.
 
Ruzbeh said:
I have a question... when you're going online... and you play games that use the motion sensor, won't it be more information to send and download so you need a faster internet connection? Assuming you want all the motions and stuff to be smooth, you need to constantly get a stream of data on how the opponent is moving online, instead of just a button being pressed yes or no.

well you don't need to send all that info to the other guy.

how does the controller know where it is? does it need to be pointed directly at the televison? what happens when its waving around your head?
 
Warm Machine said:
As amazed with that video of the people playing games as you think you are, the important thing to ask is "What is it that they are looking at?" The couple with the flashlight style Resident game...who is controlling locomotion? Are they on a rail? Are they always standing still? Is it split screen?

They were looking at some director saying "you are a looking at a monster, act scared" :D
 
Warm Machine said:
As far as the Tony Hawk or SSX example, an Analogue stick will give you more precision of control anyway so why would you use this?

I'd explain to you how wrong this statement is, but to be honest I don't think it's worth the breath.
 
catfish said:
well you don't need to send all that info to the other guy.

how does the controller know where it is? does it need to be pointed directly at the televison? what happens when its waving around your head?


It's been said gyros(by me also), but it's probably not. I'm guessings it's a 6 point based system. And from knowing those six points, a computer can tell you pitch/yaw/roll/tranlations/acceleration, etc. That's the simples most convincing solution for this thing.
 
Thraktor said:
As far as the Tony Hawk or SSX example, an Analogue stick will give you more precision of control anyway so why would you use this?QUOTE]

Besides that, didn't you see the other half of the nunchuck?

The system COMES with an analouge stick.
 
radioheadrule83 said:
Granted the biggest innovations this generation are probably on other consoles: EyeToy for example (a quirky idea as you might have it). But you don't think this is leading the charge? Sony have used Dual Shock for TEN YEARS. Say that back to yourself.




The whole beauty of this controller for me is that its expandable. The pelican customisable controller thats available for PS2 can't change things around to this extent. The PS2 has to receive understandable signals... nobody writes software for a pelican customisable controller. Here you have a first party expandable controller. With this controller, and a combination of the right software, you can do whatever the hell you like. Anything.




Not wanting to work within the same framework and meet the most obvious expectation is what makes each of their best franchise titles different from the next and rewarding to play; it's what makes them talented imo.

I respectfully disagree.
This is the best thing they've done since Super Nintendo.

SNES > REV (potentially) > GC > N64... and throw NES wherever you like. It'll never beat SNES on popularity, but I dare say it could be as good for its time. Or even better.


You seem like an intelligent guy whos been gaming for a while. Think back, whenever there is a novelty such as this, such as the DC's VMU, such as the DS' touch screen, such as GBA-GC connectivity, such as the Eyetoy, theres always these hypotheical innovations that get shot around on paper, and sound great, but ultimately the really good ideas, the ones that made you buy into the entire concept to begin with never come into fruition.

Its all about support, and I dont' see the bulk of 3rd party devlopers supporting the controller as it "should" be supported. I'de love to see a PS3/360 Version of Resident Evil 5, and then have Capcom make a Revolution Version with totally a revamped and original control scheme, and features specific to the controller's design..Like someone stated earlier the possiblity of controlling your charactter's flaslight in real mostion. But with the current state of gaming that will never happen. Instead that will lead, as we've seen with the revolution getting the Shaft more times than not.

Theres a different between thinking outside the box, and playing Water Polo while everyone is playing Football. Thats what Nintendo always seems to be doing.
 
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