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Revolution Controller Revealed

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Cauliflower of Love said:
It's been said gyros(by me also), but it's probably not. I'm guessings it's a 6 point based system. And from knowing those six points, a computer can tell you pitch/yaw/roll/tranlations/acceleration, etc. That's the simples most convincing solution for this thing.

ok, the controller basically works like the gyro in a segway. its a ball, with a weight at the bottom, and depending on where the wait is in relation to the controller, the system will respond, this will control pitch and yaw. as for the distance, there is another piece of equipment that is set on the opposite side of the tv. i believe they'd just use triangulation to determine distance and relationsihps of the controller to the tv.
 
catfish said:
well you don't need to send all that info to the other guy.

how does the controller know where it is? does it need to be pointed directly at the televison? what happens when its waving around your head?

One place mentioned that you supposedly you place a couple of sensors at the sides of your TV which helps it orientate itself.
 
Nameless said:
Nintendo constantly goes out of their way to seemingly alienate gamers and developers. The whole "we're Nintendo and we can do no wrong" attitude worked back in the eearly 90s, but it began to cost them with the N64, and it really cost them this generation with the GC(and arugably the DS). Nintendo is either behind or somewhere off in left field, rarely leading the charge in anything. They come up with all these quirky ideas and try to masks them under the banner of innovation. I suppose if I chopped my PS2 controller in half and used it that way i'de ben innovative too?

Don't get me wrong, the controller is going to be awesome......................as long as you're playing a game developed specifically with the Revolution in mind(much like the GC controller). But I question the overall logistics of the thing, it seems like a NIGHTMARE for many types of games(Much like the GC controller).

My disappointment however lies less with the controller but more so with the Nintendo business model.. Here you have, arguably the most talented group of gamer makers in the world, but instead of using that talent to create a serious online infrastructure, or to create some new franchises and characters, they think sat around and decided "Hmmm...how can we make the most different controller"...

You do realize that there's different divisions within nintendo, right? These divisions handle different tasks. It's not like every nintendo division is designing the revolution hardware.
 
John Harker said:
Thraktor said:
As far as the Tony Hawk or SSX example, an Analogue stick will give you more precision of control anyway so why would you use this?QUOTE]

Besides that, didn't you see the other half of the nunchuck?

The system COMES with an analouge stick.

That was Warm Machine, btw, not me.
 
Cauliflower of Love said:
Since I'm really bored, i posted this in the other thread, a quick size mockup

Dimensions come out to be about 5.2" x 1.4"


hands-on-the-revolution-con.jpg

I'd add one more thing, to all the folks screaming "it's a remote!" and bitching about how uncomfortable it will be to hold. It's really not much like a remote--it only looks like one from the front (which is how most of the pics show it). But it's not actually flat like a remote--it's almost as thick as it is wide, and rounded on the bottom (where you grip it with your fingers). It's also smaller than it looks, as you can see in this shot. Most pics son't give you anything to compare it to.

It's actually shaped more like a handle than a remote. Which makes sense for something you are meant to use with one hand.
 
Why does everyone fear Controller innovation?

SNES - shoulder buttons

Nintendo 64 - Rumble pack and Analog stick

GameCube - well maybe not so advanced ;)

Revolution... just imagine the possibilities!

Yes Nintendo will give us all a standard controller as well :-)

This new idea is interesting, but playing Soul Calibur 4 or Madden 2007 would be impossible huh?
 
johns all like said:
ok, the controller basically works like the gyro in a segway. its a ball, with a weight at the bottom, and depending on where the wait is in relation to the controller, the system will respond, this will control pitch and yaw. as for the distance, there is another piece of equipment that is set on the opposite side of the tv. i believe they'd just use triangulation to determine distance and relationsihps of the controller to the tv.


One proble i see with that, is how it would determine the difference betwee fast translation and a rotation.

If you move the thing directly to the right, the ball will shift slightly to the left correct?

Now, if you rotate the control on axis to the left, again, the weight will "shift" slight to the left(in relation to the ball center).

How's it determine which is which?
 
This is nintendo...they are nuts. They don't want to be niche, they want to take over the thing. In their mind, 3rd party's will have to make games with the Rev controller in mind because they will not ignore a huge userbase. Thats what i think they are up to.
 
UK_Resistance said:
Why does everyone fear Controller innovation?
This new idea is interesting, but playing Soul Calibur 4 or Madden 2007 would be impossible huh?

I'd don't why they can't be adapted. Afterall, SC is all about fighting using a weapon, baton/wand is perfect it seems for wielding one. Other moves can be done by holding down buttons? Madden can be adapted by using the analogue controller for movement, and a flick of the wrist for passing the ball, or making a tackle.

People, use your imaginations please!
 
Nameless said:
Its all about support, and I dont' see the bulk of 3rd party devlopers supporting the controller as it "should" be supported. I'de love to see a PS3/360 Version of Resident Evil 5, and then have Capcom make a Revolution Version with totally a revamped and original control scheme, and features specific to the controller's design..Like someone stated earlier the possiblity of controlling your charactter's flaslight in real mostion. But with the current state of gaming that will never happen. Instead that will lead, as we've seen with the revolution getting the Shaft more times than not.

Theres a different between thinking outside the box, and playing Water Polo while everyone is playing Football. Thats what Nintendo always seems to be doing.

Developer's aren't stupid. They know very very well that another generation which mirrors this one might very well see many of them die horrible deaths. Hence the mergers, they were all done in preparation for the next gen which is going to be much more resource intensive than the previous one.

But what happens after that? Sony and MS will probably keep going down the same road, forcing developers to go with, what will PS4 do to the gaming industry? Games which cost more than hollywood movies etc. That isn't so healthy. It'll lead to heavy reliance on the same big-name developers and the same big name franchises as companies try to stay afloat. Risks won't be worth taking in that environment, games wont be worth buying as prices rise. This is what Nintendo is preaching, keep this up and we all die.

So they kind of need Nintendo to be along for the ride. If only to give them another option should the train move too fast, another source of revenue, a place where risks can be taken cheaply and do well.

and I'm sure developers enjoy the challenge of having new toys to play with, breaking the cage they've been stuck inside for years. Besides theres also the classic shell for multi-platform straight ports ^^
 
John Harker said:
Thraktor said:
As far as the Tony Hawk or SSX example, an Analogue stick will give you more precision of control anyway so why would you use this?QUOTE]

Besides that, didn't you see the other half of the nunchuck?

The system COMES with an analouge stick.

We are taking about the wand placed in a standard NES configuration as the primary mechanism for control and not using the analogue attachement.
 
My main concern is how much of the Nintendo controlller will be novelty..as in "Wow that was cool, but let's get back to using the GCN controller" novelty, amongst fans, consumers and developers alike.
 
Here's the thing.

Nintendo's success now hinges on this new controller.

If it flies, then they will probably have a niche market of casual gamers and some hardcore gamers. I don't know if they can seriously compete with PS3 or Xbox 360. We know Nintendo isn't focused on performance and says it's all about "the games". (which I think is personally stupid because greater technology can create better games).

I've been gaming since I was about 10 or so. That's 21 years now. I know games. If the controller works beautifully - Nintendo has a chance. If the controller, however, isn't as responsive or sensitive or whatever, it's going to flop.

I fear this may be a Virtual Boy all over again for the company, but who knows? All I know is, I am turned off visually from a disjointed device connected with a cable (even more so than the PS3 boomerang. I really hate the idea of holding something like a remote control for a game). It's not my style and I think there are other revolutions that may be in store for gaming. A true revolution would be mind controlled games, but that's probably a far way off still.

I have to use the controller. Right now, all it looks like is hype. I need to experience it.
 
Afterall, SC is all about fighting using a weapon, baton/wand is perfect it seems for wielding one. Other moves can be done by holding down buttons? Madden can be adapted by using the analogue controller for movement, and a flick of the wrist for passing the ball, or making a tackle.

How is this actually BETTER than pressing a button? Because of a metaphor?
 
I don't understand why so many people are so fiercely riled up, almost offended by the controller. Funny that most of the people with this opinion are people who probably don't normally play Nintendo games/systems anyway, so why does it even matter? Nintendo knows who it's aiming this at, which are people who are already Nintendo fans, and casuals that've been discouraged from gaming lately due to staleness or overly-complex games. It's like Republicans who get all up in arms about legalizing gay marriage, even when it has absolutely no effect on them whatsoever, to make a tasteless comparison.

If you don't like it, don't buy it.
 
kablooey said:
It's like Republicans who get all up in arms about legalizing gay marriage, even when it has absolutely no effect on them whatsoever, to make a tasteless comparison.
This thread should be closed. Let's all head for the heart of the sun!
 
kablooey said:
Nintendo knows who it's aiming this at, which are people who are already Nintendo fans, and casuals that've been discouraged from gaming lately due to staleness or overly-complex games.


I'd say that Nintendo is just as guilty of this too...
 
Drinky Crow said:
How is this actually BETTER than pressing a button? Because of a metaphor?

Oh, it isn't, but the pile of news stories about kids physically hurting one another because they take the fighting too far would POSSIBLY be worth it.

Hell, with all of the SC fans out there, there have to be a few willing to become the next Star Wars Kid. SC3 (Rev) owners-to-be, arm your camcorders!
 
Nameless said:
You seem like an intelligent guy whos been gaming for a while. Think back, whenever there is a novelty such as this, such as the DC's VMU, such as the DS' touch screen, such as GBA-GC connectivity, such as the Eyetoy, theres always these hypotheical innovations that get shot around on paper, and sound great, but ultimately the really good ideas, the ones that made you buy into the entire concept to begin with never come into fruition.

Its all about support, and I dont' see the bulk of 3rd party devlopers supporting the controller as it "should" be supported. I'de love to see a PS3/360 Version of Resident Evil 5, and then have Capcom make a Revolution Version with totally a revamped and original control scheme, and features specific to the controller's design..Like someone stated earlier the possiblity of controlling your charactter's flaslight in real mostion. But with the current state of gaming that will never happen. Instead that will lead, as we've seen with the revolution getting the Shaft more times than not.

Theres a different between thinking outside the box, and playing Water Polo while everyone is playing Football. Thats what Nintendo always seems to be doing.

???????? again ???????????????

You only listed ideas that failed.
Shoulder buttons, triggers, and the analogue stick were all ideas like this at one time, they became pretty fucking popular didn't they?
This new idea could go either way, but I definately don't see it failing like connectivity.
Also, games don't need ot be revamped for the revolution. It will have a BORING controller just like the other consoles.

I don't like your analogy either: Baseball works alot better than Water Polo. Nintendo isn't going where no one will go, they're just not competing directly with the big boys. They're going after a different (not tiny) market, and like always, it should prove to be quite profitbale. Which is what business is all about.
 
COCKLES said:
Dear lord.

Nintendo. Just fuck off. Your time has come and gone. Your the Loch Ness Monster of Console Gaming.

... is this.. a serious post? O_o


Drinky Crow said:
How is this actually BETTER than pressing a button? Because of a metaphor?

I'm curious. Do you actually think sword wielding adventures will actually surface and ask a paradoxically long amount of time from the player? I don't. These kind of fantasties are showing the versatility of the product, and the various metaphors that can be employed, but I don't see many of them being made into whole games. Minigames possibly (oh how I know you love those)... or some small aspect of one larger package. For instance freelook/flashlight in an FPS, or a sword fight as a one-off boss battle etc.


Dr Cogent said:
Here's the thing.

Nintendo's success now hinges on this new controller.

And that controller is expandable and reconfigurable to the point that if they really need to, it can act EXACTLY like a conventional controller or actually become a part of one. In fact it will for some games.
 
Shao said:
Developer's aren't stupid. They know very very well that another generation which mirrors this one might very well see many of them die horrible deaths. Hence the mergers, they were all done in preparation for the next gen which is going to be much more resource intensive than the previous one.

But what happens after that? Sony and MS will probably keep going down the same road, forcing developers to go with, what will PS4 do to the gaming industry? Games which cost more than hollywood movies etc. That isn't so healthy. It'll lead to heavy reliance on the same big-name developers and the same big name franchises as companies try to stay afloat. Risks won't be worth taking in that environment, games wont be worth buying as prices rise. This is what Nintendo is preaching, keep this up and we all die.

So they kind of need Nintendo to be along for the ride. If only to give them another option should the train move too fast, another source of revenue, a place where risks can be taken cheaply and do well.

and I'm sure developers enjoy the challenge of having new toys to play with, breaking the cage they've been stuck inside for years. Besides theres also the classic shell for multi-platform straight ports ^^

The game industry has changeed this generation, the power within the game industry has shifted from the 1st parties to the 3rd parties. We've seen it in the past, where a 3rd party pretty much had no choice but to conform to Nintendo's rules, or to Conform to Sony's Rules(no 2D!!!) because they were pretty much the only path to a profitable game. Now its the big 3rd parties who pull the stirngs. I mean if Sony had pissed off Mikami during the 32/64 bit era, he still HAD to keep RE o the PSX if he wanted to turn a profit. This generation we saw him have the ability to take his series elsewhere, and still make money. Sony now would dare not try to burn bridges with a company like say, Rockstar. Because they know that they can at anytime shift GTA and their other IPs over to MS console and still sell 4 million copies.

With that said, I think you should see Nintendo's problem, atleast in my eyes. In the past yeah, they could have released this controller, that doesn't conform to status quo in the least bit, and developers would have been FORCED to adapt to them. Now, developers have the power to simply ignore them.
 
At this point it's really the number of buttons I'd like to see increased on the remote before the thing is released. I mean, that big A button has plenty of room around it; it would be easy to have some bean buttons around the thing; it wouldn't take away from A being the big, obvious, default button. Also, I haven't read either way, but judging by the pictures I'd guess big B isn't an analog+click button like the GameCube shoulder, which is a bummer.

While I'm at it, having A, B, a, and b as the button names is too wacky. Doesn't seem like you'd have many situations where you'd need to use both sets, but it's bound to cause some confusion.

siege said:
You guys that are so optimistic about this thing are being a bit crazy. Sure, the possibilities are endless for what you can do, but who is gonna do them? Enjoy the 5-8 games a year Nintendo put out for this thing.
25-40 games that make good use of it is a pretty decent start.

koam said:
Everyone seems to have skipped the most important aspect of this controller.

YOU CAN SHUT OFF THE CONSOLE USING THE CONTROLLER!
Is that for certain? I saw the button on the controller, but wondered if it was just a replacement for the on/off switch the Wavebird has.

Sean said:
- The attachment analog stick looks very stupid, why not have it on the controller already?
One, so that it can be replaced with other attachments. Two, one-handedly pointing/twisting/etc. would be less friendly if doing so by holding on to one side of a conventional controller shape.

kablooey said:
Man, I don't get it. This thread is proving my long-held theory that the people I like the most in OT are the people that annoy me the most in the gaming forum. (And vice versa, usually). Raoul and Drinky, I'm looking at you. :P
And inversely, Kobun Heat. I take it as a good reminder to not take great agreement with a person on one topic to mean there's necessarily any other similarity.

Error2k4 said:
if Sony would have come up with the remote controller, imagine Drinky and Odysseus reaction.
To be fair, I think Drinky would bitch just as much, but with less recycled DS content. Nintendo has been driving over Drinky's feet, though, by standardizing the nonstandard things he hates.

raYne said:
There's a controller with two d-pads now?
Virtual Boy!

PkunkFury said:
Are the numbers 1-4 on the bottom of the controller a dissappointing indication that 8 player wireless isn't in the cards for this machine ?

:(
Yeah, that's definitely disappointing.

James-Ape said:
what if the 4th light and the 1st light are use to represent 5th player and so on? you could have a few more players
If we want to get really optimistic, I'm hoping it's a binary numbering system. :D

samusx said:
OK, so where do 'gamers that don't want to look like retards while playing', fit into Nintendo's new system strategy?
BUY A PS2

gutter_trsh said:
I can't forswee playing a Virtua Fighter, Street Fighter, Tekken or Soul Calibur or any fighting game on the thing.... non-at all
Hell, they have enough problems getting those series even if one of the games released on their console sells well.

Wyzdom said:
They also dare to sell you the same game MANY times.
I know. It pisses me off as much as when my old favorite movies get rereleased on DVD.

Doc Holliday said:
Tony hawk and SSX sound like perfect games for this control set up.

Tilt the thing left you lean left on the board. Tild it back you jumo, in mid air you tilt forward the board leans forward. The speed at which move the pad determines the height. Doesn't it seem odd that the people complaing about the rev controller are people who haven't tried it?
Yeah, the basics seem like they'd work really, really well... the 4 buttons used for tricks in Tony Hawk games would be a bit awkward with A, B, Z1, and Z2, but I guess that's doable. D-pad, even?
 
radioheadrule83 said:
And that controller is expandable and reconfigurable to the point that if they really need to, it can act EXACTLY like a conventional controller. In fact it will for some games.

Very true but that will mean squat if it doesn't take off and people label it as "the console with the remote."
 
I agree that it has to be experienced to be fully understood. I'm going off consistent reports that the implementation is sound and very responsive. I don't think IGN, Gamespot and EDGE have any reason to lie. Therefore, taking that as a given, the possibilities are very intriguing.

Even stupid, simple things now have the potential to make the player feel involved and engaged. Picking up an item in an adventure game might involve moving the remote to it an pressing and holding 'A' to hold it. Throwing it might involve a flicking motion of the wrist, releasing 'A' in mid flick. There's just this sense of your actions directly translating to actions in the game. The same thing could be accomplished with an analog stick but in retrospect that just seems contrived and unnatural.
 
All Hail C-Webb said:
I don't like your analogy either: Baseball works alot better than Water Polo. Nintendo isn't going where no one will go, they're just not competing directly with the big boys. They're going after a different (not tiny) market, and like always, it should prove to be quite profitbale. Which is what business is all about.

i think this is probably one of the best quotes of the day. as the infamous chittacong thread predicted, nintendo is making a system profitable from day one. they're going after non-18-35 year old male demographic. people hate this or love it, but i definitely think that this is going to expand who plays games, and i forsee lots of people getting x369/rev or ps3/rev and then i think there will be new gamers and new little kids getting a revolution. a lot of us got into gaming in like 1st grade and we've been the demographic, we're getting old now and nintendo needs to have a plan that is set for 15 years, not 15 months. They may struggle at first, but i think that long term, they wont be beaten. its too bad that billy gates thinks that him and his x360 can eat up 40% market share by adding HD and "a better but still costs money" xbox live.
 
Well, looks like Nintendo's mailing it in this gen. Why even bother? I mean, they're gonna get trampled anyway, so why not go out in a blaze of glory? I had a good laugh at this last night, b/c I merely expected a fucked up button layout, but at least a good idea or two. Le sigh. I won't rip a controller on sight, like the ones who bashed the batarang. But ergonomics have nothing to do with the kinda of games I play. I need more buttons, not less. I suppose I should have seen this coming with the GC controller, but I would never have expected this.... They are aiming for a niche. A niche that will no longer include me. I will now hold onto my GC, b/c I won't be getting a Rev to let me play Twilight Princess. That may be the last Zelda game I ever play. Melodramatic? Yes. But this is totally unnecessary when you could act out motions in front of an Eyetoy and still have a real controller to play fighters and action games. The Nintendo I knew apparently died when Yamauchi left. I totally regret that guy's departure now. PEACE.
 
I don't see the worries. Conventional (classic or traditional games, including retro downloads & ports from other systems) can still be done, so where's the problem? Since the remote-controller already contains the wireless communication, tilt functions & settings (start, select & home) I don't see the retro controller costing too much.
 
I really don't like the idea of devs creating games to meet some gimmicky hardware requirement first while other aspects of game design become secondary goals. I think the whole dual screen thing with DS is retarded and the Rev pad just topped that.....by a lot...
 
Cimarron said:
WTF Nintendo. I guess they want to kiss they're asses good bye next-gen. And for all you smart guys who say "If you haven't tried it how do you know its a sucky controller? Nintendo may have a winner here!" I say bull shit. Here's why. Look at the reactions to this controller in this thread! I seriously doubt a casual will warm up to this thing either.


seriously can we do something about this.....IT WILL COME WITH A CONVENTIAL CONTROLLER SHELL!
 
Drinky Crow said:
How is this actually BETTER than pressing a button? Because of a metaphor?

Theoretically the same way Mario 64 is better with analogue stick than with d-pad. With buttons you press one to aim near the head, another at the legs. With this though you can aim at the exact height and distance and all with one simple intuitive movement. You don't even have to worry about which button combination to press. You get more control but less complexity. Theoretically it is a lot better.
 
JoshuaJSlone said:
Is that for certain? I saw the button on the controller, but wondered if it was just a replacement for the on/off switch the Wavebird has.

Yes it's confirmed, it also shows it in the video. The button is also labelled "power" isn't it?

Edit: Hmm, I wonder if shutting off the system also shuts off the controller.
 
Pimpwerx said:
Well, looks like Nintendo's mailing it in this gen. Why even bother? I mean, they're gonna get trampled anyway, so why not go out in a blaze of glory? I had a good laugh at this last night, b/c I merely expected a fucked up button layout, but at least a good idea or two. Le sigh. I won't rip a controller on sight, like the ones who bashed the batarang. But ergonomics have nothing to do with the kinda of games I play. I need more buttons, not less. I suppose I should have seen this coming with the GC controller, but I would never have expected this.... They are aiming for a niche. A niche that will no longer include me. I will now hold onto my GC, b/c I won't be getting a Rev to let me play Twilight Princess. That may be the last Zelda game I ever play. Melodramatic? Yes. But this is totally unnecessary when you could act out motions in front of an Eyetoy and still have a real controller to play fighters and action games. The Nintendo I knew apparently died when Yamauchi left. I totally regret that guy's departure now. PEACE.


omg not again...the convential controller fool......the convential controller!
 
Cloudy said:
I really don't like the idea of devs creating games to meet some gimmicky hardware requirement first while other aspects of game design become secondary goals. I think the whole dual screen thing with DS is retarded and the Rev pad just topped that.....by a lot...

Maybe it's not the dual screen, maybe it's you.. -_-
 
the negative reactions to this thing make me sad :( at the moment, i'm fucking DONE with gaming. barely anything about it interests me, nothing less so than next-gen - the same as this one, only higher resolution, more polygons, whatever. at least nintendo are putting their asses on the line and trying something original and risky - this could be the thing to get me interested in games again. can't wait to try it out.
 
Cloudy said:
I really don't like the idea of devs creating games to meet some gimmicky hardware requirement first while other aspects of game design become secondary goals. I think the whole dual screen thing with DS is retarded and the Rev pad just topped that.....by a lot...

Where were you when the NES was released??

OMG whats thiizzzz gamepad thingg???This cursor sucks...... its the gimmickky..... :lol
 
Fresh Prince said:
Million dollar question- Does anyone know if the conventional controller will come with the console or as an accessory?

No one knows.
We'll have to put up with retarded (or perhaps more politely: uninformed) posts about playing third party ports with the remote control until they show it and let us know I'm afraid.
 
radioheadrule83 said:
And that controller is expandable and reconfigurable to the point that if they really need to, it can act EXACTLY like a conventional controller or actually become a part of one. In fact it will for some games.

Yeah, I really want a bunch of individual parts that I can put together, like an erector set, and "make my own controller".


Uhhhh.... no.

Parts that can be stepped on, broken, lost - whatever. I want less parts - not more.
 
Although it might cost them something and make the package "complicated" (ie. pointer, analogue, classic shell), I hope they can be convinced to add the classic shell with the console, so that developers can count on it being there.

I really can understand why they wouldn't: it's a good incentive to have developers bring out games making use of the new interface, instead of going the easy route and simply using it as a wavebird.

I suppose someone already made this parallel: so Nintendo are evil for "forcing" devs to comply to a new input concept, but it's fine for Sony's extreme processor architecture to require them to make exclusive game engines?
 
radioheadrule83 said:
No one knows.
We'll have to put up with retarded (or perhaps more politely: uninformed) posts about playing third party ports with the remote control until they show it and let us know I'm afraid.
Seriously then I think they should have shown it at TGS considering we've had 30 pages and people still don't know what's going on.

Nintendo is using a gimmick (IMO a really good one) but you 3rd party staples are still going to use the shell or GC cotroller anyway. Really 3rd party developers who want to take advantage of the 'remote' will knowing that if their product is good enough the majority of Revo owners will snap it up.

All I hope for is that it's not a stand alone accessory.
 
Other than playing Nintendo's catalog of games, I don't think I'll have any use for that classic shell.


I refuse to reward lazy third parties and crap ports.
 
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