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Revolution Controller Revealed

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Dr.Guru of Peru said:
Whatever happened to that old photoshop? The one that looked like the gamecube controller broken in two parts? It wasnt too far off.

That was my first thought when I saw it too, "Shit... that guy with the two satellite halves that broke apart wasn't far off... probably shouldn't have called him a fucking moron..."
 
Space tracking is just going to aggravate matters making you wave the thing around.

"It's pretty obvious that a goodly percentage of the posts in this thread (and oth....."

It's pretty obvious that a goodly percentage of the posts in this thread will never be read, what with it being over fifteen hundred posts long.
 
Cheebs said:
Nope.
SNES was huge and look at the N64
GBA was BEYOND huge and look at DS.

Yeah. One thing people forget about traditional Japanese companies is that they don't live trying to please analysts and shareholders on a quarter by quarter basis.

They're expected to report either a 5 year plan or a 10 year financial plan every fucking quarter. The reason that's in place is because corporate strategies are culturally supposed to go beyond the immediate quick fix solution and address issues before they're knocking on your door.

Nintendo's doing this because it figured out what would happen if fit released a normal system three years down the line... and it wasn't pretty.

This on top of that "blah blah, Nintendo's an R&D island that's more interested in making games it has fun with than pleasing people" argument, which also holds well given the DS, Virtual Boy, and three-handed 64 controller.
 
mr2mike said:
It's pretty obvious that a goodly percentage of the posts in this thread will never be read, what with it being over fifteen hundred posts long.
If that is so, mike, why do you keep posting ignorant half opinions. Does the controller bother you so much that you need to keep trolling?
 
I like the controller. The shells will likely take care of the complaints people have about extra buttons and layout and whatnot. I'm sure every type of shell you could imagine will be made.

I buy Nintendo's systems for Nintendo's first-party games, so I'm fully expecting to buy and have fun with the Rev.
 
Drensch said:
I'd expect that the rev controller would fit in the shell horizontally, instead of IGN's vertical orientation.

Hey I didn't think of that, but that actually makes a lot more sense, and would look a hell of a lot better.

snescontroller9pl.gif


MAKE IT LOOK LIKE THIS!
 
"If that is so, mike, why do you keep posting ignorant half opinions. Does the controller bother you so much that you need to keep trolling?"

I keep posting ignorant half opinion because I damn well feel like it, I had a damn good laugh both at it and at reastions to it and I thought it was time I stopped laughing to myself.

trolling? it's not like I've been prowling Revo threads bashing the thing. That was my first comment on the controller since it's been shown and I happen to think movement tracking isn't worth a good traditional input device 98% of the time. I also happen to think lack of buttons is quite peculiar, but they'll just release thingies that hook up to the remote and that'll be dealt with an attachment at a time, so it's no big deal really.

On a positive note, it's probably the only controller that makes wireless worth it. I HATE the wireless controller hype, I hate the 360 wireless pads, I dont even know if the boomerang is wireless and if it is I dont even want to know. but the revo remote pulls it off, maybe it's because a remote type thing actually makes sense that way, unlike a conventional controller.
 
You have to wonder what Nintendo is thinking. This cannot be all of the secrets Nintendo has been hiding. Miyamoto and iwata said that they are going to revive old ip and create new ones, so could it be that there maybe some game surprises in store too? I really cant believe that nintendo has blown it's load already.
 
I'm certain Nintendo has some big secrets yet to be revealed. Appears they will keep releasing Rev. info little by little over time, rather than a bunch all at once. We probably won't have a complete clear picture of what the console is all about until next E3. Seems like they're judging the public's reaction to whatever info they do release and then make adjustments to their plans accordingly. Smart strategy if so, as they're taking some real big risks.
 
I'm suprised. GAF is probably the most "cynical" gaming board I go to, it seems like most people, a LOT more than I thought, went through the "HAHAHAHA.....WTF....OMG IT MIGHT KICK ASS.....AWESOME" phases. What's funny is the exact same thing seemed to happen everywhere, it was absurd at first, then people started to think about the possibilites.

Regardless of how this turns out, until this device actually launches (what, like a year from now), Nintendo has given GAF a constant source of entertainment. You should thank them!
 
Shapingo said:
Dreamcast could have been 1st

dreamcastprotocontroller0ae.jpg
Except he is using two hands.



Someone should dig up all the old revolution controller quotes to see who was full of BS.

Touching is good but feeling is better? WTF!?
 
On the topic of replicating any complex FPS controls using the rev...this can all be done with the remote, you don't even need the analogue attachment. Observe -

The remote pointer acts as the aiming mechanism and the remotes position determines movement. Specifically regarding movement, as the remote can sense its 3D spatial position, moving it slighting forward from its initial position when the game starts moves the character forward, moving it further forward could cause the character to run while moving it back stops the character and yet further back causes the character to move backwards. By moving the controller left to right the same can be said for strafing. Furthermore, by moving the controller up and down you can simulate jump and crouch movements while gestures could be used to simulate actions such as a sharp down and up motion for reload while the tilt function can be used for leaning.

I'm not talking great movements either, nor am I talking about being in an uncomfortable position to play such a game. Relaxed short movements of the hand and wrist such as described in the various previews on 1UP, IGN, Gamespot, Edge etc, would be perfectly sufficient to simulate such control.

The B button on the underside of the remote control can be used for fire, holding down the A button can bring up an on-screen context sensitive menu for item selection, left and right on the d-pad can be used to cycle through weapons, and up and down on the d-pad can be used for the secondary and tertiary functions of weapons.
 
My initial reaction was to wretch when I saw that thing. That really came out of left field. However I am going to keep an open mind and wait until I actually play with it before I pass judgement. And after reading several of the posts in this thread, it does not sound so bad. I need to watch that video of people playing with it. But this comp his video driver issues and movies files come through all weird :(
 
I just read all that I missed since my last post in this thread and I'm amazed at the level of ignorance in some of the posters here, suddenly more than half of the members of gaf forgot to read.

people fear changes, laugh at things that are different. that is until they tried it, it happened with the telephone happened with radio when all that shit was invented I'm sure nobody thought how those inventions became modern need. Now I'm not say the Revolution controller will become a modern need but if the controller flies expect this shit to be copied by MS and Sony and become the standard controller for future generations.

and what will all the haters do? suicide?
 
yoopoo said:
Are there any negative impressions from people who got to try the rev controller? I haven't been able find any so far.

Nah, all the negative impressions are from people who got to look at it.
 
xabre said:
The B button on the underside of the remote control can be used for fire, holding down the A button can bring up an on-screen context sensitive menu for item selection, left and right on the d-pad can be used to cycle through weapons, and up and down on the d-pad can be used for the secondary and tertiary functions of weapons.

Nice, I hadn't even though of that. I could be looking at it wrong, but I think you'd have a hard time holding A and hitting the D-pad, unless you're using a 2nd hand to it (entirely possible). I still want to hold one of these things to see how it actually works out. Or alternatively if you want to use it one handed and you can't hold A and hit a direction, they could have it where you hold A to bring up the on-screen menu and just move the controller in the direction you need on the menu, same difference. Great idea though.
 
SailorDaravon said:
Or alternatively if you want to use it one handed and you can't hold A and hit a direction, they could have it where you hold A to bring up the on-screen menu and just move the controller in the direction you need on the menu, same difference. Great idea though.

Yep that's what I mean. The A button simply brings up the menu on the screen and you just point at what you want.
 
If they're smart about it, and they will be, they'll release the 'classic' shell/attachment in a bundle with the wand, and stick to a very small number of flexible attachment families. Maybe the nunchucks, the classic dual shock 2/GCN clone, and an additional longer 'stick' kind of thing that could be used for fishing/swords/baseball bats/etc. Allowing too many types of specialized attachments will be confusing and just piss off the consumer and developers.

It's nice to see companies putting significant effort in alternative control methods. We've gotten a lot of mileage out of the joystick, the d-pad, the twin analogs, and the keyboard/mouse combo. The games we have now are designed around these controls, and work well with them. But today's games are local maxima in a largely unexplored space. We don't really know what games have yet to be written.

Control interfaces like touchscreens, cameras, microphones, and tilt sensors give developers a way to explore those games. In the Revolution's case, having the ability to expand control systems around a reusable core allows developers to create custom peripherals at a highly reduced cost. A lot of stuff is going to seem gimmicky while devs work out how to make use of the new hardware. Some software won't feel like 'real games', as we're seeing with the DS. Soon enough, these new control methods are going to open the doors to such amazing gaming experiences that this will all seem as mundane as a 6-button fighting stick does today.
 
Shit, bring on something different! I was damn sure I would have all three consoles anyway, so hopefully the REV can at least bring something new and different!
 
Error2k4 said:
people fear changes, laugh at things that are different. that is until they tried it, it happened with the telephone happened with radio when all that shit was invented I'm sure nobody thought how those inventions became modern need. Now I'm not say the Revolution controller will become a modern need but if the controller flies expect this shit to be copied by MS and Sony and become the standard controller for future generations.
1894- Antonio Meucci invents the telephone

100 uneventful years pass.

2005- Nintendo puts a gyroscope a DVD remote, develops fishing game.

Clearly, we are witnessing history in the making.
 
Draft said:
1894- Antonio Meucci invents the telephone

100 uneventful years pass.

2005- Nintendo puts a gyroscope a DVD remote, develops fishing game.

Clearly, we are witnessing history in the making.

MAF!
 
Draft said:
1894- Antonio Meucci invents the telephone

100 uneventful years pass.

2005- Nintendo puts a gyroscope a DVD remote, develops fishing game.

Clearly, we are witnessing history in the making.

Wow, that must of taken along time to think up, pure genius.

..........
 
AniHawk said:
So I saw the video, and I'm clueless as to how this'll work for many western games (Madden, Tony Hawk, NBA games, etc).

It just seems like a blown up DS. Wand = Stylus.

This will be the last Nintendo console.
yup

say that again when Nintendo releases their 6th console :lol
 
As I see it, the add-ons acctualy hurt the Revolution. Think about it, the Revolution's base 'freehand' controller is the meat and potatoes of the system. It alone allows entirely new types of gameplay to be developed. The add-ons handicap that - turning the 'freehand' controller into just another steering wheel, flight stick, or gamepad, and taking away just what's so special about it.

They also allow developers to get lazy, instead of thinking up new ways to utilize the new freehand interface, they can instead make yet another first person shooter, racing game, or flight sim - making Nintendo's console really no different than Sony's and Microsoft's. It's like everyone says, do we really need three identical consoles?
 
I just got out of bed with a few things on my mind


OMG......i will finally be able to play golf games the way it was meant to be and actually enjoy it.

I'm finally going to give 3rd parties a chance once the Rev forces them to be creative otherwise fuck them, I will stick with what i know best Nintendo games and exclsuives.

I could use this controller to do some fishing in ocarina of time

Nintendo didn't die, they were stuck in a gaming depression just like i was until last night.

:)
 
Just wondering, with regards to the force feedback. I know the primary remote will have rumble, but will the additional control stick adaption have rumble? And if so, can they activate seperately from one another. E.g. in a FPS, firing a pistol with the characters right hand only activates force feedback in your right hand, while duel weilding allows feedback to both hands. Because that would be bloody marvelous!
 
I don't understand all the arguments going on. Most people who are attacking Nintendo are already against them in the first place.

Scenario 1: Nintendo unveils some wacky, completely original idea that seperates it from their competitors and the haters have an easy time hating since it's something that scares them. After all, there's always resistance with change.

Scenario 2: Nintendo goes to a conventional, completely derivative plan. Essentially Gamecube 2. Now the haters will just mock and laugh at Nintendo for following what Sony and/or Microsoft has done.

With these people Nintendo can't win, it's like they shattered their dreams or something.
 
Someone on the Insert Credit forums said the Revolution is for those who don't want a PS3. I kind of agree.

But I want a PS3 and a Revolution. I really don't think you can go wrong with this combo.
 
Error2k4 said:
I just read all that I missed since my last post in this thread and I'm amazed at the level of ignorance in some of the posters here, suddenly more than half of the members of gaf forgot to read.

people fear changes, laugh at things that are different. that is until they tried it, it happened with the telephone happened with radio when all that shit was invented I'm sure nobody thought how those inventions became modern need. Now I'm not say the Revolution controller will become a modern need but if the controller flies expect this shit to be copied by MS and Sony and become the standard controller for future generations.

and what will all the haters do? suicide?

If this 'you're not manipulating tangible buttons and sticks, you're waving a wand in the air' thing ever becomes the primary mechanism for playing games, I'll either stick exclusively with retro games and PC titles, or failing that, find another hobby. Yes, I'm dead serious. I have no desire to relearn to play games--I'm 37 years old, I've been playing videogames for most of my life, and at this point, have very little desire to forget everything I know and start learning from scratch. It's less a matter of fear than resentment--I've invested a lot of time to reach the level of ability I'm at now, and I resent the idea of being forced to start all over with a new interface because jaded kids want something 'different' for the sake of being different and non-gamers are afraid of a normal controller. :p

Personally, I'd rather see developers create new game concepts that use conventional interfaces in creative ways. In a way, this controller feels almost like an admission of defeat to me--'Since we can't think of any new and interesting play mechanics, we've decided to come up with a totally new interface device and make people relearn how to control their games in order to keep things fresh.'

To be honest, I might be more accepting of this thing if it sounded like a radical improvement over the controllers we have now, but to me, it really doesn't. Pantomiming gestures to execute actions I can perform in games now by pressing a button or moving an analog stick isn't exciting for me--some of you seem to think it's cool because it lets you make the character respond to 'real movements', but for me, that's just novelty appeal. (I'm reminded of how I had to 'draw' things with the mouse to trigger actions in Black & White, and how impractical it felt once I got past the 'hey, that's pretty cool' phase.) I'd rather have things happen at the press of a button--no fuss, no worries that the game won't interpret my gestures properly, just hit the appropriate button and bang, the action takes place. I'm more interested in advances like voice recognition and the ability to interact with 'lifelike' AI NPC's, which I think has the potential to take gaming to far more interesting places than 'whoo, the virtual fishing pole moves around when I move my hand!'

In light of all of that, I hope the hyper-enthusiastic among you will forgive me when I say that while I hope this controller does passably well with consumers, at this point I'm hoping that nobody else besides Nintendo adopts it. :p
 
Perrin Kaplan interview from Nintendo Now

Some quotes:
Q: Will all games use the Revolution’s unique controller, or will players be able to use the GameCube controller, for example, on new Revolution games?

PK: Yes, all Revolution games will use the new controller. Nintendo’s idea is that it’s all about creating the free and new experience, and the controller is central to that.

Cool, so emphasis is on the remote, not catering to ports.

Q: With such a wildly unique controller, and with the Xbox 360 and PlayStation 3’s controllers adopting a more traditional design, it is conceivable that cross-platform games will not be seen, at least in their vanilla form, on the Revolution.

PK: Well, firstly, if a developer chooses to design a game for the Revolution, they can make the controls work how they would on another console if they want to. It’s just a small change, though, to make the game work for the Revolution’s controller. However they can also design it to take full advantage of the controller, which opens up a whole new range of possibilities.

Developers can be lazy and port a game over, or reinvent the game specifically for Rev.

Q: For our final question, because I know you are incredibly busy, is that with the four different colored lights on the controller signifying the player who is using the device, does this mean that the system will support a maximum of four players?

PK: What we are telling people right now is that four players can play on the Revolution, but what this means exactly we will unveil at a later time. We’ll have more information soon to come on this topic.

Zuh? What does that mean??
 
Tellaerin said:
I have no desire to relearn to play games--I'm 37 years old, I've been playing videogames for most of my life, and at this point, have very little desire to forget everything I know and start learning from scratch. It's less a matter of fear than resentment--I've invested a lot of time to reach the level of ability I'm at now, and I resent the idea of being forced to start all over with a new interface because jaded kids want something 'different' for the sake of being different and non-gamers are afraid of a normal controller. :p

That's sad, considering that every great game starts with a great learning-curve .............. and games are all about learning, creative conflict, test, then move onto the harder chapter for repeat.
But many people did have this mentality when it came to the analog stick, and put down their controllers for good.
 
Tellaerin said:
If this 'you're not manipulating tangible buttons and sticks, you're waving a wand in the air' thing ever becomes the primary mechanism for playing games, I'll either stick exclusively with retro games and PC titles, or failing that, find another hobby. Yes, I'm dead serious. I have no desire to relearn to play games--I'm 37 years old, I've been playing videogames for most of my life, and at this point, have very little desire to forget everything I know and start learning from scratch. It's less a matter of fear than resentment--I've invested a lot of time to reach the level of ability I'm at now, and I resent the idea of being forced to start all over with a new interface because jaded kids want something 'different' for the sake of being different and non-gamers are afraid of a normal controller. :p

Personally, I'd rather see developers create new game concepts that use conventional interfaces in creative ways. In a way, this controller feels almost like an admission of defeat to me--'Since we can't think of any new and interesting play mechanics, we've decided to come up with a totally new interface device and make people relearn how to control their games in order to keep things fresh.'

To be honest, I might be more accepting of this thing if it sounded like a radical improvement over the controllers we have now, but to me, it really doesn't. Pantomiming gestures to execute actions I can perform in games now by pressing a button or moving an analog stick isn't exciting for me--some of you seem to think it's cool because it lets you make the character respond to 'real movements', but for me, that's just novelty appeal. (I'm reminded of how I had to 'draw' things with the mouse to trigger actions in Black & White, and how impractical it felt once I got past the 'hey, that's pretty cool' phase.) I'd rather have things happen at the press of a button--no fuss, no worries that the game won't interpret my gestures properly, just hit the appropriate button and bang, the action takes place. I'm more interested in advances like voice recognition and the ability to interact with 'lifelike' AI NPC's, which I think has the potential to take gaming to far more interesting places than 'whoo, the virtual fishing pole moves around when I move my hand!'

In light of all of that, I hope the hyper-enthusiastic among you will forgive me when I say that while I hope this controller does passably well with consumers, at this point I'm hoping that nobody else besides Nintendo adopts it. :p


your first paragraph sorry to say sounds liek a whinny bitch, and I just stopped reading after that. you call yourself a gamer and say you have invested so much time in the way you play games now please, you should be ashamed of that horrid statement you made. at you old age of 37 i would think the ablitiy to adapte will come naturally but i guess not. I may not be as old as you, but i have been game since the days of the pac man arcades and as a gamer the new doesn't scare me but provides an oppurtunity for me to expanding my gaming experince. if the experince sucks it suck, if it doesn't then thats good. to.

So what I am saying is you should get off your stupid high horse and understand, this isn't fighting a war in Iraq. this is a videogame and system. it should be fun and entertaing, that is what they are all made for.
 
yoopoo said:
Are there any negative impressions from people who got to try the rev controller? I haven't been able find any so far.

Nope. The only ones who have said anything negative about it are the ones who would troll Nintendo anyway, no matter what was released.

If Nintendo were to release a 'standard' controller, these same idiots would sit here and say "too little, too late"...etc... Basically, these people who troll seem to have little purpose in the real world and they need to make themselves feel superior by trying to instigate arguments on an internet gaming forum.
 
huzkee said:
Tallerin, don't look now but you sound like your grandpa.

Hardly. He's a sweet old guy, but he wouldn't know a Dual Shock from a DVD remote. :)

I had to be honest, though. I think part of it is that when you're younger, you have a ton of free time, and you want to learn to do things for no better reason than the fact that you can. As you get older, you're saddled with more responsibilities and less time, and you have to prioritize how you spend that time. I enjoy playing games, and I'd like to spend what time I have learning to play new games, not relearning how to play games. And again, if I saw this as something more than a gimmicky way to control the action, maybe I wouldn't feel so ambivalent about it. Why should the idea of swinging my hand in the air to slash with a sword instead of pressing a button excite me? I'm asking you for an honest answer here. What's so thrilling about it that you think I ought to be saying, 'Oh, wow, awesome!' and getting excited at the thought of doing that for 2-3 hours at a time, and probably getting worse results than I would if the game had been designed for a conventional controller?

sammy said:
That's sad, considering that every great game starts with a great learning-curve .............. and games are all about learning, creative conflict, test, then move onto the harder chapter for repeat.
But many people did have this mentality when it came to the analog stick, and put down their controllers for good.

Yes, but as I've said before, I feel the learning curve should come from the game and not the interface. If you want to challenge a typist that's been typing on a standard QWERTY keyboard for years, do you create interesting challenges that force her to use those skills to the max, or do you randomize the position of the keys so she has to learn how to type all over again before she can get anywhere?


ThunderEmperor said:
your first paragraph sorry to say sounds liek a whinny bitch, and I just stopped reading after that. you call yourself a gamer and say you have invested so much time in the way you play games now please, you should be ashamed of that horrid statement you made. at you old age of 37 i would think the ablitiy to adapte will come naturally but i guess not. I may not be as old as you, but i have been game since the days of the pac man arcades and as a gamer the new doesn't scare me but provides an oppurtunity for me to expanding my gaming experince. if the experince sucks it suck, if it doesn't then thats good. to.

So what I am saying is you should get off your stupid high horse and understand, this isn't fighting a war in Iraq. this is a videogame and system. it should be fun and entertaing, that is what they are all made for.

You're right. My point is that this doesn't sound like it's going to be 'fun and entertaining' for me. I'm sorry if that doesn't fit with what you want people to feel, but not everybody's going to embrace this thing with open arms. Not everyone wants to have to toss out everything they know and start over from zero, and it's a perfectly valid complaint. Like I said, it's terrific for non-gamers--they don't have any existing gaming skills to begin with, so they're not being forced to give up anything. For me, the idea feels like somebody suggesting that losing the use of my legs and having to learn to walk again is 'a fun challenge' that I ought to enjoy, you know, just for shits and giggles. :p
 
Tellaerin said:
Hardly. He's a sweet old guy, but he wouldn't know a Dual Shock from a DVD remote. :)

I had to be honest, though. I think part of it is that when you're younger, you have a ton of free time, and you want to learn to do things for no better reason than the fact that you can. As you get older, you're saddled with more responsibilities and less time, and you have to prioritize how you spend that time. I enjoy playing games, and I'd like to spend what time I have learning to play new games, not relearning how to play games. And again, if I saw this as something more than a gimmicky way to control the action, maybe I wouldn't feel so ambivalent about it. Why should the idea of swinging my hand in the air to slash with a sword instead of pressing a button excite me? I'm asking you for an honest answer here. What's so thrilling about it that you think I ought to be saying, 'Oh, wow, awesome!' and getting excited at the thought of doing that for 2-3 hours at a time, and probably getting worse results than I would if the game had been designed for a conventional controller?



Yes, but as I've said before, I feel the learning curve should come from the game and not the interface. If you want to challenge a typist that's been typing on a standard QWERTY keyboard for years, do you create interesting challenges that force her to use those skills to the max, or do you randomize the position of the keys so she has to learn how to type all over again before she can get anywhere?




You're right. My point is that this doesn't sound like it's going to be 'fun and entertaining' for me. I'm sorry if that doesn't fit with what you want people to feel, but not everybody's going to embrace this thing with open arms. Not everyone wants to have to toss out everything they know and start over from zero, and it's a perfectly valid complaint. Like I said, it's terrific for non-gamers--they don't have any existing gaming skills to begin with, so they're not being forced to give up anything. For me, the idea feels like somebody suggesting that losing the use of my legs and having to learn to walk again is 'a fun challenge' that I ought to enjoy, you know, just for shits and giggles. :p


sorry to sound harsh, but what i wanted to convey is try the damn thing, if you don't liek it then it is not for you. the thing that stuns me about this controller announcement is the weird respones from games. i noraml settings. its the jouranlist that tend to hate ideas like this and it sthe gamer that embraces it. but in this case it sseems the jorunalist no tonly like it but are going out of their way to give us an idealistic view of how this thing functions. I find it shocking to say the least. So like i said before try it, don't liek it, then get something else to play.
 
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