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Revolution Controller Revealed

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Ever get the feeling that some of you are going out of your way to dislike this?

Heres the deal:

* Freehand remote control for one handed gameplay.
* Intended to entice gamers with no dual-hand co-ordination, and non-gamers alike.
* Controller's sensor allows the control to act as a pointing device, allowing you to point / interact in 3d space and make gestures
* ... can also be used as NES pad
* Has expansion port
* One confirmed expansion = analog stick... a two handed approach to FPS has been demonstrated and all reports cite it as very intuitive and promising
* Jim Merrick confirms that the remote control can slide into a "shell" - or classic controller. Basically the freehand remote acts as the wireless transmitter. You can see that the remote will probably slide in all the way upto the D-pad near the top thanks to the ridges on the side. This is how Nintendo plans to support conventional games.


And we don't know if the GC ports and memory card slots are still there. Perhaps those could be supported by Rev games too. Either way theres too many unknowns. If all of that came bundled with the machine, the developer and player alike would have so many options available.

And please, it's hardly lego. They're small but not so small you could lose. For the new functionality you get its probably worth it. And I am just baffled that people are sniping at NEW OPTIONS.

10 years of Dual Shock and people can't play games any other way now? Well fuck if I care about some of you guys, I can't wait. :D

sarusama said:
I suppose someone already made this parallel: so Nintendo are evil for "forcing" devs to comply to a new input concept, but it's fine for Sony's extreme processor architecture to require them to make exclusive game engines?

Very well said.

Fresh Prince said:
All I hope for is that it's not a stand alone accessory.

Seems to be the concensus.
 
I want Hang Gliding game for Revolution

1hangpilot8ni.jpg


Revolution's controller would be almost ideal for such a game.


I hope a hanggliding game comes out even if we never get another Pilotwings
 
Bluemercury said:
Where were you when the NES was released??

OMG whats thiizzzz gamepad thingg???This cursor sucks...... its the gimmickky..... :lol

Not really, the Intellivision disc control was pretty similar to the game pad except it was held in a differn't direction and lost the keypad.
 
Fresh Prince said:
Million dollar question- Does anyone know if the conventional controller will come with the console or as an accessory?


not revealed yet, and really dont know what will come with the system or not.


it would make sense to include the joystick add on and the conventional shell but we shall see.
 
"How is this actually BETTER than pressing a button? Because of a metaphor?"

Hmm maybe for the same reason you improve graphics, and sound... Teh Immersion!!
 
I think the sad thing about the controller is that it represents Nintendo's own admission of it's 3rd place status among gamers. I don't have any doubts that Nintendo will be able to deliver on their promise of providing innovative gaming experiences but they'll never be able to compete with the likes of Sony and Microsoft in their current state.

julls said:
the negative reactions to this thing make me sad :( at the moment, i'm fucking DONE with gaming. barely anything about it interests me, nothing less so than next-gen - the same as this one, only higher resolution, more polygons, whatever. at least nintendo are putting their asses on the line and trying something original and risky - this could be the thing to get me interested in games again. can't wait to try it out.

I hear ya, regardless of your stance on the controller (or Nintendo for that matter) you have to respect Nintendo for trying something different.
 
Dr_Cogent said:
If it flies, then they will probably have a niche market of casual gamers and some hardcore gamers. I don't know if they can seriously compete with PS3 or Xbox 360. We know Nintendo isn't focused on performance and says it's all about "the games". (which I think is personally stupid because greater technology can create better games).

If it flies, they'll have their own market. Remember they're targeting people who aren't into gaming.

They aren't competing with Sony or Microsoft anymore. If they were, then we'd simply have the GCN2.

I've been gaming since I was about 10 or so. That's 21 years now. I know games. If the controller works beautifully - Nintendo has a chance. If the controller, however, isn't as responsive or sensitive or whatever, it's going to flop.

The Wavebird is a beautifully accurate device. I know the difference between this and that, but do you honestly think they would have went this route if they weren't completely sure.
 
Look, the simple fact is, your arm length limits movements with accelerometers.
An example; Let's say Halo 3: Combat Revolved has zooming. If you find that your arm length limits how far you can zoom in, just go to options and jack up the sensitivity so that 1 inch of forward movement equals 400 yards of zoom instead of 200 yards.

Why the hell should I be playing a game as Link where I manually have to swing the sword instead of having a button do the work for me? I've broken this arm twice. It's going to feel tired much faster than a normal person's.
Once again, going to options may allow you to up the sensitivity so that slight wrist movements while resting your arm on your lap can produce the same results as grander arm motions.

I say all this with some certainty on the basis that Nintendo has to take into account that one of their main markets, Japan, has many gamers that don't/can't enjoy gaming in the larger rooms that other markets do. If the RevoController can't work within limited movement ranges, it might as well die a quick and painful death in Japan. Nintendo would be pretty damn stupid not to take that into consideration.

My prediction is that sensitivity range adjustment gauges will be pretty much mandatory options for all Revo games that make significant use of the RC. It'd be suicide not to.

What I personally can't wait for is the hope of a new House of the Dead game. Since the RC pretty much resurrects the Lightgun genre, being able to dual wield two RC's, and WITHOUT the annoying white flashes that are so prevalent in the games makes me giddy. Hell, I still pump a few dollars into a HotD1/2 arcade game if I see one nearby. Sega, you gotta do this, YOU HAVE TO.

...or Namco will beat you to the punch for once (hint hint).

You know all those that say they dont want to look like idiots when playing games, how do you guys feel about DDR? (addendum; or Police 911?)

THE END :p
 
Monk said:
You know all those that say they dont want to look like idiots when playing games, how do you guys feel about DDR?

DDR is the shit, dude.

This controller will be also. I know this will rock.
 
Memles said:
...and the controller would actually be smaller in reality.

Yeah, judging by the size of the remote, I think the Home button would sit right around where the a and b buttons are right now. and the big A button would be about right in the middle. There'd wouldn't be as much of a protusion, probably between 1 and 1.5 inches.
 
I don't want to be seen as defending the Revolution, simple because I don't actually know enough about the games to make a decision either way.

But, I think alot of people are overreacting to the controller. The people who are overreacting are the long-time gamers it seems, the ones who grew up from the Atari 2600 days.

Nintendo has said that they are trying to entice the both hardcore and non-gamers. Same as the DS. Maybe what they've shown yesterday, is the way in which they plan to get the non-gamers. Maybe for the hardcore, the standard controller shell is what they're going to use to get them excited.

Looking at the DS, AWDS is playable with or without using the touch screen. So why can't the same thing happen with the Rev? Maybe the long-time gamers will always use the standard controller shell, whereas the non-gamers can use the new controller to play. Hell, looking at MP:Hunters, they include different control layouts, so maybe we'll be seeing this in most Revolution games?
 
this is definitely an interesting way for nintendo to try and break out of the rut, and i'm glad they tried this since there's no way sony or ms would do anything to rock the boat.

but i'm predicting that this won't be taken advantage of the way that a lot of people are fantasizing about. i'm worried they won't realize the potential with the software. for a company that works so damn hard to be innovative, they sure are scared of innovating with software.
 
One thing that absolutely must happen: This needs to work with Super Mario Bros.

Meaning, if I pull the controller to one side, Mario actually jumps farther.

Ingenius.
 
Memles said:
Yeah...that's a pretty damn good Mockup for IGN, and the controller would actually be smaller in reality.

I expect a diamond button configuration, no large "A" button. Two analog sticks, four shoulder buttons. A D-pad aswell, hopefully something thats bigger than whats on the GC controller.
 
loxy said:
I think the sad thing about the controller is that it represents Nintendo's own admission of it's 3rd place status among gamers. I don't have any doubts that Nintendo will be able to deliver on their promise of providing innovative gaming experiences but they'll never be able to compete with the likes of Sony and Microsoft in their current state.


I hear ya. If Nintendo was on the way to selling 100 million GCN consoles, we'd never see this "revolution" they're giving us right now. I think they realize they've been losing home console marketshare every generation and figure they might as well try something different.
 
I'm just worried 3rd parties are going to skip out on it in favor of sharing resources to work on 360 and PS3 games. Potentially we could see some awesome shit on this and it's going to be a real challenge for developers to make games that are actually fun. Nintendo has a huge headstart in this regard. They probably have a ton of ideas already.

The fact that first person shooters are going to kick all kinds of ass is good news for westernd developers though. I can't wait.
 
IGN's mock up of the "classic" shell has made me feel at peace again, and excited for revolution again. Pheeww.

Nintendo better be smart and bundle the classic shell with the hardware.
 
bummyhead said:
IGN's mock up of the "classic" shell has made me feel at peace again, and excited for revolution again. Pheeww.

Nintendo better be smart and bundle the classic shell with the hardware.
i actually don't like ign's mock up for two reason.

i had been imagining new ways to play games since last night, and also that mock up just looks bad, gives sony and xbot fans something to laugh about.
 
OG_Original Gamer said:
I expect a diamond button configuration, no large "A" button. Two analog sticks, four shoulder buttons. A D-pad aswell, hopefully something thats bigger than whats on the GC controller.

Yawn. Then go buy an Xbox 360 or a PS3.

I want a controller that doesn't need as many buttons to offer me an incredible level of control over the action going on.

Fuck, the gyroscope alone can account for both dual analog movements. Tilt would be free look and directional nudges would strafe. B would be fire, and that's 99% of all you'd need.

Adding buttons to it just complicates everything for 90% of the games that use them. I'd rather have elegant and simple, non-intimidating controls that my girlfriend can pick up and play without lighting herself on fire as she jumps out of the window screaming.

And I'd almost rather the shell didn't exist for the first couple of months, just to discourage third parties from making it mandatory in their games. I don't want a Madden game that plays the same as the other two systems, because there's no way its graphics will look as good. And ports that don't play as well on a console is how people's opinion of that console is shaped. Fuck, it carried the Xbox and almost killed the GameCube.

No thank you, sir.
 
What the fuck does a "classic-shell" do that the revo+analog attachment doesn't already? So your right thumb only has one button to press. So what? you still go the cross-stick to map functions to anyways.

You've only got two thumbs and two index fingers, people. The Revo contoller now allows your wrists and arms to also control the game. How is that NOT progress?
 
ThunderEmperor said:
i actually don't like ign's mock up for two reason.

i had been imagining new ways to play games since last night, and also that mock up just looks bad, gives sony and xbot fans something to laugh about.

In case you haven't noticed...they already are.
 
Gahiggidy said:
What the fuck does a "classic-shell" do that the revo+analog attachment doesn't already? So your right thumb only has one button to press. So what? you still go the cross-stick to map functions to anyways.

You've only got two thumbs and two index fingers, people. The Revo contoller now allows your wrists and arms to also control the game. How is that NOT progress?

I'll tell you what it allows, it allows you to play SNES games, N64 games and Gamcube games, tha latter of which is natively supported by the revolution hardware, and the former both promissed to be downloadable.

It also allows cross platform games to work.

One big button is not enough for any game that isnt specifically wirrten for the revolution.
 
Shigeru Miyamoto recently stated that Nintendo was still adding and removing various functions of the controller - can you explain the transitions the device has undergone during development?

We spent a lot of time puzzling over what types of human interface we can do that will be really beneficial to both new gamers and existing gamers, and we've considered all kinds of ideas.

You've seen all the different kinds of technologies that are out there and we needed something that was accurate, reliable and relevant for our audience.

Mr Miyamoto is correct that the design is not 100% final. It is basically complete, but we reserve the right to move buttons and round corners. However, we have not shared everything that there is to know about Revolution or its controller.

So there are still some secrets to be revealed?

C'mon, we're Nintendo - we like to hold things until the very end!

Hmm...
 
ForzaItalia said:
I hear ya. If Nintendo was on the way to selling 100 million GCN consoles, we'd never see this "revolution" they're giving us right now. I think they realize they've been losing home console marketshare every generation and figure they might as well try something different.

you do realize that nintendo has been doing this since they got into consoles...there was a time when controllers changed every gen to enhance gaming.

nintendo has never been afraid to try new things, regardles of their placement in the industry.
 
G4life98 said:
you do realize that nintendo has been doing this since they got into consoles...there was a time when controllers changed every gen to enhance gaming.

nintendo has never been afraid to try new things, regardles of their placement in the industry.

I agree but not in this case. If Nintendo had sold 100 million GCN consoles and Sony about 20 + million PS2 units, Nintendo would have then adopted the "if it ain't broke, don't fix it" slogan. It is broken and they hope this is their way of fixing it.
 
"The Revo contoller now allows your wrists and arms to also control the game. How is that NOT progress?"

It's not progress because my Giration wireless mouse allows the same thing and it sucks ass if you're not doing a presentation standing next to a very large display.

The Rev remote is probably gonna rock for the first 20 minutes, then you'll get annoyed at waving the thing around and the prospect of controlling your games like so for the next 5 years is going to dawn on you soon after. chances are, it's not going to be a happy realisation.

And for once, I actually know what I'm talking about, as I've said I have one of those gyration mice, and while yeah you dont have to wave your arms around and you can operate it by a flick of the wrist, it's still a very very far cry from the speed, precision and ergonomy of ball or optical movement. And so, this control method WILL prove to be a far cry for analog movement, even if it does provide some interesting possibilities.
 
ForzaItalia said:
I agree but not in this case. If Nintendo had sold 100 million GCN consoles and Sony about 20 + million PS2 units, Nintendo would have then adopted the "if it ain't broke, don't fix it" slogan. It is broken and they hope this is their way of fixing it.

when have they ever done that? really what in the history of nintendo leads you to that conclusion?

everything nintendo has ever done controllerwise is either about enhancing the way we play games (nes->snes, n64->gc) or changing the way we play games (snes->n64, gc->rev) this is not a company that stands pat.
 
mr2mike said:
And for once, I actually know what I'm talking about, as I've said I have one of those gyration mice, and while yeah you dont have to wave your arms around and you can operate it by a flick of the wrist, it's still a very very far cry from the speed, precision and ergonomy of ball or optical movement. And so, this control method WILL prove to be a far cry for analog movement, even if it does provide some interesting possibilities.

Actually you don't because the Revolution controller doesn't use gyration technology.
 
mr2mike said:
"The Revo contoller now allows your wrists and arms to also control the game. How is that NOT progress?"

It's not progress because my Giration wireless mouse allows the same thing and it sucks ass if you're not doing a presentation standing next to a very large display.

The Rev remote is probably gonna rock for the first 20 minutes, then you'll get annoyed at waving the thing around and the prospect of controlling your games like so for the next 5 years is going to dawn on you soon after. chances are, it's not going to be a happy realisation.

And for once, I actually know what I'm talking about, as I've said I have one of those gyration mice, and while yeah you dont have to wave your arms around and you can operate it by a flick of the wrist, it's still a very very far cry from the speed, precision and ergonomy of ball or optical movement. And so, this control method WILL prove to be a far cry for analog movement, even if it does provide some interesting possibilities.

sigh, there's been at least 3 or 4 replies to why the rev remote is not like your standard gyration mouse IN THIS THREAD.
 
mr2mike said:
"The Revo contoller now allows your wrists and arms to also control the game. How is that NOT progress?"

It's not progress because my Giration wireless mouse allows the same thing and it sucks ass if you're not doing a presentation standing next to a very large display.
cept it seems like theyre only using gyros for the tilt sensors, like theres some other system in place for the motion/3d space tracking.

edit, whoops:
sigh, there's been at least 3 or 4 replies to why the rev remote is not like your standard gyration mouse IN THIS THREAD.
and heres another!
 
ForzaItalia said:
I agree but not in this case. If Nintendo had sold 100 million GCN consoles and Sony about 20 + million PS2 units, Nintendo would have then adopted the "if it ain't broke, don't fix it" slogan. It is broken and they hope this is their way of fixing it.

Well they did sell many snes and the N64 pad was totally different.....
 
sigh, there's been at least 3 or 4 replies to why the rev remote is not like your standard gyration mouse IN THIS THREAD.
It's pretty obvious that a goodly percentage of the posts in this thread (and others) are either deliberately ignorant, ignorant, or straight trolls.
 
Fuck Nintendo those thieving bastards. I had an idea exactly like this one for a console controler. Mine had a left had unit that had the analogue stick and a trigger, the other unit consisted of 4 buttons on top a trigger, and another button on the inside that would be pressed with the index or ring finger.
 
ForzaItalia said:
I agree but not in this case. If Nintendo had sold 100 million GCN consoles and Sony about 20 + million PS2 units, Nintendo would have then adopted the "if it ain't broke, don't fix it" slogan. It is broken and they hope this is their way of fixing it.


Nope.
SNES was huge and look at the N64
GBA was BEYOND huge and look at DS.
 
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